author | sheepluva |
Thu, 24 Nov 2011 19:15:29 +0100 | |
changeset 6418 | f1a3c3aab5b4 |
parent 6225 | 505643d4c23d |
child 6428 | 2d2b5e3c59a7 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef HWFORM_H |
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#define HWFORM_H |
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#include <QMainWindow> |
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#include <QStack> |
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#include <QTime> |
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#include <QPointer> |
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#include "netserver.h" |
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#include "game.h" |
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#include "ui_hwform.h" |
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#include "SDLInteraction.h" |
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#include "bgwidget.h" |
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#ifdef __APPLE__ |
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#include "InstallController.h" |
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#endif |
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class HWGame; |
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class HWTeam; |
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class HWNamegen; |
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class HWNewNet; |
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class GameUIConfig; |
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class HWNetRegisterServer; |
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class QCloseEvent; |
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class AmmoSchemeModel; |
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class QSettings; |
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class QSignalMapper; |
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extern bool frontendEffects; |
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extern QString playerHash; |
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class HWForm : public QMainWindow |
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{ |
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Q_OBJECT |
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public: |
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HWForm(QWidget *parent = 0, QString styleSheet = ""); |
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Ui_HWForm ui; |
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GameUIConfig * config; |
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QSettings * gameSettings; // Same file GameUIConfig points to but without the baggage. Needs sync() calls if you want to get GameUIConfig changes though |
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void updateXfire(); |
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void PlayDemoQuick(const QString & demofilename); |
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void exit(); |
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private slots: |
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void GoToSaves(); |
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void GoToDemos(); |
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void GoToNet(); |
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void GoToSelectWeapon(); |
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void GoToSelectWeaponSet(int index); |
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void GoToSelectNewWeapon(); |
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void GoToScheme(int index); |
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void GoToEditScheme(); |
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void GoToNewScheme(); |
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void GoToPage(int id); |
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void GoBack(); |
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void OpenSnapshotFolder(); |
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QString getDemoArguments(); |
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void AssociateFiles(); |
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void btnExitPressed(); |
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void IntermediateSetup(); |
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void NewTeam(); |
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void EditTeam(const QString & teamName); |
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void AfterTeamEdit(); |
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void DeleteTeam(const QString & teamName); |
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void DeleteScheme(); |
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void DeleteWeaponSet(); |
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void SimpleGame(); |
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void PlayDemo(); |
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void startTraining(const QString&); |
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void StartCampaign(); |
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void NetConnect(); |
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void NetConnectServer(const QString & host, quint16 port); |
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void NetConnectOfficialServer(); |
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void NetStartServer(); |
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void NetDisconnect(); |
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void NetConnected(); |
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void NetError(const QString & errmsg); |
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void NetWarning(const QString & wrnmsg); |
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void NetGameEnter(); |
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void NetPassword(const QString & nick); |
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void NetNickTaken(const QString & nick); |
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void NetAuthFailed(); |
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void NetTeamAccepted(const QString& team); |
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void AddNetTeam(const HWTeam& team); |
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void RemoveNetTeam(const HWTeam& team); |
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void StartMPGame(); |
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void GameStateChanged(GameState gameState); |
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void ForcedDisconnect(const QString & reason); |
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void ShowErrorMessage(const QString &); |
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void GetRecord(bool isDemo, const QByteArray & record); |
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void CreateNetGame(); |
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void UpdateWeapons(); |
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void onFrontendFullscreen(bool value); |
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void Music(bool checked); |
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void UpdateCampaignPage(int index); |
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void NetGameChangeStatus(bool isMaster); |
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void NetGameMaster(); |
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void NetGameSlave(); |
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void AsyncNetServerStart(); |
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void NetLeftRoom(const QString & reason); |
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void selectFirstNetScheme(); |
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void saveDemoWithCustomName(); |
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private: |
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void _NetConnect(const QString & hostName, quint16 port, QString nick); |
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void UpdateTeamsLists(const QStringList* editable_teams=0); |
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void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo); |
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void closeEvent(QCloseEvent *event); |
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void CustomizePalettes(); |
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void resizeEvent(QResizeEvent * event); |
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//void keyReleaseEvent(QKeyEvent *event); |
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enum PageIDs { |
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ID_PAGE_SETUP_TEAM = 0, |
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ID_PAGE_SETUP = 1, |
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ID_PAGE_MULTIPLAYER = 2, |
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ID_PAGE_DEMOS = 3, |
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ID_PAGE_NET = 4, |
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ID_PAGE_NETGAME = 5, |
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ID_PAGE_INFO = 6, |
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ID_PAGE_MAIN = 7, |
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ID_PAGE_GAMESTATS = 8, |
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ID_PAGE_SINGLEPLAYER = 9, |
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ID_PAGE_TRAINING = 10, |
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ID_PAGE_SELECTWEAPON = 11, |
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ID_PAGE_NETSERVER = 12, |
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ID_PAGE_INGAME = 13, |
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ID_PAGE_ROOMSLIST = 14, |
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ID_PAGE_CONNECTING = 15, |
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ID_PAGE_SCHEME = 16, |
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ID_PAGE_ADMIN = 17, |
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ID_PAGE_NETTYPE = 18, |
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ID_PAGE_CAMPAIGN = 19, |
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ID_PAGE_DRAWMAP = 20, |
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ID_PAGE_DATADOWNLOAD = 21 |
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}; |
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QPointer<HWGame> game; |
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QPointer<HWNetServer> pnetserver; |
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QPointer<HWNetRegisterServer> pRegisterServer; |
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QPointer<HWTeam> editedTeam; |
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QPointer<HWNewNet> hwnet; |
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HWNamegen * namegen; |
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AmmoSchemeModel * ammoSchemeModel; |
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changeset
|
167 |
QStack<int> PagesStack; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2874
diff
changeset
|
168 |
QTime eggTimer; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2874
diff
changeset
|
169 |
BGWidget * wBackground; |
4509
816a0bff5019
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
unc0rr
parents:
4500
diff
changeset
|
170 |
QSignalMapper * pageSwitchMapper; |
5734 | 171 |
QByteArray m_lastDemo; |
3697 | 172 |
|
2400
2422ea85d100
added a utility that warns the user to install hedgewars when it's run from the diskimage
koda
parents:
2399
diff
changeset
|
173 |
#ifdef __APPLE__ |
5252 | 174 |
InstallController * panel; |
2400
2422ea85d100
added a utility that warns the user to install hedgewars when it's run from the diskimage
koda
parents:
2399
diff
changeset
|
175 |
#endif |
3697 | 176 |
|
6205
7764cbe4ddd7
remove any thread-safe stuff I introduced since it's not needed
sheepluva
parents:
6190
diff
changeset
|
177 |
void OnPageShown(quint8 id, quint8 lastid=0); |
184 | 178 |
}; |
179 |
||
180 |
#endif |