23 -- Disable Sudden Death |
23 -- Disable Sudden Death |
24 HealthDecrease = 0 |
24 HealthDecrease = 0 |
25 WaterRise = 0 |
25 WaterRise = 0 |
26 |
26 |
27 AddTeam(loc("Feeble Resistance"), 14483456, "Simple", "Island", "Default", "cm_kiwi") |
27 AddTeam(loc("Feeble Resistance"), 14483456, "Simple", "Island", "Default", "cm_kiwi") |
28 player = AddHog(string.format(loc("Pathetic Hog #%d"), 1), 0, 50, "NoHat") |
28 player = AddHog(loc("Greg"), 0, 50, "NoHat") |
29 p2 = AddHog(string.format(loc("Pathetic Hog #%d"), 2), 0, 20, "NoHat") |
29 p2 = AddHog(loc("Mark"), 0, 20, "NoHat") |
30 |
30 |
31 --AddTeam("Toxic Team", 1175851, "Simple", "Island", "Robot","cm_binary") |
31 --AddTeam("Toxic Team", 1175851, "Simple", "Island", "Robot","cm_binary") |
32 AddTeam(loc("Cybernetic Empire"), 1175851, "Simple", "Island", "Robot", "cm_cyborg") |
32 AddTeam(loc("Cybernetic Empire"), 1175851, "Simple", "Island", "Robot", "cm_cyborg") |
33 enemy = AddHog(loc("Unit 3378"), 5, 30, "cyborg1") |
33 enemy = AddHog(loc("Unit 3378"), 5, 30, "cyborg1") |
34 |
34 |
65 SpawnAmmoCrate(1704,954,amPickHammer) |
65 SpawnAmmoCrate(1704,954,amPickHammer) |
66 SpawnAmmoCrate(704,623,amBlowTorch) |
66 SpawnAmmoCrate(704,623,amBlowTorch) |
67 SpawnUtilityCrate(1543,744,amJetpack) |
67 SpawnUtilityCrate(1543,744,amJetpack) |
68 SpawnAmmoCrate(227,442,amDrill) |
68 SpawnAmmoCrate(227,442,amDrill) |
69 |
69 |
70 ShowMission(loc("Codename: Teamwork"), loc("Scenario"), loc("- Eliminate Unit 3378 |- Feeble Resistance must survive") .. loc("|- Mines time: 0 seconds"), 0, 0) |
70 ShowMission(loc("Teamwork"), loc("Scenario"), loc("Eliminate Unit 3378.") .. "|" .. loc("Both your hedgehogs must survive.") .. "|" .. loc("Mines time: 0 seconds"), 0, 0) |
71 |
71 |
72 end |
72 end |
73 |
73 |
74 |
74 |
75 --function onGameTick() |
75 --function onGameTick() |
107 if GetGearType(gear) == gtCase then |
107 if GetGearType(gear) == gtCase then |
108 TurnTimeLeft = TurnTimeLeft + 5000 |
108 TurnTimeLeft = TurnTimeLeft + 5000 |
109 end |
109 end |
110 |
110 |
111 if (gear == enemy) and (GameOver == false) then |
111 if (gear == enemy) and (GameOver == false) then |
112 ShowMission(loc("Codename: Teamwork"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0) |
112 ShowMission(loc("Teamwork"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0) |
113 GameOver = true |
113 GameOver = true |
114 elseif ( ((gear == player) or (gear == p2)) and (GameOver == false)) then |
114 elseif ( ((gear == player) or (gear == p2)) and (GameOver == false)) then |
115 ShowMission(loc("Codename: Teamwork"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
115 ShowMission(loc("Teamwork"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
116 GameOver = true |
116 GameOver = true |
117 SetHealth(p2,0) |
117 SetHealth(p2,0) |
118 SetHealth(player,0) |
118 SetHealth(player,0) |
119 end |
119 end |
120 |
120 |