457 {"Bushi","Tatsujin","Itami","Arashi","Shinobi","Ukemi","Godai","Kenshi","Ninpo"}, |
457 {"Bushi","Tatsujin","Itami","Arashi","Shinobi","Ukemi","Godai","Kenshi","Ninpo"}, |
458 "R","japan","Default","octopus","Castle" |
458 "R","japan","Default","octopus","Castle" |
459 }, |
459 }, |
460 |
460 |
461 { |
461 { |
462 "Pokemon", |
462 "Pokémon", |
463 {"poke_ash","poke_charmander","poke_chikorita","poke_jigglypuff","poke_lugia","poke_mudkip","poke_pikachu","poke_slowpoke","poke_squirtle","poke_voltorb"}, |
463 {"poke_ash","poke_charmander","poke_chikorita","poke_jigglypuff","poke_lugia","poke_mudkip","poke_pikachu","poke_slowpoke","poke_squirtle","poke_voltorb"}, |
464 {"Ash","Charmander","Chikorita","Jigglypuff","Lugia","Mudkip","Pikachu","Slowpoke","Squirtle","Voltorb"}, |
464 {"Ash","Charmander","Chikorita","Jigglypuff","Lugia","Mudkip","Pikachu","Slowpoke","Squirtle","Voltorb"}, |
465 "FR","cm_pokemon","Default","pokeball","Castle" |
465 "FR","cm_pokemon","Default","pokeball","Castle" |
466 }, |
466 }, |
467 |
467 |
527 "Desert Storm", |
527 "Desert Storm", |
528 {"war_desertofficer","war_desertgrenadier1","war_desertmedic","war_desertsapper1","war_desertgrenadier2","war_desertgrenadier4","war_desertsapper2","war_desertgrenadier5"}, |
528 {"war_desertofficer","war_desertgrenadier1","war_desertmedic","war_desertsapper1","war_desertgrenadier2","war_desertgrenadier4","war_desertsapper2","war_desertgrenadier5"}, |
529 {"Brigadier Briggs","Lt. Luke","Sgt. Smith","Corporal Calvin","Frank","Joe","Sam","Donald"}, |
529 {"Brigadier Briggs","Lt. Luke","Sgt. Smith","Corporal Calvin","Frank","Joe","Sam","Donald"}, |
530 "F","cm_birdy","Default","Grave","Castle" |
530 "F","cm_birdy","Default","Grave","Castle" |
531 }, |
531 }, |
532 |
|
533 -- don't forget new additions need to be added to: |
|
534 --pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","The Hospital"} |
|
535 -- but maybe we can just get the size of this array and automatically generate a list instead |
|
536 |
|
537 |
532 |
538 { |
533 { |
539 "The Hospital", |
534 "The Hospital", |
540 {"doctor","nurse","war_britmedic","war_desertmedic","war_germanww2medic"}, |
535 {"doctor","nurse","war_britmedic","war_desertmedic","war_germanww2medic"}, |
541 {"Dr. Blackwell","Dr. Drew","Dr. Harvey","Dr. Crushing","Dr. Jenner","Dr. Barnard","Dr. Parkinson","Dr. Banting","Dr. Horace","Dr. Hollows","Dr. Jung"}, |
536 {"Dr. Blackwell","Dr. Drew","Dr. Harvey","Dr. Crushing","Dr. Jenner","Dr. Barnard","Dr. Parkinson","Dr. Banting","Dr. Horace","Dr. Hollows","Dr. Jung"}, |
1386 elseif cat[cIndex] == loc("Goal Mode") then |
1381 elseif cat[cIndex] == loc("Goal Mode") then |
1387 pMode = {loc("Victory Condition: Destroy"),loc("Losing Condition: Destroy"),loc("Victory Condition: Collect")} |
1382 pMode = {loc("Victory Condition: Destroy"),loc("Losing Condition: Destroy"),loc("Victory Condition: Collect")} |
1388 elseif cat[cIndex] == loc("Hog Identity Mode") then |
1383 elseif cat[cIndex] == loc("Hog Identity Mode") then |
1389 pMode = {loc("Soldier"),loc("Grenadier"),loc("Sniper"),loc("Pyro"),loc("Ninja"),loc("Commander"),loc("Chef"),loc("Engineer"),loc("Physicist"),loc("Trapper"),loc("Saint"),loc("Clown")} |
1384 pMode = {loc("Soldier"),loc("Grenadier"),loc("Sniper"),loc("Pyro"),loc("Ninja"),loc("Commander"),loc("Chef"),loc("Engineer"),loc("Physicist"),loc("Trapper"),loc("Saint"),loc("Clown")} |
1390 elseif cat[cIndex] == loc("Team Identity Mode") then |
1385 elseif cat[cIndex] == loc("Team Identity Mode") then |
1391 pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","Mushroom Kingdom","Pirates","Gangsters","Twenty-Twenty","Monsters","The Iron Curtain","The Hospital"} |
1386 pMode = {loc("Clowns"),loc("Street Fighters"),loc("Cybernetic Empire"),loc("Color Squad"),loc("Fruit"),loc("The Police"),loc("The Ninja-Samurai Alliance"),loc("Pokémon"),loc("The Zoo"),loc("The Devs"),loc("Mushroom Kingdom"),loc("Pirates"),loc("Gangsters"),loc("Twenty-Twenty"),loc("Monsters"),loc("The Iron Curtain"),loc("Desert Storm"),loc("The Hospital")} |
1392 elseif cat[cIndex] == loc("Health Modification Mode") then |
1387 elseif cat[cIndex] == loc("Health Modification Mode") then |
1393 pMode = { {100, "set"}, {125, "set"}, {150, "set"}, {200, "set"}, {300, "set"}, {1000, "set"}, |
1388 pMode = { {100, "set"}, {125, "set"}, {150, "set"}, {200, "set"}, {300, "set"}, {1000, "set"}, |
1394 {"-100", "mod"}, {"-10", "mod"}, {"-1", "mod"}, {"+1", "mod"}, {"+10", "mod"}, {"+100", "mod"}, |
1389 {"-100", "mod"}, {"-10", "mod"}, {"-1", "mod"}, {"+1", "mod"}, {"+10", "mod"}, {"+100", "mod"}, |
1395 {1, "set"}, {10, "set"}, {15, "set"}, {20, "set"}, {25, "set"}, {30, "set"}, {40, "set"}, {50, "set"}, {75, "set"}, |
1390 {1, "set"}, {10, "set"}, {15, "set"}, {20, "set"}, {25, "set"}, {30, "set"}, {40, "set"}, {50, "set"}, {75, "set"}, |
1396 } |
1391 } |