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20 |
20 |
21 |
21 |
22 #import "ObjcExports.h" |
22 #import "ObjcExports.h" |
23 #import "OverlayViewController.h" |
23 #import "OverlayViewController.h" |
24 |
24 |
25 |
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26 // cache the grenade time |
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27 static NSInteger grenadeTime; |
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28 // the reference to the newMenu instance |
25 // the reference to the newMenu instance |
29 static OverlayViewController *overlay_instance; |
26 static OverlayViewController *overlay_instance; |
30 |
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31 @implementation ObjcExports |
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32 |
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33 +(void) setGrenadeTime:(NSInteger) value { |
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34 grenadeTime = value; |
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35 } |
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36 |
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37 +(NSInteger) grenadeTime { |
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38 return grenadeTime; |
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39 } |
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40 |
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41 @end |
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42 |
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43 |
27 |
44 #pragma mark - |
28 #pragma mark - |
45 #pragma mark functions called by pascal code |
29 #pragma mark functions called by pascal code |
46 BOOL inline isApplePhone() { |
30 BOOL inline isApplePhone() { |
47 return (IS_IPAD() == NO); |
31 return (IS_IPAD() == NO); |
49 |
33 |
50 void startLoadingIndicator() { |
34 void startLoadingIndicator() { |
51 // this is the first ojbc function called by engine, so we have to initialize some variables here |
35 // this is the first ojbc function called by engine, so we have to initialize some variables here |
52 overlay_instance = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil]; |
36 overlay_instance = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil]; |
53 // in order to get rotation events we have to insert the view inside the first view of the second window |
37 // in order to get rotation events we have to insert the view inside the first view of the second window |
54 //TODO: when multihead make sure that overlay is displayed in the touch-enabled window |
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55 [[HWUtils mainSDLViewInstance] addSubview:overlay_instance.view]; |
38 [[HWUtils mainSDLViewInstance] addSubview:overlay_instance.view]; |
56 grenadeTime = 2; |
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57 |
39 |
58 if ([HWUtils gameType] == gtSave) { |
40 if ([HWUtils gameType] == gtSave) { |
59 [[UIApplication sharedApplication] setIdleTimerDisabled:YES]; |
41 [[UIApplication sharedApplication] setIdleTimerDisabled:YES]; |
60 |
42 |
61 overlay_instance.view.backgroundColor = [UIColor blackColor]; |
43 overlay_instance.view.backgroundColor = [UIColor blackColor]; |
100 [[UIApplication sharedApplication] setIdleTimerDisabled:NO]; |
82 [[UIApplication sharedApplication] setIdleTimerDisabled:NO]; |
101 [HWUtils setGameStatus:gsInGame]; |
83 [HWUtils setGameStatus:gsInGame]; |
102 } |
84 } |
103 |
85 |
104 void clearView() { |
86 void clearView() { |
105 // don't use any engine calls here as this function is called every time the ammomenu is opened |
87 [overlay_instance clearOverlay]; |
106 [UIView beginAnimations:@"remove button" context:NULL]; |
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107 [UIView setAnimationDuration:ANIMATION_DURATION]; |
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108 overlay_instance.confirmButton.alpha = 0; |
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109 overlay_instance.grenadeTimeSegment.alpha = 0; |
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110 [UIView commitAnimations]; |
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111 |
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112 if (overlay_instance.confirmButton) |
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113 [overlay_instance.confirmButton performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION]; |
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114 if (overlay_instance.grenadeTimeSegment) { |
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115 [overlay_instance.grenadeTimeSegment performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION]; |
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116 overlay_instance.grenadeTimeSegment.tag = 0; |
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117 } |
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118 grenadeTime = 2; |
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119 } |
88 } |
120 |
89 |
121 // dummy function to prevent linkage fail |
90 // dummy function to prevent linkage fail |
122 int SDL_main(int argc, char **argv) { |
91 int SDL_main(int argc, char **argv) { |
123 return 0; |
92 return 0; |