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1 // !!!just testing!!! |
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2 // This is not GLSL 1.3+ compatible, as its using the compatibility profile! |
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3 uniform sampler2D tex0; |
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4 varying vec4 tint; |
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5 |
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6 void main() |
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7 { |
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8 gl_FragColor = texture2D(tex0, gl_TexCoord[0].st) * tint; |
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9 } |