equal
deleted
inserted
replaced
1119 cLaserSighting:= true; |
1119 cLaserSighting:= true; |
1120 |
1120 |
1121 if (GameFlags and gfArtillery) <> 0 then |
1121 if (GameFlags and gfArtillery) <> 0 then |
1122 cArtillery:= true; |
1122 cArtillery:= true; |
1123 |
1123 |
1124 if (Theme = 'Snow') or (Theme = 'Christmas') then |
1124 if not hasBorder and ((Theme = 'Snow') or (Theme = 'Christmas')) then |
1125 for i:= 0 to Pred(vobCount*2) do |
1125 for i:= 0 to Pred(vobCount*2) do |
1126 AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(1024), gtFlake, 0, _0, _0, 0); |
1126 AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(1024), gtFlake, 0, _0, _0, 0); |
1127 end; |
1127 end; |
1128 |
1128 |
1129 procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); |
1129 procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); |