equal
deleted
inserted
replaced
615 if Gear^.AmmoType <> amNothing then |
615 if Gear^.AmmoType <> amNothing then |
616 begin |
616 begin |
617 AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y)); |
617 AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y)); |
618 end |
618 end |
619 else |
619 else |
620 or (GameType = gmtDemo) then |
|
621 begin |
620 begin |
622 // Add spawning here... |
621 // Add spawning here... |
623 AddRandomness(GameTicks); |
622 AddRandomness(GameTicks); |
624 |
623 |
625 gi := GearsList; |
624 gi := GearsList; |