author | unc0rr |
Tue, 13 Jan 2009 18:56:14 +0000 | |
changeset 1659 | fd593a5e71fb |
parent 1649 | 938a0fda0206 |
child 1664 | c8dc009d6e3c |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
1569 | 3 |
* Copyright (c) 2005-2009 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QFile> |
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#include <QTextStream> |
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407 | 21 |
#include <QMessageBox> |
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#include <QPushButton> |
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#include <QListWidget> |
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#include <QStackedLayout> |
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#include <QLineEdit> |
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Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
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#include <QLabel> |
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#include <QRadioButton> |
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#include <QSpinBox> |
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#include <QCloseEvent> |
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#include <QCheckBox> |
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#include <QTextBrowser> |
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#include <QAction> |
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#include <QTimer> |
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#include <QScrollBar> |
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#include "hwform.h" |
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#include "game.h" |
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#include "team.h" |
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#include "teamselect.h" |
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#include "selectWeapon.h" |
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#include "gameuiconfig.h" |
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#include "pages.h" |
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#include "statsPage.h" |
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#include "hwconsts.h" |
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#include "newnetclient.h" |
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#include "gamecfgwidget.h" |
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#include "netserverslist.h" |
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#include "netudpserver.h" |
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#include "chatwidget.h" |
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#include "playrecordpage.h" |
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#include "input_ip.h" |
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HWForm::HWForm(QWidget *parent) |
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: QMainWindow(parent), pnetserver(0), pRegisterServer(0), editedTeam(0), hwnet(0) |
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{ |
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ui.setupUi(this); |
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CustomizePalettes(); |
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ui.pageOptions->CBResolution->addItems(sdli.getResolutions()); |
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config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini"); |
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UpdateTeamsLists(); |
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UpdateWeapons(); |
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connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool))); |
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onFrontendFullscreen(config->isFrontendFullscreen()); |
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||
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connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer())); |
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connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup())); |
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connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNet())); |
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connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo())); |
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connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); |
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connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); |
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connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave())); |
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connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard())); |
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connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame())); |
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connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)), |
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ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); |
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connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
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connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo())); |
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connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo())); |
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connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); |
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connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); |
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connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); |
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connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon())); |
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connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon())); |
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connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons())); |
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connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect())); |
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connect(ui.pageNet->BtnOfficialServer, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer())); |
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connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(GoToNetServer())); |
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connect(ui.pageNet, SIGNAL(connectClicked(const QString &, quint16)), this, SLOT(NetConnectServer(const QString &, quint16))); |
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connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
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connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), |
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ui.pageNetGame->BtnGo, SLOT(setEnabled(bool))); |
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connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
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connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame())); |
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connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), this, SLOT(GoToTraining())); |
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connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer())); |
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connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves())); |
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connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos())); |
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connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining())); |
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connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageSelectWeapon->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageSelectWeapon->BtnDefault, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(setDefault())); |
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connect(ui.pageSelectWeapon->BtnSave, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(save())); |
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connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()), |
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ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first |
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connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), |
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this, SLOT(UpdateWeapons())); // executed second |
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connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), |
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this, SLOT(GoBack())); // executed third |
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GoToPage(ID_PAGE_MAIN); |
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} |
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void HWForm::onFrontendFullscreen(bool value) |
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{ |
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if (value) |
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setWindowState(windowState() | Qt::WindowFullScreen); |
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else { |
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setWindowState(windowState() & !Qt::WindowFullScreen); |
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} |
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} |
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void HWForm::CustomizePalettes() |
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{ |
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QList<QScrollBar *> allSBars = findChildren<QScrollBar *>(); |
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QPalette pal = palette(); |
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pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00)); |
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pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d)); |
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pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d)); |
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pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00)); |
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for (int i = 0; i < allSBars.size(); ++i) |
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allSBars.at(i)->setPalette(pal); |
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} |
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void HWForm::UpdateWeapons() |
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{ |
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QVector<QComboBox*> combos; |
169 |
combos.push_back(ui.pageOptions->WeaponsName); |
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combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName); |
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combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName); |
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QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames(); |
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for(QVector<QComboBox*>::iterator it = combos.begin(); it != combos.end(); ++it) { |
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(*it)->clear(); |
1517 | 177 |
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for(int i = 0; i < names.size(); ++i) |
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(*it)->addItem(names[i], ui.pageSelectWeapon->pWeapons->getWeaponsString(names[i])); |
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int pos = (*it)->findText("Default"); |
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if (pos != -1) { |
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(*it)->setCurrentIndex(pos); |
184 |
} |
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} |
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695 | 186 |
} |
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void HWForm::UpdateTeamsLists(const QStringList* editable_teams) |
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{ |
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QStringList teamslist; |
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191 |
if(editable_teams) { |
1509 | 192 |
teamslist =* editable_teams; |
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} else { |
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teamslist = config->GetTeamsList(); |
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195 |
} |
245 | 196 |
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197 |
if(teamslist.empty()) { |
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HWTeam defaultTeam("DefaultTeam"); |
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defaultTeam.SaveToFile(); |
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teamslist.push_back("DefaultTeam"); |
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} |
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203 |
ui.pageOptions->CBTeamName->clear(); |
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ui.pageOptions->CBTeamName->addItems(teamslist); |
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} |
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206 |
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184 | 207 |
void HWForm::GoToMain() |
208 |
{ |
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289 | 209 |
GoToPage(ID_PAGE_MAIN); |
184 | 210 |
} |
211 |
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void HWForm::GoToSinglePlayer() |
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{ |
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GoToPage(ID_PAGE_SINGLEPLAYER); |
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} |
216 |
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587 | 217 |
void HWForm::GoToTraining() |
218 |
{ |
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GoToPage(ID_PAGE_TRAINING); |
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} |
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221 |
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184 | 222 |
void HWForm::GoToSetup() |
223 |
{ |
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289 | 224 |
GoToPage(ID_PAGE_SETUP); |
184 | 225 |
} |
226 |
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694 | 227 |
void HWForm::GoToSelectNewWeapon() |
228 |
{ |
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1509 | 229 |
ui.pageSelectWeapon->pWeapons->setWeaponsName(tr("new")); |
694 | 230 |
GoToPage(ID_PAGE_SELECTWEAPON); |
231 |
} |
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232 |
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600 | 233 |
void HWForm::GoToSelectWeapon() |
234 |
{ |
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1509 | 235 |
ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText()); |
600 | 236 |
GoToPage(ID_PAGE_SELECTWEAPON); |
237 |
} |
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238 |
||
187 | 239 |
void HWForm::GoToInfo() |
240 |
{ |
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289 | 241 |
GoToPage(ID_PAGE_INFO); |
187 | 242 |
} |
243 |
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184 | 244 |
void HWForm::GoToMultiplayer() |
245 |
{ |
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290 | 246 |
GoToPage(ID_PAGE_MULTIPLAYER); |
184 | 247 |
} |
248 |
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579 | 249 |
void HWForm::GoToSaves() |
250 |
{ |
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581 | 251 |
ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save); |
579 | 252 |
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253 |
GoToPage(ID_PAGE_DEMOS); |
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254 |
} |
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255 |
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184 | 256 |
void HWForm::GoToDemos() |
257 |
{ |
|
581 | 258 |
ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Demo); |
579 | 259 |
|
290 | 260 |
GoToPage(ID_PAGE_DEMOS); |
184 | 261 |
} |
262 |
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263 |
void HWForm::GoToNet() |
|
264 |
{ |
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646 | 265 |
ui.pageNet->updateServersList(); |
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266 |
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289 | 267 |
GoToPage(ID_PAGE_NET); |
184 | 268 |
} |
269 |
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646 | 270 |
void HWForm::GoToNetServer() |
271 |
{ |
|
272 |
GoToPage(ID_PAGE_NETSERVER); |
|
273 |
} |
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274 |
||
496 | 275 |
void HWForm::OnPageShown(quint8 id, quint8 lastid) |
311 | 276 |
{ |
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if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) { |
1343 | 278 |
QStringList tmNames = config->GetTeamsList(); |
322 | 279 |
TeamSelWidget* curTeamSelWidget; |
1343 | 280 |
|
496 | 281 |
if(id == ID_PAGE_MULTIPLAYER) { |
1343 | 282 |
curTeamSelWidget = ui.pageMultiplayer->teamsSelect; |
496 | 283 |
} else { |
1343 | 284 |
curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget; |
496 | 285 |
} |
1343 | 286 |
|
311 | 287 |
QList<HWTeam> teamsList; |
1343 | 288 |
for(QStringList::iterator it = tmNames.begin(); it != tmNames.end(); it++) { |
311 | 289 |
HWTeam team(*it); |
290 |
team.LoadFromFile(); |
|
291 |
teamsList.push_back(team); |
|
292 |
} |
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1343 | 293 |
|
294 |
if(lastid == ID_PAGE_SETUP) { // _TEAM |
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295 |
if (editedTeam) { |
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curTeamSelWidget->addTeam(*editedTeam); |
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297 |
} |
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298 |
} else if(lastid != ID_PAGE_GAMESTATS && lastid != ID_PAGE_INGAME) { |
1627 | 299 |
curTeamSelWidget->resetPlayingTeams(teamsList); |
496 | 300 |
} |
1625 | 301 |
} else |
302 |
if (id == ID_PAGE_GAMESTATS) |
|
303 |
{ |
|
304 |
ui.pageGameStats->renderStats(); |
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311 | 305 |
} |
1627 | 306 |
|
307 |
if ((lastid == ID_PAGE_GAMESTATS) && !hwnet) |
|
308 |
GoBack(); |
|
311 | 309 |
} |
310 |
||
289 | 311 |
void HWForm::GoToPage(quint8 id) |
312 |
{ |
|
1347 | 313 |
quint8 lastid = ui.Pages->currentIndex(); |
289 | 314 |
PagesStack.push(ui.Pages->currentIndex()); |
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315 |
OnPageShown(id, lastid); |
289 | 316 |
ui.Pages->setCurrentIndex(id); |
317 |
} |
|
318 |
||
319 |
void HWForm::GoBack() |
|
320 |
{ |
|
321 |
quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop(); |
|
1347 | 322 |
quint8 curid = ui.Pages->currentIndex(); |
289 | 323 |
ui.Pages->setCurrentIndex(id); |
1347 | 324 |
OnPageShown(id, curid); |
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325 |
|
1598 | 326 |
if (id == ID_PAGE_NETSERVER || (id == ID_PAGE_ROOMSLIST && !hwnet)) { |
1359 | 327 |
GoBack(); |
328 |
} |
|
329 |
if (id == ID_PAGE_NET) { |
|
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|
330 |
if(hwnet || pnetserver) NetDisconnect(); |
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|
331 |
} |
184 | 332 |
} |
333 |
||
530 | 334 |
void HWForm::btnExitPressed() |
335 |
{ |
|
336 |
eggTimer.start(); |
|
337 |
} |
|
338 |
||
339 |
void HWForm::btnExitClicked() |
|
340 |
{ |
|
341 |
if (eggTimer.elapsed() < 3000) |
|
342 |
close(); |
|
343 |
else |
|
344 |
{ |
|
345 |
QPushButton * btn = findChild<QPushButton *>("imageButt"); |
|
346 |
if (btn) |
|
347 |
{ |
|
348 |
btn->setIcon(QIcon(":/res/bonus.png")); |
|
349 |
} |
|
350 |
} |
|
351 |
} |
|
352 |
||
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
353 |
void HWForm::IntermediateSetup() |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
354 |
{ |
1509 | 355 |
quint8 id=ui.Pages->currentIndex(); |
356 |
TeamSelWidget* curTeamSelWidget; |
|
357 |
||
358 |
if(id == ID_PAGE_MULTIPLAYER) { |
|
359 |
curTeamSelWidget = ui.pageMultiplayer->teamsSelect; |
|
360 |
} else { |
|
361 |
curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget; |
|
362 |
} |
|
363 |
||
364 |
QList<HWTeam> teams = curTeamSelWidget->getDontPlayingTeams(); |
|
365 |
QStringList tmnames; |
|
366 |
for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) { |
|
367 |
tmnames += it->TeamName; |
|
368 |
} |
|
369 |
UpdateTeamsLists(&tmnames); // FIXME: still need more work if teamname is updated while configuring |
|
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
370 |
|
1509 | 371 |
GoToPage(ID_PAGE_SETUP); |
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
372 |
} |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
373 |
|
184 | 374 |
void HWForm::NewTeam() |
375 |
{ |
|
245 | 376 |
editedTeam = new HWTeam("unnamed"); |
377 |
editedTeam->SetToPage(this); |
|
290 | 378 |
GoToPage(ID_PAGE_SETUP_TEAM); |
184 | 379 |
} |
380 |
||
381 |
void HWForm::EditTeam() |
|
382 |
{ |
|
245 | 383 |
editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText()); |
384 |
editedTeam->LoadFromFile(); |
|
385 |
editedTeam->SetToPage(this); |
|
290 | 386 |
GoToPage(ID_PAGE_SETUP_TEAM); |
184 | 387 |
} |
388 |
||
389 |
void HWForm::TeamSave() |
|
390 |
{ |
|
245 | 391 |
editedTeam->GetFromPage(this); |
392 |
editedTeam->SaveToFile(); |
|
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
393 |
delete editedTeam; |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
394 |
editedTeam=0; |
245 | 395 |
UpdateTeamsLists(); |
290 | 396 |
GoBack(); |
184 | 397 |
} |
398 |
||
399 |
void HWForm::TeamDiscard() |
|
400 |
{ |
|
245 | 401 |
delete editedTeam; |
496 | 402 |
editedTeam=0; |
290 | 403 |
GoBack(); |
184 | 404 |
} |
405 |
||
406 |
void HWForm::SimpleGame() |
|
407 |
{ |
|
1576
a02353129a41
Check for deprecated ammo schemes at startup and delete them
unc0rr
parents:
1569
diff
changeset
|
408 |
CreateGame(0, 0, *cDefaultAmmoStore); |
184 | 409 |
game->StartQuick(); |
410 |
} |
|
411 |
||
412 |
void HWForm::PlayDemo() |
|
413 |
{ |
|
414 |
QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem(); |
|
415 |
if (!curritem) |
|
416 |
{ |
|
417 |
QMessageBox::critical(this, |
|
418 |
tr("Error"), |
|
581 | 419 |
tr("Please, select record from the list above"), |
184 | 420 |
tr("OK")); |
421 |
return ; |
|
422 |
} |
|
696 | 423 |
CreateGame(0, 0, 0); |
580 | 424 |
game->PlayDemo(curritem->data(Qt::UserRole).toString()); |
184 | 425 |
} |
426 |
||
666 | 427 |
void HWForm::NetConnectServer(const QString & host, quint16 port) |
416 | 428 |
{ |
1395 | 429 |
_NetConnect(host, port, ui.pageOptions->editNetNick->text()); |
430 |
} |
|
431 |
||
432 |
void HWForm::NetConnectOfficialServer() |
|
433 |
{ |
|
434 |
NetConnectServer("netserver.hedgewars.org", 46631); |
|
416 | 435 |
} |
436 |
||
314 | 437 |
void HWForm::_NetConnect(const QString & hostName, quint16 port, const QString & nick) |
184 | 438 |
{ |
637
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
439 |
if(hwnet) { |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
440 |
hwnet->Disconnect(); |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
441 |
delete hwnet; |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
442 |
hwnet=0; |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
443 |
} |
1311 | 444 |
|
1566
6b63c75fdc68
Start work on lobby: add/remove nick from the list on join/quit
unc0rr
parents:
1531
diff
changeset
|
445 |
ui.pageRoomsList->chatWidget->clear(); |
1311 | 446 |
|
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
447 |
hwnet = new HWNewNet(config, ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget); |
637
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
448 |
|
1512
43742041c211
- Don't send 'Bad param' msg, as the only reason of it is just some lag
unc0rr
parents:
1509
diff
changeset
|
449 |
connect(hwnet, SIGNAL(showMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); |
43742041c211
- Don't send 'Bad param' msg, as the only reason of it is just some lag
unc0rr
parents:
1509
diff
changeset
|
450 |
|
660 | 451 |
connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame())); |
1311 | 452 |
connect(hwnet, SIGNAL(Connected()), this, SLOT(NetConnected())); |
184 | 453 |
connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter())); |
1600 | 454 |
connect(hwnet, SIGNAL(LeftRoom()), this, SLOT(NetLeftRoom())); |
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
455 |
connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&))); |
1592
5ee77ee470a6
Start converting network protocol to no-disconnecting religion
unc0rr
parents:
1587
diff
changeset
|
456 |
connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom())); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
457 |
|
1313
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
458 |
connect(hwnet, SIGNAL(roomsList(const QStringList&)), |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
459 |
ui.pageRoomsList, SLOT(setRoomsList(const QStringList&))); |
1584
90f6a5abad17
Save much space for chat widget on lobby page by removing server message widget (now this messages goes to chat)
unc0rr
parents:
1577
diff
changeset
|
460 |
|
1377 | 461 |
connect(hwnet, SIGNAL(serverMessage(const QString&)), |
1587 | 462 |
ui.pageRoomsList->chatWidget, SLOT(onServerMessage(const QString&))); |
1584
90f6a5abad17
Save much space for chat widget on lobby page by removing server message widget (now this messages goes to chat)
unc0rr
parents:
1577
diff
changeset
|
463 |
|
1313
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
464 |
connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)), |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
465 |
hwnet, SLOT(CreateRoom(const QString&))); |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
466 |
connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)), |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
467 |
hwnet, SLOT(JoinRoom(const QString&))); |
1409
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
468 |
connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)), |
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
469 |
this, SLOT(NetGameMaster())); |
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
470 |
connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)), |
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
471 |
this, SLOT(NetGameSlave())); |
1315 | 472 |
connect(ui.pageRoomsList, SIGNAL(askForRoomList()), |
473 |
hwnet, SLOT(askRoomsList())); |
|
1313
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
474 |
|
1357 | 475 |
connect(hwnet, SIGNAL(chatStringFromNet(const QString&)), |
1360 | 476 |
ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&))); |
1405 | 477 |
connect(hwnet, SIGNAL(setReadyStatus(const QString &, bool)), |
478 |
ui.pageNetGame->pChatWidget, SLOT(setReadyStatus(const QString &, bool))); |
|
1364 | 479 |
connect(hwnet, SIGNAL(chatStringFromMe(const QString&)), |
1360 | 480 |
ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&))); |
461 | 481 |
connect(ui.pageNetGame->pChatWidget, SIGNAL(chatLine(const QString&)), |
482 |
hwnet, SLOT(chatLineToNet(const QString&))); |
|
1577 | 483 |
connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady())); |
1648 | 484 |
connect(hwnet, SIGNAL(setMyReadyStatus(bool)), |
485 |
ui.pageNetGame, SLOT(setReadyStatus(bool))); |
|
1577 | 486 |
|
1391 | 487 |
connect(ui.pageNetGame->pChatWidget, SIGNAL(kick(const QString&)), |
488 |
hwnet, SLOT(kickPlayer(const QString&))); |
|
1577 | 489 |
connect(ui.pageNetGame->pChatWidget, SIGNAL(info(const QString&)), |
490 |
hwnet, SLOT(infoPlayer(const QString&))); |
|
491 |
connect(ui.pageRoomsList->chatWidget, SIGNAL(info(const QString&)), |
|
492 |
hwnet, SLOT(infoPlayer(const QString&))); |
|
1566
6b63c75fdc68
Start work on lobby: add/remove nick from the list on join/quit
unc0rr
parents:
1531
diff
changeset
|
493 |
|
1568 | 494 |
connect(ui.pageRoomsList->chatWidget, SIGNAL(chatLine(const QString&)), |
495 |
hwnet, SLOT(chatLineToLobby(const QString&))); |
|
496 |
connect(hwnet, SIGNAL(chatStringLobby(const QString&)), |
|
497 |
ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&))); |
|
498 |
connect(hwnet, SIGNAL(chatStringFromMeLobby(const QString&)), |
|
499 |
ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&))); |
|
500 |
||
471 | 501 |
connect(hwnet, SIGNAL(nickAdded(const QString&)), |
465 | 502 |
ui.pageNetGame->pChatWidget, SLOT(nickAdded(const QString&))); |
471 | 503 |
connect(hwnet, SIGNAL(nickRemoved(const QString&)), |
465 | 504 |
ui.pageNetGame->pChatWidget, SLOT(nickRemoved(const QString&))); |
1566
6b63c75fdc68
Start work on lobby: add/remove nick from the list on join/quit
unc0rr
parents:
1531
diff
changeset
|
505 |
connect(hwnet, SIGNAL(nickAddedLobby(const QString&)), |
6b63c75fdc68
Start work on lobby: add/remove nick from the list on join/quit
unc0rr
parents:
1531
diff
changeset
|
506 |
ui.pageRoomsList->chatWidget, SLOT(nickAdded(const QString&))); |
6b63c75fdc68
Start work on lobby: add/remove nick from the list on join/quit
unc0rr
parents:
1531
diff
changeset
|
507 |
connect(hwnet, SIGNAL(nickRemovedLobby(const QString&)), |
6b63c75fdc68
Start work on lobby: add/remove nick from the list on join/quit
unc0rr
parents:
1531
diff
changeset
|
508 |
ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&))); |
461 | 509 |
|
352 | 510 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)), |
511 |
hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&))); |
|
372 | 512 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)), |
513 |
hwnet, SLOT(onTeamColorChanged(const HWTeam&))); |
|
327 | 514 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); |
373 | 515 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(acceptRequested(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); |
347 | 516 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamNotPlaying(const HWTeam&)), hwnet, SLOT(RemoveTeam(const HWTeam&))); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
517 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
518 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(seedChanged(const QString &)), hwnet, SLOT(onSeedChanged(const QString &))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
519 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(mapChanged(const QString &)), hwnet, SLOT(onMapChanged(const QString &))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
520 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &))); |
1427 | 521 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(int)), hwnet, SLOT(onInitHealthChanged(int))); |
522 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(int)), hwnet, SLOT(onTurnTimeChanged(int))); |
|
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
523 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool))); |
1427 | 524 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool))); |
1530 | 525 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(solidChanged(bool)), hwnet, SLOT(onSolidChanged(bool))); |
1531 | 526 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(newWeaponScheme(const QString &, const QString &)), |
527 |
hwnet, SLOT(onWeaponsNameChanged(const QString &, const QString &))); |
|
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
528 |
|
383 | 529 |
connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect())); |
330 | 530 |
connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
531 |
connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); |
|
532 |
connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); |
|
1427 | 533 |
connect(hwnet, SIGNAL(initHealthChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(int))); |
534 |
connect(hwnet, SIGNAL(turnTimeChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(int))); |
|
330 | 535 |
connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool))); |
1427 | 536 |
connect(hwnet, SIGNAL(teamsDivideChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setTeamsDivide(bool))); |
1530 | 537 |
connect(hwnet, SIGNAL(solidChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setSolid(bool))); |
425 | 538 |
connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
352 | 539 |
ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
425 | 540 |
connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
372 | 541 |
ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
703 | 542 |
connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&))); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
543 |
|
314 | 544 |
hwnet->Connect(hostName, port, nick); |
184 | 545 |
} |
546 |
||
314 | 547 |
void HWForm::NetConnect() |
548 |
{ |
|
653
4f44fc06ca45
Class to ask host/port to connect to ('Specify' button on PageNet)
unc0rr
parents:
647
diff
changeset
|
549 |
HWHostPortDialog * hpd = new HWHostPortDialog(this); |
654 | 550 |
hpd->leHost->setText(*netHost); |
551 |
hpd->sbPort->setValue(netPort); |
|
653
4f44fc06ca45
Class to ask host/port to connect to ('Specify' button on PageNet)
unc0rr
parents:
647
diff
changeset
|
552 |
|
654 | 553 |
if (hpd->exec() == QDialog::Accepted) |
554 |
{ |
|
555 |
config->SaveOptions(); |
|
556 |
delete netHost; |
|
557 |
netHost = new QString(hpd->leHost->text()); |
|
558 |
netPort = hpd->sbPort->value(); |
|
1418 | 559 |
NetConnectServer(*netHost, netPort); |
654 | 560 |
} |
314 | 561 |
} |
562 |
||
563 |
void HWForm::NetStartServer() |
|
564 |
{ |
|
672
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
565 |
config->SaveOptions(); |
636 | 566 |
|
672
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
567 |
pnetserver = new HWNetServer; |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
568 |
if(!pnetserver->StartServer(ui.pageNetServer->sbPort->value())) |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
569 |
{ |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
570 |
QMessageBox::critical(0, tr("Error"), |
1509 | 571 |
tr("Unable to start the server")); |
672
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
572 |
delete pnetserver; |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
573 |
pnetserver = 0; |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
574 |
return; |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
575 |
} |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
576 |
|
1418 | 577 |
QTimer::singleShot(250, this, SLOT(AsyncNetServerStart())); |
672
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
578 |
|
1418 | 579 |
pRegisterServer = new HWNetUdpServer(0, |
580 |
ui.pageNetServer->leServerDescr->text(), |
|
581 |
ui.pageNetServer->sbPort->value()); |
|
582 |
} |
|
583 |
||
584 |
void HWForm::AsyncNetServerStart() |
|
585 |
{ |
|
586 |
NetConnectServer("localhost", pnetserver->getRunningPort()); |
|
314 | 587 |
} |
588 |
||
184 | 589 |
void HWForm::NetDisconnect() |
590 |
{ |
|
1509 | 591 |
if(hwnet) { |
592 |
hwnet->Disconnect(); |
|
593 |
delete hwnet; |
|
594 |
hwnet = 0; |
|
595 |
} |
|
596 |
if(pnetserver) { |
|
597 |
if (pRegisterServer) |
|
598 |
{ |
|
599 |
pRegisterServer->unregister(); |
|
600 |
pRegisterServer = 0; |
|
601 |
} |
|
659 | 602 |
|
1509 | 603 |
pnetserver->StopServer(); |
604 |
delete pnetserver; |
|
605 |
pnetserver = 0; |
|
606 |
} |
|
184 | 607 |
} |
608 |
||
383 | 609 |
void HWForm::ForcedDisconnect() |
610 |
{ |
|
1418 | 611 |
if(pnetserver) return; // we have server - let it care of all things |
612 |
if (hwnet) { |
|
613 |
hwnet->deleteLater(); |
|
614 |
hwnet = 0; |
|
615 |
QMessageBox::warning(this, QMessageBox::tr("Network"), |
|
616 |
QMessageBox::tr("Connection to server is lost")); |
|
617 |
} |
|
618 |
GoBack(); |
|
383 | 619 |
} |
620 |
||
1311 | 621 |
void HWForm::NetConnected() |
622 |
{ |
|
623 |
GoToPage(ID_PAGE_ROOMSLIST); |
|
624 |
} |
|
625 |
||
184 | 626 |
void HWForm::NetGameEnter() |
627 |
{ |
|
1593 | 628 |
ui.pageNetGame->pChatWidget->clear(); |
1354
a8dcdeb88a43
Various small insignificant improvements everywhere
unc0rr
parents:
1347
diff
changeset
|
629 |
GoToPage(ID_PAGE_NETGAME); |
184 | 630 |
} |
631 |
||
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
632 |
void HWForm::AddNetTeam(const HWTeam& team) |
184 | 633 |
{ |
1418 | 634 |
ui.pageNetGame->pNetTeamsWidget->addTeam(team); |
184 | 635 |
} |
636 |
||
637 |
void HWForm::StartMPGame() |
|
638 |
{ |
|
1531 | 639 |
QString ammo; |
640 |
ammo = ui.pageMultiplayer->gameCFG->WeaponsName->itemData( |
|
641 |
ui.pageMultiplayer->gameCFG->WeaponsName->currentIndex() |
|
642 |
).toString(); |
|
696 | 643 |
|
644 |
CreateGame(ui.pageMultiplayer->gameCFG, ui.pageMultiplayer->teamsSelect, ammo); |
|
306 | 645 |
|
184 | 646 |
game->StartLocal(); |
647 |
} |
|
306 | 648 |
|
649 |
void HWForm::GameStateChanged(GameState gameState) |
|
650 |
{ |
|
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
651 |
switch(gameState) { |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
652 |
case gsStarted: { |
1268
34c3795ecb63
Fix music starting to play after the round even if it was turned off
unc0rr
parents:
1235
diff
changeset
|
653 |
Music(false); |
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1165
diff
changeset
|
654 |
GoToPage(ID_PAGE_INGAME); |
1622 | 655 |
ui.pageGameStats->clear(); |
661
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
656 |
if (pRegisterServer) |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
657 |
{ |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
658 |
pRegisterServer->unregister(); |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
659 |
pRegisterServer = 0; |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
660 |
} |
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
661 |
break; |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
662 |
} |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
663 |
case gsFinished: { |
686 | 664 |
GoBack(); |
1268
34c3795ecb63
Fix music starting to play after the round even if it was turned off
unc0rr
parents:
1235
diff
changeset
|
665 |
Music(ui.pageOptions->CBEnableMusic->isChecked()); |
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
666 |
GoToPage(ID_PAGE_GAMESTATS); |
1344
4004e597f1bf
Clients send roundfinished message to server when the round is over
unc0rr
parents:
1343
diff
changeset
|
667 |
if (hwnet) hwnet->gameFinished(); |
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
668 |
break; |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
669 |
} |
686 | 670 |
default: { |
671 |
quint8 id = ui.Pages->currentIndex(); |
|
1225
f882a92ef872
Play music in menu also, with fading effects when run game
unc0rr
parents:
1223
diff
changeset
|
672 |
if (id == ID_PAGE_INGAME) { |
f882a92ef872
Play music in menu also, with fading effects when run game
unc0rr
parents:
1223
diff
changeset
|
673 |
GoBack(); |
1268
34c3795ecb63
Fix music starting to play after the round even if it was turned off
unc0rr
parents:
1235
diff
changeset
|
674 |
Music(ui.pageOptions->CBEnableMusic->isChecked()); |
1344
4004e597f1bf
Clients send roundfinished message to server when the round is over
unc0rr
parents:
1343
diff
changeset
|
675 |
if (hwnet) hwnet->gameFinished(); |
1225
f882a92ef872
Play music in menu also, with fading effects when run game
unc0rr
parents:
1223
diff
changeset
|
676 |
} |
686 | 677 |
}; |
307 | 678 |
} |
679 |
} |
|
680 |
||
696 | 681 |
void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo) |
306 | 682 |
{ |
696 | 683 |
game = new HWGame(config, gamecfg, ammo, pTeamSelWidget); |
306 | 684 |
connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState))); |
1622 | 685 |
connect(game, SIGNAL(GameStats(char, const QString &)), ui.pageGameStats, SLOT(GameStats(char, const QString &))); |
425 | 686 |
connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); |
533 | 687 |
connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &))); |
306 | 688 |
} |
425 | 689 |
|
690 |
void HWForm::ShowErrorMessage(const QString & msg) |
|
691 |
{ |
|
692 |
QMessageBox::warning(this, |
|
693 |
"Hedgewars", |
|
694 |
msg); |
|
695 |
} |
|
533 | 696 |
|
697 |
void HWForm::GetRecord(bool isDemo, const QByteArray & record) |
|
698 |
{ |
|
699 |
QString filename; |
|
700 |
QByteArray demo = record; |
|
1487
b4cc59a6d50a
Add an option to name records with current date and time
unc0rr
parents:
1427
diff
changeset
|
701 |
QString recordFileName = |
b4cc59a6d50a
Add an option to name records with current date and time
unc0rr
parents:
1427
diff
changeset
|
702 |
config->appendDateTimeToRecordName() ? |
1490 | 703 |
QDateTime::currentDateTime().toString(Qt::ISODate) : |
1487
b4cc59a6d50a
Add an option to name records with current date and time
unc0rr
parents:
1427
diff
changeset
|
704 |
"LastRound"; |
b4cc59a6d50a
Add an option to name records with current date and time
unc0rr
parents:
1427
diff
changeset
|
705 |
|
533 | 706 |
if (isDemo) |
707 |
{ |
|
708 |
demo.replace(QByteArray("\x02TL"), QByteArray("\x02TD")); |
|
709 |
demo.replace(QByteArray("\x02TN"), QByteArray("\x02TD")); |
|
989 | 710 |
demo.replace(QByteArray("\x02TS"), QByteArray("\x02TD")); |
1487
b4cc59a6d50a
Add an option to name records with current date and time
unc0rr
parents:
1427
diff
changeset
|
711 |
filename = cfgdir->absolutePath() + "/Demos/" + recordFileName + ".hwd_" + *cProtoVer; |
533 | 712 |
} else |
713 |
{ |
|
714 |
demo.replace(QByteArray("\x02TL"), QByteArray("\x02TS")); |
|
715 |
demo.replace(QByteArray("\x02TN"), QByteArray("\x02TS")); |
|
1487
b4cc59a6d50a
Add an option to name records with current date and time
unc0rr
parents:
1427
diff
changeset
|
716 |
filename = cfgdir->absolutePath() + "/Saves/" + recordFileName + ".hws_" + *cProtoVer; |
533 | 717 |
} |
718 |
||
719 |
||
720 |
QFile demofile(filename); |
|
721 |
if (!demofile.open(QIODevice::WriteOnly)) |
|
722 |
{ |
|
723 |
ShowErrorMessage(tr("Cannot save record to file %1").arg(filename)); |
|
724 |
return ; |
|
725 |
} |
|
726 |
demofile.write(demo.constData(), demo.size()); |
|
727 |
demofile.close(); |
|
728 |
} |
|
587 | 729 |
|
730 |
void HWForm::StartTraining() |
|
731 |
{ |
|
696 | 732 |
CreateGame(0, 0, 0); |
587 | 733 |
|
734 |
game->StartTraining(); |
|
735 |
} |
|
660 | 736 |
|
737 |
void HWForm::CreateNetGame() |
|
738 |
{ |
|
697 | 739 |
QString ammo; |
1517 | 740 |
ammo = ui.pageNetGame->pGameCFG->WeaponsName->itemData( |
741 |
ui.pageNetGame->pGameCFG->WeaponsName->currentIndex() |
|
742 |
).toString(); |
|
743 |
||
696 | 744 |
CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo); |
660 | 745 |
|
746 |
connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &))); |
|
1356 | 747 |
connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &))); |
660 | 748 |
connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); |
1356 | 749 |
connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &))); |
660 | 750 |
|
751 |
game->StartNet(); |
|
752 |
} |
|
674 | 753 |
|
754 |
void HWForm::closeEvent(QCloseEvent *event) |
|
755 |
{ |
|
756 |
config->SaveOptions(); |
|
757 |
event->accept(); |
|
758 |
} |
|
1235 | 759 |
|
760 |
void HWForm::Music(bool checked) |
|
761 |
{ |
|
762 |
if (checked) |
|
763 |
sdli.StartMusic(); |
|
764 |
else |
|
765 |
sdli.StopMusic(); |
|
766 |
} |
|
1409
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
767 |
|
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
768 |
void HWForm::NetGameMaster() |
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
769 |
{ |
1649 | 770 |
ui.pageNetGame->setMasterMode(true); |
1409
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
771 |
ui.pageNetGame->restrictJoins->setChecked(false); |
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
772 |
ui.pageNetGame->restrictTeamAdds->setChecked(false); |
1410
eece43296890
Send appropriate messages to server on control menu actions
unc0rr
parents:
1409
diff
changeset
|
773 |
|
eece43296890
Send appropriate messages to server on control menu actions
unc0rr
parents:
1409
diff
changeset
|
774 |
if (hwnet) |
eece43296890
Send appropriate messages to server on control menu actions
unc0rr
parents:
1409
diff
changeset
|
775 |
{ |
1413 | 776 |
connect(ui.pageNetGame->startGame, SIGNAL(triggered()), hwnet, SLOT(startGame())); |
777 |
connect(ui.pageNetGame->restrictJoins, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictJoins())); |
|
778 |
connect(ui.pageNetGame->restrictTeamAdds, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictTeamAdds())); |
|
1410
eece43296890
Send appropriate messages to server on control menu actions
unc0rr
parents:
1409
diff
changeset
|
779 |
} |
1409
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
780 |
} |
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
781 |
|
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
782 |
void HWForm::NetGameSlave() |
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
783 |
{ |
1649 | 784 |
ui.pageNetGame->setMasterMode(false); |
1409
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
785 |
} |
1600 | 786 |
|
787 |
void HWForm::NetLeftRoom() |
|
788 |
{ |
|
789 |
if (ui.Pages->currentIndex() == ID_PAGE_NETGAME) |
|
790 |
GoBack(); |
|
791 |
else |
|
792 |
qWarning("Left room while not in room"); |
|
793 |
} |