hedgewars/hwengine.pas
author koda
Mon, 25 Apr 2011 06:38:59 +0200
changeset 5174 f5294509783e
parent 5167 7b515d0945b1
child 5217 5612e01252ce
permissions -rw-r--r--
initial refactoring of ObjcExports and OverlayViewController
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(*
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* Hedgewars, a free turn based strategy game
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound,
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     uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions,
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     sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted;
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{$IFDEF HWLIBRARY}
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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procedure Game(gameArgs: PPChar); cdecl; export;
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implementation
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{$ELSE}
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procedure OnDestroy; forward;
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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////////////////////////////////
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procedure DoTimer(Lag: LongInt);
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var s: shortstring;
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begin
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    if isPaused = false then
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        inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen: begin
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                GenMap;
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                ParseCommand('sendlanddigest', true);
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                GameState:= gsStart;
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                end;
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        gsStart: begin
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                if HasBorder then DisableSomeWeapons;
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                AddClouds;
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                AddFlakes;
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                AssignHHCoords;
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                AddMiscGears;
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                StoreLoad;
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                InitWorld;
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                ResetKbd;
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                SoundLoad;
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                if GameType = gmtSave then
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                    begin
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                    isSEBackup:= isSoundEnabled;
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                    isSoundEnabled:= false
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                    end;
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                FinishProgress;
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                PlayMusic;
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                SetScale(zoom);
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                ScriptCall('onGameStart');
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                GameState:= gsGame;
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                end;
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        gsConfirm,
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        gsGame: begin
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                DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                ProcessKbd;
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                if not isPaused then
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                    begin
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                    DoGameTick(Lag);
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                    ProcessVisualGears(Lag);
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                    end;
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                end;
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        gsChat: begin
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                DrawWorld(Lag);
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                if not isPaused then
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                    begin
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                    DoGameTick(Lag);
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                    ProcessVisualGears(Lag);
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                    end;
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                end;
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        gsExit: begin
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                isTerminated:= true;
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                end;
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        gsSuspend: exit;
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        end;
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{$IFDEF SDL13}
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    SDL_RenderPresent(SDLrender);
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{$ELSE}
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    SDL_GL_SwapBuffers();
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{$ENDIF}
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    if flagMakeCapture then
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    begin
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        flagMakeCapture:= false;
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        s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        WriteLnToConsole('Saving ' + s + '...');
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        playSound(sndShutter);
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        {$IFNDEF IPHONEOS}MakeScreenshot(s);{$ENDIF}
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    end;
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end;
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////////////////////
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procedure OnDestroy;
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begin
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    WriteLnToConsole('Freeing resources...');
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    FreeActionsList();
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    StoreRelease();
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    ControllerClose();
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    CloseIPC();
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    TTF_Quit();
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{$IFDEF SDL13}
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    SDL_RenderClear(SDLrender);
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    SDL_DestroyRenderer(SDLrender);
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    SDL_DestroyWindow(SDLwindow);
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    SDLrender:= nil;
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    SDLwindow:= nil;
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{$ENDIF}
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    SDL_Quit();
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    isTerminated:= false;
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end;
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///////////////////
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procedure MainLoop;
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var PrevTime, CurrTime: Longword;
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    event: TSDL_Event;
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begin
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    PrevTime:= SDL_GetTicks;
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    while isTerminated = false do
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    begin
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        while SDL_PollEvent(@event) <> 0 do
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        begin
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            case event.type_ of
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                SDL_KEYDOWN: if GameState = gsChat then
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{$IFDEF SDL13}
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                    KeyPressChat(event.key.keysym.sym);
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                SDL_WINDOWEVENT:
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                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                        cHasFocus:= true;
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{$ELSE}
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                    KeyPressChat(event.key.keysym.unicode);
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                SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then wheelDown:= true;
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                SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then wheelUp:= true;
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                SDL_ACTIVEEVENT:
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                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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                        cHasFocus:= event.active.gain = 1;
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{$ENDIF}
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                SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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                SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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                SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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                SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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                SDL_QUITEV: isTerminated:= true
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            end; //end case event.type_ of
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        end; //end while SDL_PollEvent(@event) <> 0 do
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        if isTerminated = false then
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        begin
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            CurrTime:= SDL_GetTicks;
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            if PrevTime + longword(cTimerInterval) <= CurrTime then
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            begin
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                DoTimer(CurrTime - PrevTime);
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                PrevTime:= CurrTime
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            end
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            else SDL_Delay(1);
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            IPCCheckSock();
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        end;
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    end;
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end;
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/////////////////////////
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procedure ShowMainWindow;
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begin
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    if cFullScreen then ParseCommand('fullscr 1', true)
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    else ParseCommand('fullscr 0', true);
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    SDL_ShowCursor(0)
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end;
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///////////////
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{$IFDEF HWLIBRARY}
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procedure Game(gameArgs: PPChar); cdecl; export;
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{$ELSE}
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procedure Game;
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{$ENDIF}
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var p: TPathType;
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    s: shortstring;
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    i: LongInt;
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begin
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{$IFDEF HWLIBRARY}
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    cBits:= 32;
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    cFullScreen:= false;
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    cTimerInterval:= 8;
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    PathPrefix:= 'Data';
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    cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF};
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    val(gameArgs[0], ipcPort);
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    val(gameArgs[1], cScreenWidth);
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    val(gameArgs[2], cScreenHeight);
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    val(gameArgs[3], cReducedQuality);
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    cLocaleFName:= gameArgs[4];
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    UserNick:= gameArgs[5];
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    isSoundEnabled:= gameArgs[6] = '1';
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    isMusicEnabled:= gameArgs[7] = '1';
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    cAltDamage:= gameArgs[8] = '1';
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    val(gameArgs[9], rotationQt);
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    recordFileName:= gameArgs[10];
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    cStereoMode:= smNone;
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{$ENDIF}
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    cLogfileBase:= 'game';
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    initEverything(true);
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    WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
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    AddFileLog('Prefix: "' + PathPrefix +'"');
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    for i:= 0 to ParamCount do
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        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
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    for p:= Succ(Low(TPathType)) to High(TPathType) do
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        if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p];
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    WriteToConsole('Init SDL... ');
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    SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
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    WriteLnToConsole(msgOK);
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    SDL_EnableUNICODE(1);
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    WriteToConsole('Init SDL_ttf... ');
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    SDLTry(TTF_Init() <> -1, true);
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    WriteLnToConsole(msgOK);
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{$IFDEF WIN32}
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    s:= SDL_getenv('SDL_VIDEO_CENTERED');
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    SDL_putenv('SDL_VIDEO_CENTERED=1');
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    ShowMainWindow();
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    SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s));
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{$ELSE}
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    ShowMainWindow();
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{$ENDIF}
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    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
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    InitKbdKeyTable();
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    AddProgress();
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    LoadLocale(Pathz[ptLocale] + '/en.txt');  // Do an initial load with english
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    if (Length(cLocaleFName) > 6) then cLocale := Copy(cLocaleFName,1,5)
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    else cLocale := Copy(cLocaleFName,1,2);
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    if cLocaleFName <> 'en.txt' then
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        begin
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        // Try two letter locale first before trying specific locale overrides
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        if (Length(cLocale) > 2) and (Copy(cLocale,1,2) <> 'en') then
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            LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt');
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        LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName);
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        end
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    else cLocale := 'en';
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    WriteLnToConsole(msgGettingConfig);
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    if recordFileName = '' then
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        begin
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        InitIPC;
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        SendIPCAndWaitReply('C');        // ask for game config
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        end
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    else
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        LoadRecordFromFile(recordFileName);
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    ScriptOnGameInit;
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    s:= 'eproto ' + inttostr(cNetProtoVersion);
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    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
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    InitTeams();
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    AssignStores();
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    if isSoundEnabled then
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        InitSound();
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   295
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    isDeveloperMode:= false;
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   297
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    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
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    ParseCommand('rotmask', true);
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    MainLoop();
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    // clean up SDL and GL context
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    OnDestroy();
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    // clean up all the other memory allocated
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    freeEverything(true);
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    if alsoShutdownFrontend then halt;
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end;
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procedure initEverything (complete:boolean);
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begin
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    Randomize();
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    // uConsts does not need initialization as they are all consts
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    uUtils.initModule;
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    uMisc.initModule;
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    uVariables.initModule;
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    uConsole.initModule;    // MUST happen after uMisc
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    uCommands.initModule;
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    uCommandHandlers.initModule;
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    uLand.initModule;
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    uLandPainted.initModule;
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    uIO.initModule;
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    if complete then
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    begin
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        uAI.initModule;
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        //uAIActions does not need initialization
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diff changeset
   331
        //uAIAmmoTests does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   332
        uAIMisc.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   333
        uAmmos.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   334
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   335
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   336
        //uFloat does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   337
        //uGame does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   338
        uGears.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   339
        uKeys.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   340
        //uLandGraphics does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   341
        //uLandObjects does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   342
        //uLandTemplates does not need initialization
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   343
        uLandTexture.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   344
        //uLocale does not need initialization
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   345
        uRandom.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   346
        uScript.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   347
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   348
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   349
        uStore.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   350
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   351
        uVisualGears.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   352
        uWorld.initModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   353
        uCaptions.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   354
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   355
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   356
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   357
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   358
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   359
    if complete then
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   360
    begin
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   361
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   362
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   363
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   364
        uTeams.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   365
        uStore.freeModule;          //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   366
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   367
        uSound.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   368
        uScript.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   369
        uRandom.freeModule;         //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   370
        //uLocale does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   371
        //uLandTemplates does not need to be freed
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   372
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   373
        //uLandObjects does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   374
        //uLandGraphics does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   375
        uKeys.freeModule;           //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   376
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   377
        //uGame does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   378
        //uFloat does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   379
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   380
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   381
        uAmmos.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   382
        uAIMisc.freeModule;         //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   383
        //uAIAmmoTests does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   384
        //uAIActions does not need to be freed
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3615
diff changeset
   385
        uAI.freeModule;             //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   386
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   387
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   388
    uIO.freeModule;             //stub
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   389
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   390
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   391
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   392
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   393
    uCommands.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   394
    uConsole.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   395
    uVariables.freeModule;
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   396
    uUtils.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   397
    uMisc.freeModule;           // uMisc closes the debug log.
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   398
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   399
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   400
/////////////////////////
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   401
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF};
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   402
var Preview: TPreview;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   403
begin
3914
c5c903c6225b Engine:
smaxx
parents: 3904
diff changeset
   404
    cLogfileBase:= 'preview';
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   405
    initEverything(false);
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   406
{$IFDEF HWLIBRARY}
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   407
    WriteLnToConsole('Preview connecting on port ' + inttostr(port));
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   408
    ipcPort:= port;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   409
{$ENDIF}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   410
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   411
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   412
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   413
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   414
    Preview:= GenPreview();
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   415
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   416
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   417
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   418
    WriteLnToConsole('Preview sent, disconnect');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   419
    CloseIPC();
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   420
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   421
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   422
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   423
{$IFNDEF HWLIBRARY}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   424
/////////////////////
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   425
procedure DisplayUsage;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
   426
var i: LongInt;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   427
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   428
    WriteLn('Wrong argument format: correct configurations is');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   429
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   430
    WriteLn('  hwengine <path to data folder> <path to replay file> [options]');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   431
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   432
    WriteLn('where [options] must be specified either as:');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   433
    WriteLn(' --set-video [screen width] [screen height] [color dept]');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   434
    WriteLn(' --set-audio [volume] [enable music] [enable sounds]');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   435
    WriteLn(' --set-other [language file] [full screen] [show FPS]');
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   436
    WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   437
    WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5111
diff changeset
   438
    WriteLn(' --stats-only');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   439
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   440
    WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information');
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   441
    WriteLn();
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   442
    Write('PARSED COMMAND: ');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   443
    for i:=0 to ParamCount do
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   444
        Write(ParamStr(i) + ' ');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   445
    WriteLn();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   446
end;
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   447
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   448
////////////////////
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   449
{$INCLUDE "ArgParsers.inc"}
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   450
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   451
procedure GetParams;
97
e7c1df9cce2c - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents: 81
diff changeset
   452
begin
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   453
    if (ParamCount < 2) then
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   454
        GameType:= gmtSyntax
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   455
    else
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   456
        if (ParamCount = 3) then
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   457
            internalSetGameTypeLandPreviewFromParameters()
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   458
        else
3709
c7849b74748d clean and reorder arguments passed to engine
koda
parents: 3697
diff changeset
   459
            if (ParamCount = cDefaultParamNum) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   460
                internalStartGameWithParameters()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   461
            else
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   462
                playReplayFileWithParameters();
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   463
end;
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   464
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   465
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   466
/////////////////////////////// m a i n ////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   467
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   468
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   469
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   470
3078
07d4ca3afce3 Remove doubled call of freeEverything
nemo
parents: 3064
diff changeset
   471
    if GameType = gmtLandPreview then GenLandPreview()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   472
    else if GameType = gmtSyntax then DisplayUsage()
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   473
    else Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   474
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   475
    if GameType = gmtSyntax then
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   476
        ExitCode:= 1
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   477
    else
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   478
        ExitCode:= 0;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   479
{$ENDIF}
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   480
end.