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1 (* |
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2 * Hedgewars, a worms-like game |
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3 * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * Distributed under the terms of the BSD-modified licence: |
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6 * |
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7 * Permission is hereby granted, free of charge, to any person obtaining a copy |
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8 * of this software and associated documentation files (the "Software"), to deal |
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9 * with the Software without restriction, including without limitation the |
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10 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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11 * sell copies of the Software, and to permit persons to whom the Software is |
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12 * furnished to do so, subject to the following conditions: |
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13 * |
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14 * 1. Redistributions of source code must retain the above copyright notice, |
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15 * this list of conditions and the following disclaimer. |
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16 * 2. Redistributions in binary form must reproduce the above copyright notice, |
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17 * this list of conditions and the following disclaimer in the documentation |
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18 * and/or other materials provided with the distribution. |
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19 * 3. The name of the author may not be used to endorse or promote products |
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20 * derived from this software without specific prior written permission. |
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21 * |
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22 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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23 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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24 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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25 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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27 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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28 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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29 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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30 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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31 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 *) |
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33 |
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34 unit uGame; |
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35 interface |
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36 uses SDLh; |
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37 {$INCLUDE options.inc} |
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38 |
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39 procedure DoGameTick(Lag: integer); |
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40 |
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41 //////////////////// |
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42 implementation |
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43 //////////////////// |
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44 uses uMisc, uConsts, uWorld, uKeys, uTeams, uIO, uAI, uGears; |
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45 |
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46 procedure DoGameTick(Lag: integer); |
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47 const SendEmptyPacketTicks: LongWord = 0; |
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48 var i: integer; |
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49 begin |
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50 if CurrentTeam.ExtDriven then |
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51 begin |
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52 if (GameType = gmtDemo) then |
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53 ProcessKbdDemo; |
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54 end |
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55 else begin |
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56 NetGetNextCmd; // на случай, если что-то сказано |
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57 if SendEmptyPacketTicks >= cSendEmptyPacketTime then |
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58 begin |
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59 SendIPC('+'); |
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60 SendEmptyPacketTicks:= 0 |
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61 end; |
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62 inc(SendEmptyPacketTicks, Lag) |
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63 end; |
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64 |
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65 // если тачка слабая, то Lag с каждым кадром стремится в бесконечность |
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66 if Lag > 100 then Lag:= 100; |
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67 |
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68 for i:= 0 to Lag do |
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69 if not CurrentTeam.ExtDriven then |
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70 begin |
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71 with CurrentTeam^ do |
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72 if Hedgehogs[CurrHedgehog].BotLevel <> 0 then ProcessBot; |
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73 ProcessGears |
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74 end else |
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75 begin |
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76 NetGetNextCmd; |
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77 if isInLag then |
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78 case GameType of |
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79 gmtNet: break; |
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80 gmtDemo: begin |
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81 SendIPC('q'); |
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82 GameState:= gsExit; |
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83 exit |
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84 end |
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85 end |
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86 else ProcessGears |
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87 end; |
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88 if not CurrentTeam.ExtDriven then isInLag:= false; |
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89 |
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90 MoveWorld |
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91 end; |
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92 |
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93 end. |