50 |
50 |
51 +(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type { |
51 +(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type { |
52 [CreationChamber createTeamNamed:nameWithoutExt ofType:type controlledByAI:NO]; |
52 [CreationChamber createTeamNamed:nameWithoutExt ofType:type controlledByAI:NO]; |
53 } |
53 } |
54 |
54 |
55 +(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type controlledByAI:(BOOL) flag { |
55 +(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type controlledByAI:(BOOL) shouldAITakeOver { |
56 NSString *teamsDirectory = TEAMS_DIRECTORY(); |
56 NSString *teamsDirectory = TEAMS_DIRECTORY(); |
57 |
57 |
58 if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) { |
58 if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) { |
59 [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory |
59 [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory |
60 withIntermediateDirectories:NO |
60 withIntermediateDirectories:NO |
61 attributes:nil |
61 attributes:nil |
62 error:NULL]; |
62 error:NULL]; |
63 } |
63 } |
64 |
64 |
65 NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()]; |
65 NSArray *customNames; |
66 |
66 NSArray *customHats; |
|
67 NSString *flag, *grave, *voicepack, *fort; |
|
68 switch (type) { |
|
69 default: // default |
|
70 customNames = [[NSArray alloc] initWithObjects:@"No Name",@"Unnamed",@"Anonymous",@"Nameless",@"Incognito",@"Unidentified", |
|
71 @"Uknown",@"Secret",nil]; |
|
72 customHats = [[NSArray alloc] initWithObjects:@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",nil]; |
|
73 flag = @"hedgewars"; |
|
74 grave = @"Statue"; |
|
75 voicepack = @"Default"; |
|
76 fort = @"Plane"; |
|
77 break; |
|
78 case 1: // ninjas |
|
79 customNames = [[NSArray alloc] initWithObjects:@"Shinobi",@"Ukemi",@"Godai",@"Ninpo",@"Tatsujin",@"Arashi",@"Bushi",@"Itami",nil]; |
|
80 customHats = [[NSArray alloc] initWithObjects:@"NinjaFull",@"NinjaStraight",@"NinjaTriangle",@"NinjaFull",@"NinjaStraight", |
|
81 @"NinjaTriangle",@"NinjaFull",@"NinjaTriangle",nil]; |
|
82 flag = @"japan"; |
|
83 grave = @"bp2"; |
|
84 voicepack = @"Singer"; |
|
85 fort = @"Wood"; |
|
86 break; |
|
87 case 2: // pirates |
|
88 customNames = [[NSArray alloc] initWithObjects:@"Toothless Wayne",@"Long-nose Kidd",@"Eye-patch Jim",@"Rackham Blood",@"One-eyed Ayee", |
|
89 @"Dirty Ben",@"Morris",@"Cruise Seymour",nil]; |
|
90 customHats = [[NSArray alloc] initWithObjects:@"pirate_jack_bandana",@"pirate_jack",@"dwarf",@"pirate_jack_bandana",@"pirate_jack", |
|
91 @"dwarf",@"pirate_jack_bandana",@"pirate_jack",nil]; |
|
92 flag = @"cm_pirate"; |
|
93 grave = @"chest"; |
|
94 voicepack = @"Pirate"; |
|
95 fort = @"Hydrant"; |
|
96 break; |
|
97 case 3: // robots |
|
98 customNames = [[NSArray alloc] initWithObjects:@"HAL",@"R2-D2",@"Wall-E",@"Robocop",@"Optimus Prime",@"Terminator",@"C-3PO",@"KITT",nil]; |
|
99 customHats = [[NSArray alloc] initWithObjects:@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1", |
|
100 @"cyborg2",nil]; |
|
101 flag = @"cm_binary"; |
|
102 grave = @"Rip"; |
|
103 voicepack = @"Robot"; |
|
104 fort = @"UFO"; |
|
105 break; |
|
106 } |
|
107 |
|
108 NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity:HW_getMaxNumberOfHogs()]; |
67 for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) { |
109 for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) { |
68 NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i]; |
|
69 NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: |
110 NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: |
70 [NSNumber numberWithInt:0],@"level", |
111 [NSNumber numberWithInt:(shouldAITakeOver ? 4 : 0)],@"level", |
71 hogName,@"hogname", |
112 [customNames objectAtIndex:i],@"hogname", |
72 @"NoHat",@"hat", |
113 [customHats objectAtIndex:i],@"hat", |
73 nil]; |
114 nil]; |
74 [hogName release]; |
|
75 [hedgehogs addObject:hog]; |
115 [hedgehogs addObject:hog]; |
76 [hog release]; |
116 [hog release]; |
77 } |
117 } |
|
118 [customHats release]; |
|
119 [customNames release]; |
78 |
120 |
79 NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys: |
121 NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys: |
80 @"0",@"hash", |
122 @"0",@"hash", |
81 @"Statue",@"grave", |
123 grave,@"grave", |
82 @"Plane",@"fort", |
124 fort,@"fort", |
83 @"Default",@"voicepack", |
125 voicepack,@"voicepack", |
84 @"hedgewars",@"flag", |
126 flag,@"flag", |
85 hedgehogs,@"hedgehogs", |
127 hedgehogs,@"hedgehogs", |
86 nil]; |
128 nil]; |
87 [hedgehogs release]; |
129 [hedgehogs release]; |
88 |
130 |
89 NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt]; |
131 NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt]; |
115 qt = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
157 qt = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
116 prob = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
158 prob = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
117 delay = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
159 delay = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
118 crate = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
160 crate = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
119 break; |
161 break; |
120 case 1: //crazy |
162 case 1: //crazy |
121 qt = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
163 qt = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
122 prob = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
164 prob = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
123 delay = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
165 delay = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
124 crate = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
166 crate = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
125 break; |
167 break; |
126 case 2: //pro mode |
168 case 2: //pro mode |
127 qt = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
169 qt = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
128 prob = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
170 prob = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
129 delay = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
171 delay = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
130 crate = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
172 crate = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
131 break; |
173 break; |
132 case 3: //shoppa |
174 case 3: //shoppa |
133 qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
175 qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
134 prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
176 prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
135 delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
177 delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
136 crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
178 crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
137 break; |
179 break; |
138 case 4: //clean slate |
180 case 4: //clean slate |
139 qt = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
181 qt = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
140 prob = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
182 prob = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
141 delay = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
183 delay = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
142 crate = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
184 crate = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
143 break; |
185 break; |
144 case 5: //minefield |
186 case 5: //minefield |
145 qt = [[NSString alloc] initWithBytes:AMMOLINE_MINES_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
187 qt = [[NSString alloc] initWithBytes:AMMOLINE_MINES_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
146 prob = [[NSString alloc] initWithBytes:AMMOLINE_MINES_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
188 prob = [[NSString alloc] initWithBytes:AMMOLINE_MINES_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
147 delay = [[NSString alloc] initWithBytes:AMMOLINE_MINES_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
189 delay = [[NSString alloc] initWithBytes:AMMOLINE_MINES_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
148 crate = [[NSString alloc] initWithBytes:AMMOLINE_MINES_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
190 crate = [[NSString alloc] initWithBytes:AMMOLINE_MINES_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
149 break; |
191 break; |
150 case 6: //thinking with portals |
192 case 6: //thinking with portals |
151 qt = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
193 qt = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
152 prob = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
194 prob = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
153 delay = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
195 delay = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
154 crate = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
196 crate = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
155 break; |
197 break; |
195 for (int i = 0; i < [mods count]; i++) |
237 for (int i = 0; i < [mods count]; i++) |
196 [gamemodArray addObject:[NSNumber numberWithBool:NO]]; |
238 [gamemodArray addObject:[NSNumber numberWithBool:NO]]; |
197 [mods release]; |
239 [mods release]; |
198 |
240 |
199 switch (type) { |
241 switch (type) { |
200 case 0: // default |
242 default: // default |
201 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
243 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
202 break; |
244 break; |
203 case 1: // pro mode |
245 case 1: // pro mode |
204 [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:15]]; |
246 [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:15]]; |
205 [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
247 [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
206 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
248 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
207 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
249 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
208 [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
250 [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
209 break; |
251 break; |
210 case 2: // shoppa |
252 case 2: // shoppa |
211 [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
253 [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
212 [basicArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithInt:50]]; |
254 [basicArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithInt:50]]; |
213 [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:1]]; |
255 [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:1]]; |
214 [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:0]]; |
256 [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:0]]; |
215 [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:25]]; |
257 [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:25]]; |
220 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
262 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
221 [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
263 [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
222 [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
264 [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
223 [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]]; |
265 [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]]; |
224 break; |
266 break; |
225 case 3: // clean slate |
267 case 3: // clean slate |
226 [gamemodArray replaceObjectAtIndex:6 withObject:[NSNumber numberWithBool:YES]]; |
268 [gamemodArray replaceObjectAtIndex:6 withObject:[NSNumber numberWithBool:YES]]; |
227 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
269 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
228 [gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]]; |
270 [gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]]; |
229 [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]]; |
271 [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]]; |
230 break; |
272 break; |
231 case 4: // minefield |
273 case 4: // minefield |
232 [basicArray replaceObjectAtIndex:0 withObject:[NSNumber numberWithInt:50]]; |
274 [basicArray replaceObjectAtIndex:0 withObject:[NSNumber numberWithInt:50]]; |
233 [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
275 [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
234 [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
276 [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
235 [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]]; |
277 [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]]; |
236 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:80]]; |
278 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:80]]; |
237 [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
279 [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
238 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
280 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
239 [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
281 [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
240 [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
282 [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
241 break; |
283 break; |
242 case 5: // barrel mayhem |
284 case 5: // barrel mayhem |
243 [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
285 [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
244 [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
286 [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
245 [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]]; |
287 [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]]; |
246 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
288 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
247 [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:40]]; |
289 [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:40]]; |
248 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
290 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
249 [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
291 [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
250 break; |
292 break; |
251 case 6: // tunnel hogs |
293 case 6: // tunnel hogs |
252 [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
294 [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
253 [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:3]]; |
295 [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:3]]; |
254 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:10]]; |
296 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:10]]; |
255 [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]]; |
297 [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]]; |
256 [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:10]]; |
298 [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:10]]; |
258 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
300 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
259 [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
301 [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
260 [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
302 [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
261 [gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]]; |
303 [gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]]; |
262 break; |
304 break; |
263 case 7: // fort mode |
305 case 7: // fort mode |
264 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
306 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
265 [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
307 [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
266 [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]]; |
308 [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]]; |
267 [gamemodArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithBool:YES]]; |
309 [gamemodArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithBool:YES]]; |
268 [gamemodArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithBool:YES]]; |
310 [gamemodArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithBool:YES]]; |
269 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
311 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
270 break; |
312 break; |
271 case 8: // timeless |
313 case 8: // timeless |
272 [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:100]]; |
314 [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:100]]; |
273 [basicArray replaceObjectAtIndex:4 withObject:[NSNumber numberWithInt:0]]; |
315 [basicArray replaceObjectAtIndex:4 withObject:[NSNumber numberWithInt:0]]; |
274 [basicArray replaceObjectAtIndex:5 withObject:[NSNumber numberWithInt:0]]; |
316 [basicArray replaceObjectAtIndex:5 withObject:[NSNumber numberWithInt:0]]; |
275 [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:30]]; |
317 [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:30]]; |
276 [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:5]]; |
318 [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:5]]; |
277 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:3]]; |
319 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:3]]; |
278 [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]]; |
320 [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]]; |
279 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
321 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
280 [gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]]; |
322 [gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]]; |
281 break; |
323 break; |
282 case 9: // thinking with portals |
324 case 9: // thinking with portals |
283 [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:2]]; |
325 [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:2]]; |
284 [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:25]]; |
326 [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:25]]; |
285 [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:4]]; |
327 [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:4]]; |
286 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:5]]; |
328 [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:5]]; |
287 [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:5]]; |
329 [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:5]]; |
288 [gamemodArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithBool:YES]]; |
330 [gamemodArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithBool:YES]]; |
289 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
331 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
290 break; |
332 break; |
291 case 10:// king mode |
333 case 10: // king mode |
292 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
334 [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
293 [gamemodArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithBool:YES]]; |
335 [gamemodArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithBool:YES]]; |
294 break; |
|
295 default: |
|
296 DLog(@"Impossible"); |
|
297 break; |
336 break; |
298 } |
337 } |
299 |
338 |
300 NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys: |
339 NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys: |
301 basicArray,@"basic", |
340 basicArray,@"basic", |