author | koda |
Thu, 28 Feb 2013 23:14:11 +0100 | |
changeset 8612 | f7c194533d45 |
parent 7497 | 7e1d72fc03c7 |
child 10017 | de822cd3df3a |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License |
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* as published by the Free Software Foundation; either version 2 |
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* of the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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*/ |
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#ifndef MODEL_WEAPON_H_ |
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#define MODEL_WEAPON_H_ |
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#include "../hwconsts.h" |
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/** |
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* These values are all ASCII characters in the range '0'..'9' |
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* The fields are zero-terminated so they can easily be used as strings. |
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* |
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* For loadout, 9 means inifinite ammo. |
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* For the other setting, 9 is invalid. |
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*/ |
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typedef struct { |
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char loadout[WEAPONS_COUNT+1]; |
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char crateprob[WEAPONS_COUNT+1]; |
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char crateammo[WEAPONS_COUNT+1]; |
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char delay[WEAPONS_COUNT+1]; |
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char *name; |
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} flib_weaponset; |
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typedef struct { |
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int weaponsetCount; |
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flib_weaponset **weaponsets; |
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} flib_weaponsetlist; |
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/** |
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* Returns a new weapon set, or NULL on error. |
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* name must not be NULL. |
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* |
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* The new weapon set is pre-filled with default |
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* settings (see hwconsts.h) |
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*/ |
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flib_weaponset *flib_weaponset_create(const char *name); |
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/** |
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* Free the memory used by this weaponset |
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*/ |
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void flib_weaponset_destroy(flib_weaponset *weaponset); |
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flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset); |
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/** |
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* Create a weaponset from an ammostring. This format is used both in the ini files |
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* and in the net protocol. |
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*/ |
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flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring); |
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/** |
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* Load a list of weaponsets from the ini file. |
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* Returns NULL on error. |
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*/ |
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flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename); |
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/** |
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* Store the list of weaponsets to an ini file. |
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* Returns NULL on error. |
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*/ |
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int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *weaponsets); |
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/** |
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* Create an empty weaponset list. Returns NULL on error. |
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*/ |
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flib_weaponsetlist *flib_weaponsetlist_create(); |
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/** |
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* Release all memory associated with the weaponsetlist and release all contained weaponsets |
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*/ |
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void flib_weaponsetlist_destroy(flib_weaponsetlist *list); |
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/** |
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* Insert a new weaponset into the list at position pos, moving all higher weaponsets to make place. |
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* pos must be at least 0 (insert at the start) and at most list->weaponsetCount (insert at the end). |
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* Ownership of the weaponset is transferred to the list. |
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* Returns 0 on success. |
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*/ |
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int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *weaponset, int pos); |
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/** |
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* Delete a weaponset from the list at position pos, moving down all higher weaponsets. |
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* The weaponset is destroyed. |
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* Returns 0 on success. |
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*/ |
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int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos); |
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#endif |