equal
deleted
inserted
replaced
69 void GoToNetType(); |
69 void GoToNetType(); |
70 void GoToInfo(); |
70 void GoToInfo(); |
71 void GoToTraining(); |
71 void GoToTraining(); |
72 void GoToCampaign(); |
72 void GoToCampaign(); |
73 void GoToSelectWeapon(); |
73 void GoToSelectWeapon(); |
74 void GoToSelectWeaponSet(const QString & name); |
74 void GoToSelectWeaponSet(int index); |
75 void GoToSelectNewWeapon(); |
75 void GoToSelectNewWeapon(); |
76 void GoToNetServer(); |
76 void GoToNetServer(); |
77 void GoToScheme(int index); |
77 void GoToScheme(int index); |
78 void GoToEditScheme(); |
78 void GoToEditScheme(); |
79 void GoToNewScheme(); |
79 void GoToNewScheme(); |
89 void DeleteTeam(); |
89 void DeleteTeam(); |
90 void RandomNames(); |
90 void RandomNames(); |
91 void RandomName(const int &i); |
91 void RandomName(const int &i); |
92 void TeamSave(); |
92 void TeamSave(); |
93 void TeamDiscard(); |
93 void TeamDiscard(); |
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94 void DeleteScheme(); |
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95 void DeleteWeaponSet(); |
94 void SimpleGame(); |
96 void SimpleGame(); |
95 void PlayDemo(); |
97 void PlayDemo(); |
96 void StartTraining(); |
98 void StartTraining(); |
97 void StartCampaign(); |
99 void StartCampaign(); |
98 void NetConnect(); |
100 void NetConnect(); |