73 |
72 |
74 private slots: |
73 private slots: |
75 void GoToSaves(); |
74 void GoToSaves(); |
76 void GoToDemos(); |
75 void GoToDemos(); |
77 void GoToNet(); |
76 void GoToNet(); |
78 void GoToSelectWeapon(); |
77 void GoToEditWeapons(); |
79 void GoToSelectWeaponSet(int index); |
78 void GoToNewWeapons(); |
80 void GoToSelectNewWeapon(); |
79 void GoToWeapons(int index); |
81 void GoToScheme(int index); |
80 void GoToScheme(int index); |
82 void GoToEditScheme(); |
81 void GoToEditScheme(); |
83 void GoToNewScheme(); |
82 void GoToNewScheme(); |
84 void GoToPage(int id); |
83 void GoToPage(int id); |
85 void GoBack(); |
84 void GoBack(); |
94 void DeleteTeam(const QString & teamName); |
93 void DeleteTeam(const QString & teamName); |
95 void DeleteScheme(); |
94 void DeleteScheme(); |
96 void DeleteWeaponSet(); |
95 void DeleteWeaponSet(); |
97 void SimpleGame(); |
96 void SimpleGame(); |
98 void PlayDemo(); |
97 void PlayDemo(); |
99 void startTraining(const QString&); |
98 void startTraining(const QString&, const QString&); |
100 void StartCampaign(); |
99 void StartCampaign(); |
101 void NetConnect(); |
100 void NetConnect(); |
102 void NetConnectServer(const QString & host, quint16 port); |
101 void NetConnectServer(const QString & host, quint16 port); |
103 void NetConnectOfficialServer(); |
102 void NetConnectOfficialServer(); |
104 void NetStartServer(); |
103 void NetStartServer(); |
122 void ForcedDisconnect(const QString & reason); |
121 void ForcedDisconnect(const QString & reason); |
123 void ShowFatalErrorMessage(const QString &); |
122 void ShowFatalErrorMessage(const QString &); |
124 void GetRecord(RecordType type, const QByteArray & record); |
123 void GetRecord(RecordType type, const QByteArray & record); |
125 void CreateNetGame(); |
124 void CreateNetGame(); |
126 void UpdateWeapons(); |
125 void UpdateWeapons(); |
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126 void DeleteWeapons(QString weaponsName); |
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127 void AddWeapons(QString weaponsName, QString ammo); |
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128 void EditWeapons(QString oldWeaponsName, QString newWeaponsName, QString ammo); |
127 void onFrontendFullscreen(bool value); |
129 void onFrontendFullscreen(bool value); |
128 void onFrontendEffects(bool value); |
130 void onFrontendEffects(bool value); |
129 void Music(bool checked); |
131 void Music(bool checked); |
130 void UpdateCampaignPage(int index); |
132 void UpdateCampaignPage(int index); |
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133 void UpdateCampaignPageTeam(int index); |
131 void UpdateCampaignPageProgress(int index); |
134 void UpdateCampaignPageProgress(int index); |
132 void UpdateCampaignPageMission(int index); |
135 void UpdateCampaignPageMission(int index); |
133 void InitCampaignPage(); |
136 void InitCampaignPage(); |
134 void showFeedbackDialog(); |
137 void showFeedbackDialog(); |
135 void showFeedbackDialogNetChecked(); |
138 void showFeedbackDialogNetChecked(); |