author | sheepluva |
Wed, 28 Sep 2011 19:27:56 +0200 | |
changeset 6060 | fdfc01419815 |
parent 6024 | QTfrontend/namegen.cpp@d38da7c19e43 |
child 6160 | 863d3edf5690 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk> |
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* Copyright (c) 2009-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QFile> |
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#include <QTextStream> |
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#include <QStringList> |
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#include <QLineEdit> |
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#include "namegen.h" |
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#include "hwform.h" |
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#include "hwconsts.h" |
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HWNamegen::HWNamegen() {} |
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QList<QStringList> HWNamegen::TypesTeamnames; |
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QList<QStringList> HWNamegen::TypesHatnames; |
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bool HWNamegen::typesAvailable = false; |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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void HWNamegen::teamRandomNames(HWTeam & team, const bool changeteamname) |
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{ |
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// load types if not already loaded |
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if (!typesAvailable) |
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if (!loadTypes()) |
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return; // abort if loading failed |
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// abort if there are no hat types |
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if (TypesHatnames.size() <= 0) |
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return; |
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// the hat will influence which names the hogs get |
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int kind = (rand()%(TypesHatnames.size())); |
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// pick team name based on hat |
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if (changeteamname) |
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{ |
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if (TypesTeamnames[kind].size() > 0) |
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team.setName(TypesTeamnames[kind][rand()%(TypesTeamnames[kind].size())]); |
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team.setGrave(getRandomGrave()); |
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team.setFort(getRandomFort()); |
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team.setVoicepack("Default"); |
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} |
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QStringList dicts; |
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QStringList dict; |
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if ((TypesHatnames[kind].size()) <= 0) |
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{ |
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dicts = dictsForHat(team.hedgehog(0).Hat); |
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dict = dictContents(dicts[rand()%(dicts.size())]); |
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} |
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for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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{ |
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if ((TypesHatnames[kind].size()) > 0) |
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{ |
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HWHog hh = team.hedgehog(i); |
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hh.Hat = TypesHatnames[kind][rand()%(TypesHatnames[kind].size())]; |
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team.setHedgehog(i,hh); |
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} |
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// there is a chance that this hog has the same hat as the previous one |
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// let's reuse the hat-specific dict in this case |
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if ((i == 0) or (team.hedgehog(i).Hat != team.hedgehog(i-1).Hat)) |
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{ |
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dicts = dictsForHat(team.hedgehog(i).Hat); |
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dict = dictContents(dicts[rand()%(dicts.size())]); |
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} |
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// give each hedgehog a random name |
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HWNamegen::teamRandomName(team,i,dict); |
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} |
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} |
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void HWNamegen::teamRandomName(HWTeam & team, const int HedgehogNumber) |
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{ |
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QStringList dicts = dictsForHat(team.hedgehog(HedgehogNumber).Hat); |
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QStringList dict = dictContents(dicts[rand()%(dicts.size())]); |
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teamRandomName(team, HedgehogNumber, dict); |
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} |
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void HWNamegen::teamRandomName(HWTeam & team, const int HedgehogNumber, const QStringList & dict) |
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{ |
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QStringList namesDict = dict; |
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for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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{ |
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namesDict.removeOne(team.hedgehog(i).Name); |
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} |
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// if our dict doesn't have any new names we'll have to use duplicates |
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if (namesDict.size() < 1) |
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namesDict = dict; |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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HWHog hh = team.hedgehog(HedgehogNumber); |
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hh.Name = namesDict[rand()%(namesDict.size())]; |
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||
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daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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team.setHedgehog(HedgehogNumber, hh); |
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} |
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QStringList HWNamegen::dictContents(const QString filename) |
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{ |
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QStringList list; |
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Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
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QFile file; |
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// find .cfg to load the names from |
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Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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file.setFileName(QString("%1/Data/Names/%2.txt").arg(cfgdir->absolutePath()).arg(filename)); |
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if (!file.exists()) |
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file.setFileName(QString("%1/Names/%2.txt").arg(datadir->absolutePath()).arg(filename)); |
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if (file.open(QIODevice::ReadOnly | QIODevice::Text)) |
46ddaf14509d
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{ |
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46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
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QTextStream in(&file); |
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while (!in.atEnd()) |
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{ |
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QString line = in.readLine(); |
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if(!line.isEmpty()) |
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list.append(line); |
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46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
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diff
changeset
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} |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
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diff
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} |
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if (list.size() == 0) |
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list.append(filename); |
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return list; |
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} |
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QStringList HWNamegen::dictsForHat(const QString hatname) |
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{ |
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QStringList list; |
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Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
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diff
changeset
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QFile file; |
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// find .cfg to load the names from |
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Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
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changeset
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file.setFileName(QString("%1/Data/Names/%2.cfg").arg(cfgdir->absolutePath()).arg(hatname)); |
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if (!file.exists()) |
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file.setFileName(QString("%1/Names/%2.cfg").arg(datadir->absolutePath()).arg(hatname)); |
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46ddaf14509d
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if (file.open(QIODevice::ReadOnly | QIODevice::Text)) |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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{ |
46ddaf14509d
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nemo
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QTextStream in(&file); |
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while (!in.atEnd()) |
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{ |
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nemo
parents:
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QString line = in.readLine(); |
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if(!line.isEmpty()) |
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list.append(line); |
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} |
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} |
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if (list.size() == 0) |
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list.append(QString("generic")); |
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return list; |
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} |
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// loades types from ini files. returns true on success. |
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bool HWNamegen::loadTypes() |
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{ |
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QFile file; |
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// find .cfg to load the names from |
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file.setFileName(QString("%1/Data/Names/types.ini").arg(cfgdir->absolutePath())); |
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if (!file.exists()) |
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file.setFileName(QString("%1/Names/types.ini").arg(datadir->absolutePath())); |
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||
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Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5115
diff
changeset
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) |
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return false; |
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46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
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changeset
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int counter = 0; //counter starts with 0 (teamnames mode) |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
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changeset
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TypesTeamnames.append(QStringList()); |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
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changeset
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TypesHatnames.append(QStringList()); |
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46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5115
diff
changeset
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QTextStream in(&file); |
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while (!in.atEnd()) |
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{ |
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46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5115
diff
changeset
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QString line = in.readLine(); |
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if (line == QString("#####")) |
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{ |
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46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
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changeset
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counter++; //toggle mode (teamnames || hats) |
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if ((counter%2) == 0) |
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{ |
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46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
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changeset
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TypesTeamnames.append(QStringList()); |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
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changeset
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209 |
TypesHatnames.append(QStringList()); |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
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changeset
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210 |
} |
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} |
212 |
else if ((line == QString("*****")) || (line == QString("*END*"))) |
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{ |
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214 |
typesAvailable = true; |
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return true; // bye bye |
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216 |
} |
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217 |
else |
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218 |
{ |
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if ((counter%2) == 0) |
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{ |
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// even => teamnames mode |
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Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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222 |
TypesTeamnames[(counter/2)].append(line); |
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} |
224 |
else |
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{ |
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// odd => hats mode |
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Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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parents:
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TypesHatnames[((counter-1)/2)].append(line); |
46ddaf14509d
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nemo
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} |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
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} |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
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230 |
} |
6024 | 231 |
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232 |
typesAvailable = true; |
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233 |
return true; |
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} |
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Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box
parents:
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changeset
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237 |
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6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5252
diff
changeset
|
238 |
QString HWNamegen::getRandomGrave() |
5114
a05081bc2769
Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box
parents:
4976
diff
changeset
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239 |
{ |
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fix indentation and missing newline at end of file
sheepluva
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240 |
QStringList Graves; |
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fix indentation and missing newline at end of file
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242 |
//list all available Graves |
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243 |
QDir tmpdir; |
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46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
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tmpdir.cd(cfgdir->absolutePath()); |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
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tmpdir.cd("Data/Graphics/Graves"); |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
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tmpdir.setFilter(QDir::Files); |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
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Graves.append(tmpdir.entryList(QStringList("*.png")).replaceInStrings(QRegExp("^(.*)\\.png"), "\\1")); |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
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a05081bc2769
Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box
parents:
4976
diff
changeset
|
249 |
tmpdir.cd(datadir->absolutePath()); |
a05081bc2769
Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box
parents:
4976
diff
changeset
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tmpdir.cd("Graphics/Graves"); |
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tmpdir.setFilter(QDir::Files); |
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QStringList tmpList = tmpdir.entryList(QStringList("*.png")).replaceInStrings(QRegExp("^(.*)\\.png"), "\\1"); |
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for (QStringList::Iterator it = tmpList.begin(); it != tmpList.end(); ++it) |
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if (!Graves.contains(*it,Qt::CaseInsensitive)) Graves.append(*it); |
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|
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if(Graves.size()==0) |
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{ |
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//do some serious error handling |
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return "Error"; |
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} |
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|
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//pick a random grave |
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return Graves[rand()%(Graves.size())]; |
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} |
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|
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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QString HWNamegen::getRandomFort() |
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{ |
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QStringList Forts; |
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|
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//list all available Forts |
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QDir tmpdir; |
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tmpdir.cd(datadir->absolutePath()); |
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tmpdir.cd("Forts"); |
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tmpdir.setFilter(QDir::Files); |
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Forts.append(tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1")); |
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|
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if(Forts.size()==0) |
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{ |
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//do some serious error handling |
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return "Error"; |
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} |
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|
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//pick a random fort |
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return Forts[rand()%(Forts.size())]; |
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} |