138 connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); |
138 connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); |
139 connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int))); |
139 connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int))); |
140 connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); |
140 connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); |
141 connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); |
141 connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); |
142 connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap())); |
142 connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap())); |
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143 connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &))); |
143 } |
144 } |
144 |
145 |
145 void GameCFGWidget::jumpToSchemes() |
146 void GameCFGWidget::jumpToSchemes() |
146 { |
147 { |
147 emit goToSchemes(GameSchemes->currentIndex()); |
148 emit goToSchemes(GameSchemes->currentIndex()); |