QTfrontend/ui/widget/gamecfgwidget.cpp
author Stepan777 <stepik-777@mail.ru>
Sun, 24 Jun 2012 20:57:02 +0400
changeset 7280 fd707afbc3a2
parent 7258 722e8a0d89dc
child 7771 ce6d4dd0c780
permissions -rw-r--r--
pagevideos is now much better that before: 1. Display list of video files. 2. For each file in progress display progress bar. 3. Description for each file (size, duration etc). 4. It is possible to remove and rename files. 5. Video file can be launched in external media player. 6. ... also fixed some bugs http://postimage.org/image/hk87cuqm9/
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QResizeEvent>
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#include <QGroupBox>
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QLabel>
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#include <QMessageBox>
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#include <QTableView>
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#include <QPushButton>
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#include "gamecfgwidget.h"
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#include "igbox.h"
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#include "DataManager.h"
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#include "hwconsts.h"
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#include "ammoSchemeModel.h"
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#include "proto.h"
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#include "GameStyleModel.h"
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GameCFGWidget::GameCFGWidget(QWidget* parent) :
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    QGroupBox(parent)
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    , mainLayout(this)
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    , seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}")
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{
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    mainLayout.setMargin(0);
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//  mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
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    pMapContainer = new HWMapContainer(this);
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    mainLayout.addWidget(pMapContainer, 0, 0);
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    IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
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    GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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    mainLayout.addWidget(GBoxOptions, 1, 0);
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    QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
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    GBoxOptions->setTitle(tr("Game Options"));
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    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), GBoxOptions), 1, 0);
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    Scripts = new QComboBox(GBoxOptions);
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    GBoxOptionsLayout->addWidget(Scripts, 1, 1);
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    Scripts->setModel(DataManager::instance().gameStyleModel());
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    m_curScript = Scripts->currentText();
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    connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
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    QWidget *SchemeWidget = new QWidget(GBoxOptions);
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    GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2);
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    QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget);
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    SchemeWidgetLayout->setMargin(0);
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    GameSchemes = new QComboBox(SchemeWidget);
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    SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
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    connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
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    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0);
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    QPixmap pmEdit(":/res/edit.png");
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    QPushButton * goToSchemePage = new QPushButton(SchemeWidget);
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    goToSchemePage->setToolTip(tr("Edit schemes"));
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    goToSchemePage->setIconSize(pmEdit.size());
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    goToSchemePage->setIcon(pmEdit);
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    goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
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    SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
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    connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
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    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0);
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    WeaponsName = new QComboBox(SchemeWidget);
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    SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
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    connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
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    QPushButton * goToWeaponPage = new QPushButton(SchemeWidget);
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    goToWeaponPage->setToolTip(tr("Edit weapons"));
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    goToWeaponPage->setIconSize(pmEdit.size());
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    goToWeaponPage->setIcon(pmEdit);
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    goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
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    SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
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    connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
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    bindEntries = new QCheckBox(SchemeWidget);
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    bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon"));
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    bindEntries->setChecked(true);
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    bindEntries->setMaximumWidth(42);
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    bindEntries->setStyleSheet( "QCheckBox::indicator:checked   { image: url(\":/res/lock.png\"); }"
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                                "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\");   }" );
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    SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
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    connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
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    connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
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    connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
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    connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
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    connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
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    connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
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    connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
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    connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &)));
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    connect(&DataManager::instance(), SIGNAL(updated()), this, SLOT(updateModelViews()));
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}
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void GameCFGWidget::jumpToSchemes()
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{
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    emit goToSchemes(GameSchemes->currentIndex());
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}
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void GameCFGWidget::jumpToWeapons()
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{
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    emit goToWeapons(WeaponsName->currentIndex());
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}
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QVariant GameCFGWidget::schemeData(int column) const
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{
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    return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
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}
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quint32 GameCFGWidget::getGameFlags() const
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diff changeset
   137
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   138
    quint32 result = 0;
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   139
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   140
    if (schemeData(1).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   141
        result |= 0x00001000;       // fort
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   142
    if (schemeData(2).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   143
        result |= 0x00000010;       // divide teams
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   144
    if (schemeData(3).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   145
        result |= 0x00000004;       // solid land
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   146
    if (schemeData(4).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   147
        result |= 0x00000008;       // border
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   148
    if (schemeData(5).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   149
        result |= 0x00000020;       // low gravity
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   150
    if (schemeData(6).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   151
        result |= 0x00000040;       // laser sight
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   152
    if (schemeData(7).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   153
        result |= 0x00000080;       // invulnerable
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   154
    if (schemeData(8).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   155
        result |= 0x00000100;       // mines
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   156
    if (schemeData(9).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   157
        result |= 0x00000200;       // vampirism
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   158
    if (schemeData(10).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   159
        result |= 0x00000400;       // karma
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   160
    if (schemeData(11).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   161
        result |= 0x00000800;       // artillery
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   162
    if (schemeData(12).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   163
        result |= 0x00002000;       // random
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   164
    if (schemeData(13).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   165
        result |= 0x00004000;       // king
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   166
    if (schemeData(14).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   167
        result |= 0x00008000;       // place hogs
2948
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unc0rr
parents: 2915
diff changeset
   168
    if (schemeData(15).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   169
        result |= 0x00010000;       // shared ammo
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   170
    if (schemeData(16).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   171
        result |= 0x00020000;       // disable girders
3287
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3236
diff changeset
   172
    if (schemeData(17).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   173
        result |= 0x00040000;       // disable land obj
3743
234ce4da76d4 Flag for AI survival mode
nemo
parents: 3697
diff changeset
   174
    if (schemeData(18).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   175
        result |= 0x00080000;       // ai survival
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   176
    if (schemeData(19).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   177
        result |= 0x00100000;       // infinite attacks
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   178
    if (schemeData(20).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   179
        result |= 0x00200000;       // reset weaps
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   180
    if (schemeData(21).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   181
        result |= 0x00400000;       // per hog ammo
4250
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   182
    if (schemeData(22).toBool())
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   183
        result |= 0x00800000;       // no wind
4303
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   184
    if (schemeData(23).toBool())
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   185
        result |= 0x01000000;       // more wind
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   186
    if (schemeData(24).toBool())
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   187
        result |= 0x02000000;       // tag team
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   188
    if (schemeData(25).toBool())
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   189
        result |= 0x04000000;       // bottom border
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   190
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   191
    return result;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   192
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   193
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   194
quint32 GameCFGWidget::getInitHealth() const
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   195
{
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   196
    return schemeData(28).toInt();
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   197
}
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   198
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   199
QByteArray GameCFGWidget::getFullConfig() const
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   200
{
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   201
    QList<QByteArray> bcfg;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   202
    int mapgen = pMapContainer->get_mapgen();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   203
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   204
    QString currentMap = pMapContainer->getCurrentMap();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   205
    if (currentMap.size() > 0)
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   206
    {
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   207
        bcfg << QString("emap " + currentMap).toUtf8();
6088
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   208
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   209
// engine should figure it out on its own
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   210
//        if(pMapContainer->getCurrentIsMission())
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   211
//            bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8();
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   212
    }
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   213
    bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   214
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   215
    if (Scripts->currentIndex() > 0)
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   216
    {
6958
8230a516ba93 hello GameStyleModel
sheepluva
parents: 6952
diff changeset
   217
        bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString()).toUtf8();
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   218
    }
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   219
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   220
    bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8();
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   221
    bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8();
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   222
    bcfg << QString("e$damagepct %1").arg(schemeData(26).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   223
    bcfg << QString("e$turntime %1").arg(schemeData(27).toInt() * 1000).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   224
    bcfg << QString("e$sd_turns %1").arg(schemeData(29).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   225
    bcfg << QString("e$casefreq %1").arg(schemeData(30).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   226
    bcfg << QString("e$minestime %1").arg(schemeData(31).toInt() * 1000).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   227
    bcfg << QString("e$minesnum %1").arg(schemeData(32).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   228
    bcfg << QString("e$minedudpct %1").arg(schemeData(33).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   229
    bcfg << QString("e$explosives %1").arg(schemeData(34).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   230
    bcfg << QString("e$healthprob %1").arg(schemeData(35).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   231
    bcfg << QString("e$hcaseamount %1").arg(schemeData(36).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   232
    bcfg << QString("e$waterrise %1").arg(schemeData(37).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   233
    bcfg << QString("e$healthdec %1").arg(schemeData(38).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   234
    bcfg << QString("e$ropepct %1").arg(schemeData(39).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   235
    bcfg << QString("e$getawaytime %1").arg(schemeData(40).toInt()).toUtf8();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   236
    bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8();
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   237
    bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8();
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   238
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   239
    switch (mapgen)
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   240
    {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   241
        case MAPGEN_MAZE:
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   242
            bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8();
4584
66bc6e45be83 Add those stupid breaks
unc0rr
parents: 4560
diff changeset
   243
            break;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   244
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   245
        case MAPGEN_DRAWN:
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   246
        {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   247
            QByteArray data = pMapContainer->getDrawnMapData();
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   248
            while(data.size() > 0)
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   249
            {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   250
                QByteArray tmp = data;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   251
                tmp.truncate(200);
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   252
                tmp.prepend("edraw ");
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   253
                bcfg << tmp;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   254
                data.remove(0, 200);
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   255
            }
4584
66bc6e45be83 Add those stupid breaks
unc0rr
parents: 4560
diff changeset
   256
            break;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   257
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   258
        default:
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   259
            ;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   260
    }
1782
e7589e37a6d6 Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents: 1628
diff changeset
   261
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   262
    QByteArray result;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   263
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   264
    foreach(QByteArray ba, bcfg)
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   265
    HWProto::addByteArrayToBuffer(result, ba);
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
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9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
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    return result;
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
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   268
}
320
1ee7f087195a - HWMapContainer sets and stores the theme
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   269
703
424297e3165a weapon names transmitted over network
displacer
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   270
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
697
44f167938201 pre-alpha network weapons selection
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   271
{
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    bool illegal = ammo.size() != cDefaultAmmoStore->size();
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    if (illegal)
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        QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));
703
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    int pos = WeaponsName->findText(name);
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   277
    if ((pos == -1) || illegal)   // prevent from overriding schemes with bad ones
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nemo
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   278
    {
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   279
        WeaponsName->addItem(name, ammo);
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        WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
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   281
    }
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   282
    else
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nemo
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   283
    {
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   284
        WeaponsName->setItemData(pos, ammo);
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   285
        WeaponsName->setCurrentIndex(pos);
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   286
    }
1530
3b8d723661b2 Implement Solid Land checkbox
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   287
}
1531
f404233b6d9b - Less crossclass dependancies
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   288
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   289
void GameCFGWidget::fullNetConfig()
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   290
{
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   291
    ammoChanged(WeaponsName->currentIndex());
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f3fab2b09e0c And in frontend
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   292
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   293
    seedChanged(pMapContainer->getCurrentSeed());
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   294
    templateFilterChanged(pMapContainer->getTemplateFilter());
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   295
    themeChanged(pMapContainer->getCurrentTheme());
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   296
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   297
    schemeChanged(GameSchemes->currentIndex());
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
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   298
    scriptChanged(Scripts->currentIndex());
1921
2a09f7f786a0 - User from localhost is server admin
unc0rr
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   299
3133
1ab5f18f4df8 prg's maze generator
nemo
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   300
    mapgenChanged(pMapContainer->get_mapgen());
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
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   301
    maze_sizeChanged(pMapContainer->getMazeSize());
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   302
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   303
    // map must be the last
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   304
    QString map = pMapContainer->getCurrentMap();
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   305
    if (map.size())
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   306
        mapChanged(map);
1875
189370d394db - Send initial room config
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   307
}
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   308
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
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   309
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
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   310
{
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   311
    if (slValue.size() == 1)
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unc0rr
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   312
    {
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   313
        QString value = slValue[0];
6616
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nemo
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diff changeset
   314
        if (param == "MAP")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   315
        {
2948
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unc0rr
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   316
            pMapContainer->setMap(value);
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   317
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   318
        }
6616
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nemo
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diff changeset
   319
        if (param == "SEED")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   320
        {
2948
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unc0rr
parents: 2915
diff changeset
   321
            pMapContainer->setSeed(value);
6616
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nemo
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diff changeset
   322
            if (!seedRegexp.exactMatch(value))
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   323
            {
4720
a9f9c96db60c Allow people to see my clever seed names if I set to something other than random seed hash.
nemo
parents: 4709
diff changeset
   324
                pMapContainer->seedEdit->setVisible(true);
6616
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nemo
parents: 6174
diff changeset
   325
            }
2948
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unc0rr
parents: 2915
diff changeset
   326
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   327
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   328
        if (param == "THEME")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   329
        {
2948
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unc0rr
parents: 2915
diff changeset
   330
            pMapContainer->setTheme(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   331
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   332
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   333
        if (param == "TEMPLATE")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   334
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   335
            pMapContainer->setTemplateFilter(value.toUInt());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   336
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   337
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   338
        if (param == "MAPGEN")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   339
        {
3133
1ab5f18f4df8 prg's maze generator
nemo
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diff changeset
   340
            pMapContainer->setMapgen((MapGenerator)value.toUInt());
1ab5f18f4df8 prg's maze generator
nemo
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diff changeset
   341
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   342
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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diff changeset
   343
        if (param == "MAZE_SIZE")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   344
        {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   345
            pMapContainer->setMazeSize(value.toUInt());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   346
            return;
1ab5f18f4df8 prg's maze generator
nemo
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diff changeset
   347
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   348
        if (param == "SCRIPT")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   349
        {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   350
            Scripts->setCurrentIndex(Scripts->findText(value));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   351
            return;
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   352
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   353
        if (param == "DRAWNMAP")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   354
        {
4537
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   355
            pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1())));
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   356
            return;
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   357
        }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   358
    }
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   359
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   360
    if (slValue.size() == 2)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   361
    {
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   362
        if (param == "AMMO")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   363
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   364
            setNetAmmo(slValue[0], slValue[1]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   365
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   366
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   367
    }
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   368
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   369
    if (slValue.size() == 5)
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   370
    {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   371
        if (param == "FULLMAPCONFIG")
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   372
        {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   373
            QString seed = slValue[3];
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   374
            if (!seedRegexp.exactMatch(seed))
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   375
                pMapContainer->seedEdit->setVisible(true);
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   376
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   377
            pMapContainer->setAllMapParameters(
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   378
                slValue[0],
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   379
                (MapGenerator)slValue[1].toUInt(),
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   380
                slValue[2].toUInt(),
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   381
                seed,
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   382
                slValue[4].toUInt()
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   383
            );
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   384
            return;
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   385
        }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   386
    }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   387
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   388
    qWarning("Got bad config param from net");
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   389
}
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   390
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   391
void GameCFGWidget::ammoChanged(int index)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   392
{
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   393
    if (index >= 0)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   394
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   395
        emit paramChanged(
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   396
            "AMMO",
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   397
            QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   398
        );
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   399
    }
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   400
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   401
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   402
void GameCFGWidget::mapChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   403
{
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   404
    if(isEnabled() && pMapContainer->getCurrentIsMission())
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   405
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   406
        Scripts->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   407
        Scripts->setCurrentIndex(0);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   408
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   409
        if (pMapContainer->getCurrentScheme() == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   410
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   411
            GameSchemes->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   412
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   413
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   414
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   415
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   416
            GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   417
            int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   418
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   419
                GameSchemes->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   420
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   421
                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   422
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   423
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   424
        if (pMapContainer->getCurrentWeapons() == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   425
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   426
            WeaponsName->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   427
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   428
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   429
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   430
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   431
            WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   432
            int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   433
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   434
                WeaponsName->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   435
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   436
                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   437
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   438
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   439
        if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   440
            bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   441
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   442
            bindEntries->setEnabled(false);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   443
    }
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   444
    else
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   445
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   446
        Scripts->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   447
        GameSchemes->setEnabled(true);
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   448
        WeaponsName->setEnabled(true);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   449
        bindEntries->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   450
    }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   451
    emit paramChanged("MAP", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   452
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   453
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   454
void GameCFGWidget::templateFilterChanged(int value)
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   455
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   456
    emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   457
}
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   458
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   459
void GameCFGWidget::seedChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   460
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   461
    emit paramChanged("SEED", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   462
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   463
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   464
void GameCFGWidget::themeChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   465
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   466
    emit paramChanged("THEME", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   467
}
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   468
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   469
void GameCFGWidget::schemeChanged(int index)
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   470
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   471
    QStringList sl;
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   472
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   473
    int size = GameSchemes->model()->columnCount();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   474
    for(int i = 0; i < size; ++i)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   475
        sl << schemeData(i).toString();
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   476
6744
nemo
parents: 6700
diff changeset
   477
    if (sl.size()!=1) emit paramChanged("SCHEME", sl);  // this is a stupid hack for the fact that SCHEME is being sent once, empty. Still need to find out why.
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   478
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   479
    if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked())
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   480
    {
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   481
        QString schemeName = GameSchemes->itemText(index);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   482
        for (int i = 0; i < WeaponsName->count(); i++)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   483
        {
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   484
            QString weapName = WeaponsName->itemText(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   485
            int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   486
            if (0 == res)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   487
            {
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   488
                WeaponsName->setCurrentIndex(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   489
                emit ammoChanged(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   490
                break;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   491
            }
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   492
        }
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   493
    }
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   494
}
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   495
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   496
void GameCFGWidget::scriptChanged(int index)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   497
{
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   498
    const QString & name = Scripts->itemText(index);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   499
    m_curScript = name;
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   500
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   501
    if(isEnabled() && index > 0)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   502
    {
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   503
        QString scheme = Scripts->itemData(index, GameStyleModel::SchemeRole).toString();
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   504
        QString weapons = Scripts->itemData(index, GameStyleModel::WeaponsRole).toString();
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   505
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   506
        if (scheme == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   507
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   508
            GameSchemes->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   509
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   510
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   511
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   512
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   513
            GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   514
            int num = GameSchemes->findText(scheme);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   515
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   516
                GameSchemes->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   517
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   518
                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   519
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   520
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   521
        if (weapons == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   522
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   523
            WeaponsName->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   524
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   525
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   526
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   527
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   528
            WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   529
            int num = WeaponsName->findText(weapons);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   530
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   531
                WeaponsName->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   532
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   533
                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   534
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   535
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   536
        if (scheme != "locked" && weapons != "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   537
            bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   538
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   539
            bindEntries->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   540
    }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   541
    else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   542
    {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   543
        GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   544
        WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   545
        bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   546
    }
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   547
    emit paramChanged("SCRIPT", QStringList(name));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   548
}
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   549
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   550
void GameCFGWidget::mapgenChanged(MapGenerator m)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   551
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   552
    emit paramChanged("MAPGEN", QStringList(QString::number(m)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   553
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   554
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   555
void GameCFGWidget::maze_sizeChanged(int s)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   556
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   557
    emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   558
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   559
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   560
void GameCFGWidget::resendSchemeData()
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   561
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   562
    schemeChanged(GameSchemes->currentIndex());
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   563
}
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   564
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   565
void GameCFGWidget::onDrawnMapChanged(const QByteArray & data)
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   566
{
4527
d5d563a0ca54 Compess at highest ratio
unc0rr
parents: 4526
diff changeset
   567
    emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
4526
38afca1e4248 Debug messages
unc0rr
parents: 4525
diff changeset
   568
}
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   569
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   570
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   571
void GameCFGWidget::updateModelViews()
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   572
{
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   573
    // restore game-style selection
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   574
    if (!m_curScript.isEmpty())
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   575
    {
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   576
        int idx = Scripts->findText(m_curScript);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   577
        if (idx >= 0)
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   578
            Scripts->setCurrentIndex(idx);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   579
        else
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   580
            Scripts->setCurrentIndex(0);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   581
    }
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   582
}