author | nemo |
Sun, 11 Sep 2011 10:46:53 -0400 | |
changeset 5856 | ed97138dc414 |
parent 5825 | a6eab1b7c00d |
child 5912 | d31eba29e706 |
permissions | -rw-r--r-- |
2947 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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{$INCLUDE "options.inc"} |
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{$IFDEF WIN32} |
22 |
{$R hwengine.rc} |
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{$ENDIF} |
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||
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{$IFDEF HWLIBRARY} |
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unit hwengine; |
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interface |
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{$ELSE} |
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program hwengine; |
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{$ENDIF} |
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|
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound, |
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uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, |
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sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted; |
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|
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{$IFDEF HWLIBRARY} |
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procedure initEverything(complete:boolean); |
38 |
procedure freeEverything(complete:boolean); |
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I need this export in order to not have the wrapper.c fail to find Game() on linux
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procedure Game(gameArgs: PPChar); cdecl; export; |
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|
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implementation |
42 |
{$ELSE} |
|
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procedure OnDestroy; forward; |
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procedure initEverything(complete:boolean); forward; |
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procedure freeEverything(complete:boolean); forward; |
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{$ENDIF} |
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|
48 |
//////////////////////////////// |
|
371 | 49 |
procedure DoTimer(Lag: LongInt); |
2905 | 50 |
var s: shortstring; |
51 | 51 |
begin |
4454 | 52 |
if isPaused = false then |
53 |
inc(RealTicks, Lag); |
|
564 | 54 |
|
2947 | 55 |
case GameState of |
56 |
gsLandGen: begin |
|
57 |
GenMap; |
|
4389 | 58 |
ParseCommand('sendlanddigest', true); |
2947 | 59 |
GameState:= gsStart; |
60 |
end; |
|
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gsStart: begin |
|
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if HasBorder then DisableSomeWeapons; |
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AddClouds; |
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AddFlakes; |
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AssignHHCoords; |
66 |
AddMiscGears; |
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StoreLoad; |
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InitWorld; |
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ResetKbd; |
|
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SoundLoad; |
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if GameType = gmtSave then |
|
72 |
begin |
|
73 |
isSEBackup:= isSoundEnabled; |
|
74 |
isSoundEnabled:= false |
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75 |
end; |
|
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FinishProgress; |
|
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PlayMusic; |
|
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SetScale(zoom); |
|
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ScriptCall('onGameStart'); |
|
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GameState:= gsGame; |
|
81 |
end; |
|
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gsConfirm, |
|
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gsGame: begin |
|
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DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible |
|
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ProcessKbd; |
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if not isPaused then |
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begin |
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DoGameTick(Lag); |
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ProcessVisualGears(Lag); |
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end; |
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end; |
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gsChat: begin |
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DrawWorld(Lag); |
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if not isPaused then |
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begin |
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DoGameTick(Lag); |
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ProcessVisualGears(Lag); |
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end; |
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end; |
100 |
gsExit: begin |
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101 |
isTerminated:= true; |
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102 |
end; |
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103 |
end; |
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|
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{$IFDEF SDL13} |
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SDL_GL_SwapWindow(SDLwindow); |
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{$ELSE} |
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SDL_GL_SwapBuffers(); |
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{$ENDIF} |
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|
2947 | 111 |
if flagMakeCapture then |
112 |
begin |
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113 |
flagMakeCapture:= false; |
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s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks); |
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WriteLnToConsole('Saving ' + s + '...'); |
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playSound(sndShutter); |
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{$IFNDEF IPHONEOS}MakeScreenshot(s);{$ENDIF} |
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end; |
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end; |
120 |
||
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//////////////////// |
|
79 | 122 |
procedure OnDestroy; |
51 | 123 |
begin |
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WriteLnToConsole('Freeing resources...'); |
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FreeActionsList(); |
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StoreRelease(); |
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ControllerClose(); |
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CloseIPC(); |
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TTF_Quit(); |
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{$IFDEF SDL13} |
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Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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SDL_GL_DeleteContext(SDLGLcontext); |
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SDL_DestroyWindow(SDLwindow); |
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Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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SDLGLcontext:= nil; |
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SDLwindow:= nil; |
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{$ENDIF} |
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SDL_Quit(); |
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isTerminated:= false; |
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end; |
139 |
||
140 |
/////////////////// |
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procedure MainLoop; |
5217 | 142 |
{$WARNINGS OFF} |
143 |
// disable "Some fields weren't initialized" warning |
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const event: TSDL_Event = (); |
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{$WARNINGS ON} |
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var PrevTime, CurrTime: Longword; |
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prevFocusState: boolean; |
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begin |
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PrevTime:= SDL_GetTicks; |
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while isTerminated = false do |
151 |
begin |
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SDL_PumpEvents(); |
153 |
{$IFDEF SDL13} |
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while SDL_PeepEvents(@event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0 do |
|
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{$ELSE} |
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while SDL_PeepEvents(@event, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0 do |
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{$ENDIF} |
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begin |
159 |
case event.type_ of |
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SDL_KEYDOWN: if GameState = gsChat then |
4454 | 161 |
{$IFDEF SDL13} |
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// sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3 |
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KeyPressChat(event.key.keysym.sym); |
4454 | 164 |
SDL_WINDOWEVENT: |
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if event.window.event = SDL_WINDOWEVENT_SHOWN then |
5521 | 166 |
begin |
4454 | 167 |
cHasFocus:= true; |
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onFocusStateChanged() |
169 |
end; |
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{$ELSE} |
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KeyPressChat(event.key.keysym.unicode); |
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SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then wheelDown:= true; |
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SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then wheelUp:= true; |
2947 | 174 |
SDL_ACTIVEEVENT: |
175 |
if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then |
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5521 | 176 |
begin |
177 |
prevFocusState:= cHasFocus; |
|
2947 | 178 |
cHasFocus:= event.active.gain = 1; |
5521 | 179 |
if prevFocusState xor cHasFocus then |
180 |
onFocusStateChanged() |
|
181 |
end; |
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SDL_VIDEORESIZE: begin |
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// using lower values than cMinScreenWidth or cMinScreenHeight causes widget overlap and off-screen widget parts |
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// Change by sheepluva: |
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// Let's only use even numbers for custom width/height since I ran into scaling issues with odd width values. |
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// Maybe just fixes the symptom not the actual cause(?), I'm too tired to find out :P |
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"fix" for a screen scaling problem I had after resizing to odd width number values
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187 |
cNewScreenWidth:= max(2 * (event.resize.w div 2), cMinScreenWidth); |
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"fix" for a screen scaling problem I had after resizing to odd width number values
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188 |
cNewScreenHeight:= max(2 * (event.resize.h div 2), cMinScreenHeight); |
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189 |
cScreenResizeDelay:= RealTicks+500; |
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changeset
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190 |
end; |
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{$ENDIF} |
2947 | 192 |
SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value); |
193 |
SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value); |
|
194 |
SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true); |
|
195 |
SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false); |
|
196 |
SDL_QUITEV: isTerminated:= true |
|
4454 | 197 |
end; //end case event.type_ of |
198 |
end; //end while SDL_PollEvent(@event) <> 0 do |
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199 |
if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then |
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Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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200 |
begin |
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Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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5730
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changeset
|
201 |
cScreenResizeDelay:= 0; |
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Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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parents:
5730
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changeset
|
202 |
cScreenWidth:= cNewScreenWidth; |
f3f381011728
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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parents:
5730
diff
changeset
|
203 |
cScreenHeight:= cNewScreenHeight; |
f3f381011728
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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parents:
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changeset
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204 |
|
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Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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changeset
|
205 |
ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true); |
5815
d9b50fef5164
* ShoppaKing/TrophyRace maps updated by wolfmarc
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changeset
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206 |
WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight)); |
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a6eab1b7c00d
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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207 |
ScriptOnScreenResize(); |
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208 |
InitCameraBorders() |
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|
209 |
end; |
3463 | 210 |
|
3063 | 211 |
if isTerminated = false then |
2947 | 212 |
begin |
3063 | 213 |
CurrTime:= SDL_GetTicks; |
3976 | 214 |
if PrevTime + longword(cTimerInterval) <= CurrTime then |
3063 | 215 |
begin |
216 |
DoTimer(CurrTime - PrevTime); |
|
217 |
PrevTime:= CurrTime |
|
3697 | 218 |
end |
3063 | 219 |
else SDL_Delay(1); |
220 |
IPCCheckSock(); |
|
221 |
end; |
|
222 |
end; |
|
2698 | 223 |
end; |
224 |
||
225 |
/////////////// |
|
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changeset
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226 |
{$IFDEF HWLIBRARY} |
3971 | 227 |
procedure Game(gameArgs: PPChar); cdecl; export; |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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|
228 |
{$ELSE} |
3064 | 229 |
procedure Game; |
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230 |
{$ENDIF} |
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Replace tabs with spaces using 'expand -t 4' command
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diff
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|
231 |
var p: TPathType; |
2947 | 232 |
s: shortstring; |
3611 | 233 |
i: LongInt; |
2698 | 234 |
begin |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
235 |
{$IFDEF HWLIBRARY} |
2947 | 236 |
cBits:= 32; |
237 |
cFullScreen:= false; |
|
238 |
cTimerInterval:= 8; |
|
239 |
PathPrefix:= 'Data'; |
|
5239 | 240 |
UserPathPrefix:= '.'; |
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6d2e8a24277e
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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241 |
cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF}; |
3779
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tap to dismiss 'get ready', add a toggle to enable/disable it
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242 |
val(gameArgs[0], ipcPort); |
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iPad Video Out support (+less warnings +code update for latest SDL)
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|
243 |
val(gameArgs[1], cScreenWidth); |
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iPad Video Out support (+less warnings +code update for latest SDL)
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diff
changeset
|
244 |
val(gameArgs[2], cScreenHeight); |
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tap to dismiss 'get ready', add a toggle to enable/disable it
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diff
changeset
|
245 |
val(gameArgs[3], cReducedQuality); |
2947 | 246 |
cLocaleFName:= gameArgs[4]; |
5616 | 247 |
if (Length(cLocaleFName) > 6) then cLocale := Copy(cLocaleFName,1,5) |
248 |
else cLocale := Copy(cLocaleFName,1,2); |
|
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changeset
|
249 |
UserNick:= gameArgs[5]; |
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tap to dismiss 'get ready', add a toggle to enable/disable it
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diff
changeset
|
250 |
isSoundEnabled:= gameArgs[6] = '1'; |
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tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
251 |
isMusicEnabled:= gameArgs[7] = '1'; |
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changeset
|
252 |
cAltDamage:= gameArgs[8] = '1'; |
3922
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iPad Video Out support (+less warnings +code update for latest SDL)
koda
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diff
changeset
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253 |
val(gameArgs[9], rotationQt); |
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|
254 |
recordFileName:= gameArgs[10]; |
4814
e19791f08443
smaller rearrangement of (non stereo related) variables
koda
parents:
4812
diff
changeset
|
255 |
cStereoMode:= smNone; |
3624 | 256 |
{$ENDIF} |
5814
9ac119696510
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva
parents:
5732
diff
changeset
|
257 |
cMinScreenWidth:= min(cScreenWidth, cMinScreenWidth); |
9ac119696510
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva
parents:
5732
diff
changeset
|
258 |
cMinScreenHeight:= min(cScreenHeight, cMinScreenHeight); |
5686 | 259 |
cOrigScreenWidth:= cScreenWidth; |
260 |
cOrigScreenHeight:= cScreenHeight; |
|
3613 | 261 |
|
3611 | 262 |
initEverything(true); |
3691 | 263 |
|
3611 | 264 |
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')'); |
265 |
AddFileLog('Prefix: "' + PathPrefix +'"'); |
|
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
266 |
AddFileLog('UserPrefix: "' + UserPathPrefix +'"'); |
3611 | 267 |
for i:= 0 to ParamCount do |
268 |
AddFileLog(inttostr(i) + ': ' + ParamStr(i)); |
|
2698 | 269 |
|
2947 | 270 |
for p:= Succ(Low(TPathType)) to High(TPathType) do |
5242 | 271 |
if (p <> ptMapCurrent) and (p <> ptData) then UserPathz[p]:= UserPathPrefix + '/Data/' + Pathz[p]; |
272 |
||
273 |
UserPathz[ptData]:= UserPathPrefix + '/Data'; |
|
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
274 |
|
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
275 |
for p:= Succ(Low(TPathType)) to High(TPathType) do |
2947 | 276 |
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]; |
3697 | 277 |
|
2947 | 278 |
WriteToConsole('Init SDL... '); |
4773
69f8431a5d20
yay, sdl resumed development and accepted some of our patches in mainstream
koda
parents:
4744
diff
changeset
|
279 |
SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true); |
2947 | 280 |
WriteLnToConsole(msgOK); |
2698 | 281 |
|
2947 | 282 |
SDL_EnableUNICODE(1); |
5565 | 283 |
SDL_ShowCursor(0); |
2698 | 284 |
|
2947 | 285 |
WriteToConsole('Init SDL_ttf... '); |
286 |
SDLTry(TTF_Init() <> -1, true); |
|
287 |
WriteLnToConsole(msgOK); |
|
2698 | 288 |
|
5565 | 289 |
// show main window |
290 |
if cFullScreen then ParseCommand('fullscr 1', true) |
|
291 |
else ParseCommand('fullscr 0', true); |
|
2698 | 292 |
|
2947 | 293 |
ControllerInit(); // has to happen before InitKbdKeyTable to map keys |
294 |
InitKbdKeyTable(); |
|
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5167
diff
changeset
|
295 |
AddProgress(); |
2698 | 296 |
|
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
297 |
LoadLocale(UserPathz[ptLocale] + '/en.txt'); // Do an initial load with english |
2947 | 298 |
LoadLocale(Pathz[ptLocale] + '/en.txt'); // Do an initial load with english |
299 |
if cLocaleFName <> 'en.txt' then |
|
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
300 |
begin |
2719 | 301 |
// Try two letter locale first before trying specific locale overrides |
5110 | 302 |
if (Length(cLocale) > 2) and (Copy(cLocale,1,2) <> 'en') then |
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
303 |
begin |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
304 |
LoadLocale(UserPathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt'); |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
305 |
LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt') |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
306 |
end; |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
307 |
LoadLocale(UserPathz[ptLocale] + '/' + cLocaleFName); |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
308 |
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName) |
5107
d7fc678d78f4
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents:
5066
diff
changeset
|
309 |
end |
d7fc678d78f4
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents:
5066
diff
changeset
|
310 |
else cLocale := 'en'; |
2698 | 311 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
312 |
WriteLnToConsole(msgGettingConfig); |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
313 |
|
2947 | 314 |
if recordFileName = '' then |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
315 |
begin |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
316 |
InitIPC; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
317 |
SendIPCAndWaitReply('C'); // ask for game config |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
318 |
end |
2947 | 319 |
else |
320 |
LoadRecordFromFile(recordFileName); |
|
2698 | 321 |
|
2947 | 322 |
ScriptOnGameInit; |
2786 | 323 |
|
2947 | 324 |
s:= 'eproto ' + inttostr(cNetProtoVersion); |
325 |
SendIPCRaw(@s[0], Length(s) + 1); // send proto version |
|
326 |
||
327 |
InitTeams(); |
|
328 |
AssignStores(); |
|
2698 | 329 |
|
2947 | 330 |
if isSoundEnabled then |
331 |
InitSound(); |
|
2590 | 332 |
|
2947 | 333 |
isDeveloperMode:= false; |
2698 | 334 |
|
2947 | 335 |
TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
2698 | 336 |
|
2947 | 337 |
ParseCommand('rotmask', true); |
2698 | 338 |
|
2947 | 339 |
MainLoop(); |
3615 | 340 |
// clean up SDL and GL context |
2947 | 341 |
OnDestroy(); |
3615 | 342 |
// clean up all the other memory allocated |
3611 | 343 |
freeEverything(true); |
3165
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3162
diff
changeset
|
344 |
if alsoShutdownFrontend then halt; |
2698 | 345 |
end; |
2590 | 346 |
|
3525 | 347 |
procedure initEverything (complete:boolean); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
348 |
begin |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
349 |
Randomize(); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
350 |
|
5565 | 351 |
if complete then cLogfileBase:= 'game' |
352 |
else cLogfileBase:= 'preview'; |
|
353 |
||
3709 | 354 |
// uConsts does not need initialization as they are all consts |
4374 | 355 |
uUtils.initModule; |
3038 | 356 |
uMisc.initModule; |
4359 | 357 |
uVariables.initModule; |
3038 | 358 |
uConsole.initModule; // MUST happen after uMisc |
4373 | 359 |
uCommands.initModule; |
4413 | 360 |
uCommandHandlers.initModule; |
3525 | 361 |
|
3038 | 362 |
uLand.initModule; |
4490 | 363 |
uLandPainted.initModule; |
364 |
||
3525 | 365 |
uIO.initModule; |
3697 | 366 |
|
3525 | 367 |
if complete then |
368 |
begin |
|
369 |
uAI.initModule; |
|
370 |
//uAIActions does not need initialization |
|
371 |
//uAIAmmoTests does not need initialization |
|
372 |
uAIMisc.initModule; |
|
373 |
uAmmos.initModule; |
|
374 |
uChat.initModule; |
|
375 |
uCollisions.initModule; |
|
376 |
//uFloat does not need initialization |
|
377 |
//uGame does not need initialization |
|
378 |
uGears.initModule; |
|
379 |
uKeys.initModule; |
|
380 |
//uLandGraphics does not need initialization |
|
381 |
//uLandObjects does not need initialization |
|
382 |
//uLandTemplates does not need initialization |
|
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
383 |
uLandTexture.initModule; |
3525 | 384 |
//uLocale does not need initialization |
3697 | 385 |
uRandom.initModule; |
3525 | 386 |
uScript.initModule; |
387 |
uSound.initModule; |
|
388 |
uStats.initModule; |
|
389 |
uStore.initModule; |
|
390 |
uTeams.initModule; |
|
391 |
uVisualGears.initModule; |
|
392 |
uWorld.initModule; |
|
4393 | 393 |
uCaptions.initModule; |
3525 | 394 |
end; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
395 |
end; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
396 |
|
3525 | 397 |
procedure freeEverything (complete:boolean); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
398 |
begin |
3525 | 399 |
if complete then |
400 |
begin |
|
4393 | 401 |
uCaptions.freeModule; |
3525 | 402 |
uWorld.freeModule; |
3615 | 403 |
uVisualGears.freeModule; |
3525 | 404 |
uTeams.freeModule; |
405 |
uStore.freeModule; //stub |
|
406 |
uStats.freeModule; //stub |
|
3615 | 407 |
uSound.freeModule; |
3525 | 408 |
uScript.freeModule; |
409 |
uRandom.freeModule; //stub |
|
410 |
//uLocale does not need to be freed |
|
411 |
//uLandTemplates does not need to be freed |
|
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
412 |
uLandTexture.freeModule; |
3525 | 413 |
//uLandObjects does not need to be freed |
414 |
//uLandGraphics does not need to be freed |
|
415 |
uKeys.freeModule; //stub |
|
416 |
uGears.freeModule; |
|
417 |
//uGame does not need to be freed |
|
418 |
//uFloat does not need to be freed |
|
419 |
uCollisions.freeModule; //stub |
|
4901 | 420 |
uChat.freeModule; |
3525 | 421 |
uAmmos.freeModule; |
422 |
uAIMisc.freeModule; //stub |
|
423 |
//uAIAmmoTests does not need to be freed |
|
424 |
//uAIActions does not need to be freed |
|
3617 | 425 |
uAI.freeModule; //stub |
3525 | 426 |
end; |
3697 | 427 |
|
3525 | 428 |
uIO.freeModule; //stub |
3038 | 429 |
uLand.freeModule; |
5066 | 430 |
uLandPainted.freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
431 |
|
4413 | 432 |
uCommandHandlers.freeModule; |
4373 | 433 |
uCommands.freeModule; |
3038 | 434 |
uConsole.freeModule; |
4359 | 435 |
uVariables.freeModule; |
4374 | 436 |
uUtils.freeModule; |
3525 | 437 |
uMisc.freeModule; // uMisc closes the debug log. |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
438 |
end; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
439 |
|
2698 | 440 |
///////////////////////// |
3610 | 441 |
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF}; |
2698 | 442 |
var Preview: TPreview; |
443 |
begin |
|
3611 | 444 |
initEverything(false); |
3610 | 445 |
{$IFDEF HWLIBRARY} |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
446 |
WriteLnToConsole('Preview connecting on port ' + inttostr(port)); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
447 |
ipcPort:= port; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
448 |
{$ENDIF} |
2947 | 449 |
InitIPC; |
450 |
IPCWaitPongEvent; |
|
451 |
TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
|
2698 | 452 |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
453 |
Preview:= GenPreview(); |
2947 | 454 |
WriteLnToConsole('Sending preview...'); |
455 |
SendIPCRaw(@Preview, sizeof(Preview)); |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
456 |
SendIPCRaw(@MaxHedgehogs, sizeof(byte)); |
2947 | 457 |
WriteLnToConsole('Preview sent, disconnect'); |
458 |
CloseIPC(); |
|
3525 | 459 |
freeEverything(false); |
2698 | 460 |
end; |
461 |
||
3021 | 462 |
{$IFNDEF HWLIBRARY} |
2008 | 463 |
///////////////////// |
464 |
procedure DisplayUsage; |
|
2691 | 465 |
var i: LongInt; |
2008 | 466 |
begin |
2947 | 467 |
WriteLn('Wrong argument format: correct configurations is'); |
468 |
WriteLn(); |
|
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
469 |
WriteLn(' hwengine <path to user hedgewars folder> <path to global data folder> <path to replay file> [options]'); |
2947 | 470 |
WriteLn(); |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
471 |
WriteLn('where [options] must be specified either as:'); |
2947 | 472 |
WriteLn(' --set-video [screen width] [screen height] [color dept]'); |
473 |
WriteLn(' --set-audio [volume] [enable music] [enable sounds]'); |
|
474 |
WriteLn(' --set-other [language file] [full screen] [show FPS]'); |
|
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
475 |
WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]'); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
476 |
WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]'); |
5130
3602ede67ec5
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents:
5111
diff
changeset
|
477 |
WriteLn(' --stats-only'); |
2947 | 478 |
WriteLn(); |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
479 |
WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information'); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
480 |
WriteLn(); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
481 |
Write('PARSED COMMAND: '); |
2947 | 482 |
for i:=0 to ParamCount do |
483 |
Write(ParamStr(i) + ' '); |
|
484 |
WriteLn(); |
|
2008 | 485 |
end; |
486 |
||
51 | 487 |
//////////////////// |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
488 |
{$INCLUDE "ArgParsers.inc"} |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
489 |
|
51 | 490 |
procedure GetParams; |
97
e7c1df9cce2c
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents:
81
diff
changeset
|
491 |
begin |
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
492 |
if (ParamCount < 3) then |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
493 |
GameType:= gmtSyntax |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
494 |
else |
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
495 |
if (ParamCount = 3) and ((ParamStr(3) = '--stats-only') or (ParamStr(3) = 'landpreview')) then |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
496 |
internalSetGameTypeLandPreviewFromParameters() |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
497 |
else |
3709 | 498 |
if (ParamCount = cDefaultParamNum) then |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
499 |
internalStartGameWithParameters() |
2947 | 500 |
else |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
501 |
playReplayFileWithParameters(); |
51 | 502 |
end; |
3021 | 503 |
|
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
504 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
505 |
/////////////////////////////// m a i n //////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
506 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
507 |
begin |
2947 | 508 |
GetParams(); |
5616 | 509 |
if (Length(cLocaleFName) > 6) then cLocale := Copy(cLocaleFName,1,5) |
510 |
else cLocale := Copy(cLocaleFName,1,2); |
|
2008 | 511 |
|
3078 | 512 |
if GameType = gmtLandPreview then GenLandPreview() |
2947 | 513 |
else if GameType = gmtSyntax then DisplayUsage() |
514 |
else Game(); |
|
3697 | 515 |
|
5565 | 516 |
// return 1 when engine is not called correctly |
517 |
ExitCode:= LongInt(GameType = gmtSyntax); |
|
2698 | 518 |
{$ENDIF} |
51 | 519 |
end. |