author | unc0rr |
Tue, 28 Jul 2009 12:32:33 +0000 | |
changeset 2279 | ef19b949ad30 |
parent 2277 | a9c0b37955fa |
child 2285 | 6746bda385e8 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1689 | 3 |
* Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uWorld; |
|
20 |
interface |
|
351 | 21 |
uses SDLh, uGears, uConsts, uFloat; |
4 | 22 |
{$INCLUDE options.inc} |
371 | 23 |
const WorldDx: LongInt = -512; |
24 |
WorldDy: LongInt = -256; |
|
4 | 25 |
|
26 |
procedure InitWorld; |
|
956 | 27 |
procedure DrawWorld(Lag: LongInt); |
108 | 28 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 29 |
|
30 |
{$IFDEF COUNTTICKS} |
|
31 |
var cntTicks: LongWord; |
|
32 |
{$ENDIF} |
|
33 |
var FollowGear: PGear = nil; |
|
1256 | 34 |
WindBarWidth: LongInt = 0; |
35 |
bShowAmmoMenu: boolean = false; |
|
36 |
bSelected: boolean = false; |
|
37 |
bShowFinger: boolean = false; |
|
38 |
Frames: Longword = 0; |
|
39 |
WaterColor, DeepWaterColor: TSDL_Color; |
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40 |
cWaterSprCount: LongInt; |
4 | 41 |
|
42 |
implementation |
|
1906 | 43 |
uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, |
2152 | 44 |
{$IFDEF GLES11} |
1906 | 45 |
gles11, |
46 |
{$ELSE} |
|
47 |
GL, |
|
48 |
{$ENDIF} |
|
1870 | 49 |
uAmmos, uVisualGears, uChat, uLandTexture, uLand; |
1807 | 50 |
|
564 | 51 |
const FPS: Longword = 0; |
4 | 52 |
CountTicks: Longword = 0; |
174 | 53 |
SoundTimerTicks: Longword = 0; |
4 | 54 |
prevPoint: TPoint = (X: 0; Y: 0); |
161 | 55 |
|
4 | 56 |
type TCaptionStr = record |
762 | 57 |
Tex: PTexture; |
4 | 58 |
EndTime: LongWord; |
59 |
end; |
|
60 |
||
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61 |
var cWaveWidth, cWaveHeight: LongInt; |
1256 | 62 |
Captions: array[TCapGroup] of TCaptionStr; |
63 |
AMxShift, SlotsNum: LongInt; |
|
64 |
tmpSurface: PSDL_Surface; |
|
65 |
fpsTexture: PTexture = nil; |
|
4 | 66 |
|
67 |
procedure InitWorld; |
|
68 |
begin |
|
1825 | 69 |
cWaveWidth:= SpritesData[sprWater].Width; |
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//cWaveHeight:= SpritesData[sprWater].Height; |
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71 |
cWaveHeight:= 32; |
284 | 72 |
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50); |
74 | 73 |
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
2197 | 74 |
prevPoint.X:= 0; |
74 | 75 |
prevPoint.Y:= cScreenHeight div 2; |
1760 | 76 |
WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
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77 |
WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
1120 | 78 |
AMxShift:= 210 |
161 | 79 |
end; |
80 |
||
956 | 81 |
procedure ShowAmmoMenu; |
161 | 82 |
const MENUSPEED = 15; |
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var x, y, i, t, l: LongInt; |
371 | 84 |
Slot, Pos: LongInt; |
161 | 85 |
begin |
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86 |
if (TurnTimeLeft = 0) or (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and KbdKeyPressed) then bShowAmmoMenu:= false; |
165 | 87 |
if bShowAmmoMenu then |
88 |
begin |
|
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89 |
FollowGear:= nil; |
1120 | 90 |
if AMxShift = 210 then prevPoint.X:= 0; |
1812 | 91 |
if cReducedQuality then |
92 |
AMxShift:= 0 |
|
93 |
else |
|
94 |
if AMxShift > 0 then dec(AMxShift, MENUSPEED); |
|
165 | 95 |
end else |
96 |
begin |
|
1120 | 97 |
if AMxShift = 0 then |
165 | 98 |
begin |
99 |
CursorPoint.X:= cScreenWidth div 2; |
|
100 |
CursorPoint.Y:= cScreenHeight div 2; |
|
101 |
prevPoint:= CursorPoint; |
|
2197 | 102 |
SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y) |
165 | 103 |
end; |
1812 | 104 |
if cReducedQuality then |
105 |
AMxShift:= 210 |
|
106 |
else |
|
107 |
if AMxShift < 210 then inc(AMxShift, MENUSPEED); |
|
165 | 108 |
end; |
161 | 109 |
|
110 |
if CurrentTeam = nil then exit; |
|
162 | 111 |
Slot:= 0; |
112 |
Pos:= -1; |
|
602 | 113 |
with CurrentHedgehog^ do |
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begin |
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115 |
if Ammo = nil then exit; |
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116 |
SlotsNum:= 0; |
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117 |
x:= cScreenWidth div 2 - 210 + AMxShift; |
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118 |
y:= cScreenHeight - 40; |
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119 |
dec(y); |
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120 |
DrawSprite(sprAMBorders, x, y, 0); |
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121 |
dec(y); |
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DrawSprite(sprAMBorders, x, y, 1); |
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123 |
dec(y, 33); |
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DrawSprite(sprAMSlotName, x, y, 0); |
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for i:= cMaxSlotIndex downto 0 do |
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if Ammo^[i, 0].Count > 0 then |
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127 |
begin |
2197 | 128 |
if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i; |
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129 |
dec(y, 33); |
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130 |
inc(SlotsNum); |
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131 |
DrawSprite(sprAMSlot, x, y, 0); |
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DrawSprite(sprAMSlotKeys, x + 2, y + 1, i); |
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133 |
t:= 0; |
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while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do |
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135 |
begin |
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l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber; |
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137 |
|
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138 |
if l >= 0 then |
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139 |
begin |
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140 |
DrawSprite(sprAMAmmosBW, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)); |
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141 |
DrawSprite(sprTurnsLeft, x + t * 33 + 51, y + 17, l); |
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142 |
end else |
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143 |
DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)); |
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144 |
|
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145 |
if (Slot = i) |
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146 |
and (CursorPoint.X >= x + t * 33 + 35) |
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147 |
and (CursorPoint.X < x + t * 33 + 68) then |
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148 |
begin |
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149 |
if (l < 0) then DrawSprite(sprAMSelection, x + t * 33 + 35, y + 1, 0); |
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150 |
Pos:= t; |
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151 |
end; |
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152 |
inc(t) |
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153 |
end |
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154 |
end; |
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155 |
dec(y, 1); |
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156 |
DrawSprite(sprAMBorders, x, y, 0); |
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157 |
|
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158 |
if (Pos >= 0) then |
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|
159 |
if Ammo^[Slot, Pos].Count > 0 then |
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160 |
begin |
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161 |
DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
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|
162 |
|
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|
163 |
if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
2198 | 164 |
DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
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|
165 |
|
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166 |
if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then |
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|
167 |
begin |
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168 |
bShowAmmoMenu:= false; |
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169 |
SetWeapon(Ammo^[Slot, Pos].AmmoType); |
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170 |
bSelected:= false; |
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171 |
exit |
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172 |
end; |
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173 |
end; |
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174 |
end; |
162 | 175 |
|
176 |
bSelected:= false; |
|
2197 | 177 |
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
4 | 178 |
end; |
179 |
||
162 | 180 |
procedure MoveCamera; forward; |
181 |
||
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182 |
procedure DrawWater(Alpha: byte); |
1915 | 183 |
var VertexBuffer: array [0..3] of TVertex2f; |
184 |
r: TSDL_Rect; |
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185 |
lw, lh: GLfloat; |
1915 | 186 |
begin |
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187 |
WaterColorArray[0].a := Alpha; |
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188 |
WaterColorArray[1].a := Alpha; |
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189 |
WaterColorArray[2].a := Alpha; |
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190 |
WaterColorArray[3].a := Alpha; |
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191 |
|
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192 |
lw:= cScreenWidth / cScaleFactor; |
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193 |
lh:= cScreenHeight * 2 / cScaleFactor; |
1915 | 194 |
// Water |
195 |
r.y:= WorldDy + cWaterLine + 32; |
|
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196 |
if r.y < cScreenHeight * 2 / cScaleFactor then |
1915 | 197 |
begin |
198 |
if r.y < 0 then r.y:= 0; |
|
199 |
||
200 |
glDisable(GL_TEXTURE_2D); |
|
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|
201 |
VertexBuffer[0].X:= -lw; |
1915 | 202 |
VertexBuffer[0].Y:= r.y; |
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|
203 |
VertexBuffer[1].X:= lw; |
1915 | 204 |
VertexBuffer[1].Y:= r.y; |
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|
205 |
VertexBuffer[2].X:= lw; |
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|
206 |
VertexBuffer[2].Y:= lh; |
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|
207 |
VertexBuffer[3].X:= -lw; |
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|
208 |
VertexBuffer[3].Y:= lh; |
1915 | 209 |
|
210 |
glEnableClientState (GL_COLOR_ARRAY); |
|
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|
211 |
glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]); |
1915 | 212 |
|
213 |
glEnableClientState(GL_VERTEX_ARRAY); |
|
214 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
|
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Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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|
215 |
|
1915 | 216 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
217 |
||
218 |
glEnableClientState(GL_COLOR_ARRAY); |
|
219 |
glDisableClientState(GL_COLOR_ARRAY); |
|
220 |
||
221 |
glColor4f(1, 1, 1, 1); // disable coloring |
|
222 |
glEnable(GL_TEXTURE_2D) |
|
223 |
end |
|
224 |
end; |
|
225 |
||
956 | 226 |
procedure DrawWorld(Lag: LongInt); |
371 | 227 |
var i, t: LongInt; |
4 | 228 |
r: TSDL_Rect; |
107 | 229 |
tdx, tdy: Double; |
175 | 230 |
grp: TCapGroup; |
174 | 231 |
s: string[15]; |
80 | 232 |
|
371 | 233 |
procedure DrawRepeated(spr: TSprite; Shift: LongInt); |
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|
234 |
var i, w, sw: LongInt; |
80 | 235 |
begin |
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236 |
sw:= round(cScreenWidth / cScaleFactor); |
80 | 237 |
w:= SpritesData[spr].Width; |
82 | 238 |
i:= Shift mod w; |
80 | 239 |
if i > 0 then dec(i, w); |
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|
240 |
dec(i, sw); |
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|
241 |
//addfilelog(inttostr(sw)); |
80 | 242 |
repeat |
1760 | 243 |
DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0); |
80 | 244 |
inc(i, w) |
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245 |
until i > sw |
80 | 246 |
end; |
247 |
||
4 | 248 |
begin |
770 | 249 |
// Sky |
756 | 250 |
glClear(GL_COLOR_BUFFER_BIT); |
251 |
glEnable(GL_BLEND); |
|
775 | 252 |
glEnable(GL_TEXTURE_2D); |
777 | 253 |
//glPushMatrix; |
254 |
//glScalef(1.0, 1.0, 1.0); |
|
756 | 255 |
|
281
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Pause support (mouse cursor is released when the game is paused)
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diff
changeset
|
256 |
if not isPaused then MoveCamera; |
162 | 257 |
|
1812 | 258 |
if not cReducedQuality then |
259 |
begin |
|
260 |
// background |
|
261 |
DrawRepeated(sprSky, WorldDx * 3 div 8); |
|
262 |
DrawRepeated(sprHorizont, WorldDx * 3 div 5); |
|
4 | 263 |
|
1812 | 264 |
DrawVisualGears(0); |
803 | 265 |
|
1812 | 266 |
// Waves |
267 |
{$WARNINGS OFF} |
|
2277 | 268 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * cWaveWidth + ((WorldDx + (RealTicks shr 6) ) mod cWaveWidth) - (cScreenWidth div 2), cWaterLine + WorldDy - (cWaveHeight*2), 0); |
269 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * cWaveWidth + ((WorldDx - (RealTicks shr 6) + 100) mod cWaveWidth) - (cScreenWidth div 2), cWaterLine + WorldDy - (cWaveHeight + cWaveHeight div 2), 0); |
|
1812 | 270 |
{$WARNINGS ON} |
271 |
end; |
|
272 |
||
4 | 273 |
|
762 | 274 |
DrawLand(WorldDx, WorldDy); |
1911 | 275 |
|
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changeset
|
276 |
DrawWater(255); |
4 | 277 |
|
1660 | 278 |
// Attack bar |
279 |
if CurrentTeam <> nil then |
|
280 |
case AttackBar of |
|
281 |
(* 1: begin |
|
282 |
r:= StuffPoz[sPowerBar]; |
|
283 |
{$WARNINGS OFF} |
|
284 |
r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor; |
|
285 |
{$WARNINGS ON} |
|
286 |
DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface); |
|
287 |
end;*) |
|
288 |
2: with CurrentHedgehog^ do |
|
289 |
begin |
|
290 |
tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle); |
|
291 |
tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle); |
|
292 |
for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do |
|
293 |
DrawSprite(sprPower, |
|
294 |
hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16, |
|
295 |
hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12, |
|
296 |
i) |
|
297 |
end |
|
298 |
end; |
|
299 |
||
956 | 300 |
DrawGears; |
4 | 301 |
|
2047
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
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diff
changeset
|
302 |
DrawVisualGears(1); |
1045 | 303 |
|
2273 | 304 |
DrawWater(cWaterOpacity); |
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add extra semi-opaque layer of water to discolour objects in the water.
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diff
changeset
|
305 |
|
5 | 306 |
// Waves |
4 | 307 |
{$WARNINGS OFF} |
2277 | 308 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * cWaveWidth + ((WorldDx + (RealTicks shr 6) + 25) mod cWaveWidth) - (cScreenWidth div 2), cWaterLine + WorldDy - cWaveHeight, 0); |
309 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * cWaveWidth + ((WorldDx - (RealTicks shr 6) + 50) mod cWaveWidth) - (cScreenWidth div 2), cWaterLine + WorldDy - (cWaveHeight div 2), 0); |
|
310 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * cWaveWidth + ((WorldDx + (RealTicks shr 6) + 75) mod cWaveWidth) - (cScreenWidth div 2), cWaterLine + WorldDy , 0); |
|
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diff
changeset
|
311 |
|
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
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diff
changeset
|
312 |
|
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diff
changeset
|
313 |
// Target |
0c8634241fa4
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diff
changeset
|
314 |
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
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parents:
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diff
changeset
|
315 |
|
4 | 316 |
{$WARNINGS ON} |
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0c8634241fa4
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diff
changeset
|
317 |
SetScale(2.0); |
0c8634241fa4
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diff
changeset
|
318 |
|
79 | 319 |
// Turn time |
4 | 320 |
if TurnTimeLeft <> 0 then |
321 |
begin |
|
322 |
i:= Succ(Pred(TurnTimeLeft) div 1000); |
|
323 |
if i>99 then t:= 112 |
|
324 |
else if i>9 then t:= 96 |
|
325 |
else t:= 80; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
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parents:
2152
diff
changeset
|
326 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t, cScreenHeight - 48, 1); |
4 | 327 |
while i > 0 do |
328 |
begin |
|
329 |
dec(t, 32); |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
330 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, cScreenHeight - 48, i mod 10); |
4 | 331 |
i:= i div 10 |
332 |
end; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
333 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, cScreenHeight - 48, 0); |
4 | 334 |
end; |
79 | 335 |
|
4 | 336 |
// Captions |
175 | 337 |
i:= 8; |
338 |
for grp:= Low(TCapGroup) to High(TCapGroup) do |
|
339 |
with Captions[grp] do |
|
762 | 340 |
if Tex <> nil then |
175 | 341 |
begin |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
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parents:
2152
diff
changeset
|
342 |
DrawCentered(0, i, Tex); |
762 | 343 |
inc(i, Tex^.h + 2); |
564 | 344 |
if EndTime <= RealTicks then |
175 | 345 |
begin |
762 | 346 |
FreeTexture(Tex); |
347 |
Tex:= nil; |
|
175 | 348 |
EndTime:= 0 |
349 |
end |
|
350 |
end; |
|
4 | 351 |
|
47 | 352 |
// Teams Healths |
547 | 353 |
for t:= 0 to Pred(TeamsCount) do |
354 |
with TeamsArray[t]^ do |
|
47 | 355 |
begin |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
356 |
DrawTexture(- NameTagTex^.w - 3, cScreenHeight + DrawHealthY, NameTagTex); |
690 | 357 |
|
358 |
r.x:= 0; |
|
359 |
r.y:= 0; |
|
547 | 360 |
r.w:= 2 + TeamHealthBarWidth; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
361 |
r.h:= HealthTex^.h; |
690 | 362 |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
363 |
DrawFromRect(0, |
1120 | 364 |
cScreenHeight + DrawHealthY, |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
803
diff
changeset
|
365 |
@r, HealthTex); |
690 | 366 |
|
83 | 367 |
inc(r.x, cTeamHealthWidth + 2); |
368 |
r.w:= 3; |
|
690 | 369 |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
370 |
DrawFromRect(TeamHealthBarWidth + 2, |
1120 | 371 |
cScreenHeight + DrawHealthY, |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
803
diff
changeset
|
372 |
@r, HealthTex); |
47 | 373 |
end; |
374 |
||
5 | 375 |
// Lag alert |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
376 |
if isInLag then DrawSprite(sprLag, 32 - cScreenWidth div 2, 32, (RealTicks shr 7) mod 12); |
4 | 377 |
|
5 | 378 |
// Wind bar |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
379 |
DrawSprite(sprWindBar, cScreenWidth div 2 - 180, cScreenHeight - 30, 0); |
6 | 380 |
if WindBarWidth > 0 then |
5 | 381 |
begin |
689 | 382 |
{$WARNINGS OFF} |
383 |
r.x:= 8 - (RealTicks shr 6) mod 8; |
|
384 |
{$WARNINGS ON} |
|
385 |
r.y:= 0; |
|
386 |
r.w:= WindBarWidth; |
|
387 |
r.h:= 13; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
388 |
DrawSpriteFromRect(sprWindR, r, cScreenWidth div 2 - 103, cScreenHeight - 28, 13, 0); |
5 | 389 |
end else |
6 | 390 |
if WindBarWidth < 0 then |
5 | 391 |
begin |
689 | 392 |
{$WARNINGS OFF} |
393 |
r.x:= (WindBarWidth + RealTicks shr 6) mod 8; |
|
394 |
{$WARNINGS ON} |
|
395 |
r.y:= 0; |
|
396 |
r.w:= - WindBarWidth; |
|
397 |
r.h:= 13; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
398 |
DrawSpriteFromRect(sprWindL, r, cScreenWidth div 2 - 106 + WindBarWidth, cScreenHeight - 28, 13, 0); |
5 | 399 |
end; |
400 |
||
161 | 401 |
// AmmoMenu |
1120 | 402 |
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu; |
161 | 403 |
|
942 | 404 |
DrawChat; |
405 |
||
5 | 406 |
// Cursor |
408 | 407 |
if isCursorVisible then |
408 |
begin |
|
409 |
if not bShowAmmoMenu then |
|
602 | 410 |
with CurrentHedgehog^ do |
408 | 411 |
if (Gear^.State and gstHHChooseTarget) <> 0 then |
412 |
begin |
|
413 |
i:= Ammo^[CurSlot, CurAmmo].Pos; |
|
414 |
with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do |
|
415 |
if PosCount > 1 then |
|
762 | 416 |
DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2, |
2197 | 417 |
cScreenHeight - CursorPoint.Y - SpritesData[PosSprite].Height div 2, |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
803
diff
changeset
|
418 |
i); |
408 | 419 |
end; |
2197 | 420 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
408 | 421 |
end; |
4 | 422 |
|
762 | 423 |
if isPaused then DrawCentered(cScreenWidth div 2, cScreenHeight div 2, PauseTexture); |
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
424 |
|
4 | 425 |
inc(Frames); |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
426 |
if cShowFPS then |
4 | 427 |
begin |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
428 |
inc(CountTicks, Lag); |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
429 |
if CountTicks >= 1000 then |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
430 |
begin |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
431 |
FPS:= Frames; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
432 |
Frames:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
433 |
CountTicks:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
434 |
s:= inttostr(FPS) + ' fps'; |
759 | 435 |
if fpsTexture <> nil then FreeTexture(fpsTexture); |
436 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), $FFFFFF); |
|
437 |
fpsTexture:= Surface2Tex(tmpSurface); |
|
438 |
SDL_FreeSurface(tmpSurface) |
|
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
439 |
end; |
759 | 440 |
if fpsTexture <> nil then |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
441 |
DrawTexture(cScreenWidth div 2 - 50, 10, fpsTexture); |
4 | 442 |
end; |
174 | 443 |
|
444 |
inc(SoundTimerTicks, Lag); |
|
445 |
if SoundTimerTicks >= 50 then |
|
446 |
begin |
|
447 |
SoundTimerTicks:= 0; |
|
448 |
if cVolumeDelta <> 0 then |
|
449 |
begin |
|
450 |
str(ChangeVolume(cVolumeDelta), s); |
|
175 | 451 |
AddCaption(Format(trmsg[sidVolume], s), $FFFFFF, capgrpVolume) |
174 | 452 |
end |
756 | 453 |
end; |
454 |
||
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
455 |
if GameState = gsConfirm then DrawCentered(0, cScreenHeight div 2, ConfirmTexture); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
456 |
|
2162 | 457 |
SetScale(zoom); |
1023 | 458 |
|
775 | 459 |
glDisable(GL_TEXTURE_2D); |
756 | 460 |
glDisable(GL_BLEND) |
4 | 461 |
end; |
462 |
||
108 | 463 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 464 |
begin |
2142 | 465 |
//if Group in [capgrpGameState] then WriteLnToConsole(s); |
762 | 466 |
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex); |
4 | 467 |
|
762 | 468 |
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig); |
2142 | 469 |
|
470 |
case Group of |
|
471 |
capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200 |
|
472 |
else |
|
473 |
Captions[Group].EndTime:= RealTicks + 1570 |
|
474 |
end; |
|
4 | 475 |
end; |
476 |
||
79 | 477 |
procedure MoveCamera; |
4 | 478 |
const PrevSentPointTime: LongWord = 0; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
479 |
var EdgesDist, cw: LongInt; |
4 | 480 |
begin |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
481 |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
482 |
cw:= round(cScreenWidth / cScaleFactor); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
483 |
|
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
484 |
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
485 |
begin |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
486 |
{$IFDEF SDL13} |
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
487 |
SDL_GetMouseState(0, @CursorPoint.X, @CursorPoint.Y); |
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
488 |
{$ELSE} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
489 |
SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
490 |
{$ENDIF} |
2162 | 491 |
CursorPoint.X:= CursorPoint.X - cScreenWidth div 2; |
2197 | 492 |
CursorPoint.Y:= cScreenHeight - CursorPoint.Y; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
493 |
end; |
678 | 494 |
|
1595
33529f567d2d
Don't set focus on gears when curor is visible (should fix cursor jumping)
unc0rr
parents:
1529
diff
changeset
|
495 |
if (FollowGear <> nil) and (not isCursorVisible) then |
1689 | 496 |
if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then |
497 |
begin |
|
498 |
FollowGear:= nil; |
|
2197 | 499 |
prevPoint:= CursorPoint; |
1689 | 500 |
exit |
501 |
end |
|
502 |
else begin |
|
2198 | 503 |
CursorPoint.x:= (prevPoint.x * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8; |
2197 | 504 |
//addcaption(inttostr(CursorPoint.X), $AFAFAF, capgrpGameState); |
505 |
CursorPoint.y:= (prevPoint.y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8; |
|
1689 | 506 |
end; |
4 | 507 |
|
2197 | 508 |
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit; |
4 | 509 |
|
1120 | 510 |
if AMxShift < 210 then |
1689 | 511 |
begin |
2178
d8b3417b2704
Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents:
2171
diff
changeset
|
512 |
if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175; |
d8b3417b2704
Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents:
2171
diff
changeset
|
513 |
if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10; |
2197 | 514 |
if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33; |
515 |
if CursorPoint.Y < 76 then CursorPoint.Y:= 76; |
|
1689 | 516 |
prevPoint:= CursorPoint; |
2197 | 517 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
1689 | 518 |
exit |
519 |
end; |
|
162 | 520 |
|
4 | 521 |
if isCursorVisible then |
1689 | 522 |
begin |
2197 | 523 |
if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then |
1689 | 524 |
begin |
525 |
SendIPCXY('P', CursorPoint.X - WorldDx, CursorPoint.Y - WorldDy); |
|
526 |
PrevSentPointTime:= GameTicks |
|
527 |
end; |
|
528 |
end; |
|
351 | 529 |
|
4 | 530 |
if isCursorVisible or (FollowGear <> nil) then |
531 |
begin |
|
284 | 532 |
if isCursorVisible then EdgesDist:= cCursorEdgesDist |
533 |
else EdgesDist:= cGearScrEdgesDist; |
|
2197 | 534 |
if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then |
4 | 535 |
begin |
2197 | 536 |
WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist; |
537 |
CursorPoint.X:= - cScreenWidth div 2 + EdgesDist |
|
4 | 538 |
end else |
2197 | 539 |
if CursorPoint.X > cScreenWidth div 2 - EdgesDist then |
4 | 540 |
begin |
2197 | 541 |
WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist; |
2198 | 542 |
CursorPoint.X:= cScreenWidth div 2 - EdgesDist |
4 | 543 |
end; |
284 | 544 |
if CursorPoint.Y < EdgesDist then |
4 | 545 |
begin |
2197 | 546 |
WorldDy:= WorldDy + CursorPoint.Y - EdgesDist; |
284 | 547 |
CursorPoint.Y:= EdgesDist |
4 | 548 |
end else |
284 | 549 |
if CursorPoint.Y > cScreenHeight - EdgesDist then |
4 | 550 |
begin |
2197 | 551 |
WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist; |
284 | 552 |
CursorPoint.Y:= cScreenHeight - EdgesDist |
4 | 553 |
end; |
554 |
end else |
|
308 | 555 |
if cHasFocus then |
556 |
begin |
|
70 | 557 |
WorldDx:= WorldDx - CursorPoint.X + prevPoint.X; |
2197 | 558 |
WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y; |
2162 | 559 |
CursorPoint.X:= 0; |
560 |
CursorPoint.Y:= cScreenHeight div 2; |
|
308 | 561 |
end; |
351 | 562 |
|
4 | 563 |
prevPoint:= CursorPoint; |
2197 | 564 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
75 | 565 |
if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater; |
1760 | 566 |
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
567 |
if WorldDx < -round(LAND_WIDTH * 2 / cScaleFactor) then WorldDx:= -round(LAND_WIDTH * 2 / cScaleFactor); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
568 |
if WorldDx > cw then WorldDx:= cw; |
4 | 569 |
end; |
570 |
||
571 |
initialization |
|
572 |
FillChar(Captions, sizeof(Captions), 0) |
|
573 |
||
574 |
end. |