90 SpawnUtilityCrate(2495, 1519, amGrenade) |
90 SpawnUtilityCrate(2495, 1519, amGrenade) |
91 SpawnUtilityCrate(2620, 1524, amRope) |
91 SpawnUtilityCrate(2620, 1524, amRope) |
92 ShowMission(loc("The Shadow Falls"), loc("The Showdown"), loc("Save Leaks A Lot!|Hint: The Switch utility might be of help to you."), 1, 6000) |
92 ShowMission(loc("The Shadow Falls"), loc("The Showdown"), loc("Save Leaks A Lot!|Hint: The Switch utility might be of help to you."), 1, 6000) |
93 RemoveEventFunc(CheckDenseDead) |
93 RemoveEventFunc(CheckDenseDead) |
94 AddEvent(CheckStronglingsDead, {}, DoStronglingsDeadRefused, {}, 0) |
94 AddEvent(CheckStronglingsDead, {}, DoStronglingsDeadRefused, {}, 0) |
95 AddAmmo(cannibals[6], amGrenade, 5) |
95 AddAmmo(cannibals[6], amGrenade, 1) |
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96 AddAmmo(cannibals[7], amGrenade, 1) |
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97 AddAmmo(cannibals[8], amGrenade, 1) |
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98 AddAmmo(cannibals[9], amGrenade, 1) |
96 stage = ramonStage |
99 stage = ramonStage |
97 SwitchHog(cannibals[9]) |
100 SwitchHog(cannibals[9]) |
98 FollowGear(ramon) |
101 FollowGear(ramon) |
99 TurnTimeLeft = 0 |
102 TurnTimeLeft = 0 |
100 SetGearMessage(ramon, 0) |
103 SetGearMessage(ramon, 0) |
123 AnimSwitchHog(leaks) |
126 AnimSwitchHog(leaks) |
124 SetInputMask(0xFFFFFFFF) |
127 SetInputMask(0xFFFFFFFF) |
125 end |
128 end |
126 |
129 |
127 function AfterWeaklingsAnim() |
130 function AfterWeaklingsAnim() |
128 AddAmmo(cannibals[2], amShotgun, 4) |
131 AddAmmo(cannibals[2], amShotgun, 1) |
129 AddAmmo(cannibals[2], amGrenade, 3) |
132 AddAmmo(cannibals[2], amGrenade, 1) |
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133 AddAmmo(cannibals[3], amShotgun, 1) |
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134 AddAmmo(cannibals[3], amGrenade, 1) |
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135 AddAmmo(cannibals[4], amShotgun, 1) |
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136 AddAmmo(cannibals[4], amGrenade, 1) |
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137 AddAmmo(cannibals[5], amShotgun, 1) |
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138 AddAmmo(cannibals[5], amGrenade, 1) |
130 AddAmmo(leaks, amSkip, 4) |
139 AddAmmo(leaks, amSkip, 4) |
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140 AddAmmo(dense, amSkip, 4) |
131 AddEvent(CheckWeaklingsKilled, {}, DoWeaklingsKilled, {}, 0) |
141 AddEvent(CheckWeaklingsKilled, {}, DoWeaklingsKilled, {}, 0) |
132 SetHealth(SpawnHealthCrate(2757, 1030), 50) |
142 SetHealth(SpawnHealthCrate(2757, 1030), 50) |
133 SetHealth(SpawnHealthCrate(2899, 1009), 50) |
143 SetHealth(SpawnHealthCrate(2899, 1009), 50) |
134 stage = wave1Stage |
144 stage = wave1Stage |
135 SwitchHog(dense) |
145 SwitchHog(dense) |
158 AddEvent(CheckRefuse, {}, DoRefuse, {}, 0) |
168 AddEvent(CheckRefuse, {}, DoRefuse, {}, 0) |
159 AddEvent(CheckAccept, {}, DoAccept, {}, 0) |
169 AddEvent(CheckAccept, {}, DoAccept, {}, 0) |
160 AddEvent(CheckConfront, {}, DoConfront, {}, 0) |
170 AddEvent(CheckConfront, {}, DoConfront, {}, 0) |
161 AddAmmo(dense, amSwitch, 0) |
171 AddAmmo(dense, amSwitch, 0) |
162 AddAmmo(dense, amSkip, 0) |
172 AddAmmo(dense, amSkip, 0) |
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173 AddAmmo(leaks, amSwitch, 0) |
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174 AddAmmo(leaks, amSkip, 0) |
163 SetHealth(SpawnHealthCrate(2557, 1030), 50) |
175 SetHealth(SpawnHealthCrate(2557, 1030), 50) |
164 SetHealth(SpawnHealthCrate(3599, 1009), 50) |
176 SetHealth(SpawnHealthCrate(3599, 1009), 50) |
165 TurnTimeLeft = 0 |
177 TurnTimeLeft = 0 |
166 end |
178 end |
167 |
179 |
178 RestoreHog(cyborg) |
190 RestoreHog(cyborg) |
179 cyborgHidden = false |
191 cyborgHidden = false |
180 end |
192 end |
181 SetState(cyborg, 0) |
193 SetState(cyborg, 0) |
182 SetState(dense, 0) |
194 SetState(dense, 0) |
183 AnimSetGearPosition(dense, 1350, 1310) |
195 AnimSetGearPosition(dense, 1350, 1315) |
184 FollowGear(dense) |
196 FollowGear(dense) |
185 HogTurnLeft(dense, true) |
197 HogTurnLeft(dense, true) |
186 AnimSetGearPosition(cyborg, 1250, 1310) |
198 AnimSetGearPosition(cyborg, 1250, 1315) |
187 SwitchHog(dense) |
199 SwitchHog(dense) |
188 SetInputMask(0xFFFFFFFF) |
200 SetInputMask(0xFFFFFFFF) |
189 end |
201 end |
190 |
202 |
191 function RestartReturnAccepted() |
203 function RestartReturnAccepted() |
224 end |
236 end |
225 |
237 |
226 function AfterAttackedAnim() |
238 function AfterAttackedAnim() |
227 stage = aloneStage |
239 stage = aloneStage |
228 ShowMission(loc("The Shadow Falls"), loc("The Individualist"), loc("Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"), 1, 8000) |
240 ShowMission(loc("The Shadow Falls"), loc("The Individualist"), loc("Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"), 1, 8000) |
229 AddAmmo(cannibals[6], amGrenade, 5) |
241 AddAmmo(cannibals[6], amGrenade, 1) |
230 AddAmmo(cannibals[6], amFirePunch, 0) |
242 AddAmmo(cannibals[6], amFirePunch, 0) |
231 AddAmmo(cannibals[6], amBaseballBat, 0) |
243 AddAmmo(cannibals[6], amBaseballBat, 0) |
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244 AddAmmo(cannibals[7], amGrenade, 1) |
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245 AddAmmo(cannibals[7], amFirePunch, 0) |
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246 AddAmmo(cannibals[7], amBaseballBat, 0) |
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247 AddAmmo(cannibals[8], amGrenade, 1) |
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248 AddAmmo(cannibals[8], amFirePunch, 0) |
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249 AddAmmo(cannibals[8], amBaseballBat, 0) |
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250 AddAmmo(cannibals[9], amGrenade, 1) |
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251 AddAmmo(cannibals[9], amFirePunch, 0) |
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252 AddAmmo(cannibals[9], amBaseballBat, 0) |
232 SetGearMessage(leaks, 0) |
253 SetGearMessage(leaks, 0) |
233 TurnTimeLeft = TurnTime |
254 TurnTimeLeft = TurnTime |
234 AddEvent(CheckStronglingsDead, {}, DoStronglingsDeadAttacked, {}, 0) |
255 AddEvent(CheckStronglingsDead, {}, DoStronglingsDeadAttacked, {}, 0) |
235 SwitchHog(leaks) |
256 SwitchHog(leaks) |
236 AnimWait(dense, 1) |
257 AnimWait(dense, 1) |
705 |
726 |
706 function DoTookWeapons() |
727 function DoTookWeapons() |
707 ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"), 1, 8000) |
728 ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"), 1, 8000) |
708 AddAmmo(dense, amSkip, 100) |
729 AddAmmo(dense, amSkip, 100) |
709 AddAmmo(dense, amSwitch, 100) |
730 AddAmmo(dense, amSwitch, 100) |
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731 AddAmmo(leaks, amSkip, 100) |
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732 AddAmmo(leaks, amSwitch, 100) |
710 stage = duoStage |
733 stage = duoStage |
711 RemoveEventFunc(CheckNeedGirder) |
734 RemoveEventFunc(CheckNeedGirder) |
712 RemoveEventFunc(CheckNeedWeapons) |
735 RemoveEventFunc(CheckNeedWeapons) |
713 RemoveEventFunc(CheckRestartReturnAccepted) |
736 RemoveEventFunc(CheckRestartReturnAccepted) |
714 AddEvent(CheckStronglingsDead, {}, DoStronglingsDead, {}, 0) |
737 AddEvent(CheckStronglingsDead, {}, DoStronglingsDead, {}, 0) |
715 AddAmmo(cannibals[6], amGrenade, 7) |
738 AddAmmo(cannibals[6], amGrenade, 2) |
716 AddAmmo(cannibals[6], amShotgun, 7) |
739 AddAmmo(cannibals[6], amShotgun, 2) |
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740 AddAmmo(cannibals[7], amGrenade, 2) |
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741 AddAmmo(cannibals[7], amShotgun, 2) |
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742 AddAmmo(cannibals[8], amGrenade, 2) |
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743 AddAmmo(cannibals[8], amShotgun, 2) |
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744 AddAmmo(cannibals[9], amGrenade, 2) |
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745 AddAmmo(cannibals[9], amShotgun, 2) |
717 SetGearMessage(leaks, 0) |
746 SetGearMessage(leaks, 0) |
718 SetGearMessage(dense, 0) |
747 SetGearMessage(dense, 0) |
719 TurnTimeLeft = TurnTime |
748 TurnTimeLeft = TurnTime |
720 end |
749 end |
721 |
750 |
825 end |
854 end |
826 |
855 |
827 function onGameStart() |
856 function onGameStart() |
828 HideHogs() |
857 HideHogs() |
829 AddAmmo(leaks, amSwitch, 100) |
858 AddAmmo(leaks, amSwitch, 100) |
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859 AddAmmo(dense, amSwitch, 100) |
830 AddEvent(CheckLeaksDead, {}, DoDead, {}, 0) |
860 AddEvent(CheckLeaksDead, {}, DoDead, {}, 0) |
831 AddEvent(CheckDenseDead, {}, DoDead, {}, 0) |
861 AddEvent(CheckDenseDead, {}, DoDead, {}, 0) |
832 AddAnim(startDialogue) |
862 AddAnim(startDialogue) |
833 AddFunction({func = AfterStartDialogue, args = {}}) |
863 AddFunction({func = AfterStartDialogue, args = {}}) |
834 AddEvent(CheckBrainiacDead, {}, DoBrainiacDead, {}, 0) |
864 AddEvent(CheckBrainiacDead, {}, DoBrainiacDead, {}, 0) |