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1 /* |
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2 * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2011-2012 Richard Deurwaarder <xeli@xelification.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 */ |
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18 |
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19 package org.hedgewars.hedgeroid.Datastructures; |
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20 |
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21 import java.util.ArrayList; |
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22 import java.util.Collections; |
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23 import java.util.List; |
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24 |
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25 |
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26 /** |
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27 * Game configuration from the point of view of the UI. This differs slightly from the |
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28 * frontlib view, because the engine allows setting a separate initial health and weapon set |
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29 * for each hog, while the Android UI currently only supports both attributes on a per-game |
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30 * basis (initial health is contained in the scheme). |
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31 * |
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32 * This difference means that creating a GameConfig object from a frontlib object can, in |
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33 * theory, lose information. This does not cause problems at the moment because for now |
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34 * weaponset and initial health are always per-game, but that might change in the future. |
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35 */ |
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36 public final class GameConfig { |
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37 public static final String DEFAULT_STYLE = "Normal"; |
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38 public static final String DEFAULT_SCHEME = "Default"; |
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39 public static final String DEFAULT_WEAPONSET = "Default"; |
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40 |
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41 public final String style; |
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42 public final Scheme scheme; |
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43 public final MapRecipe map; |
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44 public final List<TeamInGame> teams; |
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45 public final Weaponset weaponset; |
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46 |
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47 public GameConfig(String style, Scheme scheme, MapRecipe map, List<TeamInGame> teams, Weaponset weaponset) { |
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48 this.style = style; |
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49 this.scheme = scheme; |
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50 this.map = map; |
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51 this.teams = Collections.unmodifiableList(new ArrayList<TeamInGame>(teams)); |
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52 this.weaponset = weaponset; |
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53 } |
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54 } |