equal
deleted
inserted
replaced
409 gear^.Z:= cOnHHZ; |
409 gear^.Z:= cOnHHZ; |
410 gear^.RenderTimer:= true; |
410 gear^.RenderTimer:= true; |
411 if not dX.isNegative then gear^.Angle:= 1 else gear^.Angle:= 3 |
411 if not dX.isNegative then gear^.Angle:= 1 else gear^.Angle:= 3 |
412 end; |
412 end; |
413 gtHellishBomb: begin |
413 gtHellishBomb: begin |
414 gear^.ImpactSound:= sndHellishImpact; |
414 case random(4) of |
|
415 0: gear^.ImpactSound:= sndHellishImpact1; |
|
416 1: gear^.ImpactSound:= sndHellishImpact2; |
|
417 2: gear^.ImpactSound:= sndHellishImpact3; |
|
418 3: gear^.ImpactSound:= sndHellishImpact4 |
|
419 end; |
415 gear^.AdvBounce:= 1; |
420 gear^.AdvBounce:= 1; |
416 gear^.Radius:= 4; |
421 gear^.Radius:= 4; |
417 gear^.Elasticity:= _0_5; |
422 gear^.Elasticity:= _0_5; |
418 gear^.Friction:= _0_96; |
423 gear^.Friction:= _0_96; |
419 gear^.RenderTimer:= true; |
424 gear^.RenderTimer:= true; |