319 FileName: String[31]; |
319 FileName: String[31]; |
320 Path : TPathType; |
320 Path : TPathType; |
321 id : PMixChunk; |
321 id : PMixChunk; |
322 lastChan: LongInt; |
322 lastChan: LongInt; |
323 end = ( |
323 end = ( |
324 (FileName: 'grenadeimpact.ogg'; Path: ptSounds ),// sndGrenadeImpact |
324 (FileName: 'grenadeimpact.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndGrenadeImpact |
325 (FileName: 'explosion.ogg'; Path: ptSounds ),// sndExplosion |
325 (FileName: 'explosion.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndExplosion |
326 (FileName: 'throwpowerup.ogg'; Path: ptSounds ),// sndThrowPowerUp |
326 (FileName: 'throwpowerup.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndThrowPowerUp |
327 (FileName: 'throwrelease.ogg'; Path: ptSounds ),// sndThrowRelease |
327 (FileName: 'throwrelease.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndThrowRelease |
328 (FileName: 'splash.ogg'; Path: ptSounds ),// sndSplash |
328 (FileName: 'splash.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndSplash |
329 (FileName: 'shotgunreload.ogg'; Path: ptSounds ),// sndShotgunReload |
329 (FileName: 'shotgunreload.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndShotgunReload |
330 (FileName: 'shotgunfire.ogg'; Path: ptSounds ),// sndShotgunFire |
330 (FileName: 'shotgunfire.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndShotgunFire |
331 (FileName: 'graveimpact.ogg'; Path: ptSounds ),// sndGraveImpact |
331 (FileName: 'graveimpact.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndGraveImpact |
332 (FileName: 'minetick.ogg'; Path: ptSounds ),// sndMineTicks |
332 (FileName: 'minetick.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndMineTicks |
333 (FileName: 'pickhammer.ogg'; Path: ptSounds ) // sndPickhammer |
333 (FileName: 'pickhammer.ogg'; Path: ptSounds; id: nil; lastChan: 0) // sndPickhammer |
334 ); |
334 ); |
335 |
335 |
336 Ammoz: array [TAmmoType] of record |
336 Ammoz: array [TAmmoType] of record |
337 NameId: TAmmoStrId; |
337 NameId: TAmmoStrId; |
338 Probability, NumberInCase: Longword; |
338 Probability, NumberInCase: Longword; |