296 FollowGear(native) |
296 FollowGear(native) |
297 AddNewEvent(CheckGearsDead, {{crates[1], crates[2]}}, PutCrates, {2}, 0) |
297 AddNewEvent(CheckGearsDead, {{crates[1], crates[2]}}, PutCrates, {2}, 0) |
298 TurnTimeLeft = TurnTime |
298 TurnTimeLeft = TurnTime |
299 ShowMission(loc("Dragon's Lair"), loc("Obstacle course"), loc("In order to get to the other side, you need to collect the crates first.|") .. |
299 ShowMission(loc("Dragon's Lair"), loc("Obstacle course"), loc("In order to get to the other side, you need to collect the crates first.|") .. |
300 loc("As the ammo is sparse, you might want to reuse ropes while mid-air.|") .. |
300 loc("As the ammo is sparse, you might want to reuse ropes while mid-air.|") .. |
301 loc("If you wish to restart the course, hold [Precise] while your turn ends (e.g with Skip)!|") .. |
|
302 loc("The enemy can't move but it might be a good idea to stay out of sight!|") .. |
301 loc("The enemy can't move but it might be a good idea to stay out of sight!|") .. |
303 string.format(loc("You have %d turns until Sudden Death! Better hurry!"), SuddenDeathTurns), 1, 0) |
302 string.format(loc("You have %d turns until Sudden Death! Better hurry!"), SuddenDeathTurns), 1, 0) |
304 end |
303 end |
305 |
304 |
306 function SkipKillAnim() |
305 function SkipKillAnim() |