hedgewars/uLandGraphics.pas
author nemo
Sun, 26 Dec 2010 10:31:10 -0500
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parent 4686 3682db294dae
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permissions -rw-r--r--
disable landbackpixel on small explosions
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLandGraphics;
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interface
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uses uFloat, uConsts, uTypes;
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type PRangeArray = ^TRangeArray;
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     TRangeArray = array[0..31] of record
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                                   Left, Right: LongInt;
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                                   end;
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function  SweepDirty: boolean;
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function  Despeckle(X, Y: LongInt): boolean;
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function  CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
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function  DrawExplosion(X, Y, Radius: LongInt): Longword;
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procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
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procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
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procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword);
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procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean);
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function  LandBackPixel(x, y: LongInt): LongWord;
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function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean;
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implementation
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uses SDLh, uLandTexture, uVariables, uUtils, uDebug;
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procedure FillCircleLines(x, y, dx, dy: LongInt; Value: Longword);
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var i: LongInt;
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begin
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if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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        if (Land[y + dy, i] and lfIndestructible) = 0 then
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            Land[y + dy, i]:= Value;
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if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
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   for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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        if (Land[y - dy, i] and lfIndestructible) = 0 then
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            Land[y - dy, i]:= Value;
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if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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        if (Land[y + dx, i] and lfIndestructible) = 0 then
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            Land[y + dx, i]:= Value;
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if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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        if (Land[y - dx, i] and lfIndestructible) = 0 then
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            Land[y - dx, i]:= Value;
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end;
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procedure ChangeCircleLines(x, y, dx, dy: LongInt; doSet: boolean);
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var i: LongInt;
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begin
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if not doSet then
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   begin
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   if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
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      for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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          if (Land[y + dy, i] > 0) and (Land[y + dy, i] < 256) then dec(Land[y + dy, i]); // check > 0 because explosion can erase collision data
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   if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
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      for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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          if (Land[y - dy, i] > 0) and (Land[y - dy, i] < 256) then dec(Land[y - dy, i]);
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   if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
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      for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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          if (Land[y + dx, i] > 0) and (Land[y + dx, i] < 256) then dec(Land[y + dx, i]);
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   if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
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      for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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          if (Land[y - dx, i] > 0) and (Land[y - dx, i] < 256) then dec(Land[y - dx, i]);
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   end else
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   begin
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   if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
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      for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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          if (Land[y + dy, i] < 256) then
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              inc(Land[y + dy, i]);
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   if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
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      for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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          if (Land[y - dy, i] < 256) then
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              inc(Land[y - dy, i]);
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   if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
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      for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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          if (Land[y + dx, i] < 256) then
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              inc(Land[y + dx, i]);
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   if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
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      for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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          if (Land[y - dx, i] < 256) then
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              inc(Land[y - dx, i]);
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   end
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end;
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procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword);
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var dx, dy, d: LongInt;
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begin
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  dx:= 0;
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  dy:= Radius;
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  d:= 3 - 2 * Radius;
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  while (dx < dy) do
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     begin
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     FillCircleLines(x, y, dx, dy, Value);
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     if (d < 0)
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     then d:= d + 4 * dx + 6
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     else begin
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          d:= d + 4 * (dx - dy) + 10;
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          dec(dy)
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          end;
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     inc(dx)
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     end;
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  if (dx = dy) then FillCircleLines(x, y, dx, dy, Value);
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end;
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procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean);
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var dx, dy, d: LongInt;
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begin
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  dx:= 0;
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  dy:= Radius;
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  d:= 3 - 2 * Radius;
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  while (dx < dy) do
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     begin
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     ChangeCircleLines(x, y, dx, dy, doSet);
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     if (d < 0)
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     then d:= d + 4 * dx + 6
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     else begin
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          d:= d + 4 * (dx - dy) + 10;
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          dec(dy)
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          end;
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     inc(dx)
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     end;
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  if (dx = dy) then ChangeCircleLines(x, y, dx, dy, doSet)
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end;
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procedure FillLandCircleLines0(x, y, dx, dy: LongInt);
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var i, t: LongInt;
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begin
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t:= y + dy;
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if (t and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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        if (not isMap and ((Land[t, i] and lfIndestructible) = 0)) or ((Land[t, i] and lfBasic) <> 0) then
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            if (cReducedQuality and rqBlurryLand) = 0 then
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                LandPixels[t, i]:= 0
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            else
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                LandPixels[t div 2, i div 2]:= 0;
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t:= y - dy;
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if (t and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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        if (not isMap and ((Land[t, i] and lfIndestructible) = 0)) or ((Land[t, i] and lfBasic) <> 0) then
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            if (cReducedQuality and rqBlurryLand) = 0 then
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                LandPixels[t, i]:= 0
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            else
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                LandPixels[t div 2, i div 2]:= 0;
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t:= y + dx;
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if (t and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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        if (not isMap and ((Land[t, i] and lfIndestructible) = 0)) or ((Land[t, i] and lfBasic) <> 0) then
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            if (cReducedQuality and rqBlurryLand) = 0 then
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                LandPixels[t, i]:= 0
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            else
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                LandPixels[t div 2, i div 2]:= 0;
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t:= y - dx;
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if (t and LAND_HEIGHT_MASK) = 0 then
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    for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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        if (not isMap and ((Land[t, i] and lfIndestructible) = 0)) or ((Land[t, i] and lfBasic) <> 0) then
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            if (cReducedQuality and rqBlurryLand) = 0 then
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                LandPixels[t, i]:= 0
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            else
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                LandPixels[t div 2, i div 2]:= 0;
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end;
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function FillLandCircleLinesBG(x, y, dx, dy: LongInt): Longword;
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var i, t: LongInt;
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    cnt: Longword;
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    large: boolean;
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begin
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cnt:= 0;
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t:= y + dy;
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large:= (dx > 4) and (dy > 4);  // hack to disable landbackpixels on fire
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if (t and LAND_HEIGHT_MASK) = 0 then
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   for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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       if large and ((Land[t, i] and lfBasic) <> 0) then
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           begin
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           inc(cnt);
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           if (cReducedQuality and rqBlurryLand) = 0 then
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               LandPixels[t, i]:= LandBackPixel(i, t)
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           else
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               LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
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           end
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       else if not isMap or ((Land[t, i] and lfObject) <> 0) then
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           begin
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           if (cReducedQuality and rqBlurryLand) = 0 then
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               LandPixels[t, i]:= 0
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           else
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               LandPixels[t div 2, i div 2]:= 0
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           end;
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t:= y - dy;
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if (t and LAND_HEIGHT_MASK) = 0 then
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   for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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       if large and ((Land[t, i] and lfBasic) <> 0) then
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           begin
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           inc(cnt);
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           if (cReducedQuality and rqBlurryLand) = 0 then
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               LandPixels[t, i]:= LandBackPixel(i, t)
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           else
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               LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
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           end
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       else if not isMap or ((Land[t, i] and lfObject) <> 0) then
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           begin
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           if (cReducedQuality and rqBlurryLand) = 0 then
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               LandPixels[t, i]:= 0
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           else
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               LandPixels[t div 2, i div 2]:= 0
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           end;
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t:= y + dx;
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if (t and LAND_HEIGHT_MASK) = 0 then
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   for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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       if large and ((Land[t, i] and lfBasic) <> 0) then
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           begin
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           inc(cnt);
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           if (cReducedQuality and rqBlurryLand) = 0 then
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               LandPixels[t, i]:= LandBackPixel(i, t)
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           else
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               LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
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           end
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       else if not isMap or ((Land[t, i] and lfObject) <> 0) then
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            begin
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            if (cReducedQuality and rqBlurryLand) = 0 then
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          	    LandPixels[t, i]:= 0
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            else
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           	    LandPixels[t div 2, i div 2]:= 0
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            end;
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t:= y - dx;
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if (t and LAND_HEIGHT_MASK) = 0 then
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   for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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       if large and ((Land[t, i] and lfBasic) <> 0) then
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           begin
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           inc(cnt);
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           if (cReducedQuality and rqBlurryLand) = 0 then
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               LandPixels[t, i]:= LandBackPixel(i, t)
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           else
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               LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
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           end
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       else if not isMap or ((Land[t, i] and lfObject) <> 0) then
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           begin
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           if (cReducedQuality and rqBlurryLand) = 0 then
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               LandPixels[t, i]:= 0
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           else
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               LandPixels[t div 2, i div 2]:= 0
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           end;
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FillLandCircleLinesBG:= cnt;
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end;
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procedure FillLandCircleLinesEBC(x, y, dx, dy: LongInt);
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var i, t: LongInt;
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begin
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t:= y + dy;
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if (t and LAND_HEIGHT_MASK) = 0 then
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   for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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       if (Land[t, i] and (lfBasic or lfObject)) <> 0 then
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          begin
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           if (cReducedQuality and rqBlurryLand) = 0 then
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            LandPixels[t, i]:= cExplosionBorderColor
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          else
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            LandPixels[t div 2, i div 2]:= cExplosionBorderColor;
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          Land[t, i]:= Land[t, i] or lfDamaged;
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          //Despeckle(i, t);
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          LandDirty[t div 32, i div 32]:= 1;
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          end;
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t:= y - dy;
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if (t and LAND_HEIGHT_MASK) = 0 then
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   for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
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       if (Land[t, i] and (lfBasic or lfObject)) <> 0 then
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          begin
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           if (cReducedQuality and rqBlurryLand) = 0 then
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   294
              LandPixels[t, i]:= cExplosionBorderColor
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   295
            else
3602
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parents: 3601
diff changeset
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              LandPixels[t div 2, i div 2]:= cExplosionBorderColor;
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diff changeset
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          Land[t, i]:= Land[t, i] or lfDamaged;
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diff changeset
   298
          //Despeckle(i, t);
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          LandDirty[t div 32, i div 32]:= 1;
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   300
          end;
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t:= y + dx;
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   303
if (t and LAND_HEIGHT_MASK) = 0 then
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diff changeset
   304
   for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
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f63433ba3064 disable landbackpixel on small explosions
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   305
       if (Land[t, i] and (lfBasic or lfObject)) <> 0 then
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unc0rr
parents: 1066
diff changeset
   306
           begin
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koda
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diff changeset
   307
           if (cReducedQuality and rqBlurryLand) = 0 then
3602
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diff changeset
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           LandPixels[t, i]:= cExplosionBorderColor
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diff changeset
   309
            else
3602
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   310
           LandPixels[t div 2, i div 2]:= cExplosionBorderColor;
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parents: 3554
diff changeset
   311
3602
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           Land[t, i]:= Land[t, i] or lfDamaged;
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   313
           //Despeckle(i, t);
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   314
           LandDirty[t div 32, i div 32]:= 1;
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unc0rr
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diff changeset
   315
           end;
3602
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nemo
parents: 3601
diff changeset
   316
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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   317
t:= y - dx;
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
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   318
if (t and LAND_HEIGHT_MASK) = 0 then
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diff changeset
   319
   for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
4688
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nemo
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   320
       if (Land[t, i] and (lfBasic or lfObject)) <> 0 then
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   321
          begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   322
           if (cReducedQuality and rqBlurryLand) = 0 then
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diff changeset
   323
          LandPixels[t, i]:= cExplosionBorderColor
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   324
            else
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   325
          LandPixels[t div 2, i div 2]:= cExplosionBorderColor;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   326
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   327
          Land[t, i]:= Land[t, i] or lfDamaged;
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   328
          //Despeckle(i, y - dy);
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   329
          LandDirty[t div 32, i div 32]:= 1;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   330
          end;
184
f97a7a3dc8f6 - Update more headers
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diff changeset
   331
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   332
3689
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smaxx
parents: 3608
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   333
function DrawExplosion(X, Y, Radius: LongInt): Longword;
2603
abed6070a669 revert previous commit to remove a wip patch
koda
parents: 2602
diff changeset
   334
var dx, dy, ty, tx, d: LongInt;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   335
    cnt: Longword;
184
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diff changeset
   336
begin
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   337
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
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   338
// draw background land texture
2948
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   339
    begin
3689
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   340
    cnt:= 0;
2948
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   341
    dx:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   342
    dy:= Radius;
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   343
    d:= 3 - 2 * Radius;
2647
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unc0rr
parents: 2646
diff changeset
   344
2948
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unc0rr
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   345
    while (dx < dy) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   346
        begin
3689
e2be39ee19f0 Engine:
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   347
        inc(cnt, FillLandCircleLinesBG(x, y, dx, dy));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   348
        if (d < 0)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   349
        then d:= d + 4 * dx + 6
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   350
        else begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   351
            d:= d + 4 * (dx - dy) + 10;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   352
            dec(dy)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   353
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   354
        inc(dx)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   355
        end;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   356
    if (dx = dy) then inc(cnt, FillLandCircleLinesBG(x, y, dx, dy));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   357
    end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   358
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   359
// draw a hole in land
2733
52a5a160566f Engine:
smxx
parents: 2716
diff changeset
   360
if Radius > 20 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   361
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   362
    dx:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   363
    dy:= Radius - 15;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   364
    d:= 3 - 2 * dy;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   365
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   366
    while (dx < dy) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   367
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   368
        FillLandCircleLines0(x, y, dx, dy);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   369
        if (d < 0)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   370
        then d:= d + 4 * dx + 6
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   371
        else begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   372
            d:= d + 4 * (dx - dy) + 10;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   373
            dec(dy)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   374
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   375
        inc(dx)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   376
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   377
    if (dx = dy) then FillLandCircleLines0(x, y, dx, dy);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   378
    end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   379
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1809
diff changeset
   380
  // FillRoundInLand after erasing land pixels to allow Land 0 check for mask.png to function
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   381
    FillRoundInLand(X, Y, Radius, 0);
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   382
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   383
// draw explosion border
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   384
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   385
    inc(Radius, 4);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   386
    dx:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   387
    dy:= Radius;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   388
    d:= 3 - 2 * Radius;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   389
    while (dx < dy) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   390
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   391
        FillLandCircleLinesEBC(x, y, dx, dy);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   392
        if (d < 0)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   393
        then d:= d + 4 * dx + 6
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   394
        else begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   395
            d:= d + 4 * (dx - dy) + 10;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   396
            dec(dy)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   397
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   398
        inc(dx)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   399
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   400
    if (dx = dy) then FillLandCircleLinesEBC(x, y, dx, dy);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   401
    end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   402
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   403
tx:= Max(X - Radius - 1, 0);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   404
dx:= Min(X + Radius + 1, LAND_WIDTH) - tx;
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   405
ty:= Max(Y - Radius - 1, 0);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   406
dy:= Min(Y + Radius + 1, LAND_HEIGHT) - ty;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   407
UpdateLandTexture(tx, dx, ty, dy);
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   408
DrawExplosion:= cnt
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   409
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   410
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   411
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   412
var tx, ty, i: LongInt;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   413
begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   414
for i:= 0 to Pred(Count) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   415
    begin
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   416
    for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   417
        for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do
3519
56cbc035b74b rename flags
nemo
parents: 3518
diff changeset
   418
            if (Land[ty, tx] and lfBasic) <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   419
                if (cReducedQuality and rqBlurryLand) = 0 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   420
                    LandPixels[ty, tx]:= LandBackPixel(tx, ty)
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   421
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   422
                    LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   423
            else if not isMap then
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   424
                begin
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   425
	        if (cReducedQuality and rqBlurryLand) = 0 then
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   426
	     	    LandPixels[ty, tx]:= 0
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   427
	        else
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   428
		    LandPixels[ty div 2, tx div 2]:= 0
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   429
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   430
    inc(y, dY)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   431
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   432
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   433
inc(Radius, 4);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   434
dec(y, Count * dY);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   435
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   436
for i:= 0 to Pred(Count) do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   437
    begin
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   438
    for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   439
        for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   440
            if (Land[ty, tx] and (lfBasic or lfObject)) <> 0 then
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   441
                begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   442
                    if (cReducedQuality and rqBlurryLand) = 0 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   443
                        LandPixels[ty, tx]:= cExplosionBorderColor
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   444
                    else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   445
                        LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   446
3519
56cbc035b74b rename flags
nemo
parents: 3518
diff changeset
   447
                Land[ty, tx]:= Land[ty, tx] or lfDamaged;
3596
51062794ed01 Store some calcs to speed up uLandGraphics a tad
nemo
parents: 3595
diff changeset
   448
                LandDirty[ty div 32, tx div 32]:= 1;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   449
                end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   450
    inc(y, dY)
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   451
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   452
818
635e58295079 Fix drill bug
unc0rr
parents: 772
diff changeset
   453
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
   454
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   455
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   456
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   457
//
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   458
//  - (dX, dY) - direction, vector of length = 0.5
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   459
//
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   460
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   461
var nx, ny, dX8, dY8: hwFloat;
1809
77923087a1ce Some optimization of land texture updating
unc0rr
parents: 1807
diff changeset
   462
    i, t, tx, ty, stX, stY, ddy, ddx: Longint;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   463
begin  // (-dY, dX) is (dX, dY) rotated by PI/2
772
e8d530ca77be Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents: 769
diff changeset
   464
stY:= hwRound(Y);
1809
77923087a1ce Some optimization of land texture updating
unc0rr
parents: 1807
diff changeset
   465
stX:= hwRound(X);
772
e8d530ca77be Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents: 769
diff changeset
   466
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   467
nx:= X + dY * (HalfWidth + 8);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   468
ny:= Y - dX * (HalfWidth + 8);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   469
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   470
dX8:= dX * 8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   471
dY8:= dY * 8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   472
for i:= 0 to 7 do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   473
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   474
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   475
    Y:= ny - dY8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   476
    for t:= -8 to ticks + 8 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   477
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   478
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   479
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   480
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   481
    ty:= hwRound(Y);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   482
    if ((ty and LAND_HEIGHT_MASK) = 0) and
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   483
       ((tx and LAND_WIDTH_MASK) = 0) and
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   484
       ((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   485
        begin
3519
56cbc035b74b rename flags
nemo
parents: 3518
diff changeset
   486
        Land[ty, tx]:= Land[ty, tx] or lfDamaged;
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   487
        if (cReducedQuality and rqBlurryLand) = 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   488
            LandPixels[ty, tx]:= cExplosionBorderColor
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   489
        else
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   490
            LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   491
        end
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   492
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   493
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   494
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   495
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   496
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   497
for i:= -HalfWidth to HalfWidth do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   498
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   499
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   500
    Y:= ny - dY8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   501
    for t:= 0 to 7 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   502
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   503
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   504
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   505
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   506
    ty:= hwRound(Y);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   507
    if ((ty and LAND_HEIGHT_MASK) = 0) and
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   508
       ((tx and LAND_WIDTH_MASK) = 0) and
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   509
       ((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   510
        begin
3519
56cbc035b74b rename flags
nemo
parents: 3518
diff changeset
   511
        Land[ty, tx]:= Land[ty, tx] or lfDamaged;
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   512
        if (cReducedQuality and rqBlurryLand) = 0 then 
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   513
            LandPixels[ty, tx]:= cExplosionBorderColor
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   514
	    else
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   515
            LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   516
        end
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   517
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   518
    X:= nx;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   519
    Y:= ny;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   520
    for t:= 0 to ticks do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   521
        begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   522
        X:= X + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   523
        Y:= Y + dY;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   524
        tx:= hwRound(X);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   525
        ty:= hwRound(Y);
3519
56cbc035b74b rename flags
nemo
parents: 3518
diff changeset
   526
        if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and ((Land[ty, tx] and lfIndestructible) = 0) then
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   527
            begin
3519
56cbc035b74b rename flags
nemo
parents: 3518
diff changeset
   528
            if (Land[ty, tx] and lfBasic) <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   529
                if (cReducedQuality and rqBlurryLand) = 0 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   530
                    LandPixels[ty, tx]:= LandBackPixel(tx, ty)
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   531
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   532
                    LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   533
            else if not isMap or ((Land[ty, tx] and lfObject) <> 0) then
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   534
                begin
4640
bc30434ae156 oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
nemo
parents: 4635
diff changeset
   535
                if (cReducedQuality and rqBlurryLand) = 0 then
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   536
                     LandPixels[ty, tx]:= 0
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   537
                else
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   538
                     LandPixels[ty div 2, tx div 2]:= 0
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   539
                end;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   540
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   541
            Land[ty, tx]:= 0;
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   542
            end
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   543
        end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   544
    for t:= 0 to 7 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   545
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   546
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   547
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   548
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   549
    ty:= hwRound(Y);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   550
    if ((ty and LAND_HEIGHT_MASK) = 0) and
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   551
       ((tx and LAND_WIDTH_MASK) = 0) and
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   552
       ((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   553
        begin
3519
56cbc035b74b rename flags
nemo
parents: 3518
diff changeset
   554
        Land[ty, tx]:= Land[ty, tx] or lfDamaged;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   555
        if (cReducedQuality and rqBlurryLand) = 0 then
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   556
            LandPixels[ty, tx]:= cExplosionBorderColor
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   557
        else
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   558
            LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   559
        end
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   560
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   561
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   562
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   563
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   564
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   565
for i:= 0 to 7 do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   566
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   567
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   568
    Y:= ny - dY8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   569
    for t:= -8 to ticks + 8 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   570
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   571
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   572
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   573
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   574
    ty:= hwRound(Y);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   575
    if ((ty and LAND_HEIGHT_MASK) = 0) and
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   576
       ((tx and LAND_WIDTH_MASK) = 0) and
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   577
       ((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   578
        begin
3519
56cbc035b74b rename flags
nemo
parents: 3518
diff changeset
   579
        Land[ty, tx]:= Land[ty, tx] or lfDamaged;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   580
        if (cReducedQuality and rqBlurryLand) = 0 then
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   581
            LandPixels[ty, tx]:= cExplosionBorderColor
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   582
        else
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   583
            LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   584
        end
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   585
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   586
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   587
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   588
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   589
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   590
tx:= Max(stX - HalfWidth * 2 - 4 - abs(hwRound(dX * ticks)), 0);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   591
ty:= Max(stY - HalfWidth * 2 - 4 - abs(hwRound(dY * ticks)), 0);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   592
ddx:= Min(stX + HalfWidth * 2 + 4 + abs(hwRound(dX * ticks)), LAND_WIDTH) - tx;
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   593
ddy:= Min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty;
1809
77923087a1ce Some optimization of land texture updating
unc0rr
parents: 1807
diff changeset
   594
77923087a1ce Some optimization of land texture updating
unc0rr
parents: 1807
diff changeset
   595
UpdateLandTexture(tx, ddx, ty, ddy)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   596
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   597
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
   598
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean;
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   599
var X, Y, bpp, h, w, row, col, numFramesFirstCol: LongInt;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   600
    p: PByteArray;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   601
    Image: PSDL_Surface;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   602
begin
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   603
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   604
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   605
TryDo(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true);
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   606
Image:= SpritesData[Obj].Surface;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   607
w:= SpritesData[Obj].Width;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   608
h:= SpritesData[Obj].Height;
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   609
row:= Frame mod numFramesFirstCol;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   610
col:= Frame div numFramesFirstCol;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   611
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   612
if SDL_MustLock(Image) then
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   613
   SDLTry(SDL_LockSurface(Image) >= 0, true);
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   614
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   615
bpp:= Image^.format^.BytesPerPixel;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   616
TryDo(bpp = 4, 'It should be 32 bpp sprite', true);
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   617
// Check that sprite fits free space
2236
af8fc3311748 the -1 was a bad idea
nemo
parents: 2235
diff changeset
   618
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   619
case bpp of
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   620
     4: for y:= 0 to Pred(h) do
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   621
            begin
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   622
            for x:= 0 to Pred(w) do
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   623
                if PLongword(@(p^[x * 4]))^ <> 0 then
3749
d0920e92008e Engine:
smaxx
parents: 3697
diff changeset
   624
                   if ((cpY + y) <= Longint(topY)) or
d0920e92008e Engine:
smaxx
parents: 3697
diff changeset
   625
                      ((cpY + y) >= LAND_HEIGHT) or
d0920e92008e Engine:
smaxx
parents: 3697
diff changeset
   626
                      ((cpX + x) <= Longint(leftX)) or
d0920e92008e Engine:
smaxx
parents: 3697
diff changeset
   627
                      ((cpX + x) >= Longint(rightX)) or
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   628
                      (Land[cpY + y, cpX + x] <> 0) then
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   629
                      begin
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   630
                      if SDL_MustLock(Image) then
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   631
                         SDL_UnlockSurface(Image);
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   632
                      exit(false)
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   633
                      end;
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   634
            p:= @(p^[Image^.pitch]);
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   635
            end;
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   636
     end;
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   637
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
   638
TryPlaceOnLand:= true;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   639
if not doPlace then
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   640
   begin
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   641
   if SDL_MustLock(Image) then
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   642
      SDL_UnlockSurface(Image);
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   643
   exit
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   644
   end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
   645
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   646
// Checked, now place
2236
af8fc3311748 the -1 was a bad idea
nemo
parents: 2235
diff changeset
   647
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   648
case bpp of
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   649
     4: for y:= 0 to Pred(h) do
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   650
            begin
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   651
            for x:= 0 to Pred(w) do
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   652
                if PLongword(@(p^[x * 4]))^ <> 0 then
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   653
                   begin
3519
56cbc035b74b rename flags
nemo
parents: 3518
diff changeset
   654
                   Land[cpY + y, cpX + x]:= lfObject;
3596
51062794ed01 Store some calcs to speed up uLandGraphics a tad
nemo
parents: 3595
diff changeset
   655
                   if (cReducedQuality and rqBlurryLand) = 0 then
51062794ed01 Store some calcs to speed up uLandGraphics a tad
nemo
parents: 3595
diff changeset
   656
                       LandPixels[cpY + y, cpX + x]:= PLongword(@(p^[x * 4]))^
51062794ed01 Store some calcs to speed up uLandGraphics a tad
nemo
parents: 3595
diff changeset
   657
                   else
51062794ed01 Store some calcs to speed up uLandGraphics a tad
nemo
parents: 3595
diff changeset
   658
                       LandPixels[(cpY + y) div 2, (cpX + x) div 2]:= PLongword(@(p^[x * 4]))^
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   659
                   end;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   660
            p:= @(p^[Image^.pitch]);
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   661
            end;
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   662
     end;
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   663
if SDL_MustLock(Image) then
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   664
   SDL_UnlockSurface(Image);
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   665
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   666
x:= Max(cpX, leftX);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   667
w:= Min(cpX + Image^.w, LAND_WIDTH) - x;
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   668
y:= Max(cpY, topY);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   669
h:= Min(cpY + Image^.h, LAND_HEIGHT) - y;
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
   670
UpdateLandTexture(x, w, y, h)
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   671
end;
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   672
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   673
// was experimenting with applying as damage occurred.
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   674
function Despeckle(X, Y: LongInt): boolean;
4686
3682db294dae remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo
parents: 4659
diff changeset
   675
var nx, ny, i, j, c: LongInt;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   676
begin
4686
3682db294dae remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo
parents: 4659
diff changeset
   677
if ((Land[Y, X] and lfDamaged) <> 0) and ((Land[Y, X] and lfIndestructible) = 0) then // check neighbours
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   678
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   679
    c:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   680
    for i:= -1 to 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   681
        for j:= -1 to 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   682
            if (i <> 0) or (j <> 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   683
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   684
                ny:= Y + i;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   685
                nx:= X + j;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   686
                if ((ny and LAND_HEIGHT_MASK) = 0) and ((nx and LAND_WIDTH_MASK) = 0) then
4686
3682db294dae remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo
parents: 4659
diff changeset
   687
                    if Land[ny, nx] > 255 then
3682db294dae remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo
parents: 4659
diff changeset
   688
                        inc(c);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   689
                end;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   690
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   691
    if c < 4 then // 0-3 neighbours
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   692
        begin
4686
3682db294dae remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo
parents: 4659
diff changeset
   693
        if (cReducedQuality and rqBlurryLand) = 0 then
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   694
            begin
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   695
           (* if (Land[Y, X] and lfBasic) <> 0 then
4686
3682db294dae remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo
parents: 4659
diff changeset
   696
                LandPixels[Y, X]:= LandBackPixel(X, Y)
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   697
            else if not isMap or ((Land[Y, X] and lfObject) <> 0) then*)
4686
3682db294dae remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo
parents: 4659
diff changeset
   698
                LandPixels[Y, X]:= 0
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   699
            end
4686
3682db294dae remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo
parents: 4659
diff changeset
   700
        else
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   701
        (*    if (Land[Y, X] and lfBasic) <> 0 then
4686
3682db294dae remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo
parents: 4659
diff changeset
   702
                LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y)
4688
f63433ba3064 disable landbackpixel on small explosions
nemo
parents: 4686
diff changeset
   703
            else if not isMap or ((Land[Y, X] and lfObject) <> 0) then*)
4686
3682db294dae remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo
parents: 4659
diff changeset
   704
                LandPixels[Y div 2, X div 2]:= 0;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   705
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   706
        Land[Y, X]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   707
        exit(true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   708
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   709
    end;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   710
Despeckle:= false
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   711
end;
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   712
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
   713
function SweepDirty: boolean;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   714
var x, y, xx, yy, ty, tx: LongInt;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   715
    bRes, updateBlock, resweep, recheck: boolean;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   716
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2666
diff changeset
   717
bRes:= false;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   718
reCheck:= true;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
   719
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   720
while recheck do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   721
    begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   722
    recheck:= false;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   723
    for y:= 0 to LAND_HEIGHT div 32 - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   724
        begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   725
        for x:= 0 to LAND_WIDTH div 32 - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   726
            begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   727
            if LandDirty[y, x] <> 0 then
2167
4e9ad395c1d1 Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents: 1892
diff changeset
   728
                begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   729
                updateBlock:= false;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   730
                resweep:= true;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   731
                ty:= y * 32;
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   732
                tx:= x * 32;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   733
                while(resweep) do
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   734
                    begin
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   735
                    resweep:= false;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   736
                    for yy:= ty to ty + 31 do
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   737
                        for xx:= tx to tx + 31 do
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   738
                            if Despeckle(xx, yy) then
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   739
                                begin
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   740
                                bRes:= true;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   741
                                updateBlock:= true;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   742
                                resweep:= true;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   743
                                if (yy = ty) and (y > 0) then
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   744
                                    begin
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   745
                                    LandDirty[y-1, x]:= 1;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   746
                                    recheck:= true;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   747
                                    end
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   748
                                else if (yy = ty+31) and (y < LAND_HEIGHT div 32 - 1) then
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   749
                                    begin
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   750
                                    LandDirty[y+1, x]:= 1;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   751
                                    recheck:= true;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   752
                                    end;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   753
                                if (xx = tx) and (x > 0) then
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   754
                                    begin
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   755
                                    LandDirty[y, x-1]:= 1;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   756
                                    recheck:= true;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   757
                                    end
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   758
                                else if (xx = tx+31) and (x < LAND_WIDTH div 32 - 1) then
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   759
                                    begin
3601
8a74c9ceaf71 Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
nemo
parents: 3596
diff changeset
   760
                                    LandDirty[y, x+1]:= 1;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   761
                                    recheck:= true;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   762
                                    end
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   763
                                end;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   764
                    end;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
   765
                if updateBlock then UpdateLandTexture(tx, 32, ty, 32);
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   766
                LandDirty[y, x]:= 0;
2167
4e9ad395c1d1 Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents: 1892
diff changeset
   767
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   768
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   769
        end;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   770
     end;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
   771
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2666
diff changeset
   772
SweepDirty:= bRes;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   773
end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   774
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
   775
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   776
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
   777
begin
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   778
     CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or ((Land[Y, X] and LandFlag) = 0)
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
   779
end;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   780
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   781
function LandBackPixel(x, y: LongInt): LongWord;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   782
var p: PLongWordArray;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   783
begin
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   784
    if LandBackSurface = nil then LandBackPixel:= 0
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   785
    else
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   786
    begin
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   787
        p:= LandBackSurface^.pixels;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   788
        LandBackPixel:= p^[LandBackSurface^.w * (y mod LandBackSurface^.h) + (x mod LandBackSurface^.w)];// or $FF000000;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   789
    end
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   790
end;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   791
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
   792
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   793
end.