1086 |
1086 |
1087 -- Disable Sudden Death |
1087 -- Disable Sudden Death |
1088 HealthDecrease = 0 |
1088 HealthDecrease = 0 |
1089 WaterRise = 0 |
1089 WaterRise = 0 |
1090 |
1090 |
1091 AddTeam(loc("Natives"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy") |
1091 AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
1092 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |
1092 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |
1093 dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood") |
1093 dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood") |
1094 |
1094 |
1095 AddTeam(loc("Princess"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy") |
1095 AddTeam(loc("Princess"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
1096 princess = AddHog(loc("Fell From Heaven"), 0, 200, "tiara") |
1096 princess = AddHog(loc("Fell From Heaven"), 0, 200, "tiara") |
1097 |
1097 |
1098 AddTeam(loc("Cannibal Sentry"), 0xDD0000, "skull", "Island", "Pirate","cm_vampire") |
1098 AddTeam(loc("Cannibal Sentry"), -1, "skull", "Island", "Pirate","cm_vampire") |
1099 cannibals = {} |
1099 cannibals = {} |
1100 for i = 1, 4 do |
1100 for i = 1, 4 do |
1101 cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi") |
1101 cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi") |
1102 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
1102 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
1103 SetEffect(cannibals[i], heArtillery, 1) |
1103 SetEffect(cannibals[i], heArtillery, 1) |
1107 cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi") |
1107 cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi") |
1108 AnimSetGearPosition(cannibals[i], 0, 0) |
1108 AnimSetGearPosition(cannibals[i], 0, 0) |
1109 SetEffect(cannibals[i], heArtillery, 1) |
1109 SetEffect(cannibals[i], heArtillery, 1) |
1110 end |
1110 end |
1111 |
1111 |
1112 AddTeam(loc("011101001"), 0xDD0000, "ring", "UFO", "Robot", "cm_binary") |
1112 AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary") |
1113 cyborg = AddHog(loc("Y3K1337"), 0, 200, "cyborg1") |
1113 cyborg = AddHog(loc("Y3K1337"), 0, 200, "cyborg1") |
1114 |
1114 |
1115 AnimSetGearPosition(dense, 0, 0) |
1115 AnimSetGearPosition(dense, 0, 0) |
1116 AnimSetGearPosition(leaks, 0, 0) |
1116 AnimSetGearPosition(leaks, 0, 0) |
1117 AnimSetGearPosition(cyborg, 0, 0) |
1117 AnimSetGearPosition(cyborg, 0, 0) |