equal
deleted
inserted
replaced
403 end; |
403 end; |
404 |
404 |
405 procedure MakeFortsMap; |
405 procedure MakeFortsMap; |
406 var tmpsurf: PSDL_Surface; |
406 var tmpsurf: PSDL_Surface; |
407 begin |
407 begin |
|
408 ResizeLand(4096,2048); |
408 MaxHedgehogs:= 32; |
409 MaxHedgehogs:= 32; |
409 // For now, defining a fort is playable area as 3072x1200 - there are no tall forts. The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room. |
410 // For now, defining a fort is playable area as 3072x1200 - there are no tall forts. The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room. |
410 playHeight:= 1200; |
411 playHeight:= 1200; |
411 playWidth:= 2560; |
412 playWidth:= 2560; |
412 leftX:= (LAND_WIDTH - playWidth) div 2; |
413 leftX:= (LAND_WIDTH - playWidth) div 2; |