equal
deleted
inserted
replaced
38 isInLag:= false; |
38 isInLag:= false; |
39 SendKeepAliveMessage(Lag) |
39 SendKeepAliveMessage(Lag) |
40 end; |
40 end; |
41 if Lag > 100 then Lag:= 100 |
41 if Lag > 100 then Lag:= 100 |
42 else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500; |
42 else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500; |
43 if (GameType = gmtDemo) and isSpeed then Lag:= Lag * 10; |
43 |
|
44 if (GameType = gmtDemo) then |
|
45 if isSpeed then Lag:= Lag * 10 |
|
46 else |
|
47 if cOnlyStats then Lag:= High(LongInt); |
44 |
48 |
45 i:= 1; |
49 i:= 1; |
46 while (GameState <> gsExit) and (i <= Lag) do |
50 while (GameState <> gsExit) and (i <= Lag) do |
47 begin |
51 begin |
48 if not CurrentTeam^.ExtDriven then |
52 if not CurrentTeam^.ExtDriven then |