equal
deleted
inserted
replaced
1089 SetAmmo(amSkip, 9, 0, 0, 0) |
1089 SetAmmo(amSkip, 9, 0, 0, 0) |
1090 end |
1090 end |
1091 |
1091 |
1092 function onNewTurn() |
1092 function onNewTurn() |
1093 if AnimInProgress() then |
1093 if AnimInProgress() then |
1094 SetTurnTimeLeft(cMaxTurnTime) |
1094 SetTurnTimeLeft(MAX_TURN_TIME) |
1095 elseif stage == cyborgStage then |
1095 elseif stage == cyborgStage then |
1096 if CurrentHedgehog ~= dense then |
1096 if CurrentHedgehog ~= dense then |
1097 EndTurn(true) |
1097 EndTurn(true) |
1098 else |
1098 else |
1099 SetTurnTimeLeft(cMaxTurnTime) |
1099 SetTurnTimeLeft(MAX_TURN_TIME) |
1100 end |
1100 end |
1101 elseif stage == acceptedReturnStage then |
1101 elseif stage == acceptedReturnStage then |
1102 SwitchHog(dense) |
1102 SwitchHog(dense) |
1103 FollowGear(dense) |
1103 FollowGear(dense) |
1104 SetTurnTimeLeft(cMaxTurnTime) |
1104 SetTurnTimeLeft(MAX_TURN_TIME) |
1105 end |
1105 end |
1106 end |
1106 end |
1107 |
1107 |
1108 function onGearDamage(gear, damage) |
1108 function onGearDamage(gear, damage) |
1109 if gear == cyborg and stage == cyborgStage then |
1109 if gear == cyborg and stage == cyborgStage then |