rust/hwphysics/src/lib.rs
author alfadur
Fri, 02 Nov 2018 19:37:47 +0300
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child 14165 165e43c3ed59
permissions -rw-r--r--
component-wise division is actually useful sometimes
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use fpnum::*;
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use integral_geometry::{
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    Point, Size, GridIndex
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};
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type Index = u16;
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#[derive(PartialEq, Eq, Clone, Copy, Debug)]
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struct PhysicsData {
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    position: FPPoint,
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    velocity: FPPoint,
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}
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#[derive(PartialEq, Eq, Clone, Copy, Debug)]
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struct CollisionData {
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    bounds: CircleBounds
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}
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#[derive(PartialEq, Eq, Clone, Copy, Debug)]
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struct ContactData {
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    elasticity: FPNum,
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    friction: FPNum
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}
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pub struct PhysicsCollection {
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    positions: Vec<FPPoint>,
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    velocities: Vec<FPPoint>
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}
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impl PhysicsCollection {
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    fn push(&mut self, data: PhysicsData) {
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        self.positions.push(data.position);
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        self.velocities.push(data.velocity);
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    }
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    fn iter_mut_pos(&mut self) -> impl Iterator<Item = (&mut FPPoint, &FPPoint)> {
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        self.positions.iter_mut().zip(self.velocities.iter())
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    }
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}
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pub struct JoinedData {
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    physics: PhysicsData,
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    collision: CollisionData,
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    contact: ContactData
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}
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pub struct World {
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    enabled_physics: PhysicsCollection,
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    disabled_physics: Vec<PhysicsData>,
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    collision: Vec<CollisionData>,
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    grid: Grid,
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    physics_cleanup: Vec<PhysicsData>,
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    collision_output: Vec<(Index, Index)>
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}
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#[derive(PartialEq, Eq, Clone, Copy, Debug)]
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struct CircleBounds {
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    center: FPPoint,
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    radius: FPNum
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}
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impl CircleBounds {
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    fn intersects(&self, other: &CircleBounds) -> bool {
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        (other.center - self.center).is_in_range(self.radius + other.radius)
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    }
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}
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fn fppoint_round(point: &FPPoint) -> Point {
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    Point::new(point.x().round() as i32, point.y().round() as i32)
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}
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struct GridBin {
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    refs: Vec<Index>,
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    static_entries: Vec<CircleBounds>,
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    dynamic_entries: Vec<CircleBounds>
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}
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impl GridBin {
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    fn new() -> Self {
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        Self {
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            refs: vec![],
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            static_entries: vec![],
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            dynamic_entries: vec![]
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        }
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    }
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}
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const GRID_BIN_SIZE: usize = 256;
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struct Grid {
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    bins: Vec<GridBin>,
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    space_size: Size,
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    bins_count: Size,
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    index: GridIndex
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}
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impl Grid {
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    fn new(size: Size) -> Self {
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        assert!(size.is_power_of_two());
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        let bins_count =
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            Size::new(size.width / GRID_BIN_SIZE,
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                      size.height / GRID_BIN_SIZE);
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        Self {
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            bins: (0..bins_count.area()).map(|_| GridBin::new()).collect(),
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            space_size: size,
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            bins_count,
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            index: Size::square(GRID_BIN_SIZE).to_grid_index()
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        }
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    }
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    fn bin_index(&self, position: &FPPoint) -> Point {
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        self.index.map(fppoint_round(position))
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    }
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    fn lookup_bin(&mut self, position: &FPPoint) -> &mut GridBin {
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        let index = self.bin_index(position);
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        &mut self.bins[index.x as usize * self.bins_count.width + index.y as usize]
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    }
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    fn insert_static(&mut self, index: Index, position: &FPPoint, bounds: &CircleBounds) {
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        self.lookup_bin(position).static_entries.push(*bounds)
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    }
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    fn insert_dynamic(&mut self, index: Index, position: &FPPoint, bounds: &CircleBounds) {
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        self.lookup_bin(position).dynamic_entries.push(*bounds)
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    }
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    fn check_collisions(&self, collisions: &mut Vec<(Index, Index)>) {
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        for bin in &self.bins {
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            for bounds in &bin.dynamic_entries {
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                for other in &bin.dynamic_entries {
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                    if bounds.intersects(other) && bounds != other {
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                        collisions.push((0, 0))
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                    }
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                }
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                for other in &bin.static_entries {
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                    if bounds.intersects(other) {
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                        collisions.push((0, 0))
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                    }
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                }
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            }
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        }
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    }
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}
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impl World {
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    pub fn step(&mut self, time_step: FPNum) {
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        for (pos, vel) in self.enabled_physics.iter_mut_pos() {
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            *pos += *vel
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        }
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        self.grid.check_collisions(&mut self.collision_output);
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    }
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    pub fn add_gear(&mut self, data: JoinedData) {
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        if data.physics.velocity == FPPoint::zero() {
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            self.disabled_physics.push(data.physics);
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            self.grid.insert_static(0, &data.physics.position, &data.collision.bounds);
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        } else {
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            self.enabled_physics.push(data.physics);
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            self.grid.insert_dynamic(0, &data.physics.position, &data.collision.bounds);
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        }
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    }
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}
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#[cfg(test)]
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mod tests {
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}