3441
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(*
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* Hedgewars, a free turn based strategy game
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* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*)
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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var sign: hwFloat;
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begin
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sign:= _1;
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with Gear^ do
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begin
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inc(FrameTicks, Steps);
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if FrameTicks > vobFrameTicks then
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begin
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dec(FrameTicks, vobFrameTicks);
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inc(Frame);
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if Frame = vobFramesCount then Frame:= 0
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end;
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X:= X + (cWindSpeed * 200 + dX + tdX) * Steps;
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Y:= Y + (dY + tdY + cGravity * vobFallSpeed) * Steps;
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Angle:= Angle + dAngle * Steps;
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if (hwRound(X) >= -cScreenWidth - 64) and
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(hwRound(X) <= cScreenWidth + LAND_WIDTH) and
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(hwRound(Y) <= (LAND_HEIGHT + 75)) and
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(Timer > 0) and (Timer-Steps > 0) then
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begin
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sign.isNegative:=tdX.isNegative;
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tdX:= tdX - _0_005*Steps*sign;
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if (sign.isNegative and (tdX > _0)) or (not sign.isNegative and (tdX < _0)) then tdX:= _0;
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sign.isNegative:=tdY.isNegative;
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tdY:= tdY - _0_005*Steps*sign;
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if (sign.isNegative and (tdY > _0)) or (not sign.isNegative and (tdY < _0)) then tdY:= _0;
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dec(Timer, Steps)
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end
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else
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begin
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if hwRound(X) < -cScreenWidth - 64 then X:= int2hwFloat(cScreenWidth + LAND_WIDTH) else
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if hwRound(X) > cScreenWidth + LAND_WIDTH then X:= int2hwFloat(-cScreenWidth - 64);
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// if hwRound(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + int2hwFloat(25); // For if flag is set for flakes rising upwards?
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if hwRound(Y) > (LAND_HEIGHT + 75) then Y:= Y - int2hwFloat(1024 + 150); // TODO - configure in theme (jellies for example could use limited range)
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Timer:= 0;
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tdX:= _0;
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tdY:= _0
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end;
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end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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begin
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if Gear^.FrameTicks > Steps then
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dec(Gear^.FrameTicks, Steps)
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else
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DeleteVisualGear(Gear);
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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var i: Longword;
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begin
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Gear^.X:= Gear^.X + (cWindSpeed * 200 + Gear^.dX) * Steps;
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for i:= 0 to Steps - 1 do
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begin
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if hwRound(Gear^.Y) > LAND_HEIGHT-1184 then // TODO - configure in theme
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Gear^.dY:= Gear^.dY - _1div50000
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else
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Gear^.dY:= Gear^.dY + _1div50000;
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Gear^.Y:= Gear^.Y + Gear^.dY
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end;
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if hwRound(Gear^.X) < -cScreenWidth - 256 then Gear^.X:= int2hwFloat(cScreenWidth + LAND_WIDTH) else
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if hwRound(Gear^.X) > cScreenWidth + LAND_WIDTH then Gear^.X:= int2hwFloat(-cScreenWidth - 256)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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//Gear^.dY:= Gear^.dY + cGravity;
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if Gear^.FrameTicks <= Steps then
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if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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else
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begin
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dec(Gear^.Frame);
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Gear^.FrameTicks:= cExplFrameTicks
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end
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else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravity * Steps;
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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DeleteVisualGear(Gear)
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else
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dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepFire(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravity * (Steps * Steps);
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Gear^.dY:= Gear^.dY + cGravity * Steps;
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if Gear^.FrameTicks <= Steps then
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DeleteVisualGear(Gear)
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else
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dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepShell(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravity * Steps;
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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DeleteVisualGear(Gear)
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else
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dec(Gear^.FrameTicks, Steps)
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end;
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procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.Y:= Gear^.Y - _0_02 * Steps;
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if Gear^.FrameTicks <= Steps then
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DeleteVisualGear(Gear)
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else
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dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + (cWindSpeed * 100 + Gear^.dX) * Steps;
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Gear^.Y:= Gear^.Y - cDrownSpeed * Steps;
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if (Gear^.FrameTicks <= Steps) or (hwRound(Gear^.Y) < cWaterLine) then
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DeleteVisualGear(Gear)
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else
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dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHealth(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y - Gear^.dY * Steps;
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if Gear^.FrameTicks <= Steps then
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DeleteVisualGear(Gear)
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else
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dec(Gear^.FrameTicks, Steps);
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + (cWindSpeed * 100 + Gear^.dX) * Steps;
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Gear^.Y:= Gear^.Y - cDrownSpeed * Steps;
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if Gear^.FrameTicks <= Steps then
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if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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else
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begin
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if Random(2) = 0 then dec(Gear^.Frame);
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Gear^.FrameTicks:= cExplFrameTicks
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end
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else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.Y:= Gear^.Y - cDrownSpeed * Steps;
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Gear^.scale:= Gear^.scale + 0.0025 * Steps;
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Gear^.alpha:= Gear^.alpha - 0.0015 * Steps;
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if Gear^.alpha < 0 then DeleteVisualGear(Gear)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + (cWindSpeed + Gear^.dX) * Steps;
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Gear^.Y:= Gear^.Y - (cDrownSpeed + Gear^.dY) * Steps;
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Gear^.dX := Gear^.dX + (cWindSpeed * _0_3 * Steps);
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//Gear^.dY := Gear^.dY - (cDrownSpeed * _0_995);
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if Gear^.FrameTicks <= Steps then
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if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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else
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begin
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if Random(2) = 0 then dec(Gear^.Frame);
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Gear^.FrameTicks:= cExplFrameTicks
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end
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else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepDust(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + (cWindSpeed + (cWindSpeed * _0_03 * Steps) + Gear^.dX) * Steps;
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Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps;
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Gear^.dX := Gear^.dX - (Gear^.dX * _0_005 * Steps);
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Gear^.dY := Gear^.dY - (cDrownSpeed * _0_001 * Steps);
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if Gear^.FrameTicks <= Steps then
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if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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else
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begin
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dec(Gear^.Frame);
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Gear^.FrameTicks:= cExplFrameTicks
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end
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else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
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begin
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if Gear^.FrameTicks <= Steps then
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DeleteVisualGear(Gear)
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else
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dec(Gear^.FrameTicks, Steps);
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravity * Steps;
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if hwRound(Gear^.Y) > cWaterLine then begin
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DeleteVisualGear(Gear);
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PlaySound(TSound(ord(sndDroplet1) + Random(3)));
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end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
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begin
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inc(Gear^.Timer, Steps);
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if Gear^.Timer >= Gear^.FrameTicks then DeleteVisualGear(Gear)
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else
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begin
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Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4;
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Gear^.alpha := 1 - power(Gear^.Timer / 350, 4);
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if Gear^.alpha < 0 then Gear^.alpha:= 0;
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end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravity * Steps;
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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DeleteVisualGear(Gear)
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else
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dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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const cSorterWorkTime = 640;
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var thexchar: array[0..cMaxTeams] of
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record
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dy, ny, dw: LongInt;
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team: PTeam;
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SortFactor: QWord;
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end;
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currsorter: PVisualGear = nil;
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procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
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var i, t: LongInt;
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begin
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for t:= 1 to Steps do
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begin
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dec(Gear^.Timer);
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if (Gear^.Timer and 15) = 0 then
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for i:= 0 to Pred(TeamsCount) do
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with thexchar[i] do
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begin
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{$WARNINGS OFF}
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team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div 640;
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team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * LongInt(Gear^.Timer) div cSorterWorkTime;
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{$WARNINGS ON}
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end;
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if (Gear^.Timer = 0) or (currsorter <> Gear) then
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begin
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if currsorter = Gear then currsorter:= nil;
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DeleteVisualGear(Gear);
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exit
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end
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end
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end;
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procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
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var i: Longword;
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b: boolean;
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t: LongInt;
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begin
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Steps:= Steps; // avoid compiler hint
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for t:= 0 to Pred(TeamsCount) do
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with thexchar[t] do
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begin
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dy:= TeamsArray[t]^.DrawHealthY;
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dw:= TeamsArray[t]^.TeamHealthBarWidth - TeamsArray[t]^.NewTeamHealthBarWidth;
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team:= TeamsArray[t];
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SortFactor:= TeamsArray[t]^.Clan^.ClanHealth;
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SortFactor:= (SortFactor shl 3) + TeamsArray[t]^.Clan^.ClanIndex;
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SortFactor:= (SortFactor shl 30) + TeamsArray[t]^.TeamHealth;
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end;
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if TeamsCount > 1 then
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repeat
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b:= true;
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for t:= 0 to TeamsCount - 2 do
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if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then
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begin
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thexchar[cMaxTeams]:= thexchar[t];
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thexchar[t]:= thexchar[Succ(t)];
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thexchar[Succ(t)]:= thexchar[cMaxTeams];
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b:= false
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end
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until b;
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t:= - 4;
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for i:= 0 to Pred(TeamsCount) do
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with thexchar[i] do
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begin
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dec(t, team^.HealthTex^.h + 2);
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ny:= t;
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dy:= dy - ny
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end;
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Gear^.Timer:= cSorterWorkTime;
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Gear^.doStep:= @doStepTeamHealthSorterWork;
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currsorter:= Gear;
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//doStepTeamHealthSorterWork(Gear, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
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begin
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if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
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if (PHedgehog(Gear^.Hedgehog)^.Gear <> nil) then
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begin
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Gear^.X:= PHedgehog(Gear^.Hedgehog)^.Gear^.X + int2hwFloat(Gear^.Tex^.w div 2 - Gear^.FrameTicks);
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Gear^.Y:= PHedgehog(Gear^.Hedgehog)^.Gear^.Y - int2hwFloat(16 + Gear^.Tex^.h);
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end;
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if Gear^.Timer = 0 then
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begin
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if PHedgehog(Gear^.Hedgehog)^.SpeechGear = Gear then
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400 |
PHedgehog(Gear^.Hedgehog)^.SpeechGear:= nil;
|
|
401 |
DeleteVisualGear(Gear)
|
|
402 |
end;
|
|
403 |
end;
|
|
404 |
|
|
405 |
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
|
|
406 |
begin
|
|
407 |
Steps:= Steps; // avoid compiler hint
|
|
408 |
|
|
409 |
with PHedgehog(Gear^.Hedgehog)^ do
|
|
410 |
if SpeechGear <> nil then SpeechGear^.Timer:= 0;
|
|
411 |
|
|
412 |
PHedgehog(Gear^.Hedgehog)^.SpeechGear:= Gear;
|
|
413 |
|
|
414 |
Gear^.Timer:= max(Length(Gear^.Text) * 150, 3000);
|
|
415 |
|
|
416 |
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16);
|
|
417 |
|
|
418 |
case Gear^.FrameTicks of
|
|
419 |
1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28;
|
|
420 |
2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20;
|
|
421 |
3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10;
|
|
422 |
end;
|
|
423 |
|
|
424 |
Gear^.doStep:= @doStepSpeechBubbleWork;
|
|
425 |
|
|
426 |
Gear^.Y:= Gear^.Y - int2hwFloat(Gear^.Tex^.h)
|
|
427 |
end;
|
|
428 |
|
|
429 |
////////////////////////////////////////////////////////////////////////////////
|
|
430 |
procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
|
|
431 |
begin
|
|
432 |
//if Gear^.Kind = gtHealthTag then
|
|
433 |
// AllInactive:= false;
|
|
434 |
|
|
435 |
if Steps > Gear^.Timer then
|
|
436 |
begin
|
|
437 |
// if (Gear^.Kind = vgtHealthTag) and (PHedgehog(Gear^.Hedgehog)^.Gear <> nil) then
|
|
438 |
// PHedgehog(Gear^.Hedgehog)^.Gear^.Active:= true; // to let current hh die
|
|
439 |
DeleteVisualGear(Gear);
|
|
440 |
end
|
|
441 |
else
|
|
442 |
begin
|
|
443 |
dec(Gear^.Timer, Steps);
|
|
444 |
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
|
|
445 |
end;
|
|
446 |
end;
|
|
447 |
|
|
448 |
procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
|
|
449 |
begin
|
|
450 |
//AllInactive:= false;
|
|
451 |
|
|
452 |
if hwRound(Gear^.Y) < cWaterLine + 10 then
|
|
453 |
DeleteVisualGear(Gear)
|
|
454 |
else
|
|
455 |
Gear^.Y:= Gear^.Y - _0_08 * Steps;
|
|
456 |
|
|
457 |
end;
|
|
458 |
|
|
459 |
procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
|
|
460 |
var s: shortstring;
|
|
461 |
begin
|
|
462 |
//AllInactive:= false;
|
|
463 |
|
|
464 |
s:= '';
|
|
465 |
|
|
466 |
Gear^.dY:= -_0_08;
|
|
467 |
|
|
468 |
str(Gear^.State, s);
|
|
469 |
Gear^.Tex:= RenderStringTex(s, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color, fnt16);
|
|
470 |
|
|
471 |
if hwRound(Gear^.Y) < cWaterLine then
|
|
472 |
Gear^.doStep:= @doStepHealthTagWork
|
|
473 |
else
|
|
474 |
Gear^.doStep:= @doStepHealthTagWorkUnderWater;
|
|
475 |
|
|
476 |
Gear^.Y:= Gear^.Y - int2hwFloat(Gear^.Tex^.h);
|
|
477 |
|
|
478 |
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
|
|
479 |
end;
|
|
480 |
|
|
481 |
////////////////////////////////////////////////////////////////////////////////
|
|
482 |
procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
|
|
483 |
var i: Longword;
|
|
484 |
begin
|
|
485 |
inc(Gear^.Timer, Steps );
|
|
486 |
if Gear^.Timer > 64 then
|
|
487 |
begin
|
|
488 |
dec(Gear^.State, Gear^.Timer div 65);
|
|
489 |
Gear^.Timer:= Gear^.Timer mod 65;
|
|
490 |
end;
|
|
491 |
for i:= 1 to Steps do
|
|
492 |
begin
|
|
493 |
Gear^.dX:= Gear^.dX + cWindSpeed;
|
|
494 |
Gear^.X:= Gear^.X + Gear^.dX;
|
|
495 |
end;
|
|
496 |
if Gear^.State = 0 then DeleteVisualGear(Gear);
|
|
497 |
end;
|
|
498 |
|
|
499 |
////////////////////////////////////////////////////////////////////////////////
|
|
500 |
procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
|
|
501 |
begin
|
|
502 |
inc(Gear^.Timer, Steps);
|
|
503 |
if Gear^.Timer > 75 then
|
|
504 |
begin
|
|
505 |
inc(Gear^.State, Gear^.Timer div 76);
|
|
506 |
Gear^.Timer:= Gear^.Timer mod 76;
|
|
507 |
if Gear^.State > 5 then DeleteVisualGear(Gear);
|
|
508 |
end;
|
|
509 |
end;
|
|
510 |
|
|
511 |
procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
|
|
512 |
var i: LongWord;
|
|
513 |
begin
|
|
514 |
|
|
515 |
for i:= 0 to 31 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire);
|
|
516 |
for i:= 0 to 8 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplPart);
|
|
517 |
for i:= 0 to 8 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplPart2);
|
|
518 |
Gear^.doStep:= @doStepExplosionWork;
|
|
519 |
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
|
|
520 |
end;
|
|
521 |
|
|
522 |
|
|
523 |
////////////////////////////////////////////////////////////////////////////////
|
|
524 |
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
|
|
525 |
var maxMovement: LongInt;
|
|
526 |
begin
|
|
527 |
|
|
528 |
inc(Gear^.Timer, Steps);
|
|
529 |
if (Gear^.Timer and 5) = 0 then
|
|
530 |
begin
|
|
531 |
maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
|
|
532 |
ShakeCamera(maxMovement);
|
|
533 |
end;
|
|
534 |
if Gear^.Timer > 250 then DeleteVisualGear(Gear);
|
|
535 |
end;
|
|
536 |
|
|
537 |
procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
|
|
538 |
var i: LongWord;
|
|
539 |
gX,gY: LongInt;
|
|
540 |
begin
|
|
541 |
gX:= hwRound(Gear^.X);
|
|
542 |
gY:= hwRound(Gear^.Y);
|
|
543 |
AddVisualGear(gX, gY, vgtSmokeRing);
|
|
544 |
for i:= 0 to 46 do AddVisualGear(gX, gY, vgtFire);
|
|
545 |
for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart);
|
|
546 |
for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart2);
|
|
547 |
Gear^.doStep:= @doStepBigExplosionWork;
|
|
548 |
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
|
|
549 |
end;
|