author | Henek |
Mon, 22 Nov 2010 00:34:53 +0100 | |
changeset 4410 | f9e38ce1e813 |
parent 4396 | 3cfd2e15464a |
child 4416 | 29d2d1548387 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QResizeEvent> |
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218 | 20 |
#include <QGroupBox> |
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#include <QCheckBox> |
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#include <QGridLayout> |
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#include <QSpinBox> |
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#include <QLabel> |
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#include <QMessageBox> |
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#include <QTableView> |
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#include <QPushButton> |
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#include "gamecfgwidget.h" |
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#include "igbox.h" |
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#include "hwconsts.h" |
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#include "ammoSchemeModel.h" |
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|
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GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : |
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QGroupBox(parent), mainLayout(this) |
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{ |
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mainLayout.setMargin(0); |
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// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); |
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pMapContainer = new HWMapContainer(this); |
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mainLayout.addWidget(pMapContainer, 0, 0); |
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IconedGroupBox *GBoxOptions = new IconedGroupBox(this); |
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GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); |
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mainLayout.addWidget(GBoxOptions); |
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QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); |
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GameSchemes = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(GameSchemes, 0, 2); |
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connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0); |
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QPixmap pmEdit(":/res/edit.png"); |
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QPushButton * goToSchemePage = new QPushButton(GBoxOptions); |
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goToSchemePage->setToolTip(tr("Edit schemes")); |
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goToSchemePage->setIconSize(pmEdit.size()); |
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goToSchemePage->setIcon(pmEdit); |
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goToSchemePage->setMaximumWidth(pmEdit.width() + 6); |
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GBoxOptionsLayout->addWidget(goToSchemePage, 0, 3); |
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connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes())); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0); |
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WeaponsName = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(WeaponsName, 1, 2); |
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connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
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QPushButton * goToWeaponPage = new QPushButton(GBoxOptions); |
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goToWeaponPage->setToolTip(tr("Edit weapons")); |
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goToWeaponPage->setIconSize(pmEdit.size()); |
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goToWeaponPage->setIcon(pmEdit); |
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goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); |
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GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 3); |
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connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); |
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//GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes with weapons"), GBoxOptions), 2, 0); |
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bindEntries = new QCheckBox(GBoxOptions); |
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bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon")); |
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bindEntries->setChecked(true); |
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bindEntries->setMaximumWidth(42); |
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bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }" |
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"QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" ); |
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GBoxOptionsLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter); |
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//GBoxOptionsLayout->addWidget(bindEntries, 2, 2); |
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connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); |
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connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int))); |
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connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); |
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} |
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void GameCFGWidget::jumpToSchemes() |
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{ |
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emit goToSchemes(GameSchemes->currentIndex()); |
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} |
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void GameCFGWidget::jumpToWeapons() |
105 |
{ |
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emit goToWeapons(WeaponsName->currentText()); |
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} |
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QVariant GameCFGWidget::schemeData(int column) const |
110 |
{ |
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return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column)); |
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} |
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quint32 GameCFGWidget::getGameFlags() const |
184 | 115 |
{ |
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quint32 result = 0; |
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if (schemeData(1).toBool()) |
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result |= 0x00001000; // fort |
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if (schemeData(2).toBool()) |
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result |= 0x00000010; // divide teams |
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if (schemeData(3).toBool()) |
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result |= 0x00000004; // solid land |
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if (schemeData(4).toBool()) |
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result |= 0x00000008; // border |
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if (schemeData(5).toBool()) |
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result |= 0x00000020; // low gravity |
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if (schemeData(6).toBool()) |
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result |= 0x00000040; // laser sight |
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if (schemeData(7).toBool()) |
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result |= 0x00000080; // invulnerable |
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if (schemeData(8).toBool()) |
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result |= 0x00000100; // mines |
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if (schemeData(9).toBool()) |
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result |= 0x00000200; // vampirism |
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if (schemeData(10).toBool()) |
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result |= 0x00000400; // karma |
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if (schemeData(11).toBool()) |
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result |= 0x00000800; // artillery |
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if (schemeData(12).toBool()) |
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result |= 0x00002000; // random |
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if (schemeData(13).toBool()) |
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result |= 0x00004000; // king |
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if (schemeData(14).toBool()) |
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result |= 0x00008000; // place hogs |
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if (schemeData(15).toBool()) |
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result |= 0x00010000; // shared ammo |
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if (schemeData(16).toBool()) |
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149 |
result |= 0x00020000; // disable girders |
3287 | 150 |
if (schemeData(17).toBool()) |
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result |= 0x00040000; // disable land obj |
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if (schemeData(18).toBool()) |
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result |= 0x00080000; // ai survival |
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if (schemeData(19).toBool()) |
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result |= 0x00100000; // infinite attacks |
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if (schemeData(20).toBool()) |
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157 |
result |= 0x00200000; // reset weaps |
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158 |
if (schemeData(21).toBool()) |
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159 |
result |= 0x00400000; // per hog ammo |
4250 | 160 |
if (schemeData(22).toBool()) |
161 |
result |= 0x00800000; // no wind |
|
4303 | 162 |
if (schemeData(23).toBool()) |
163 |
result |= 0x01000000; // more wind |
|
1427 | 164 |
|
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165 |
return result; |
184 | 166 |
} |
167 |
||
312 | 168 |
quint32 GameCFGWidget::getInitHealth() const |
169 |
{ |
|
4303 | 170 |
return schemeData(26).toInt(); |
312 | 171 |
} |
172 |
||
318 | 173 |
QStringList GameCFGWidget::getFullConfig() const |
174 |
{ |
|
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175 |
QStringList sl; |
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176 |
sl.append("eseed " + pMapContainer->getCurrentSeed()); |
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177 |
sl.append(QString("e$gmflags %1").arg(getGameFlags())); |
4303 | 178 |
sl.append(QString("e$damagepct %1").arg(schemeData(24).toInt())); |
179 |
sl.append(QString("e$turntime %1").arg(schemeData(25).toInt() * 1000)); |
|
180 |
sl.append(QString("e$sd_turns %1").arg(schemeData(27).toInt())); |
|
181 |
sl.append(QString("e$casefreq %1").arg(schemeData(28).toInt())); |
|
182 |
sl.append(QString("e$minestime %1").arg(schemeData(29).toInt())); |
|
183 |
sl.append(QString("e$minesnum %1").arg(schemeData(30).toInt())); |
|
184 |
sl.append(QString("e$minedudpct %1").arg(schemeData(31).toInt())); |
|
185 |
sl.append(QString("e$explosives %1").arg(schemeData(32).toInt())); |
|
186 |
sl.append(QString("e$healthprob %1").arg(schemeData(33).toInt())); |
|
187 |
sl.append(QString("e$hcaseamount %1").arg(schemeData(34).toInt())); |
|
188 |
sl.append(QString("e$waterrise %1").arg(schemeData(35).toInt())); |
|
189 |
sl.append(QString("e$healthdec %1").arg(schemeData(36).toInt())); |
|
4396
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After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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|
190 |
sl.append(QString("e$ropepct %1").arg(schemeData(37).toInt())); |
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191 |
sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter())); |
3133 | 192 |
sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen())); |
193 |
sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size())); |
|
1782
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|
194 |
|
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195 |
QString currentMap = pMapContainer->getCurrentMap(); |
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196 |
if (currentMap.size() > 0) |
2999 | 197 |
{ |
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198 |
sl.append("emap " + currentMap); |
3008 | 199 |
if(pMapContainer->getCurrentIsMission()) |
3919 | 200 |
sl.append(QString("escript Maps/%1/map.lua") |
2999 | 201 |
.arg(currentMap)); |
202 |
} |
|
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203 |
sl.append("etheme " + pMapContainer->getCurrentTheme()); |
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204 |
return sl; |
318 | 205 |
} |
320 | 206 |
|
703 | 207 |
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) |
697 | 208 |
{ |
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209 |
bool illegal = ammo.size() != cDefaultAmmoStore->size(); |
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210 |
if (illegal) |
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211 |
QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); |
703 | 212 |
|
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213 |
int pos = WeaponsName->findText(name); |
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214 |
if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones |
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215 |
WeaponsName->addItem(name, ammo); |
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216 |
WeaponsName->setCurrentIndex(WeaponsName->count() - 1); |
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217 |
} else { |
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WeaponsName->setItemData(pos, ammo); |
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219 |
WeaponsName->setCurrentIndex(pos); |
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220 |
} |
1530 | 221 |
} |
1531 | 222 |
|
1875 | 223 |
void GameCFGWidget::fullNetConfig() |
224 |
{ |
|
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225 |
ammoChanged(WeaponsName->currentIndex()); |
2377 | 226 |
|
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|
227 |
seedChanged(pMapContainer->getCurrentSeed()); |
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|
228 |
templateFilterChanged(pMapContainer->getTemplateFilter()); |
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|
229 |
themeChanged(pMapContainer->getCurrentTheme()); |
1875 | 230 |
|
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|
231 |
schemeChanged(GameSchemes->currentIndex()); |
1921 | 232 |
|
3133 | 233 |
mapgenChanged(pMapContainer->get_mapgen()); |
234 |
maze_sizeChanged(pMapContainer->get_maze_size()); |
|
235 |
||
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236 |
// map must be the last |
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237 |
QString map = pMapContainer->getCurrentMap(); |
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|
238 |
if (map.size()) |
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239 |
mapChanged(map); |
1875 | 240 |
} |
241 |
||
1873
815a3ff1fe4b
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|
242 |
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue) |
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243 |
{ |
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244 |
if (slValue.size() == 1) |
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|
245 |
{ |
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|
246 |
QString value = slValue[0]; |
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|
247 |
if (param == "MAP") { |
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|
248 |
pMapContainer->setMap(value); |
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|
249 |
return; |
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|
250 |
} |
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|
251 |
if (param == "SEED") { |
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|
252 |
pMapContainer->setSeed(value); |
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|
253 |
return; |
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|
254 |
} |
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|
255 |
if (param == "THEME") { |
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|
256 |
pMapContainer->setTheme(value); |
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|
257 |
return; |
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|
258 |
} |
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|
259 |
if (param == "TEMPLATE") { |
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|
260 |
pMapContainer->setTemplateFilter(value.toUInt()); |
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|
261 |
return; |
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|
262 |
} |
3133 | 263 |
if (param == "MAPGEN") { |
264 |
pMapContainer->setMapgen((MapGenerator)value.toUInt()); |
|
265 |
return; |
|
266 |
} |
|
267 |
if (param == "MAZE_SIZE") { |
|
268 |
pMapContainer->setMaze_size(value.toUInt()); |
|
269 |
return; |
|
270 |
} |
|
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|
271 |
} |
1873
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|
272 |
|
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|
273 |
if (slValue.size() == 2) |
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|
274 |
{ |
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|
275 |
if (param == "AMMO") { |
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|
276 |
setNetAmmo(slValue[0], slValue[1]); |
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|
277 |
return; |
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|
278 |
} |
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|
279 |
} |
2377 | 280 |
|
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|
281 |
qWarning("Got bad config param from net"); |
1873
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|
282 |
} |
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|
283 |
|
1874 | 284 |
void GameCFGWidget::ammoChanged(int index) |
285 |
{ |
|
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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|
286 |
if (index >= 0) { |
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|
287 |
emit paramChanged( |
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|
288 |
"AMMO", |
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|
289 |
QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() |
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|
290 |
); |
4237
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|
291 |
} |
1874 | 292 |
} |
293 |
||
294 |
void GameCFGWidget::mapChanged(const QString & value) |
|
295 |
{ |
|
3010 | 296 |
if(pMapContainer->getCurrentIsMission()) |
297 |
{ |
|
298 |
GameSchemes->setEnabled(false); |
|
299 |
WeaponsName->setEnabled(false); |
|
4237
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|
300 |
bindEntries->setEnabled(false); |
3010 | 301 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
302 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
|
303 |
} |
|
304 |
else |
|
305 |
{ |
|
306 |
GameSchemes->setEnabled(true); |
|
307 |
WeaponsName->setEnabled(true); |
|
4237
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by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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|
308 |
bindEntries->setEnabled(true); |
3010 | 309 |
} |
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|
310 |
emit paramChanged("MAP", QStringList(value)); |
1874 | 311 |
} |
312 |
||
1876 | 313 |
void GameCFGWidget::templateFilterChanged(int value) |
314 |
{ |
|
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|
315 |
emit paramChanged("TEMPLATE", QStringList(QString::number(value))); |
1876 | 316 |
} |
317 |
||
1874 | 318 |
void GameCFGWidget::seedChanged(const QString & value) |
319 |
{ |
|
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|
320 |
emit paramChanged("SEED", QStringList(value)); |
1874 | 321 |
} |
322 |
||
323 |
void GameCFGWidget::themeChanged(const QString & value) |
|
324 |
{ |
|
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|
325 |
emit paramChanged("THEME", QStringList(value)); |
1874 | 326 |
} |
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|
327 |
|
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|
328 |
void GameCFGWidget::schemeChanged(int index) |
1898
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|
329 |
{ |
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|
330 |
QStringList sl; |
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|
331 |
|
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332 |
int size = GameSchemes->model()->columnCount(); |
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|
333 |
for(int i = 0; i < size; ++i) |
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334 |
sl << schemeData(i).toString(); |
2377 | 335 |
|
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336 |
emit paramChanged("SCHEME", sl); |
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|
337 |
|
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|
338 |
if (bindEntries->isChecked() == true) { |
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|
339 |
QString schemeName = GameSchemes->itemText(index); |
ef9b201c97fe
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|
340 |
for (int i = 0; i < WeaponsName->count(); i++) { |
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|
341 |
QString weapName = WeaponsName->itemText(i); |
ef9b201c97fe
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|
342 |
int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); |
ef9b201c97fe
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|
343 |
if (0 == res) { |
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|
344 |
WeaponsName->setCurrentIndex(i); |
4410
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents:
4396
diff
changeset
|
345 |
emit ammoChanged(i); |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
346 |
break; |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
347 |
} |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
348 |
} |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
349 |
} |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
350 |
} |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
351 |
|
3133 | 352 |
void GameCFGWidget::mapgenChanged(MapGenerator m) |
353 |
{ |
|
354 |
emit paramChanged("MAPGEN", QStringList(QString::number(m))); |
|
355 |
} |
|
356 |
||
357 |
void GameCFGWidget::maze_sizeChanged(int s) |
|
358 |
{ |
|
359 |
emit paramChanged("MAZE_SIZE", QStringList(QString::number(s))); |
|
360 |
} |
|
361 |
||
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
362 |
void GameCFGWidget::resendSchemeData() |
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
363 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
364 |
schemeChanged(GameSchemes->currentIndex()); |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
365 |
} |