equal
deleted
inserted
replaced
464 numFlakes:= vobCount * cScreenSpace div LAND_WIDTH; |
464 numFlakes:= vobCount * cScreenSpace div LAND_WIDTH; |
465 |
465 |
466 if (cReducedQuality and rqKillFlakes) <> 0 then |
466 if (cReducedQuality and rqKillFlakes) <> 0 then |
467 numFlakes:= 0; |
467 numFlakes:= 0; |
468 |
468 |
469 if Theme <> 'Snow' then |
469 if ((GameFlags and gfBorder) <> 0) or ((Theme <> 'Snow') and (Theme <> 'Christmas')) then |
470 for i:= 0 to Pred(numFlakes) do |
470 for i:= 0 to Pred(numFlakes) do |
471 AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake) |
471 AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake) |
472 else |
472 else |
473 for i:= 0 to Pred(numFlakes div 3) do |
473 for i:= 0 to Pred(numFlakes div 3) do |
474 AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake); |
474 AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake); |