equal
deleted
inserted
replaced
1149 cLaserSighting:= true; |
1149 cLaserSighting:= true; |
1150 |
1150 |
1151 if (GameFlags and gfArtillery) <> 0 then |
1151 if (GameFlags and gfArtillery) <> 0 then |
1152 cArtillery:= true; |
1152 cArtillery:= true; |
1153 |
1153 |
1154 if not hasBorder and ((Theme = 'Snow') or (Theme = 'Christmas')) and ((cReducedQuality and rqLowRes) = 0) then |
1154 if not hasBorder and ((Theme = 'Snow') or (Theme = 'Christmas')) then |
1155 begin |
1155 begin |
1156 for i:= 0 to Pred(vobCount*2) do |
1156 for i:= 0 to Pred(vobCount*2) do |
1157 AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(LAND_HEIGHT div 2), gtFlake, 0, _0, _0, 0); |
1157 AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(LAND_HEIGHT div 2), gtFlake, 0, _0, _0, 0); |
1158 disableLandBack:= true |
1158 disableLandBack:= true |
1159 end |
1159 end |