QTfrontend/frameTeam.cpp
author unc0rr
Thu, 05 Oct 2006 17:02:09 +0000
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child 207 287077789132
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include "frameTeam.h"
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#include "teamselhelper.h"
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#include <QResizeEvent>
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#include <QCoreApplication>
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using namespace std;
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FrameTeams::FrameTeams(QWidget* parent) :
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  QWidget(parent), maxHedgehogsPerGame(18), overallHedgehogs(0), mainLayout(this)
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{
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  mainLayout.setSpacing(1);
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}
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void FrameTeams::addTeam(HWTeam team, bool willPlay)
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{
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  TeamShowWidget* pTeamShowWidget =new TeamShowWidget(team, willPlay, this);
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//  int hght=teamToWidget.empty() ? 0 : teamToWidget.begin()->second->size().height();
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  teamToWidget.insert(make_pair(team, pTeamShowWidget));
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  mainLayout.addWidget(pTeamShowWidget);
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  QResizeEvent* pevent=new QResizeEvent(parentWidget()->size(), parentWidget()->size());
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  QCoreApplication::postEvent(parentWidget(), pevent);
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}
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void FrameTeams::removeTeam(HWTeam team)
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{
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  tmapTeamToWidget::iterator it=teamToWidget.find(team);
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  mainLayout.removeWidget(it->second);
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  delete it->second;
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  teamToWidget.erase(team);
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}
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QWidget* FrameTeams::getTeamWidget(HWTeam team)
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{
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  tmapTeamToWidget::iterator it=teamToWidget.find(team);
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  QWidget* ret = it!=teamToWidget.end() ? it->second : 0;
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  return ret;
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}
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bool FrameTeams::isFullTeams() const
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{
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  return overallHedgehogs==maxHedgehogsPerGame;
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}