87 sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
87 sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
88 sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
88 sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
89 sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
89 sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
90 sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, |
90 sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, |
91 sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, |
91 sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, |
92 sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprAirMine, sprHandAirMine, |
92 sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprCustom3, sprCustom4, |
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93 sprCustom5, sprCustom6, sprCustom7, sprCustom8, sprAirMine, sprHandAirMine, |
93 sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprDuck, sprHandDuck |
94 sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprDuck, sprHandDuck |
94 ); |
95 ); |
95 |
96 |
96 // Gears that interact with other Gears and/or Land |
97 // Gears that interact with other Gears and/or Land |
97 // first row of gears (<gtExplosives) should be avoided when searching a spawn place |
98 // first row of gears (<gtExplosives) should be avoided when searching a spawn place |
147 sndPiano8, sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack, |
148 sndPiano8, sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack, |
148 sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact, |
149 sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact, |
149 sndIceBeam, sndHogFreeze, sndAirMineImpact, sndKnifeImpact, sndExtraTime, sndLaserSight, |
150 sndIceBeam, sndHogFreeze, sndAirMineImpact, sndKnifeImpact, sndExtraTime, sndLaserSight, |
150 sndInvulnerable, sndJetpackLaunch, sndJetpackBoost, sndPortalShot, sndPortalSwitch, |
151 sndInvulnerable, sndJetpackLaunch, sndJetpackBoost, sndPortalShot, sndPortalSwitch, |
151 sndPortalOpen, sndBlowTorch, sndCountdown1, sndCountdown2, sndCountdown3, sndCountdown4, |
152 sndPortalOpen, sndBlowTorch, sndCountdown1, sndCountdown2, sndCountdown3, sndCountdown4, |
152 sndDuckDrop, sndDuckWater, sndDuckDie); |
153 sndDuckDrop, sndDuckWater, sndDuckDie, sndCustom1, sndCustom2, sndCustom3, sndCustom4, |
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154 sndCustom5, sndCustom6, sndCustom7, sndCustom8); |
153 |
155 |
154 // Available ammo types to be used by hedgehogs |
156 // Available ammo types to be used by hedgehogs |
155 TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6 |
157 TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6 |
156 amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13 |
158 amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13 |
157 amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18 |
159 amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18 |