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/*
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* Hedgewars, a free turn based strategy game
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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/**
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* @file
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* @brief RoomsListModel class definition
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*/
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#ifndef HEDGEWARS_ROOMSLISTMODEL_H
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#define HEDGEWARS_ROOMSLISTMODEL_H
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#include <QAbstractTableModel>
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#include <QStringList>
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class RoomsListModel : public QAbstractTableModel
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{
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Q_OBJECT
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public:
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explicit RoomsListModel(QObject *parent = 0);
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QVariant headerData(int section, Qt::Orientation orientation, int role) const;
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int rowCount(const QModelIndex & parent) const;
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int columnCount(const QModelIndex & parent) const;
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QVariant data(const QModelIndex &index, int role) const;
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public slots:
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void setRoomsList(const QStringList & rooms);
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void addRoom(const QStringList & info);
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void removeRoom(const QString & name);
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void updateRoom(const QString & name, const QStringList & info);
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private:
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QList<QStringList> m_data;
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QStringList m_headerData;
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QStringList roomInfo2RoomRecord(const QStringList & info);
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};
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#endif // HEDGEWARS_ROOMSLISTMODEL_H
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