author | sheepluva |
Fri, 28 Jan 2011 02:47:11 +0100 | |
changeset 4874 | f508adb769b8 |
parent 4849 | e7b1f0aaf36f |
child 4894 | efcea232bbf6 |
permissions | -rw-r--r-- |
2947 | 1 |
(* |
2 |
* Hedgewars, a free turn based strategy game |
|
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* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com> |
2947 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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{$INCLUDE "options.inc"} |
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{$IFDEF WIN32} |
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{$R hwengine.rc} |
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{$ENDIF} |
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||
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{$IFDEF HWLIBRARY} |
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unit hwengine; |
27 |
interface |
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28 |
{$ELSE} |
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program hwengine; |
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{$ENDIF} |
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|
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound, |
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uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, uMobile, |
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sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted; |
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|
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{$IFDEF HWLIBRARY} |
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procedure initEverything(complete:boolean); |
38 |
procedure freeEverything(complete:boolean); |
|
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|
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implementation |
41 |
{$ELSE} |
|
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procedure OnDestroy; forward; |
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procedure initEverything(complete:boolean); forward; |
3525 | 44 |
procedure freeEverything(complete:boolean); forward; |
2698 | 45 |
{$ENDIF} |
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|
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//////////////////////////////// |
|
371 | 48 |
procedure DoTimer(Lag: LongInt); |
2905 | 49 |
var s: shortstring; |
51 | 50 |
begin |
4454 | 51 |
if isPaused = false then |
52 |
inc(RealTicks, Lag); |
|
564 | 53 |
|
2947 | 54 |
case GameState of |
55 |
gsLandGen: begin |
|
56 |
GenMap; |
|
4389 | 57 |
ParseCommand('sendlanddigest', true); |
2947 | 58 |
GameState:= gsStart; |
59 |
end; |
|
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gsStart: begin |
|
61 |
if HasBorder then DisableSomeWeapons; |
|
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AddClouds; |
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AddFlakes; |
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AssignHHCoords; |
65 |
AddMiscGears; |
|
66 |
StoreLoad; |
|
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InitWorld; |
|
68 |
ResetKbd; |
|
69 |
SoundLoad; |
|
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if GameType = gmtSave then |
|
71 |
begin |
|
72 |
isSEBackup:= isSoundEnabled; |
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isSoundEnabled:= false |
|
74 |
end; |
|
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FinishProgress; |
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PlayMusic; |
|
77 |
SetScale(zoom); |
|
78 |
ScriptCall('onGameStart'); |
|
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GameState:= gsGame; |
|
80 |
end; |
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gsConfirm, |
|
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gsGame: begin |
|
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DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible |
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ProcessKbd; |
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if not isPaused then |
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begin |
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DoGameTick(Lag); |
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ProcessVisualGears(Lag); |
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end; |
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end; |
91 |
gsChat: begin |
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DrawWorld(Lag); |
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if not isPaused then |
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begin |
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DoGameTick(Lag); |
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ProcessVisualGears(Lag); |
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end; |
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end; |
99 |
gsExit: begin |
|
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isTerminated:= true; |
|
101 |
end; |
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4454 | 102 |
gsSuspend: exit; |
2947 | 103 |
end; |
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{$IFDEF SDL13} |
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SDL_RenderPresent(); |
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{$ELSE} |
108 |
SDL_GL_SwapBuffers(); |
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{$ENDIF} |
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|
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if flagMakeCapture then |
112 |
begin |
|
113 |
flagMakeCapture:= false; |
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114 |
s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks); |
|
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WriteLnToConsole('Saving ' + s + '...'); |
|
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playSound(sndShutter); |
2947 | 117 |
MakeScreenshot(s); |
118 |
//SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1) |
|
119 |
end; |
|
51 | 120 |
end; |
121 |
||
122 |
//////////////////// |
|
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procedure OnDestroy; |
51 | 124 |
begin |
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WriteLnToConsole('Freeing resources...'); |
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FreeActionsList(); |
2947 | 127 |
StoreRelease(); |
128 |
ControllerClose(); |
|
129 |
CloseIPC(); |
|
130 |
TTF_Quit(); |
|
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{$IFDEF SDL13} |
132 |
SDL_DestroyRenderer(SDLwindow); |
|
133 |
SDL_DestroyWindow(SDLwindow); |
|
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{$ENDIF} |
|
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SDL_Quit(); |
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isTerminated:= false; |
51 | 137 |
end; |
138 |
||
139 |
/////////////////// |
|
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procedure MainLoop; |
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var PrevTime, CurrTime: Longword; |
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event: TSDL_Event; |
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begin |
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PrevTime:= SDL_GetTicks; |
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while isTerminated = false do |
146 |
begin |
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|
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while SDL_PollEvent(@event) <> 0 do |
149 |
begin |
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case event.type_ of |
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SDL_KEYDOWN: if GameState = gsChat then |
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{$IFDEF SDL13} |
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// sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3 |
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KeyPressChat(event.key.keysym.sym); |
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SDL_WINDOWEVENT: |
156 |
if event.wevent.event = SDL_WINDOWEVENT_SHOWN then |
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cHasFocus:= true; |
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{$ELSE} |
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KeyPressChat(event.key.keysym.unicode); |
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SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then wheelDown:= true; |
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SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then wheelUp:= true; |
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SDL_ACTIVEEVENT: |
163 |
if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then |
|
164 |
cHasFocus:= event.active.gain = 1; |
|
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{$ENDIF} |
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SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value); |
167 |
SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value); |
|
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SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true); |
|
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SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false); |
|
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SDL_QUITEV: isTerminated:= true |
|
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end; //end case event.type_ of |
172 |
end; //end while SDL_PollEvent(@event) <> 0 do |
|
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|
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if isTerminated = false then |
2947 | 175 |
begin |
3063 | 176 |
CurrTime:= SDL_GetTicks; |
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if PrevTime + longword(cTimerInterval) <= CurrTime then |
3063 | 178 |
begin |
179 |
DoTimer(CurrTime - PrevTime); |
|
180 |
PrevTime:= CurrTime |
|
3697 | 181 |
end |
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else SDL_Delay(1); |
183 |
IPCCheckSock(); |
|
184 |
end; |
|
185 |
end; |
|
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end; |
187 |
||
188 |
///////////////////////// |
|
189 |
procedure ShowMainWindow; |
|
190 |
begin |
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2947 | 191 |
if cFullScreen then ParseCommand('fullscr 1', true) |
192 |
else ParseCommand('fullscr 0', true); |
|
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SDL_ShowCursor(0) |
|
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end; |
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|
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/////////////// |
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{$IFDEF HWLIBRARY} |
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procedure Game(gameArgs: PPChar); cdecl; export; |
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{$ELSE} |
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procedure Game; |
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{$ENDIF} |
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var p: TPathType; |
2947 | 203 |
s: shortstring; |
3611 | 204 |
{$IFDEF DEBUGFILE} |
205 |
i: LongInt; |
|
206 |
{$ENDIF} |
|
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begin |
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{$IFDEF HWLIBRARY} |
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cBits:= 32; |
210 |
cFullScreen:= false; |
|
211 |
cTimerInterval:= 8; |
|
212 |
PathPrefix:= 'Data'; |
|
3624 | 213 |
{$IFDEF DEBUGFILE} |
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cShowFPS:= true; |
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{$ELSE} |
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cShowFPS:= false; |
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{$ENDIF} |
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val(gameArgs[0], ipcPort); |
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val(gameArgs[1], cScreenWidth); |
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val(gameArgs[2], cScreenHeight); |
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val(gameArgs[3], cReducedQuality); |
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cLocaleFName:= gameArgs[4]; |
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UserNick:= gameArgs[5]; |
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isSoundEnabled:= gameArgs[6] = '1'; |
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isMusicEnabled:= gameArgs[7] = '1'; |
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cAltDamage:= gameArgs[8] = '1'; |
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val(gameArgs[9], rotationQt); |
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recordFileName:= gameArgs[10]; |
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cStereoMode:= smNone; |
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{$ENDIF} |
3613 | 231 |
|
3914 | 232 |
cLogfileBase:= 'game'; |
3611 | 233 |
initEverything(true); |
3691 | 234 |
|
3611 | 235 |
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')'); |
236 |
{$IFDEF DEBUGFILE} |
|
237 |
AddFileLog('Prefix: "' + PathPrefix +'"'); |
|
238 |
for i:= 0 to ParamCount do |
|
239 |
AddFileLog(inttostr(i) + ': ' + ParamStr(i)); |
|
240 |
{$ENDIF} |
|
2698 | 241 |
|
2947 | 242 |
for p:= Succ(Low(TPathType)) to High(TPathType) do |
243 |
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]; |
|
3697 | 244 |
|
2947 | 245 |
WriteToConsole('Init SDL... '); |
246 |
SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true); |
|
247 |
WriteLnToConsole(msgOK); |
|
2698 | 248 |
|
2947 | 249 |
SDL_EnableUNICODE(1); |
2698 | 250 |
|
2947 | 251 |
WriteToConsole('Init SDL_ttf... '); |
252 |
SDLTry(TTF_Init() <> -1, true); |
|
253 |
WriteLnToConsole(msgOK); |
|
2698 | 254 |
|
3162 | 255 |
{$IFDEF WIN32} |
256 |
s:= SDL_getenv('SDL_VIDEO_CENTERED'); |
|
3153 | 257 |
SDL_putenv('SDL_VIDEO_CENTERED=1'); |
2947 | 258 |
ShowMainWindow(); |
3162 | 259 |
SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s)); |
260 |
{$ELSE} |
|
3154 | 261 |
ShowMainWindow(); |
3162 | 262 |
{$ENDIF} |
2698 | 263 |
|
2947 | 264 |
AddProgress(); |
2698 | 265 |
|
2947 | 266 |
ControllerInit(); // has to happen before InitKbdKeyTable to map keys |
267 |
InitKbdKeyTable(); |
|
2698 | 268 |
|
2947 | 269 |
LoadLocale(Pathz[ptLocale] + '/en.txt'); // Do an initial load with english |
270 |
if cLocaleFName <> 'en.txt' then |
|
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271 |
begin |
2719 | 272 |
// Try two letter locale first before trying specific locale overrides |
3697 | 273 |
if (Length(cLocaleFName) > 6) and (Copy(cLocaleFName,1,2)+'.txt' <> 'en.txt') then |
2722 | 274 |
LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocaleFName,1,2)+'.txt'); |
2947 | 275 |
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName); |
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276 |
end; |
2698 | 277 |
|
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278 |
WriteLnToConsole(msgGettingConfig); |
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279 |
|
2947 | 280 |
if recordFileName = '' then |
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281 |
begin |
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|
282 |
InitIPC; |
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283 |
SendIPCAndWaitReply('C'); // ask for game config |
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284 |
end |
2947 | 285 |
else |
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286 |
begin |
2947 | 287 |
LoadRecordFromFile(recordFileName); |
3935 | 288 |
perfExt_SaveBeganSynching(); |
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289 |
end; |
2698 | 290 |
|
2947 | 291 |
ScriptOnGameInit; |
2786 | 292 |
|
2947 | 293 |
s:= 'eproto ' + inttostr(cNetProtoVersion); |
294 |
SendIPCRaw(@s[0], Length(s) + 1); // send proto version |
|
295 |
||
296 |
InitTeams(); |
|
297 |
AssignStores(); |
|
2698 | 298 |
|
2947 | 299 |
if isSoundEnabled then |
300 |
InitSound(); |
|
2590 | 301 |
|
2947 | 302 |
isDeveloperMode:= false; |
2698 | 303 |
|
2947 | 304 |
TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
2698 | 305 |
|
2947 | 306 |
ParseCommand('rotmask', true); |
2698 | 307 |
|
2947 | 308 |
MainLoop(); |
3615 | 309 |
// clean up SDL and GL context |
2947 | 310 |
OnDestroy(); |
3615 | 311 |
// clean up all the other memory allocated |
3611 | 312 |
freeEverything(true); |
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|
313 |
if alsoShutdownFrontend then halt; |
2698 | 314 |
end; |
2590 | 315 |
|
3525 | 316 |
procedure initEverything (complete:boolean); |
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317 |
begin |
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|
318 |
Randomize(); |
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|
319 |
|
3709 | 320 |
// uConsts does not need initialization as they are all consts |
4374 | 321 |
uUtils.initModule; |
3038 | 322 |
uMisc.initModule; |
4359 | 323 |
uVariables.initModule; |
3038 | 324 |
uConsole.initModule; // MUST happen after uMisc |
4373 | 325 |
uCommands.initModule; |
4413 | 326 |
uCommandHandlers.initModule; |
3525 | 327 |
|
3038 | 328 |
uLand.initModule; |
4490 | 329 |
uLandPainted.initModule; |
330 |
||
3525 | 331 |
uIO.initModule; |
3697 | 332 |
|
3525 | 333 |
if complete then |
334 |
begin |
|
335 |
uAI.initModule; |
|
336 |
//uAIActions does not need initialization |
|
337 |
//uAIAmmoTests does not need initialization |
|
338 |
uAIMisc.initModule; |
|
339 |
uAmmos.initModule; |
|
340 |
uChat.initModule; |
|
341 |
uCollisions.initModule; |
|
342 |
//uFloat does not need initialization |
|
343 |
//uGame does not need initialization |
|
344 |
uGears.initModule; |
|
345 |
uKeys.initModule; |
|
346 |
//uLandGraphics does not need initialization |
|
347 |
//uLandObjects does not need initialization |
|
348 |
//uLandTemplates does not need initialization |
|
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349 |
uLandTexture.initModule; |
3525 | 350 |
//uLocale does not need initialization |
3697 | 351 |
uRandom.initModule; |
3525 | 352 |
uScript.initModule; |
353 |
uSound.initModule; |
|
354 |
uStats.initModule; |
|
355 |
uStore.initModule; |
|
356 |
uTeams.initModule; |
|
357 |
uVisualGears.initModule; |
|
358 |
uWorld.initModule; |
|
4393 | 359 |
uCaptions.initModule; |
3525 | 360 |
end; |
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361 |
end; |
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362 |
|
3525 | 363 |
procedure freeEverything (complete:boolean); |
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364 |
begin |
3525 | 365 |
if complete then |
366 |
begin |
|
4393 | 367 |
uCaptions.freeModule; |
3525 | 368 |
uWorld.freeModule; |
3615 | 369 |
uVisualGears.freeModule; |
3525 | 370 |
uTeams.freeModule; |
371 |
uStore.freeModule; //stub |
|
372 |
uStats.freeModule; //stub |
|
3615 | 373 |
uSound.freeModule; |
3525 | 374 |
uScript.freeModule; |
375 |
uRandom.freeModule; //stub |
|
376 |
//uLocale does not need to be freed |
|
377 |
//uLandTemplates does not need to be freed |
|
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378 |
uLandTexture.freeModule; |
3525 | 379 |
//uLandObjects does not need to be freed |
380 |
//uLandGraphics does not need to be freed |
|
381 |
uKeys.freeModule; //stub |
|
382 |
uGears.freeModule; |
|
383 |
//uGame does not need to be freed |
|
384 |
//uFloat does not need to be freed |
|
385 |
uCollisions.freeModule; //stub |
|
386 |
uChat.freeModule; //stub |
|
387 |
uAmmos.freeModule; |
|
388 |
uAIMisc.freeModule; //stub |
|
389 |
//uAIAmmoTests does not need to be freed |
|
390 |
//uAIActions does not need to be freed |
|
3617 | 391 |
uAI.freeModule; //stub |
3525 | 392 |
end; |
3697 | 393 |
|
3525 | 394 |
uIO.freeModule; //stub |
3038 | 395 |
uLand.freeModule; |
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|
396 |
|
4413 | 397 |
uCommandHandlers.freeModule; |
4373 | 398 |
uCommands.freeModule; |
3038 | 399 |
uConsole.freeModule; |
4359 | 400 |
uVariables.freeModule; |
4374 | 401 |
uUtils.freeModule; |
3525 | 402 |
uMisc.freeModule; // uMisc closes the debug log. |
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403 |
end; |
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404 |
|
2698 | 405 |
///////////////////////// |
3610 | 406 |
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF}; |
2698 | 407 |
var Preview: TPreview; |
408 |
begin |
|
3914 | 409 |
cLogfileBase:= 'preview'; |
3611 | 410 |
initEverything(false); |
3610 | 411 |
{$IFDEF HWLIBRARY} |
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412 |
WriteLnToConsole('Preview connecting on port ' + inttostr(port)); |
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|
413 |
ipcPort:= port; |
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|
414 |
{$ENDIF} |
2947 | 415 |
InitIPC; |
416 |
IPCWaitPongEvent; |
|
417 |
TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
|
2698 | 418 |
|
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|
419 |
Preview:= GenPreview(); |
2947 | 420 |
WriteLnToConsole('Sending preview...'); |
421 |
SendIPCRaw(@Preview, sizeof(Preview)); |
|
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changeset
|
422 |
SendIPCRaw(@MaxHedgehogs, sizeof(byte)); |
2947 | 423 |
WriteLnToConsole('Preview sent, disconnect'); |
424 |
CloseIPC(); |
|
3525 | 425 |
freeEverything(false); |
2698 | 426 |
end; |
427 |
||
3021 | 428 |
{$IFNDEF HWLIBRARY} |
2008 | 429 |
///////////////////// |
430 |
procedure DisplayUsage; |
|
2691 | 431 |
var i: LongInt; |
2008 | 432 |
begin |
2947 | 433 |
WriteLn('Wrong argument format: correct configurations is'); |
434 |
WriteLn(); |
|
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changeset
|
435 |
WriteLn(' hwengine <path to data folder> <path to replay file> [options]'); |
2947 | 436 |
WriteLn(); |
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changeset
|
437 |
WriteLn('where [options] must be specified either as:'); |
2947 | 438 |
WriteLn(' --set-video [screen width] [screen height] [color dept]'); |
439 |
WriteLn(' --set-audio [volume] [enable music] [enable sounds]'); |
|
440 |
WriteLn(' --set-other [language file] [full screen] [show FPS]'); |
|
3678
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koda
parents:
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diff
changeset
|
441 |
WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]'); |
00428183300f
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parents:
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diff
changeset
|
442 |
WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]'); |
2947 | 443 |
WriteLn(); |
3678
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parents:
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diff
changeset
|
444 |
WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information'); |
00428183300f
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parents:
3670
diff
changeset
|
445 |
WriteLn(); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
446 |
Write('PARSED COMMAND: '); |
2947 | 447 |
for i:=0 to ParamCount do |
448 |
Write(ParamStr(i) + ' '); |
|
449 |
WriteLn(); |
|
2008 | 450 |
end; |
451 |
||
51 | 452 |
//////////////////// |
3678
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changeset
|
453 |
{$INCLUDE "ArgParsers.inc"} |
00428183300f
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parents:
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changeset
|
454 |
|
51 | 455 |
procedure GetParams; |
97
e7c1df9cce2c
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents:
81
diff
changeset
|
456 |
begin |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
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parents:
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diff
changeset
|
457 |
if (ParamCount < 2) then |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
458 |
GameType:= gmtSyntax |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
459 |
else |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
460 |
if (ParamCount = 3) then |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
461 |
internalSetGameTypeLandPreviewFromParameters() |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
462 |
else |
3709 | 463 |
if (ParamCount = cDefaultParamNum) then |
3678
00428183300f
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koda
parents:
3670
diff
changeset
|
464 |
internalStartGameWithParameters() |
2947 | 465 |
else |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
466 |
playReplayFileWithParameters(); |
51 | 467 |
end; |
3021 | 468 |
|
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
469 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
470 |
/////////////////////////////// m a i n //////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
471 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
472 |
begin |
2947 | 473 |
GetParams(); |
2008 | 474 |
|
3078 | 475 |
if GameType = gmtLandPreview then GenLandPreview() |
2947 | 476 |
else if GameType = gmtSyntax then DisplayUsage() |
477 |
else Game(); |
|
3697 | 478 |
|
2947 | 479 |
if GameType = gmtSyntax then |
480 |
ExitCode:= 1 |
|
481 |
else |
|
482 |
ExitCode:= 0; |
|
2698 | 483 |
{$ENDIF} |
51 | 484 |
end. |