hedgewars/hwengine.pas
author nemo
Sun, 02 Sep 2012 10:11:24 -0400
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child 7837 3e031b3b33e6
permissions -rw-r--r--
LAND_HEIGHT/LAND_WIDTH need setting later now
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler, uSound,
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     uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uLandTexture, uCollisions,
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     SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}
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     {$IFDEF SDL13}, uTouch{$ENDIF}{$IFDEF ANDROID}, GLUnit{$ENDIF}, uAILandMarks;
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{$IFDEF HWLIBRARY}
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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procedure Game(gameArgs: PPChar); cdecl; export;
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procedure GenLandPreview(port: Longint); cdecl; export;
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implementation
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{$ELSE}
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            uLandTexture.initModule;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false); 
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            uAILandMarks.initModule;
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            ParseCommand('sendlanddigest', true);
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            if HasBorder then
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                DisableSomeWeapons;
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            AddClouds;
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            AddFlakes;
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            AssignHHCoords;
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            AddMiscGears;
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            StoreLoad(false);
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            SetScale(zoom);
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            ScriptCall('onGameStart');
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame:
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            begin
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            DrawWorld(Lag);
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            DoGameTick(Lag);
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            ProcessVisualGears(Lag);
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            end;
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        gsChat:
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            begin
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            DrawWorld(Lag);
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            DoGameTick(Lag);
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            ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    SwapBuffers;
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{$IFDEF USE_VIDEO_RECORDING}
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    if flagPrerecording then
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        SaveCameraPosition;
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{$ENDIF}
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        {$IFDEF PAS2C}
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        s:= '/Screenshots/hw';
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        {$ELSE}
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        s:= '/Screenshots/hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        {$ENDIF}
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        // flash
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        playSound(sndShutter);
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        ScreenFade:= sfFromWhite;
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        ScreenFadeValue:= sfMax;
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        ScreenFadeSpeed:= 5;
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        if MakeScreenshot(s, 1) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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            end
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        end;
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end;
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///////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: Longword;
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    isTerminated: boolean;
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{$IFDEF SDL13}
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    previousGameState: TGameState;
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{$ELSE}
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    prevFocusState: boolean;
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{$ENDIF}
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begin
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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    while isTerminated = false do
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    begin
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        SDL_PumpEvents();
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, {$IFDEF SDL13}SDL_FIRSTEVENT, SDL_LASTEVENT{$ELSE}SDL_ALLEVENTS{$ENDIF}) > 0 do
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        begin
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            case event.type_ of
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{$IFDEF SDL13}
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                        KeyPressChat(SDL_GetKeyFromScancode(event.key.keysym.sym))//TODO correct for keymodifiers
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                    else
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                        ProcessKey(event.key);
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                SDL_KEYUP:
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                    if GameState <> gsChat then
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                        ProcessKey(event.key);
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                SDL_WINDOWEVENT:
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                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                    begin
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                        cHasFocus:= true;
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                        onFocusStateChanged()
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then
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                    begin
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                        previousGameState:= GameState;
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                        GameState:= gsSuspend;
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_RESTORED then
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                    begin
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                        GameState:= previousGameState;
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{$IFDEF ANDROID}
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                        //This call is used to reinitialize the glcontext and reload the textures
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                        ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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{$ENDIF}
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_RESIZED then
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                    begin
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                        cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
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                        cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
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                        cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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                    end;
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                SDL_FINGERMOTION:
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                    onTouchMotion(event.tfinger.x, event.tfinger.y,event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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                SDL_FINGERDOWN:
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                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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                SDL_FINGERUP:
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                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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{$ELSE}
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
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                        KeyPressChat(event.key.keysym.unicode)
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                    else
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                        ProcessKey(event.key);
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                SDL_KEYUP:
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                    if GameState <> gsChat then
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                        ProcessKey(event.key);
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                SDL_MOUSEBUTTONDOWN:
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                    ProcessMouse(event.button, true);
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                SDL_MOUSEBUTTONUP:
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                    ProcessMouse(event.button, false); 
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                SDL_ACTIVEEVENT:
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                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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                    begin
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                        prevFocusState:= cHasFocus;
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                        cHasFocus:= event.active.gain = 1;
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                        if prevFocusState xor cHasFocus then
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                            onFocusStateChanged()
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                    end;
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                SDL_VIDEORESIZE:
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                begin
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                    // using lower values than cMinScreenWidth or cMinScreenHeight causes widget overlap and off-screen widget parts
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                    // Change by sheepluva:
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                    // Let's only use even numbers for custom width/height since I ran into scaling issues with odd width values.
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                    // Maybe just fixes the symptom not the actual cause(?), I'm too tired to find out :P
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                    cNewScreenWidth:= max(2 * (event.resize.w div 2), cMinScreenWidth);
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                    cNewScreenHeight:= max(2 * (event.resize.h div 2), cMinScreenHeight);
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                    cScreenResizeDelay:= RealTicks+500;
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                end;
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   239
{$ENDIF}
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                SDL_JOYAXISMOTION:
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                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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                SDL_JOYHATMOTION:
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                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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                SDL_JOYBUTTONDOWN:
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                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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                SDL_JOYBUTTONUP:
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   247
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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                SDL_QUITEV:
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                    isTerminated:= true
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   250
            end; //end case event.type_ of
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   251
        end; //end while SDL_PollEvent(@event) <> 0 do
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f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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   252
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        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
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   254
           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
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   255
        begin
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   256
            cScreenResizeDelay:= 0;
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   257
            cScreenWidth:= cNewScreenWidth;
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   258
            cScreenHeight:= cNewScreenHeight;
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   259
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            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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   261
            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
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   262
            ScriptOnScreenResize();
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   263
            InitCameraBorders();
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   264
            InitTouchInterface();
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   265
        end;
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   266
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   267
        CurrTime:= SDL_GetTicks();
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   268
        if PrevTime + longword(cTimerInterval) <= CurrTime then
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   269
        begin
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            isTerminated:= DoTimer(CurrTime - PrevTime);
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   271
            PrevTime:= CurrTime
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   272
        end
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   273
        else SDL_Delay(1);
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   274
        IPCCheckSock();
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   275
    end;
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   276
end;
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   277
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5debd5fe526e 1. Add IFDEFs for video recording
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   278
{$IFDEF USE_VIDEO_RECORDING}
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procedure RecorderMainLoop;
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   280
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt;
7180
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   281
begin
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   282
    if not BeginVideoRecording() then
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   283
        exit;
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   284
    DoTimer(0); // gsLandGen -> gsStart
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   285
    DoTimer(0); // gsStart -> gsGame
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   286
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   287
    if not LoadNextCameraPosition(newRealTicks, newGameTicks) then
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   288
        exit;
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   289
    fastScrolling:= true;
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   290
    DoGameTick(newGameTicks);
7180
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   291
    fastScrolling:= false;
7392
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   292
    oldRealTicks:= 0;
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   293
    oldGameTicks:= newGameTicks;
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   294
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
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   295
    while LoadNextCameraPosition(newRealTicks, newGameTicks) do
7180
53ffc8853008 here it is
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   296
    begin
7392
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   297
        IPCCheckSock();
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   298
        DoGameTick(newGameTicks - oldGameTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   299
        if GameState = gsExit then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   300
            break;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   301
        ProcessVisualGears(newRealTicks - oldRealTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   302
        DrawWorld(newRealTicks - oldRealTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   303
        EncodeFrame();
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   304
        oldRealTicks:= newRealTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   305
        oldGameTicks:= newGameTicks;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   306
    end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   307
    StopVideoRecording();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   308
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   309
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   310
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   311
///////////////
6072
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
   312
procedure Game{$IFDEF HWLIBRARY}(gameArgs: PPChar); cdecl; export{$ENDIF};
7025
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   313
var p: TPathType;
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   314
    s: shortstring;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   315
    i: LongInt;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   316
begin
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   317
{$IFDEF HWLIBRARY}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   318
    cBits:= 32;
5365
326c7db9e410 Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
Xeli
parents: 5359
diff changeset
   319
    cTimerInterval:= 8;
5109
6d2e8a24277e strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents: 5066
diff changeset
   320
    cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF};
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   321
    ipcPort:= StrToInt(gameArgs[0]);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   322
    cScreenWidth:= StrToInt(gameArgs[1]);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   323
    cScreenHeight:= StrToInt(gameArgs[2]);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   324
    cReducedQuality:= StrToInt(gameArgs[3]);
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   325
    cLocaleFName:= gameArgs[4];
6603
ef9ed71e3cf7 ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
koda
parents: 6598
diff changeset
   326
    // cFullScreen functionality is platform dependent, ifdef it if you need to modify it
ef9ed71e3cf7 ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
koda
parents: 6598
diff changeset
   327
    cFullScreen:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   328
    
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   329
    if (Length(cLocaleFName) > 6) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   330
        cLocale := Copy(cLocaleFName,1,5)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   331
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   332
        cLocale := Copy(cLocaleFName,1,2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   333
        
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   334
    UserNick:= gameArgs[5];
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   335
    SetSound(gameArgs[6] = '1');
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   336
    SetMusic(gameArgs[7] = '1');
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   337
    cAltDamage:= gameArgs[8] = '1';
6029
5073285b6599 changed Game arguments to accept data path on 9th array element (like planned)
koda
parents: 6023
diff changeset
   338
    PathPrefix:= gameArgs[9];
6341
ccc0a58e123d slight cleanup, fix compiling with sdl-1.2
koda
parents: 6334
diff changeset
   339
    UserPathPrefix:= '../Documents';
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   340
    recordFileName:= gameArgs[10];
4814
e19791f08443 smaller rearrangement of (non stereo related) variables
koda
parents: 4812
diff changeset
   341
    cStereoMode:= smNone;
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   342
{$ENDIF}
5814
9ac119696510 change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva
parents: 5732
diff changeset
   343
    cMinScreenWidth:= min(cScreenWidth, cMinScreenWidth);
9ac119696510 change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva
parents: 5732
diff changeset
   344
    cMinScreenHeight:= min(cScreenHeight, cMinScreenHeight);
5686
3f2e6ec7719a Use frontend value for fullscreening.
nemo
parents: 5682
diff changeset
   345
    cOrigScreenWidth:= cScreenWidth;
3f2e6ec7719a Use frontend value for fullscreening.
nemo
parents: 5682
diff changeset
   346
    cOrigScreenHeight:= cScreenHeight;
3613
cfd3c6536a09 make runtime quality check for iDevices
koda
parents: 3612
diff changeset
   347
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   348
    initEverything(true);
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   349
    WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   350
    AddFileLog('Prefix: "' + PathPrefix +'"');
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   351
    AddFileLog('UserPrefix: "' + UserPathPrefix +'"');
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   352
    
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   353
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   354
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   355
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   356
    for p:= Succ(Low(TPathType)) to High(TPathType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   357
        if (p <> ptMapCurrent) and (p <> ptData) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   358
            UserPathz[p]:= UserPathPrefix + '/Data/' + Pathz[p];
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   359
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   360
    UserPathz[ptData]:= UserPathPrefix + '/Data';
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   361
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   362
    for p:= Succ(Low(TPathType)) to High(TPathType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   363
        if p <> ptMapCurrent then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   364
            Pathz[p]:= PathPrefix + '/' + Pathz[p];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   365
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   366
    WriteToConsole('Init SDL... ');
4773
69f8431a5d20 yay, sdl resumed development and accepted some of our patches in mainstream
koda
parents: 4744
diff changeset
   367
    SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   368
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   369
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   370
    SDL_EnableUNICODE(1);
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   371
    SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   372
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   373
    WriteToConsole('Init SDL_ttf... ');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   374
    SDLTry(TTF_Init() <> -1, true);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   375
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   376
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   377
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   378
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   379
        InitOffscreenOpenGL()
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   380
    else
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   381
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   382
        begin            
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   383
        // show main window
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   384
        if cFullScreen then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   385
            ParseCommand('fullscr 1', true)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   386
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   387
            ParseCommand('fullscr 0', true);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   388
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   389
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   390
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   391
    InitKbdKeyTable();
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5167
diff changeset
   392
    AddProgress();
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   393
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   394
    LoadLocale(UserPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   395
    LoadLocale(Pathz[ptLocale] + '/en.txt');  // Do an initial load with english
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   396
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   397
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   398
        // Try two letter locale first before trying specific locale overrides
5110
d48230ef9447 set cLocale even for en
nemo
parents: 5107
diff changeset
   399
        if (Length(cLocale) > 2) and (Copy(cLocale,1,2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   400
            begin
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   401
            LoadLocale(UserPathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt');
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   402
            LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt')
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   403
            end;
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   404
        LoadLocale(UserPathz[ptLocale] + '/' + cLocaleFName);
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   405
        LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   406
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   407
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   408
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   409
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   410
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   411
    if recordFileName = '' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   412
        begin
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   413
        InitIPC;
7073
26f960656cc9 help pas2c
unc0rr
parents: 7054
diff changeset
   414
        SendIPCAndWaitReply(_S'C');        // ask for game config
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   415
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   416
    else
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   417
        LoadRecordFromFile(recordFileName);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   418
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   419
    ScriptOnGameInit;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   420
    s:= 'eproto ' + inttostr(cNetProtoVersion);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   421
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   422
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   423
    InitTeams();
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   424
    AssignStores();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   425
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   426
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   427
        SetSound(false);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   428
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   429
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   430
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   431
    isDeveloperMode:= false;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   432
    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   433
    ParseCommand('rotmask', true);
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   434
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   435
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   436
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   437
        RecorderMainLoop()
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   438
    else
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   439
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   440
        MainLoop();
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   441
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   442
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   443
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   444
end;
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   445
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   446
procedure initEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   447
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   448
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   449
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7026
diff changeset
   450
    uUtils.initModule(complete);      // this opens the debug file, must be the first
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   451
    uMisc.initModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   452
    uVariables.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   453
    uConsole.initModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   454
    uCommands.initModule;
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   455
    uCommandHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   456
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   457
    uLand.initModule;
4490
f6840f7e2f60 Stub to recieve /draw command
unc0rr
parents: 4454
diff changeset
   458
    uLandPainted.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   459
    uIO.initModule;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   460
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   461
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   462
    begin
6341
ccc0a58e123d slight cleanup, fix compiling with sdl-1.2
koda
parents: 6334
diff changeset
   463
{$IFDEF ANDROID}GLUnit.init;{$ENDIF}
ccc0a58e123d slight cleanup, fix compiling with sdl-1.2
koda
parents: 6334
diff changeset
   464
{$IFDEF SDL13}uTouch.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   465
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   466
        //uAIActions does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   467
        //uAIAmmoTests does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   468
        uAIMisc.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   469
        uAmmos.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   470
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   471
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   472
        //uFloat does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   473
        //uGame does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   474
        uGears.initModule;
6954
a61458a81480 changed uKeys to uInputHandler to better reflect its function
Xeli
parents: 6952
diff changeset
   475
        uInputHandler.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   476
        //uLandGraphics does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   477
        //uLandObjects does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   478
        //uLandTemplates does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   479
        //uLocale does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   480
        uScript.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   481
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   482
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   483
        uStore.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   484
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   485
        uVisualGears.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   486
        uWorld.initModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   487
        uCaptions.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   488
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   489
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   490
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   491
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   492
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   493
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   494
    begin
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   495
        WriteLnToConsole('Freeing resources...');
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   496
        uAI.freeModule;
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   497
        uAILandMarks.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   498
        uAIMisc.freeModule;         //stub
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   499
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   500
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   501
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   502
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   503
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   504
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   505
        uSound.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   506
        uScript.freeModule;
7577
bdbb072b38b9 initModule really not needed for uRandom
nemo
parents: 7483
diff changeset
   507
        //uRandom does not need to be freed
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   508
        //uLocale does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   509
        //uLandTemplates does not need to be freed
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   510
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   511
        //uLandObjects does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   512
        //uLandGraphics does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   513
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   514
        //uGame does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   515
        //uFloat does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   516
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   517
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   518
        uAmmos.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   519
        //uAIAmmoTests does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   520
        //uAIActions does not need to be freed
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   521
        uStore.freeModule;
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   522
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF}
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   523
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   524
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   525
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   526
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   527
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   528
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   529
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   530
    uCommands.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   531
    uConsole.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   532
    uVariables.freeModule;
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   533
    uUtils.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   534
    uMisc.freeModule;           // uMisc closes the debug log.
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   535
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   536
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   537
/////////////////////////
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   538
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF};
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   539
var Preview: TPreview;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   540
begin
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   541
    initEverything(false);
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   542
{$IFDEF HWLIBRARY}
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   543
    WriteLnToConsole('Preview connecting on port ' + inttostr(port));
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   544
    ipcPort:= port;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6611
diff changeset
   545
    InitStepsFlags:= cifRandomize;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   546
{$ENDIF}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   547
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   548
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   549
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   550
7051
db17476d7a37 Avoid returning an array for the sake of pas2c
nemo
parents: 7049
diff changeset
   551
    GenPreview(Preview);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   552
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   553
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   554
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   555
    WriteLnToConsole('Preview sent, disconnect');
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   556
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   557
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   558
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   559
{$IFNDEF HWLIBRARY}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   560
/////////////////////
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   561
procedure DisplayUsage;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
   562
var i: LongInt;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   563
begin
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   564
    WriteLn(stdout, 'Wrong argument format: correct configurations is');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   565
    WriteLn(stdout, '');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   566
    WriteLn(stdout, '  hwengine <path to user hedgewars folder> <path to global data folder> <path to replay file> [options]');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   567
    WriteLn(stdout, '');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   568
    WriteLn(stdout, 'where [options] must be specified either as:');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   569
    WriteLn(stdout, ' --set-video [screen width] [screen height] [color dept]');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   570
    WriteLn(stdout, ' --set-audio [volume] [enable music] [enable sounds]');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   571
    WriteLn(stdout, ' --set-other [language file] [full screen] [show FPS]');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   572
    WriteLn(stdout, ' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   573
    WriteLn(stdout, ' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   574
    WriteLn(stdout, ' --stats-only');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   575
    WriteLn(stdout, '');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   576
    WriteLn(stdout, 'Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   577
    WriteLn(stdout, '');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   578
    Write(stdout, 'PARSED COMMAND: ');
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   579
    
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   580
    for i:=0 to ParamCount do
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   581
        Write(stdout, ParamStr(i) + ' ');
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   582
        
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   583
    WriteLn(stdout, '');
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   584
end;
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   585
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   586
////////////////////
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   587
{$INCLUDE "ArgParsers.inc"}
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   588
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   589
procedure GetParams;
97
e7c1df9cce2c - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents: 81
diff changeset
   590
begin
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   591
    if (ParamCount < 3) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   592
        GameType:= gmtSyntax
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   593
    else
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   594
        if (ParamCount = 3) and ((ParamStr(3) = '--stats-only') or (ParamStr(3) = 'landpreview')) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   595
            internalSetGameTypeLandPreviewFromParameters()
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   596
        else if ParamCount = cDefaultParamNum then
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   597
            internalStartGameWithParameters()
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   598
{$IFDEF USE_VIDEO_RECORDING}
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   599
        else if ParamCount = cVideorecParamNum then
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   600
            internalStartVideoRecordingWithParameters()
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   601
{$ENDIF}
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   602
        else
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   603
            playReplayFileWithParameters();
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   604
end;
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   605
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   606
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   607
/////////////////////////////// m a i n ////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   608
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   609
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   610
    GetParams();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   611
    if (Length(cLocaleFName) > 6) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   612
        cLocale := Copy(cLocaleFName,1,5)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   613
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   614
        cLocale := Copy(cLocaleFName,1,2);
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   615
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   616
    if GameType = gmtLandPreview then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   617
        GenLandPreview()
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   618
    else if GameType = gmtSyntax then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   619
        DisplayUsage()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   620
    else Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   621
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   622
    // return 1 when engine is not called correctly
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   623
    halt(LongInt(GameType = gmtSyntax));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   624
{$ENDIF}
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   625
end.