1048 DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5); |
1048 DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5); |
1049 Tint($FF, $FF, $FF, $FF); |
1049 Tint($FF, $FF, $FF, $FF); |
1050 end; |
1050 end; |
1051 gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
1051 gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
1052 gtFlake: if (Gear^.State and gstTmpFlag) <> 0 then |
1052 gtFlake: if (Gear^.State and gstTmpFlag) <> 0 then |
1053 //DrawRotatedTextureF(SpritesData[sprSnowBall].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle) |
|
1054 begin |
1053 begin |
1055 Tint((cExplosionBorderColor shr RShift) and $FF, |
1054 Tint((cExplosionBorderColor shr RShift) and $FF, |
1056 (cExplosionBorderColor shr GShift) and $FF, |
1055 (cExplosionBorderColor shr GShift) and $FF, |
1057 (cExplosionBorderColor shr BShift) and $FF, |
1056 (cExplosionBorderColor shr BShift) and $FF, |
1058 (cExplosionBorderColor shr AShift) and $FF); |
1057 $FF); |
1059 //DrawRotated(sprSnow, x, y, 0, Gear^.DirAngle); |
|
1060 // Needs a nicer white texture to tint |
1058 // Needs a nicer white texture to tint |
1061 DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1); |
1059 DrawRotatedTextureF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle); |
|
1060 //DrawRotated(sprSnowDust, x, y, 0, Gear^.DirAngle); |
|
1061 //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1); |
1062 Tint($FF, $FF, $FF, $FF); |
1062 Tint($FF, $FF, $FF, $FF); |
1063 end |
1063 end |
1064 else if not isInLag then |
1064 else if not isInLag then |
1065 begin |
1065 begin |
1066 if vobVelocity = 0 then |
1066 if vobVelocity = 0 then |