hedgewars/uGearsList.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 07 Jul 2020 00:07:40 +0200
changeset 15717 eeab5b90c082
parent 15678 c34cad72cd85
child 15732 7383256f8535
permissions -rw-r--r--
Fix some HUD icon issues in gfInvulnerable - Missing vampirism icon - FPS text overlapped
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes, SDLh;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer, newUid: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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var curHandledGear: PGear;
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils, uDebug;
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const
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    GearKindAmmoTypeMap : array [TGearType] of TAmmoType = (
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(*          gtFlame *)   amNothing
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(*       gtHedgehog *) , amNothing
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(*           gtMine *) , amMine
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(*           gtCase *) , amNothing
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(*        gtAirMine *) , amAirMine
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(*     gtExplosives *) , amNothing
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(*        gtGrenade *) , amGrenade
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(*          gtShell *) , amBazooka
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(*          gtGrave *) , amNothing
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(*            gtBee *) , amBee
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(*    gtShotgunShot *) , amShotgun
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(*     gtPickHammer *) , amPickHammer
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(*           gtRope *) , amRope
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(*     gtDEagleShot *) , amDEagle
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(*       gtDynamite *) , amDynamite
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(*    gtClusterBomb *) , amClusterBomb
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(*        gtCluster *) , amClusterBomb
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(*         gtShover *) , amBaseballBat  // Shover is only used for baseball bat right now
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(*      gtFirePunch *) , amFirePunch
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(*    gtATStartGame *) , amNothing
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(*   gtATFinishGame *) , amNothing
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(*      gtParachute *) , amParachute
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(*      gtAirAttack *) , amAirAttack
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(*        gtAirBomb *) , amAirAttack
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(*      gtBlowTorch *) , amBlowTorch
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(*         gtGirder *) , amGirder
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(*       gtTeleport *) , amTeleport
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(*       gtSwitcher *) , amSwitch
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(*         gtTarget *) , amNothing
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(*         gtMortar *) , amMortar
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(*           gtWhip *) , amWhip
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(*       gtKamikaze *) , amKamikaze
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(*           gtCake *) , amCake
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(*      gtSeduction *) , amSeduction
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(*     gtWatermelon *) , amWatermelon
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(*     gtMelonPiece *) , amWatermelon
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(*    gtHellishBomb *) , amHellishBomb
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(*        gtWaterUp *) , amNothing
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(*          gtDrill *) , amDrill
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(*        gtBallGun *) , amBallgun
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(*           gtBall *) , amBallgun
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(*        gtRCPlane *) , amRCPlane
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(*gtSniperRifleShot *) , amSniperRifle
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(*        gtJetpack *) , amJetpack
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(*        gtMolotov *) , amMolotov
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(*          gtBirdy *) , amBirdy
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(*            gtEgg *) , amBirdy
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(*         gtPortal *) , amPortalGun
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(*          gtPiano *) , amPiano
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(*        gtGasBomb *) , amGasBomb
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(*    gtSineGunShot *) , amSineGun
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(*   gtFlamethrower *) , amFlamethrower
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(*          gtSMine *) , amSMine
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(*    gtPoisonCloud *) , amNothing
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(*         gtHammer *) , amHammer
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(*      gtHammerHit *) , amHammer
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(*    gtResurrector *) , amResurrector
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(*    gtPoisonCloud *) , amNothing
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(*       gtSnowball *) , amSnowball
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(*          gtFlake *) , amNothing
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(*        gtLandGun *) , amLandGun
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(*         gtTardis *) , amTardis
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(*         gtIceGun *) , amIceGun
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(*        gtAddAmmo *) , amNothing
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(*  gtGenericFaller *) , amNothing
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(*          gtKnife *) , amKnife
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(*        gtCreeper *) , amCreeper
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(*        gtMinigun *) , amMinigun
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(*  gtMinigunBullet *) , amMinigun
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(*         gtSentry *) , amSentry
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    );
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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const
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    cUsualZ = 500;
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    cOnHHZ = 2000;
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z < Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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if (Gear <> GearsList) and (Gear <> nil) and (Gear^.NextGear = nil) and (Gear^.PrevGear = nil) then
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    begin
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    AddFileLog('Attempted to remove Gear #'+inttostr(Gear^.uid)+' from the list twice.');
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    exit
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    end;
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checkFails((Gear = nil) or (curHandledGear = nil) or (Gear = curHandledGear), 'You''re doing it wrong', true);
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear;
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Gear^.NextGear:= nil;
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Gear^.PrevGear:= nil
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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begin
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AddGear:= AddGear(X, Y, Kind, State, dX, dY, Timer, 0);
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer, newUid: LongWord): PGear;
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var gear: PGear;
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    //c: byte;
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    cakeData: PCakeData;
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begin
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if newUid = 0 then
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    inc(GCounter);
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AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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aaefa587e277 update branch with default
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   186
New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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gear^.Kind := Kind;
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gear^.State:= State;
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gear^.Active:= true;
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gear^.dX:= dX;
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gear^.dY:= dY;
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gear^.doStep:= doStepHandlers[Kind];
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gear^.CollisionIndex:= -1;
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gear^.Timer:= Timer;
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if newUid = 0 then
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     gear^.uid:= GCounter
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else gear^.uid:= newUid;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.Density:= _1;
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// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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gear^.CollisionMask:= lfAll;
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gear^.Tint:= $FFFFFFFF;
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gear^.Data:= nil;
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gear^.Sticky:= false;
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   211
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if CurrentHedgehog <> nil then
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    begin
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    gear^.Hedgehog:= CurrentHedgehog;
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   215
    if (CurrentHedgehog^.Gear <> nil) and (hwRound(CurrentHedgehog^.Gear^.X) = X) and (hwRound(CurrentHedgehog^.Gear^.Y) = Y) then
13469
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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   216
        gear^.CollisionMask:= lfNotCurHogCrate
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   217
    end;
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ee87ad50e18d Draw bombs behind plane
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if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
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    gear^.Z:= cHHZ+1
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   221
else gear^.Z:= cUsualZ;
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   222
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   223
// set gstInBounceEdge if gear spawned inside the bounce world edge
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   224
if WorldEdge = weBounce then
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   225
    if (hwRound(gear^.X) - Gear^.Radius < leftX) or (hwRound(gear^.X) + Gear^.Radius > rightX) then
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   226
        case gear^.Kind of
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            // list all gears here that could collide with the bounce world edge
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   228
            gtHedgehog,
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ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
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   229
            gtFlame,
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            gtMine,
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            gtAirBomb,
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            gtDrill,
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   233
            gtNapalmBomb,
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   234
            gtCase,
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   235
            gtAirMine,
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   236
            gtExplosives,
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   237
            gtGrenade,
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   238
            gtShell,
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   239
            gtBee,
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   240
            gtDynamite,
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parents: 15243
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   241
            gtClusterBomb,
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Wuzzy <Wuzzy2@mail.ru>
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   242
            gtMelonPiece,
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   243
            gtCluster,
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parents: 15243
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   244
            gtMortar,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15243
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   245
            gtKamikaze,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15243
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   246
            gtCake,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15243
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   247
            gtWatermelon,
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parents: 15243
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   248
            gtGasBomb,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15243
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   249
            gtHellishBomb,
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parents: 15243
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   250
            gtBall,
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parents: 15243
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   251
            gtRCPlane,
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parents: 15243
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   252
            gtSniperRifleShot,
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parents: 15243
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   253
            gtShotgunShot,
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parents: 15243
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   254
            gtDEagleShot,
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parents: 15243
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   255
            gtSineGunShot,
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parents: 15243
diff changeset
   256
            gtMinigunBullet,
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parents: 15243
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   257
            gtEgg,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15243
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   258
            gtPiano,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15243
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   259
            gtSMine,
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parents: 15243
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   260
            gtSnowball,
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parents: 15243
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   261
            gtKnife,
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parents: 15243
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   262
            gtCreeper,
15661
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15609
diff changeset
   263
            gtSentry,
15244
32678e65b25e Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
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parents: 15243
diff changeset
   264
            gtMolotov,
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Wuzzy <Wuzzy2@mail.ru>
parents: 15243
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   265
            gtFlake,
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parents: 15243
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   266
            gtGrave,
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   267
            gtPortal,
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   268
            gtTarget:
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   269
            gear^.State := gear^.State or gstInBounceEdge;
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   270
        end;
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parents: 15243
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   271
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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parents: 11203
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   272
case Kind of
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parents: 11203
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   273
          gtFlame: Gear^.Boom := 2;  // some additional expl in there are x3, x4 this
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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parents: 11203
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   274
       gtHedgehog: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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parents: 11203
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   275
           gtMine: Gear^.Boom := 50;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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parents: 11203
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   276
           gtCase: Gear^.Boom := 25;
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
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parents: 13357
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   277
        gtAirMine: Gear^.Boom := 30;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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parents: 11203
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   278
     gtExplosives: Gear^.Boom := 75;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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parents: 11203
diff changeset
   279
        gtGrenade: Gear^.Boom := 50;
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nemo
parents: 11203
diff changeset
   280
          gtShell: Gear^.Boom := 50;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   281
            gtBee: Gear^.Boom := 50;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   282
    gtShotgunShot: Gear^.Boom := 25;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   283
     gtPickHammer: Gear^.Boom := 6;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   284
//           gtRope: Gear^.Boom := 2; could be funny to have rope attaching to hog deal small amount of dmg?
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   285
     gtDEagleShot: Gear^.Boom := 7;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   286
       gtDynamite: Gear^.Boom := 75;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   287
    gtClusterBomb: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   288
     gtMelonPiece,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   289
        gtCluster: Gear^.Boom := Timer;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   290
         gtShover: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   291
      gtFirePunch: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   292
        gtAirBomb: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   293
      gtBlowTorch: Gear^.Boom := 2;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   294
         gtMortar: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   295
           gtWhip: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   296
       gtKamikaze: Gear^.Boom := 30; // both shove and explosion
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   297
           gtCake: Gear^.Boom := cakeDmg; // why is cake damage a global constant
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   298
     gtWatermelon: Gear^.Boom := 75;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   299
    gtHellishBomb: Gear^.Boom := 90;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   300
          gtDrill: if Gear^.State and gsttmpFlag = 0 then
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   301
                        Gear^.Boom := 50
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   302
                   else Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   303
           gtBall: Gear^.Boom := 40;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   304
        gtRCPlane: Gear^.Boom := 25;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   305
// sniper rifle is distance linked, this Boom is just an arbitrary scaling factor applied to timer-based-damage
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   306
// because, eh, why not..
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   307
gtSniperRifleShot: Gear^.Boom := 100000;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   308
            gtEgg: Gear^.Boom := 10;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   309
          gtPiano: Gear^.Boom := 80;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   310
        gtGasBomb: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   311
    gtSineGunShot: Gear^.Boom := 35;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   312
          gtSMine: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   313
    gtSnowball: Gear^.Boom := 200000; // arbitrary scaling for the shove
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   314
         gtHammer: if cDamageModifier > _1 then // scale it based on cDamageModifier?
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   315
                         Gear^.Boom := 2
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   316
                    else Gear^.Boom := 3;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   317
    gtPoisonCloud: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   318
          gtKnife: Gear^.Boom := 40000; // arbitrary scaling factor since impact-based
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13871
diff changeset
   319
        gtCreeper: Gear^.Boom := 100;
15661
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15609
diff changeset
   320
  gtMinigunBullet: Gear^.Boom := 2;
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15609
diff changeset
   321
         gtSentry: Gear^.Boom := 25;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   322
    end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   323
6581
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nemo
parents: 6580
diff changeset
   324
case Kind of
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nemo
parents: 6580
diff changeset
   325
     gtGrenade,
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nemo
parents: 6580
diff changeset
   326
     gtClusterBomb,
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nemo
parents: 6580
diff changeset
   327
     gtGasBomb: begin
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nemo
parents: 6580
diff changeset
   328
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   329
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   330
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   331
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   332
                gear^.Elasticity:= _0_8;
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nemo
parents: 6580
diff changeset
   333
                gear^.Friction:= _0_8;
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nemo
parents: 6580
diff changeset
   334
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   335
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   336
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   337
                    gear^.Timer:= 3000
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nemo
parents: 6580
diff changeset
   338
                end;
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nemo
parents: 6580
diff changeset
   339
  gtWatermelon: begin
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nemo
parents: 6580
diff changeset
   340
                gear^.ImpactSound:= sndMelonImpact;
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nemo
parents: 6580
diff changeset
   341
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   342
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   343
                gear^.Radius:= 6;
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nemo
parents: 6580
diff changeset
   344
                gear^.Elasticity:= _0_8;
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nemo
parents: 6580
diff changeset
   345
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   346
                gear^.Density:= _2;
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nemo
parents: 6580
diff changeset
   347
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   348
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   349
                    gear^.Timer:= 3000
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nemo
parents: 6580
diff changeset
   350
                end;
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nemo
parents: 6580
diff changeset
   351
  gtMelonPiece: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   352
                gear^.AdvBounce:= 1;
10889
f7200e614295 give melon pieces a radius. is why they weren't bouncing.
nemo
parents: 10875
diff changeset
   353
                gear^.Density:= _2;
11036
6e866be63b1d oops. melon pieces need friction and elasticity to bounce right.
nemo
parents: 11002
diff changeset
   354
                gear^.Elasticity:= _0_8;
6e866be63b1d oops. melon pieces need friction and elasticity to bounce right.
nemo
parents: 11002
diff changeset
   355
                gear^.Friction:= _0_995;
10889
f7200e614295 give melon pieces a radius. is why they weren't bouncing.
nemo
parents: 10875
diff changeset
   356
                gear^.Radius:= 4
6581
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nemo
parents: 6580
diff changeset
   357
                end;
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nemo
parents: 6580
diff changeset
   358
    gtHedgehog: begin
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nemo
parents: 6580
diff changeset
   359
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   360
                gear^.Radius:= cHHRadius;
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nemo
parents: 6580
diff changeset
   361
                gear^.Elasticity:= _0_35;
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nemo
parents: 6580
diff changeset
   362
                gear^.Friction:= _0_999;
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nemo
parents: 6580
diff changeset
   363
                gear^.Angle:= cMaxAngle div 2;
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nemo
parents: 6580
diff changeset
   364
                gear^.Density:= _3;
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nemo
parents: 6580
diff changeset
   365
                gear^.Z:= cHHZ;
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nemo
parents: 6580
diff changeset
   366
                if (GameFlags and gfAISurvival) <> 0 then
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nemo
parents: 6580
diff changeset
   367
                    if gear^.Hedgehog^.BotLevel > 0 then
7077
nemo
parents: 7069
diff changeset
   368
                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   369
                if (GameFlags and gfArtillery) <> 0 then
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   370
                    gear^.Hedgehog^.Effects[heArtillery] := 1;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   371
                // this would presumably be set in the frontend
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   372
                // if we weren't going to do that yet, would need to reinit GetRandom
10040
koda
parents: 10015 10032
diff changeset
   373
                // oh, and, randomising slightly R and B might be nice too.
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   374
                //gear^.Tint:= $fa00efff or ((random(80)+128) shl 16)
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   375
                //gear^.Tint:= $faa4efff
10040
koda
parents: 10015 10032
diff changeset
   376
                //gear^.Tint:= (($e0+random(32)) shl 24) or
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   377
                //             ((random(80)+128) shl 16) or
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   378
                //             (($d5+random(32)) shl 8) or $ff
10495
6d61b44a5652 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr
parents: 10494
diff changeset
   379
                {c:= GetRandom(32);
10040
koda
parents: 10015 10032
diff changeset
   380
                gear^.Tint:= (($e0+c) shl 24) or
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   381
                             ((GetRandom(90)+128) shl 16) or
10495
6d61b44a5652 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr
parents: 10494
diff changeset
   382
                             (($d5+c) shl 8) or $ff}
6581
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nemo
parents: 6580
diff changeset
   383
                end;
15167
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15129
diff changeset
   384
   gtParachute: begin
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15129
diff changeset
   385
                gear^.Tag:= 1; // hog face dir. 1 = right, -1 = left
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15129
diff changeset
   386
                gear^.Z:= cCurrHHZ;
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15129
diff changeset
   387
                end;
6581
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nemo
parents: 6580
diff changeset
   388
       gtShell: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   389
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   390
                gear^.Friction:= _0_8;
6581
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nemo
parents: 6580
diff changeset
   391
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   392
                gear^.Density:= _1;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   393
                gear^.AdvBounce:= 1;
6581
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nemo
parents: 6580
diff changeset
   394
                end;
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nemo
parents: 6580
diff changeset
   395
       gtSnowball: begin
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nemo
parents: 6580
diff changeset
   396
                gear^.ImpactSound:= sndMudballImpact;
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nemo
parents: 6580
diff changeset
   397
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   398
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   399
                gear^.Density:= _0_5;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   400
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   401
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   402
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
     gtFlake: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                with Gear^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                    Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                    Radius:= 1;
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
   410
                    DirAngle:= random(360);
13610
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   411
                    Sticky:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                    if State and gstTmpFlag = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                        dx.isNegative:= GetRandom(2) = 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
diff changeset
   415
                        dx.QWordValue:= QWord($40DA) * GetRandom(10000) * 8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                        dy.isNegative:= false;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
diff changeset
   417
                        dy.QWordValue:= QWord($3AD3) * GetRandom(7000) * 8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                        if GetRandom(2) = 0 then
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   419
                            dx := -dx;
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   420
                        Tint:= $FFFFFFFF
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   421
                        end
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   422
                    else
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   423
                        Tint:= (ExplosionBorderColor shr RShift and $FF shl 24) or
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   424
                               (ExplosionBorderColor shr GShift and $FF shl 16) or
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   425
                               (ExplosionBorderColor shr BShift and $FF shl 8) or $FF;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                    State:= State or gstInvisible;
10625
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   427
                    // use health field to store current frameticks
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   428
                    if vobFrameTicks > 0 then
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   429
                        Health:= random(vobFrameTicks)
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   430
                    else
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   431
                        Health:= 0;
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   432
                    // use timer to store currently displayed frame index
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   433
                    if gear^.Timer = 0 then Timer:= random(vobFramesCount);
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   434
                    Damage:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) * 8
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
       gtGrave: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
                gear^.ImpactSound:= sndGraveImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                gear^.Radius:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                gear^.Elasticity:= _0_6;
11541
34a0181d5be5 Put graves behind other stuff.
nemo
parents: 11539
diff changeset
   442
                gear^.Z:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
         gtBee: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
                gear^.Radius:= 5;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   446
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
                gear^.RenderTimer:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                gear^.Elasticity:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                gear^.Tag:= 0;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9195
diff changeset
   450
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
   gtSeduction: begin
15117
eff1a080cf40 Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
   453
                gear^.Radius:= cSeductionDist;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
 gtShotgunShot: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   456
                if gear^.Timer = 0 then gear^.Timer:= 900;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                gear^.Radius:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
  gtPickHammer: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
                gear^.Radius:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   461
                if gear^.Timer = 0 then gear^.Timer:= 4000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
   gtHammerHit: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
                gear^.Radius:= 8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   465
                if gear^.Timer = 0 then gear^.Timer:= 125
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
        gtRope: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
                gear^.Friction:= _450 * _0_01 * cRopePercent;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
                RopePoints.Count:= 0;
10848
231d3e3d3267 Allow rope tinting
nemo
parents: 10829
diff changeset
   471
                gear^.Tint:= $D8D8D8FF;
231d3e3d3267 Allow rope tinting
nemo
parents: 10829
diff changeset
   472
                gear^.Tag:= 0; // normal rope render
13469
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13399
diff changeset
   473
                gear^.CollisionMask:= lfNotCurHogCrate //lfNotObjMask or lfNotHHObjMask;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
        gtMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
                gear^.ImpactSound:= sndMineImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   483
                gear^.Density:= _1;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   484
                if gear^.Timer = 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   485
                    begin
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   486
                    if cMinesTime < 0 then
14773
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14771
diff changeset
   487
                        begin
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14771
diff changeset
   488
                        gear^.Timer:= getrandom(51)*100;
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14771
diff changeset
   489
                        gear^.Karma:= 1;
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14771
diff changeset
   490
                        end
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   491
                    else
14773
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14771
diff changeset
   492
                        gear^.Timer:= cMinesTime;
14771
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
   493
                    end;
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
   494
                gear^.RenderTimer:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
                end;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   496
     gtAirMine: begin
13347
e7b89e87a1b3 Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
nemo
parents: 13154
diff changeset
   497
                gear^.AdvBounce:= 1;
11765
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11589
diff changeset
   498
                gear^.ImpactSound:= sndAirMineImpact;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   499
                gear^.nImpactSounds:= 1;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   500
                gear^.Health:= 30;
10827
2b717f687c72 make mines submersible
nemo
parents: 10805
diff changeset
   501
                gear^.State:= gear^.State or gstMoving or gstNoGravity or gstSubmersible;
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
   502
                gear^.Radius:= 8;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   503
                gear^.Elasticity:= _0_55;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   504
                gear^.Friction:= _0_995;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   505
                gear^.Density:= _1;
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
   506
                gear^.Angle:= 175; // Radius at which air bombs will start "seeking". $FFFFFFFF = unlimited. check is skipped.
10800
3c71e5158519 more tweakery
nemo
parents: 10794
diff changeset
   507
                gear^.Power:= cMaxWindSpeed.QWordValue div 2; // hwFloat converted. 1/2 g default. defines the "seek" speed when a gear is in range.
10828
9867dd60a66a bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
nemo
parents: 10827
diff changeset
   508
                gear^.Pos:= cMaxWindSpeed.QWordValue * 3 div 2; // air friction. slows it down when not hitting stuff
14221
1bdce164eb72 stun airmines on shove
alfadur
parents: 14217
diff changeset
   509
                gear^.Tag:= 0;
10805
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   510
                if gear^.Timer = 0 then
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   511
                    begin
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   512
                    if cMinesTime < 0 then
14773
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14771
diff changeset
   513
                        begin
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14771
diff changeset
   514
                        gear^.Timer:= getrandom(13)*100;
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14771
diff changeset
   515
                        gear^.Karma:= 1;
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14771
diff changeset
   516
                        end
10805
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   517
                    else
14773
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14771
diff changeset
   518
                        gear^.Timer:= cMinesTime div 4;
10805
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   519
                    end;
14773
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14771
diff changeset
   520
                gear^.RenderTimer:= true;
10805
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   521
                gear^.WDTimer:= gear^.Timer
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   522
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
       gtSMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   529
                gear^.Density:= _1_6;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   530
                gear^.AdvBounce:= 1;
13610
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   531
                gear^.Sticky:= true;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   532
                if gear^.Timer = 0 then gear^.Timer:= 500;
14771
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14770
diff changeset
   533
                gear^.RenderTimer:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
                end;
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   535
       gtKnife: begin
11765
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11589
diff changeset
   536
                gear^.ImpactSound:= sndKnifeImpact;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   537
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   538
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   539
                gear^.Friction:= _0_8;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   540
                gear^.Density:= _4;
13610
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   541
                gear^.Radius:= 7;
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   542
                gear^.Sticky:= true;
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   543
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
        gtCase: begin
14009
c28a4f76d37d Add separate sound symbols for case impact and extra damage
Wuzzy <Wuzzy2@mail.ru>
parents: 14005
diff changeset
   545
                gear^.ImpactSound:= sndCaseImpact;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   548
                gear^.Elasticity:= _0_3;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   549
                if gear^.Timer = 0 then gear^.Timer:= 500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
  gtExplosives: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   552
                gear^.AdvBounce:= 1;
14774
168be33c099a Don't render barrel health after loading savegame
Wuzzy <Wuzzy2@mail.ru>
parents: 14773
diff changeset
   553
                if GameType in [gmtDemo, gmtRecord] then
14770
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   554
                    gear^.RenderHealth:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
                gear^.Radius:= 16;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
                gear^.Elasticity:= _0_4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
                gear^.Density:= _6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
                gear^.Health:= cBarrelHealth;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
                gear^.Z:= cHHZ-1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
  gtDEagleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
                gear^.Radius:= 1;
15663
8e93ce81e850 add current 🦔 targeting to sentry
alfadur
parents: 15662
diff changeset
   566
                gear^.Health:= 50;
8e93ce81e850 add current 🦔 targeting to sentry
alfadur
parents: 15662
diff changeset
   567
                gear^.Data:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
  gtSniperRifleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
    gtDynamite: begin
15609
61f2ffcd5652 Add dynamite impact sound
Wuzzy <Wuzzy2@mail.ru>
parents: 15508
diff changeset
   574
                gear^.ImpactSound:= sndDynamiteImpact;
61f2ffcd5652 Add dynamite impact sound
Wuzzy <Wuzzy2@mail.ru>
parents: 15508
diff changeset
   575
                gear^.nImpactSounds:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
                gear^.Friction:= _0_03;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
                gear^.Density:= _2;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   580
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
     gtCluster: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   583
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   584
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   585
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
                gear^.RenderTimer:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
                end;
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12094
diff changeset
   590
      gtShover: begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12094
diff changeset
   591
                gear^.Radius:= 20;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12094
diff changeset
   592
                gear^.Tag:= 0;
12828
948eae885eac animation tweak
alfadur
parents: 12664
diff changeset
   593
                gear^.Timer:= 50;
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12094
diff changeset
   594
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
       gtFlame: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
                gear^.Tag:= GetRandom(32);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   597
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
                gear^.Health:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
                gear^.Density:= _1;
10589
98ea597e5cd9 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo
parents: 10518
diff changeset
   600
                gear^.FlightTime:= 9999999; // determines whether in-air flames do damage. disabled by default
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   601
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   602
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   603
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   604
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   605
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   607
   gtFirePunch: begin
9824
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9809
diff changeset
   608
                if gear^.Timer = 0 then gear^.Timer:= 3000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
                gear^.Radius:= 15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   610
                gear^.Tag:= Y
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
                end;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   612
   gtAirAttack: begin
11171
546e75fdb879 Oups. 6, not 12 - was testing
nemo
parents: 11170
diff changeset
   613
                gear^.Health:= 6;
11170
22d8835beb4d Allow for arbitrary number of airstrike bombs and spacing.
nemo
parents: 11169
diff changeset
   614
                gear^.Damage:= 30;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   615
                gear^.Z:= cHHZ+2;
15251
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15246
diff changeset
   616
                gear^.Karma:= 0; // for sound effect: 0 = normal, 1 = underwater
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15246
diff changeset
   617
                gear^.Radius:= 150;
15254
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15251
diff changeset
   618
                gear^.FlightTime:= 0; // for timeout in weWrap
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15251
diff changeset
   619
                gear^.Power:= 0; // count number of wraps in weWrap
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15251
diff changeset
   620
                gear^.WDTimer:= 0; // number of required wraps
15251
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15246
diff changeset
   621
                gear^.Density:= _19;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   622
                gear^.Tint:= gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   623
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
     gtAirBomb: begin
10891
a4c454ef80a6 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo
parents: 10889
diff changeset
   625
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
                gear^.Density:= _2;
10891
a4c454ef80a6 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo
parents: 10889
diff changeset
   628
                gear^.Elasticity:= _0_55;
a4c454ef80a6 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo
parents: 10889
diff changeset
   629
                gear^.Friction:= _0_995
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
   gtBlowTorch: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
                gear^.Radius:= cHHRadius + cBlowTorchC;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   633
                if gear^.Timer = 0 then gear^.Timer:= 7500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
    gtSwitcher: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
                gear^.Z:= cCurrHHZ
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   638
      gtTarget: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   640
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   641
                gear^.Radius:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
                gear^.Elasticity:= _0_3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
      gtTardis: begin
15243
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15231
diff changeset
   645
                gear^.Pos:= 1; // tardis phase
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15231
diff changeset
   646
                gear^.Tag:= 0; // 1 = hedgehog died, disappeared, took damage or moved
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   647
                gear^.Z:= cCurrHHZ+1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   648
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   649
      gtMortar: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   650
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   651
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   652
                gear^.Elasticity:= _0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   653
                gear^.Friction:= _0_08;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   655
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   656
        gtWhip: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
      gtHammer: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
    gtKamikaze: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
                gear^.Radius:= 20
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   661
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   662
        gtCake: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
                gear^.Radius:= 7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
                gear^.Z:= cOnHHZ;
10875
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
   666
                gear^.RenderTimer:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
12641
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12203
diff changeset
   668
                gear^.FlightTime:= 100; // (roughly) ticks spent dropping, used to skip getting up anim when stuck.
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12203
diff changeset
   669
                                        // Initially set to a high value so cake has at least one getting up anim.
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
                if not dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
                    gear^.Angle:= 1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
                else
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   673
                    gear^.Angle:= 3;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   674
                New(cakeData);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   675
                gear^.Data:= Pointer(cakeData);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
 gtHellishBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
                gear^.ImpactSound:= sndHellishImpact1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
                gear^.nImpactSounds:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
                gear^.Elasticity:= _0_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   684
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
                gear^.RenderTimer:= true;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   686
                if gear^.Timer = 0 then gear^.Timer:= 5000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
       gtDrill: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   689
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   690
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   691
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
                    gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
                // Tag for drill strike. if 1 then first impact occured already
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
                gear^.Tag := 0;
15059
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 14990
diff changeset
   696
                // Pos for state. If 1, drill is drilling
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 14990
diff changeset
   697
                gear^.Pos := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
        gtBall: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   703
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
                gear^.Tag:= random(8);
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   707
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   708
                gear^.Elasticity:= _0_7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
     gtBallgun: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   713
                if gear^.Timer = 0 then gear^.Timer:= 5001;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
     gtRCPlane: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   716
                if gear^.Timer = 0 then gear^.Timer:= 15000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   717
                gear^.Health:= 3;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   718
                gear^.Radius:= 8;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   719
                gear^.Tint:= gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
                gear^.Health:= 2000;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8795
diff changeset
   723
                gear^.Damage:= 100;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   724
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
     gtMolotov: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   727
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
                gear^.Radius:= 6;
12664
943b258d5443 Fix molotov cocktails bouncing off vertically off rubber
Wuzzy <almikes@aol.com>
parents: 12641
diff changeset
   729
                gear^.Elasticity:= _0_8;
943b258d5443 Fix molotov cocktails bouncing off vertically off rubber
Wuzzy <almikes@aol.com>
parents: 12641
diff changeset
   730
                gear^.Friction:= _0_8;
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   731
                gear^.Density:= _2
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   732
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   733
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   734
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
                gear^.Health := 2000;
14941
06af4f0a92bd Fix Birdy being drawn behind hogs and other gears (bug 453)
Wuzzy <Wuzzy2@mail.ru>
parents: 14786
diff changeset
   736
                gear^.FlightTime := 2;
14990
65be598c64b9 Fix Birdy stopping turn after dropping 1st egg
Wuzzy <Wuzzy2@mail.ru>
parents: 14941
diff changeset
   737
                gear^.Z:= cCurrHHZ;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
         gtEgg: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   740
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   741
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   742
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   747
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   748
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   749
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   750
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   751
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   754
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   755
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   756
                gear^.Health:= 100;
13610
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   757
                gear^.Sticky:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   758
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   759
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   760
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   761
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   762
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   763
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   764
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   765
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   766
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   767
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   768
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   769
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   770
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   771
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   772
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   773
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   774
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   775
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   776
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   777
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   778
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   779
 gtPoisonCloud: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   780
                if gear^.Timer = 0 then gear^.Timer:= 5000;
15508
d668fcb9307e Add support for proper rendering of gtPoisonCloud with Timer > 5000
Wuzzy <Wuzzy2@mail.ru>
parents: 15254
diff changeset
   781
                gear^.WDTimer:= gear^.Timer; // initial timer
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   782
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   783
                gear^.Tint:= $C0C000C0
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   785
 gtResurrector: begin
15117
eff1a080cf40 Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru>
parents: 15059
diff changeset
   786
                gear^.Radius := cResurrectorDist;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   787
                gear^.Tag := 0;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   788
                gear^.Tint:= $F5DB35FF
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
  gtNapalmBomb: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   794
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   795
                gear^.Friction:= _0_8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   796
                if gear^.Timer = 0 then gear^.Timer:= 1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
                end;
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   800
      gtIceGun: begin
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   801
                gear^.Health:= 1000;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   802
                gear^.Radius:= 8;
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13470
diff changeset
   803
                gear^.Density:= _0;
14005
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13872
diff changeset
   804
                gear^.Tag:= 0; // sound state: 0 = no sound, 1 = ice beam sound, 2 = idle sound
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   805
                end;
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13871
diff changeset
   806
     gtCreeper: begin
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13871
diff changeset
   807
                // TODO: Finish creeper initialization implementation
13605
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   808
                gear^.Radius:= cHHRadius;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   809
                gear^.Elasticity:= _0_35;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   810
                gear^.Friction:= _0_93;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   811
                gear^.Density:= _5;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   812
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   813
                gear^.AdvBounce:= 1;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   814
                gear^.ImpactSound:= sndAirMineImpact;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   815
                gear^.nImpactSounds:= 1;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   816
                gear^.Health:= 30;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   817
                gear^.Radius:= 8;
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13871
diff changeset
   818
                gear^.Angle:= 175; // Radius at which it will start "seeking". $FFFFFFFF = unlimited. check is skipped.
13605
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   819
                gear^.Power:= cMaxWindSpeed.QWordValue div 2; // hwFloat converted. 1/2 g default. defines the "seek" speed when a gear is in range.
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   820
                gear^.Pos:= cMaxWindSpeed.QWordValue * 3 div 2; // air friction. slows it down when not hitting stuff
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   821
                if gear^.Timer = 0 then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   822
                    gear^.Timer:= 5000;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   823
                gear^.WDTimer:= gear^.Timer
12192
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
   824
                end;
13154
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   825
     gtMinigun: begin
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   826
                // Timer. First, it's the timer before shooting. Then it will become the shooting timer and is set to Karma
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   827
                if gear^.Timer = 0 then
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   828
                    gear^.Timer:= 601;
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   829
                // minigun shooting time. 1 bullet is fired every 50ms
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   830
                gear^.Karma:= 3451;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12828
diff changeset
   831
                end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12828
diff changeset
   832
 gtMinigunBullet: begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12828
diff changeset
   833
                gear^.Radius:= 1;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12828
diff changeset
   834
                gear^.Health:= 2;
15678
c34cad72cd85 downgrade sentries to miniguns
alfadur
parents: 15663
diff changeset
   835
                gear^.Karma:= 5; //impact radius
c34cad72cd85 downgrade sentries to miniguns
alfadur
parents: 15663
diff changeset
   836
                gear^.Pos:= 0; //uses non-global hit order
c34cad72cd85 downgrade sentries to miniguns
alfadur
parents: 15663
diff changeset
   837
                gear^.Data:= nil;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12828
diff changeset
   838
                end;
15661
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15609
diff changeset
   839
        gtSentry: begin
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15609
diff changeset
   840
                gear^.Radius:= cHHRadius;
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15609
diff changeset
   841
                gear^.Health:= 100;
15662
8416b08ffdbb add sentry walking cycle
alfadur
parents: 15661
diff changeset
   842
                gear^.Friction:= _0_93;
8416b08ffdbb add sentry walking cycle
alfadur
parents: 15661
diff changeset
   843
                gear^.Elasticity:= _0_5;
8416b08ffdbb add sentry walking cycle
alfadur
parents: 15661
diff changeset
   844
                gear^.Tag:= 0;
8416b08ffdbb add sentry walking cycle
alfadur
parents: 15661
diff changeset
   845
                gear^.Timer:= 500;
15663
8e93ce81e850 add current 🦔 targeting to sentry
alfadur
parents: 15662
diff changeset
   846
                gear^.WDTimer:= 0;
15661
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15609
diff changeset
   847
                end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   848
gtGenericFaller:begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   849
                gear^.AdvBounce:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   850
                gear^.Radius:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   851
                gear^.Elasticity:= _0_9;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   852
                gear^.Friction:= _0_995;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   853
                gear^.Density:= _1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   854
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   856
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   863
procedure DeleteGear(Gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   865
    t,i: Longword;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   866
    cakeData: PCakeData;
11043
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   867
    iterator: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   870
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   871
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   872
DeleteCI(Gear);
14027
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14009
diff changeset
   873
RemoveFromProximityCache(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   874
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   875
FreeAndNilTexture(Gear^.Tex);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   876
11043
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   877
// remove potential links to this gear
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   878
// currently relevant to: gears linked by hammer
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   879
if (Gear^.Kind = gtHedgehog) or (Gear^.Kind = gtMine) or (Gear^.Kind = gtExplosives) then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   880
    begin
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   881
    // check all gears for stuff to port through
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   882
    iterator := nil;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   883
    while true do
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   884
        begin
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   885
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   886
        // iterate through GearsList
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   887
        if iterator = nil then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   888
            iterator := GearsList
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   889
        else
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   890
            iterator := iterator^.NextGear;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   891
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   892
        // end of list?
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   893
        if iterator = nil then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   894
            break;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   895
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   896
        if iterator^.LinkedGear = Gear then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   897
            iterator^.LinkedGear:= nil;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   898
        end;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   899
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   900
    end;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   901
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   902
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   903
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   904
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   905
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   906
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   907
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   908
    end
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   909
else if Gear^.Kind = gtCake then
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   910
    begin
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   911
        cakeData:= PCakeData(Gear^.Data);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   912
        Dispose(cakeData);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   913
        cakeData:= nil;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   914
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   915
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   916
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   917
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   918
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   919
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   920
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   921
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   922
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   923
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   924
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   926
        begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   927
        if ((CurrentHedgehog = nil) or (Gear <> CurrentHedgehog^.Gear)) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   928
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
10663
9bbb29d2bd68 remove a not that somehow magically appeared in a prior commit.
nemo
parents: 10646
diff changeset
   929
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   930
            begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   931
            t:= max(Gear^.Damage, Gear^.Health);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   932
            Gear^.Damage:= t;
13739
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   933
            // Display hedgehog damage in water
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   934
            spawnHealthTagForHH(Gear, t);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   935
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   936
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   937
        team:= Gear^.Hedgehog^.Team;
10636
aba9ae27ead0 meh. will persevere. DeleteGear can't call that much stuff...
nemo
parents: 10634
diff changeset
   938
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear = Gear) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   943
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   944
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   945
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   946
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
        Gear^.Hedgehog^.Gear:= nil;
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   948
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
        if Gear^.Hedgehog^.King then
15231
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15167
diff changeset
   950
            // If king died, kill the rest of the team
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   951
            begin
15231
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15167
diff changeset
   952
            with Gear^.Hedgehog^.Team^ do
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15167
diff changeset
   953
                begin
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15167
diff changeset
   954
                Gear^.Hedgehog^.Team^.hasKing:= false;
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15167
diff changeset
   955
                for t:= 0 to cMaxHHIndex do
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15167
diff changeset
   956
                    if Hedgehogs[t].Gear <> nil then
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15167
diff changeset
   957
                        Hedgehogs[t].Gear^.Health:= 0
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15167
diff changeset
   958
                    else if (Hedgehogs[t].GearHidden <> nil) then
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15167
diff changeset
   959
                        Hedgehogs[t].GearHidden^.Health:= 0  // Hog is still hidden. If tardis should return though, Lua, eh ...
f783f5d55717 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru>
parents: 15167
diff changeset
   960
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   961
            end;
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   962
14637
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   963
        // Update passive status of clan
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   964
        if (not Gear^.Hedgehog^.Team^.Clan^.Passive) then
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   965
            begin
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   966
            Gear^.Hedgehog^.Team^.Clan^.Passive:= true;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   967
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   968
                begin
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   969
                with team^.Clan^.Teams[i]^ do
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   970
                    if (not Passive) then
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   971
                        for t:= 0 to cMaxHHIndex do
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   972
                            if (Hedgehogs[t].Gear <> nil) or (Hedgehogs[t].GearHidden <> nil) then
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   973
                                begin
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   974
                                Gear^.Hedgehog^.Team^.Clan^.Passive:= false;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   975
                                break;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   976
                                end;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   977
                if (not Gear^.Hedgehog^.Team^.Clan^.Passive) then
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   978
                    break;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   979
                end;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   980
            end;
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   981
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   982
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   983
        // same stand for CheckHHDamage
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   984
        if (Gear^.LastDamage <> nil) and (CurrentHedgehog <> nil) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   985
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   986
        else if CurrentHedgehog <> nil then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   987
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   988
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   989
        inc(KilledHHs);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   990
        RecountTeamHealth(team);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   991
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   992
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   993
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   994
            with CurrentHedgehog^ do
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   995
                begin
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   996
                inc(Team^.stats.AIKills);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   997
                FreeAndNilTexture(Team^.AIKillsTex);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   998
                Team^.AIKillsTex := RenderStringTex(ansistring(inttostr(Team^.stats.AIKills)), Team^.Clan^.Color, fnt16);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   999
                end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1000
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1001
with Gear^ do
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
  1002
    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1003
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
  1004
    AddRandomness(X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
  1005
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1006
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1007
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1008
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1009
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1010
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
    lastGearByUID := nil;
10638
99975e1860d2 oh, probably need nil checks here too
nemo
parents: 10636
diff changeset
  1012
if (Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.GearHidden <> Gear) then // hidden hedgehogs shouldn't be in the list
10639
992863acb2b7 sheepluva is right
nemo
parents: 10638
diff changeset
  1013
     RemoveGearFromList(Gear)
992863acb2b7 sheepluva is right
nemo
parents: 10638
diff changeset
  1014
else Gear^.Hedgehog^.GearHidden:= nil;
10638
99975e1860d2 oh, probably need nil checks here too
nemo
parents: 10636
diff changeset
  1015
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1016
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1017
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1018
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1019
end.