project_files/hwc/CMakeLists.txt
author koda
Thu, 04 Apr 2013 02:07:06 +0200
branchwebgl
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and now engine in c links too (with more manual intervention as of issue #596)
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#the usual set of dependencies
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(SDL REQUIRED)
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find_package(SDL_mixer REQUIRED)
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find_package(SDL_net REQUIRED)
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find_package(SDL_image REQUIRED)
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find_package(SDL_ttf REQUIRED)
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#compile our rtl implementation
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include_directories(${GLEW_INCLUDE_DIRS})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl)
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add_subdirectory(rtl)
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configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
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#get the list of pas files that are going to be converted and compiled
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file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas")
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#TODO: temporary until cmake can configure itself accordingly
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uWeb.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas")
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foreach(sourcefile ${engine_sources_pas})
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    get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas
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    set(engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c" ${engine_sources})
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endforeach()
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#invoke pas2c on our pas files
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add_custom_command(OUTPUT ${engine_sources}
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        COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}"
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        ARGS -n "hwengine"
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             -i "${CMAKE_SOURCE_DIR}/hedgewars"
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             -o "${CMAKE_CURRENT_BINARY_DIR}"
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             -a "${CMAKE_CURRENT_BINARY_DIR}"
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        DEPENDS pas2c
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    )
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add_custom_target(engine_c DEPENDS ${engine_sources})
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#compile the c files
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add_executable(hwengine WIN32 ${engine_sources})
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target_link_libraries(hwengine  fpcrtl
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                                ${LUA_LIBRARY}
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                                ${OPENGL_LIBRARY}
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                                ${SDL_LIBRARY}
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                                ${SDLMIXER_LIBRARY}
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                                ${SDLNET_LIBRARY}
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                                ${SDLIMAGE_LIBRARY}
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                                ${SDLTTF_LIBRARY}
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                                ${GLEW_LIBRARY}
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                                physfs
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                                physlayer
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                                #TODO: add other libraries
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                            )
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if(APPLE)
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    target_link_libraries(hwengine IOKit)
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endif()
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#TODO: move this away in its proper findxxx.cmake
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if(APPLE)
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    #let's look for the installed sdlmain file; if it is not found, let's build our own
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    find_package(SDL REQUIRED)
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    #remove the ";-framework Cocoa" from the SDL_LIBRARY variable
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    string(REGEX REPLACE "(.*);-.*" "\\1" sdl_dir "${SDL_LIBRARY}")
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    #find libsdmain.a
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    find_file(SDLMAIN_LIB libSDLMain.a PATHS ${sdl_dir}/Resources/)
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    if(SDLMAIN_LIB MATCHES "SDLMAIN_LIB-NOTFOUND")
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        include_directories(${SDL_INCLUDE_DIR})
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        add_library (SDLmain STATIC ${CMAKE_SOURCE_DIR}/hedgewars/sdlmain_osx/SDLMain.m)
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        #add a dependency to the hwengine target
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        set(SDLMAIN_LIB "${LIBRARY_OUTPUT_PATH}/libSDLmain.a")
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    endif()
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    target_link_libraries(hwengine ${SDLMAIN_LIB})
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endif(APPLE)
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})
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