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285 if not PlacingHogs then // Reset various things I mucked with |
285 if not PlacingHogs then // Reset various things I mucked with |
286 begin |
286 begin |
287 for i:= 0 to ClansCount do |
287 for i:= 0 to ClansCount do |
288 if ClansArray[i] <> nil then |
288 if ClansArray[i] <> nil then |
289 ClansArray[i]^.TurnNumber:= 0; |
289 ClansArray[i]^.TurnNumber:= 0; |
290 ResetWeapons |
290 ResetWeapons; |
|
291 inc(TotalRounds) |
291 end |
292 end |
292 end; |
293 end; |
293 |
294 |
294 inc(CurrentTeam^.Clan^.TurnNumber); |
295 inc(CurrentTeam^.Clan^.TurnNumber); |
295 with CurrentTeam^.Clan^ do |
296 with CurrentTeam^.Clan^ do |