QTfrontend/hwform.h
branchqmlfrontend
changeset 12855 1b2b84315d27
parent 12665 5664ec82aed7
child 13086 8d569c7b36a2
equal deleted inserted replaced
11843:01f88c3b7b66 12855:1b2b84315d27
    60 
    60 
    61     public:
    61     public:
    62         HWForm(QWidget *parent = 0, QString styleSheet = "");
    62         HWForm(QWidget *parent = 0, QString styleSheet = "");
    63         Ui_HWForm ui;
    63         Ui_HWForm ui;
    64         static GameUIConfig * config;
    64         static GameUIConfig * config;
    65         void updateXfire();
       
    66         void exit();
    65         void exit();
    67         void setButtonDescription(QString desc);
    66         void setButtonDescription(QString desc);
    68         void backDescription();
    67         void backDescription();
    69         void GoToVideos();
    68         void GoToVideos();
    70 
    69 
    73 
    72 
    74     private slots:
    73     private slots:
    75         void GoToSaves();
    74         void GoToSaves();
    76         void GoToDemos();
    75         void GoToDemos();
    77         void GoToNet();
    76         void GoToNet();
    78         void GoToSelectWeapon();
    77         void GoToEditWeapons();
    79         void GoToSelectWeaponSet(int index);
    78         void GoToNewWeapons();
    80         void GoToSelectNewWeapon();
    79         void GoToWeapons(int index);
    81         void GoToScheme(int index);
    80         void GoToScheme(int index);
    82         void GoToEditScheme();
    81         void GoToEditScheme();
    83         void GoToNewScheme();
    82         void GoToNewScheme();
    84         void GoToPage(int id);
    83         void GoToPage(int id);
    85         void GoBack();
    84         void GoBack();
    94         void DeleteTeam(const QString & teamName);
    93         void DeleteTeam(const QString & teamName);
    95         void DeleteScheme();
    94         void DeleteScheme();
    96         void DeleteWeaponSet();
    95         void DeleteWeaponSet();
    97         void SimpleGame();
    96         void SimpleGame();
    98         void PlayDemo();
    97         void PlayDemo();
    99         void startTraining(const QString&);
    98         void startTraining(const QString&, const QString&);
   100         void StartCampaign();
    99         void StartCampaign();
   101         void NetConnect();
   100         void NetConnect();
   102         void NetConnectServer(const QString & host, quint16 port);
   101         void NetConnectServer(const QString & host, quint16 port);
   103         void NetConnectOfficialServer();
   102         void NetConnectOfficialServer();
   104         void NetStartServer();
   103         void NetStartServer();
   122         void ForcedDisconnect(const QString & reason);
   121         void ForcedDisconnect(const QString & reason);
   123         void ShowFatalErrorMessage(const QString &);
   122         void ShowFatalErrorMessage(const QString &);
   124         void GetRecord(RecordType type, const QByteArray & record);
   123         void GetRecord(RecordType type, const QByteArray & record);
   125         void CreateNetGame();
   124         void CreateNetGame();
   126         void UpdateWeapons();
   125         void UpdateWeapons();
       
   126         void DeleteWeapons(QString weaponsName);
       
   127         void AddWeapons(QString weaponsName, QString ammo);
       
   128         void EditWeapons(QString oldWeaponsName, QString newWeaponsName, QString ammo);
   127         void onFrontendFullscreen(bool value);
   129         void onFrontendFullscreen(bool value);
   128         void onFrontendEffects(bool value);
   130         void onFrontendEffects(bool value);
   129         void Music(bool checked);
   131         void Music(bool checked);
   130         void UpdateCampaignPage(int index);
   132         void UpdateCampaignPage(int index);
       
   133         void UpdateCampaignPageTeam(int index);
   131         void UpdateCampaignPageProgress(int index);
   134         void UpdateCampaignPageProgress(int index);
   132         void UpdateCampaignPageMission(int index);
   135         void UpdateCampaignPageMission(int index);
   133         void InitCampaignPage();
   136         void InitCampaignPage();
   134         void showFeedbackDialog();
   137         void showFeedbackDialog();
   135         void showFeedbackDialogNetChecked();
   138         void showFeedbackDialogNetChecked();