1947 connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &))); |
1947 connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &))); |
1948 connect(game, SIGNAL(SendConsoleCommand(const QString&)), hwnet, SLOT(consoleCommand(const QString&))); |
1948 connect(game, SIGNAL(SendConsoleCommand(const QString&)), hwnet, SLOT(consoleCommand(const QString&))); |
1949 connect(game, SIGNAL(SendTeamMessage(const QString &)), hwnet, SLOT(SendTeamMessage(const QString &))); |
1949 connect(game, SIGNAL(SendTeamMessage(const QString &)), hwnet, SLOT(SendTeamMessage(const QString &))); |
1950 connect(game, SIGNAL(SendDrawCmd(const QByteArray &)), hwnet, SLOT(SendDrawCmd(const QByteArray &))); |
1950 connect(game, SIGNAL(SendDrawCmd(const QByteArray &)), hwnet, SLOT(SendDrawCmd(const QByteArray &))); |
1951 connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &)), Qt::QueuedConnection); |
1951 connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &)), Qt::QueuedConnection); |
|
1952 connect(hwnet, SIGNAL(chatStringFromNetIgnored(const QString &)), game, SLOT(FromNetChatIgnored(const QString &)), Qt::QueuedConnection); |
1952 connect(hwnet, SIGNAL(Warning(const QString&)), game, SLOT(FromNetWarning(const QString&)), Qt::QueuedConnection); |
1953 connect(hwnet, SIGNAL(Warning(const QString&)), game, SLOT(FromNetWarning(const QString&)), Qt::QueuedConnection); |
1953 connect(hwnet, SIGNAL(Error(const QString&)), game, SLOT(FromNetError(const QString&)), Qt::QueuedConnection); |
1954 connect(hwnet, SIGNAL(Error(const QString&)), game, SLOT(FromNetError(const QString&)), Qt::QueuedConnection); |
1954 |
1955 |
1955 game->StartNet(); |
1956 game->StartNet(); |
1956 } |
1957 } |