project_files/frontlib/model/scheme.h
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changeset 7857 2bc61f8841a1
parent 7497 7e1d72fc03c7
child 10017 de822cd3df3a
equal deleted inserted replaced
7855:ddcdedd3330b 7857:2bc61f8841a1
       
     1 /*
       
     2  * Hedgewars, a free turn based strategy game
       
     3  * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or
       
     6  * modify it under the terms of the GNU General Public License
       
     7  * as published by the Free Software Foundation; either version 2
       
     8  * of the License, or (at your option) any later version.
       
     9  *
       
    10  * This program is distributed in the hope that it will be useful,
       
    11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    13  * GNU General Public License for more details.
       
    14  *
       
    15  * You should have received a copy of the GNU General Public License
       
    16  * along with this program; if not, write to the Free Software
       
    17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
       
    18  */
       
    19 
       
    20 /**
       
    21  * Data structures for game scheme information.
       
    22  *
       
    23  * The scheme consists of settings (integers) and mods (booleans). These are not fixed, but
       
    24  * described in a "metascheme", which describes how each setting and mod is sent to the
       
    25  * engine, and in which order they appear in the network protocol. The metascheme is defined
       
    26  * in hwconsts.h
       
    27  */
       
    28 
       
    29 #ifndef SCHEME_H_
       
    30 #define SCHEME_H_
       
    31 
       
    32 #include <stdbool.h>
       
    33 #include <stddef.h>
       
    34 #include "../hwconsts.h"
       
    35 
       
    36 /**
       
    37  * The settings and mods arrays have the same number and order of elements
       
    38  * as the corresponding arrays in the metascheme.
       
    39  */
       
    40 typedef struct {
       
    41     char *name;
       
    42     int *settings;
       
    43     bool *mods;
       
    44 } flib_scheme;
       
    45 
       
    46 /**
       
    47  * Create a new configuration with everything set to default or false
       
    48  * Returns NULL on error.
       
    49  */
       
    50 flib_scheme *flib_scheme_create(const char *schemeName);
       
    51 
       
    52 /**
       
    53  * Create a copy of the scheme. Returns NULL on error or if NULL was passed.
       
    54  */
       
    55 flib_scheme *flib_scheme_copy(const flib_scheme *scheme);
       
    56 
       
    57 /**
       
    58  * Decrease the reference count of the object and free it if this was the last reference.
       
    59  */
       
    60 void flib_scheme_destroy(flib_scheme* scheme);
       
    61 
       
    62 /**
       
    63  * Retrieve a mod setting by its name. If the mod is not found, logs an error and returns false.
       
    64  */
       
    65 bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name);
       
    66 
       
    67 /**
       
    68  * Retrieve a game setting by its name. If the setting is not found, logs an error and returns def.
       
    69  */
       
    70 int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def);
       
    71 
       
    72 #endif /* SCHEME_H_ */