1941 |
1941 |
1942 connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &))); |
1942 connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &))); |
1943 connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &))); |
1943 connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &))); |
1944 connect(game, SIGNAL(SendConsoleCommand(const QString&)), hwnet, SLOT(consoleCommand(const QString&))); |
1944 connect(game, SIGNAL(SendConsoleCommand(const QString&)), hwnet, SLOT(consoleCommand(const QString&))); |
1945 connect(game, SIGNAL(SendTeamMessage(const QString &)), hwnet, SLOT(SendTeamMessage(const QString &))); |
1945 connect(game, SIGNAL(SendTeamMessage(const QString &)), hwnet, SLOT(SendTeamMessage(const QString &))); |
|
1946 connect(game, SIGNAL(SendDrawCmd(const QByteArray &)), hwnet, SLOT(SendDrawCmd(const QByteArray &))); |
1946 connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &)), Qt::QueuedConnection); |
1947 connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &)), Qt::QueuedConnection); |
1947 connect(hwnet, SIGNAL(Warning(const QString&)), game, SLOT(FromNetWarning(const QString&)), Qt::QueuedConnection); |
1948 connect(hwnet, SIGNAL(Warning(const QString&)), game, SLOT(FromNetWarning(const QString&)), Qt::QueuedConnection); |
1948 connect(hwnet, SIGNAL(Error(const QString&)), game, SLOT(FromNetError(const QString&)), Qt::QueuedConnection); |
1949 connect(hwnet, SIGNAL(Error(const QString&)), game, SLOT(FromNetError(const QString&)), Qt::QueuedConnection); |
1949 |
1950 |
1950 game->StartNet(); |
1951 game->StartNet(); |