project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/GameConfig.java
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     1 /*
       
     2  * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
       
     3  * Copyright (c) 2011-2012 Richard Deurwaarder <xeli@xelification.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
       
    17  */
       
    18 
       
    19 package org.hedgewars.hedgeroid.Datastructures;
       
    20 
       
    21 import java.util.ArrayList;
       
    22 import java.util.Collections;
       
    23 import java.util.List;
       
    24 
       
    25 
       
    26 /**
       
    27  * Game configuration from the point of view of the UI. This differs slightly from the
       
    28  * frontlib view, because the engine allows setting a separate initial health and weapon set
       
    29  * for each hog, while the Android UI currently only supports both attributes on a per-game
       
    30  * basis (initial health is contained in the scheme).
       
    31  * 
       
    32  * This difference means that creating a GameConfig object from a frontlib object can, in
       
    33  * theory, lose information. This does not cause problems at the moment because for now
       
    34  * weaponset and initial health are always per-game, but that might change in the future.
       
    35  */
       
    36 public final class GameConfig {
       
    37 	public static final String DEFAULT_STYLE = "Normal";
       
    38 	public static final String DEFAULT_SCHEME = "Default";
       
    39 	public static final String DEFAULT_WEAPONSET = "Default";
       
    40 	
       
    41 	public final String style;
       
    42 	public final Scheme scheme;
       
    43 	public final MapRecipe map;
       
    44 	public final List<TeamInGame> teams;
       
    45 	public final Weaponset weaponset;
       
    46 	
       
    47 	public GameConfig(String style, Scheme scheme, MapRecipe map, List<TeamInGame> teams, Weaponset weaponset) {
       
    48 		this.style = style;
       
    49 		this.scheme = scheme;
       
    50 		this.map = map;
       
    51 		this.teams = Collections.unmodifiableList(new ArrayList<TeamInGame>(teams));
       
    52 		this.weaponset = weaponset;
       
    53 	}
       
    54 }