equal
deleted
inserted
replaced
126 |
126 |
127 bBetweenTurns : boolean; |
127 bBetweenTurns : boolean; |
128 bWaterRising : boolean; |
128 bWaterRising : boolean; |
129 |
129 |
130 //ShowCrosshair : boolean; This variable is inconvenient to set. Easier to decide when rendering |
130 //ShowCrosshair : boolean; This variable is inconvenient to set. Easier to decide when rendering |
|
131 CrosshairX : LongInt; |
|
132 CrosshairY : LongInt; |
131 CursorMovementX : LongInt; |
133 CursorMovementX : LongInt; |
132 CursorMovementY : LongInt; |
134 CursorMovementY : LongInt; |
133 cDrownSpeed : hwFloat; |
135 cDrownSpeed : hwFloat; |
134 cDrownSpeedf : real; |
136 cDrownSpeedf : real; |
135 cMaxWindSpeed : hwFloat; |
137 cMaxWindSpeed : hwFloat; |