equal
deleted
inserted
replaced
1206 hasBorder:= false; |
1206 hasBorder:= false; |
1207 |
1207 |
1208 LoadThemeConfig; |
1208 LoadThemeConfig; |
1209 isMap:= false; |
1209 isMap:= false; |
1210 |
1210 |
1211 if ((GameFlags and gfForts) <> 0) or (Pathz[ptMapCurrent] <> '') then |
1211 // is this not needed any more? let's hope setlength sets also 0s |
1212 FillChar(Land,SizeOf(TCollisionArray),0); |
1212 //if ((GameFlags and gfForts) <> 0) or (Pathz[ptMapCurrent] <> '') then |
|
1213 // FillChar(Land,SizeOf(TCollisionArray),0);*) |
1213 |
1214 |
1214 if (GameFlags and gfForts) = 0 then |
1215 if (GameFlags and gfForts) = 0 then |
1215 if Pathz[ptMapCurrent] <> '' then |
1216 if Pathz[ptMapCurrent] <> '' then |
1216 LoadMap |
1217 LoadMap |
1217 else |
1218 else |