12412
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--[[
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########################################################################
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Name: Battalion
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Made by: Anachron
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########################################################################
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]]--
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--[[
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Readme:
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https://github.com/Anachron/hw-battalion
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########################################################################
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]]--
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--[[
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########################################################################
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Todo/Idea-List
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########################################################################
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- Make Hogs sorted by rareness for teams with less hogs (more fair)
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- Keep first picked up unused crate utitlity until next round
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- Ship default scheme but let user overwrite it
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- Make SuddenDeathWaterRise dynamic
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- Make SuddenDeathTurns dynamic
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- Add Hog Variants like Crazy Scientist or Astronaut
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########################################################################
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]]--
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--[[
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##############################################################################
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### GENERAL SCRIPT LOADING AND VARIABLE INITIALISATION ###
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##############################################################################
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]]--
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Tracker.lua")
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HedgewarsScriptLoad("/Scripts/Params.lua")
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-- List of all hog variants with belonging weapons,
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-- hitpoints, chances and more
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local variants = {}
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local varName = ""
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local newLine = ""--string.char(0x0A)
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local gmAny = 0xFFFFFFFF
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local version = "0.33"
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--[[
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##############################################################################
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### VARIANT SETUP ###
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##############################################################################
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]]--
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varName = "Pyromancer"
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variants[varName] = {}
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "Gasmask"
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variants[varName]["hp"] = 70
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amFlamethrower, amMolotov, amWhip}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = false
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varName = "Builder"
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variants[varName] = {}
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variants[varName]["chance"] = 10
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variants[varName]["hat"] = "constructor"
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variants[varName]["hp"] = 100
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amDynamite, amWhip, amHammer}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amGirder, amBlowTorch}
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variants[varName]["special"] = false
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varName = "Rifleman"
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variants[varName] = {}
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "Sniper"
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variants[varName]["hp"] = 70
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amRCPlane, amShotgun, amSniperRifle}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amLowGravity, amParachute}
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variants[varName]["special"] = false
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varName = "Warrior"
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variants[varName] = {}
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variants[varName]["chance"] = 12
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variants[varName]["hat"] = "spartan"
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variants[varName]["hp"] = 120
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amClusterBomb, amGrenade, amBazooka}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amParachute, amRope}
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variants[varName]["special"] = false
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varName = "Chef"
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variants[varName] = {}
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "chef"
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variants[varName]["hp"] = 70
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amCake, amKnife, amWhip}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRubber, amParachute}
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variants[varName]["special"] = false
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varName = "Medic"
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variants[varName] = {}
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variants[varName]["chance"] = 12
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variants[varName]["hat"] = "war_desertmedic"
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variants[varName]["hp"] = 120
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amResurrector, amMine, amGasBomb}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amTeleport, amParachute}
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variants[varName]["special"] = false
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varName = "Ninja"
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variants[varName] = {}
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variants[varName]["chance"] = 8
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variants[varName]["hat"] = "NinjaTriangle"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amSMine, amMine, amFirePunch}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = false
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varName = "Athlete"
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variants[varName] = {}
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variants[varName]["chance"] = 8
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variants[varName]["hat"] = "footballhelmet"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amBaseballBat, amFirePunch, amSeduction}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amPickHammer}
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variants[varName]["special"] = false
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varName = "Scientist"
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variants[varName] = {}
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "doctor"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amPortalGun, amSineGun, amIceGun}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amTeleport, amJetpack}
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variants[varName]["special"] = false
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varName = "Air-General"
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variants[varName] = {}
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variants[varName]["chance"] = 5
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variants[varName]["hat"] = "war_desertofficer"
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variants[varName]["hp"] = 50
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amMineStrike, amNapalm, amAirAttack}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = true
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varName = "Hunter"
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variants[varName] = {}
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variants[varName]["chance"] = 10
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variants[varName]["hat"] = "Skull"
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variants[varName]["hp"] = 100
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amBee, amMortar, amDrill}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = false
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varName = "King"
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variants[varName] = {}
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variants[varName]["chance"] = 3
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variants[varName]["hat"] = "crown"
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variants[varName]["hp"] = 60
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amWatermelon, amHellishBomb, amBallgun}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = true
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varName = "Knight"
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variants[varName] = {}
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variants[varName]["chance"] = 0
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variants[varName]["hat"] = "knight"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amShotgun, amBazooka, amMine}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amParachute, amRope}
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variants[varName]["special"] = true
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--[[
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##############################################################################
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### GENERAL VARIABLES USED FOR GAMEPLAY ###
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##############################################################################
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]]--
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local unused = {amSnowball, amDrillStrike, amTardis}
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local lowWeaps = {amKamikaze}
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local lowTresh = 25
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local counter = {} -- Saves how many hogs of a variant a team has
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local group = {} -- Saves randomized variants for all teams
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local teamIndex = {} -- Temporary counter for amount of mutated hogs in team
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local teamHogs = {} -- Saves a list of all hogs belonging to a team
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local hogCount = {} -- Saves how many hogs a team has
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local teamNames = {} -- Saves all teams and names
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local hogInfo = {} -- Saves all hogs with their original values
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local LastHog = nil -- Last Hedgehog
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local CurHog = nil -- Current Hedgehog
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local LastTeam = nil -- Last Team
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local CurTeam = nil -- Current Team
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local TurnEnded = true -- Boolean whether current turn ended or not
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local mode = 'default' -- Which game type to play
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local luck = 100 -- Multiplier for bonuses like crates
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local strength = 1 -- Multiplier for more weapons
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local mutate = false -- Whether or not to mutate the hogs
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local highHasBonusWeps = false -- whether or not a hog got bonus weapons on current turn
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local highHasBonusHelp = false -- whether or not a hog got bonus helpers on current turn
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local highPickupCount = 1
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local highPickupSDCount = 2
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local highHelperCount = 1
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local highHelperSDCount = 1
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local highEnemyKillHPBonus = 10
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local highFriendlyKillHPBonus = 15
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local highWeapons = {} -- Saves the weapons from kills
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local highHelpers = {} -- Saves the helpers from kills
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local highSpecialBonus = {amTeleport, amJetpack}
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local highSpecialPool = {amExtraDamage, amVampiric}
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local kingLinkPerc = 50 -- Percentage of life to share from the team
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local pointsWepBase = 5 -- Game start points weapons
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local pointsHlpBase = 2 -- Game start points helpers
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local pointsKeepPerc = 80 -- Percentage of points to take to next round
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local pointsWepTurn = 5 -- Round bonus points weapons
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local pointsHlpTurn = 2 -- Round bonus points helpers
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local pointsWepMax = 25 -- Maximum points for weapons
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local pointsHlpMax = 10 -- Maximum points for helpers
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local pointsKeepSDPerc = 60 -- Percentage of points to take to next round on SD
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local pointsWepSDTurn = 7 -- Round bonus points weapons on SD
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local pointsHlpSDTurn = 3 -- Round bonus points helpers on SD
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local pointsWepSDMax = 35 -- Maximum points for weapons on SD
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local pointsHlpSDMax = 15 -- Maximum points for helpers on SD
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local pointsWeaponVal = {}
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pointsWeaponVal[amBazooka] = 5
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pointsWeaponVal[amShotgun] = 4
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pointsWeaponVal[amFirePunch] = 3
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pointsWeaponVal[amMine] = 5
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--pointsWeaponVal[amAirAttack] = 10
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pointsWeaponVal[amBee] = 6
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pointsWeaponVal[amClusterBomb] = 7
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pointsWeaponVal[amGrenade] = 5
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pointsWeaponVal[amDEagle] = 3
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pointsWeaponVal[amWhip] = 3
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pointsWeaponVal[amDynamite] = 7
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--pointsWeaponVal[amMineStrike] = 14
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pointsWeaponVal[amMortar] = 4
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pointsWeaponVal[amWatermelon] = 30
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pointsWeaponVal[amSniperRifle] = 3
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pointsWeaponVal[amBaseballBat] = 3
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pointsWeaponVal[amCake] = 7
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--pointsWeaponVal[amNapalm] = 11
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pointsWeaponVal[amDrill] = 6
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pointsWeaponVal[amHellishBomb] = 20
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pointsWeaponVal[amSineGun] = 4
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--pointsWeaponVal[amKamikaze] = 3
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--pointsWeaponVal[amBallgun] = 12
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--pointsWeaponVal[amPianoStrike] = 15
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pointsWeaponVal[amSnowball] = 2
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pointsWeaponVal[amMolotov] = 3
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pointsWeaponVal[amFlamethrower] = 4
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pointsWeaponVal[amRCPlane] = 7
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--pointsWeaponVal[amDrillStrike] = 12
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pointsWeaponVal[amGasBomb] = 2
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pointsWeaponVal[amHammer] = 3
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pointsWeaponVal[amSMine] = 4
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301 |
pointsWeaponVal[amAirMine] = 3
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pointsWeaponVal[amKnife] = 3
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pointsWeaponVal[amPortalGun] = 5
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--pointsWeaponVal[amIceGun] = 6
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pointsWeaponVal[amSeduction] = 2
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306 |
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local pointsHelperVal = {}
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pointsHelperVal[amRope] = 5
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309 |
pointsHelperVal[amParachute] = 2
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310 |
--pointsHelperVal[amGirder] = 3
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311 |
pointsHelperVal[amBlowTorch] = 2
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312 |
pointsHelperVal[amLowGravity] = 3
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313 |
--pointsHelperVal[amRubber] = 4
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314 |
pointsHelperVal[amPickHammer] = 2
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pointsHelperVal[amTeleport] = 10
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316 |
pointsHelperVal[amJetpack] = 8
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317 |
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318 |
local pointsPerTeam = {}
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319 |
local pointsToWep = {} -- List of [points] = {ammo1, ammo2}
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320 |
local pointsToHlp = {} -- List of [points] = {ammo1, ammo2}
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321 |
local wepPoints = {}
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local hlpPoints = {}
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323 |
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local suddenDeath = false
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325 |
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326 |
local healthCrateChance = 7
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327 |
local utilCrateChance = 9
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328 |
local weaponCrateChance = 12
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329 |
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330 |
local healthCrateChanceSD = 12
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331 |
local utilCrateChanceSD = 16
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332 |
local weaponCrateChanceSD = 21
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333 |
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334 |
local emptyCrateChance = 7
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335 |
local bonusCrateChance = 5
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336 |
local cratePickupGap = 35
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337 |
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338 |
local utilities = {amInvulnerable, amVampiric, amExtraTime, amExtraDamage, amRope, amLandGun}
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339 |
local autoSelectHelpers = {amRope, amParachute}
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340 |
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341 |
local LastWaterLine = 0 -- Saves WaterLine to make sure a water rise wont trigger highland kill
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342 |
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343 |
local helpers = {}
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344 |
helpers[amSkip] = true
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345 |
helpers[amRope] = true
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346 |
helpers[amParachute] = true
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347 |
helpers[amBlowTorch] = true
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348 |
helpers[amGirder] = true
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349 |
helpers[amTeleport] = true
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350 |
helpers[amSwitch] = true
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351 |
helpers[amJetpack] = true
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352 |
helpers[amBirdy] = true
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353 |
helpers[amPortalGun] = true
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helpers[amResurrector] = true
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helpers[amTardis] = true
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356 |
helpers[amLandGun] = true
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357 |
helpers[amRubber] = true
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358 |
--helpers[amKamikaze] = true
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359 |
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360 |
local posCaseAmmo = 1
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361 |
local posCaseHealth = 2
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362 |
local posCaseUtility = 4
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363 |
local posCaseDummy = 8
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364 |
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365 |
--[[
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366 |
##############################################################################
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|
367 |
### GENERAL BONUS LUA FUNCTIONS ###
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368 |
##############################################################################
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369 |
]]--
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370 |
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371 |
function swap(array, index1, index2)
|
|
372 |
array[index1], array[index2] = array[index2], array[index1]
|
|
373 |
end
|
|
374 |
|
|
375 |
function shuffle(array)
|
|
376 |
local cnt = #array
|
|
377 |
while cnt > 1 do
|
|
378 |
local index = GetRandom(cnt) +1
|
|
379 |
swap(array, index, cnt)
|
|
380 |
cnt = cnt - 1
|
|
381 |
end
|
|
382 |
end
|
|
383 |
|
|
384 |
function table.clone(org)
|
|
385 |
local copy = {}
|
|
386 |
for orig_key, orig_value in pairs(org) do
|
|
387 |
copy[orig_key] = orig_value
|
|
388 |
end
|
|
389 |
return copy
|
|
390 |
end
|
|
391 |
|
|
392 |
--[[
|
|
393 |
##############################################################################
|
|
394 |
### WEAPON, UTILITY AND AMMO FUNCTIONS ###
|
|
395 |
##############################################################################
|
|
396 |
]]--
|
|
397 |
|
|
398 |
function clearHogAmmo(hog)
|
|
399 |
local lastNum = amRubber
|
|
400 |
|
|
401 |
if amAirMine ~= nil then
|
|
402 |
lastNum = amAirMine
|
|
403 |
end
|
|
404 |
|
|
405 |
for val=0,lastNum do
|
|
406 |
AddAmmo(hog, val, 0)
|
|
407 |
end
|
|
408 |
end
|
|
409 |
|
|
410 |
function autoSelectAmmo(hog, var)
|
|
411 |
-- Check if hog has any "useful" helper, select helper, if yes
|
|
412 |
for key, val in pairs(autoSelectHelpers) do
|
|
413 |
if GetAmmoCount(hog, val) > 0 then
|
|
414 |
SetWeapon(val)
|
|
415 |
return
|
|
416 |
end
|
|
417 |
end
|
|
418 |
end
|
|
419 |
|
|
420 |
function AddHogAmmo(hog, ammo)
|
|
421 |
-- Add weapons of variant
|
|
422 |
--for key, val in pairs(variants[var]["weapons"]) do
|
|
423 |
for key, val in pairs(ammo) do
|
|
424 |
--AddAmmo(hog, val, 1)
|
|
425 |
AddAmmo(hog, val, GetAmmoCount(hog, val) +1)
|
|
426 |
end
|
|
427 |
end
|
|
428 |
|
|
429 |
function GetRandomAmmo(hog, sourceType)
|
|
430 |
local var = getHogInfo(hog, 'variant')
|
|
431 |
ammo = {}
|
|
432 |
local source = ''
|
|
433 |
|
|
434 |
if variants[var] == nil then
|
|
435 |
return ammo
|
|
436 |
end
|
|
437 |
|
|
438 |
if sourceType == "weapons" then
|
|
439 |
source = variants[var][sourceType]
|
|
440 |
sourceLimit = variants[var]["weaponLimit"]
|
|
441 |
elseif sourceType == "helpers" then
|
|
442 |
source = variants[var][sourceType]
|
|
443 |
sourceLimit = variants[var]["helperLimit"]
|
|
444 |
elseif sourceType == 'poolWeapons' then
|
|
445 |
if highWeapons[hog] == nil then
|
|
446 |
highWeapons[hog] = {}
|
|
447 |
end
|
|
448 |
source = highWeapons[hog]
|
|
449 |
if suddenDeath == false then
|
|
450 |
sourceLimit = highPickupCount
|
|
451 |
else
|
|
452 |
sourceLimit = highPickupSDCount
|
|
453 |
end
|
|
454 |
elseif sourceType == 'poolHelpers' then
|
|
455 |
if highHelpers[hog] == nil then
|
|
456 |
highHelpers[hog] = {}
|
|
457 |
end
|
|
458 |
source = highHelpers[hog]
|
|
459 |
if suddenDeath == false then
|
|
460 |
sourceLimit = highHelperCount
|
|
461 |
else
|
|
462 |
sourceLimit = highHelperSDCount
|
|
463 |
end
|
|
464 |
else
|
|
465 |
return ammo
|
|
466 |
end
|
|
467 |
|
|
468 |
local varAmmo = {}
|
|
469 |
for key, val in pairs(source) do
|
|
470 |
varAmmo[key] = val
|
|
471 |
end
|
|
472 |
|
|
473 |
-- If the amount of random weapons is equally to the amount of weapons possible
|
|
474 |
-- We don't need to randomize
|
|
475 |
if sourceLimit >= table.getn(source) then
|
|
476 |
return varAmmo
|
|
477 |
end
|
|
478 |
|
|
479 |
local randIndex = 0
|
|
480 |
local i = 0
|
|
481 |
while i < sourceLimit and #varAmmo > 0 do
|
|
482 |
randIndex = GetRandom(#varAmmo) +1
|
|
483 |
ammo[i] = varAmmo[randIndex]
|
|
484 |
|
|
485 |
-- Shift last value to the current index
|
|
486 |
varAmmo[randIndex] = varAmmo[#varAmmo]
|
|
487 |
-- And remove the last index from the array
|
|
488 |
varAmmo[#varAmmo] = nil
|
|
489 |
i = i +1
|
|
490 |
end
|
|
491 |
|
|
492 |
return ammo
|
|
493 |
end
|
|
494 |
|
|
495 |
function addTurnAmmo(hog)
|
|
496 |
-- Check if hog is valid
|
|
497 |
if hog == nil then
|
|
498 |
return
|
|
499 |
end
|
|
500 |
|
|
501 |
-- Check if hog is alive
|
|
502 |
local hp = GetHealth(hog)
|
|
503 |
if hp == nil or hp <= 0 then
|
|
504 |
return
|
|
505 |
end
|
|
506 |
|
|
507 |
-- Unless its points mode, get weapons normally by variant
|
|
508 |
if mode ~= "points" then
|
|
509 |
local maxHp = getHogInfo(hog, 'maxHp')
|
|
510 |
local hpPer = div(hp * 100, maxHp)
|
|
511 |
|
|
512 |
local wep = getHogInfo(hog, 'weapons')
|
|
513 |
local hlp = getHogInfo(hog, 'helpers')
|
|
514 |
|
|
515 |
if wep == nil or table.getn(wep) == 0 then
|
|
516 |
hogInfo[hog]['weapons'] = GetRandomAmmo(hog, "weapons")
|
|
517 |
wep = getHogInfo(hog, 'weapons')
|
|
518 |
end
|
|
519 |
|
|
520 |
if hlp == nil or table.getn(hlp) == 0 then
|
|
521 |
hogInfo[hog]['helpers'] = GetRandomAmmo(hog, "helpers")
|
|
522 |
hlp = getHogInfo(hog, 'helpers')
|
|
523 |
end
|
|
524 |
|
|
525 |
AddHogAmmo(hog, wep)
|
|
526 |
AddHogAmmo(hog, hlp)
|
|
527 |
|
|
528 |
if mode == 'highland' then
|
|
529 |
local poolWeapons = GetRandomAmmo(hog, 'poolWeapons')
|
|
530 |
local poolHelpers = GetRandomAmmo(hog, 'poolHelpers')
|
|
531 |
|
|
532 |
AddHogAmmo(hog, poolWeapons)
|
|
533 |
AddHogAmmo(hog, poolHelpers)
|
|
534 |
end
|
|
535 |
|
|
536 |
if hpPer < lowTresh or suddenDeath == true then
|
|
537 |
AddHogAmmo(hog, lowWeaps)
|
|
538 |
end
|
|
539 |
-- We are on points mode, so we need to generate weapons based on points
|
|
540 |
else
|
|
541 |
setupPointsAmmo(hog)
|
|
542 |
end
|
|
543 |
|
|
544 |
AddAmmo(hog, amSkip, -1)
|
|
545 |
end
|
|
546 |
|
|
547 |
function setupPointsAmmo(hog)
|
|
548 |
local teamName = getHogInfo(hog, 'team')
|
|
549 |
local turnWepPoints = pointsPerTeam[teamName]['weapons']
|
|
550 |
local turnHlpPoints = pointsPerTeam[teamName]['helpers']
|
|
551 |
local weps = {}
|
|
552 |
local help = {}
|
|
553 |
|
|
554 |
local wepPointsTmp = table.clone(wepPoints)
|
|
555 |
local wepMinPnt = wepPointsTmp[1]
|
|
556 |
local wepMaxPnt = wepPointsTmp[#wepPointsTmp]
|
|
557 |
|
|
558 |
--AddCaption("Hog: " .. hog .. " Wep: " .. turnWepPoints .. " - Hlp: " .. turnHlpPoints, GetClanColor(GetHogClan(CurHog)), capgrpGameState)
|
|
559 |
--WriteLnToConsole("BEFORE ## Team: " .. teamName .. " Wep: " .. pointsPerTeam[teamName]['weapons'] .. " - Hlp: " .. pointsPerTeam[teamName]['helpers'])
|
|
560 |
|
|
561 |
while true do
|
|
562 |
if turnWepPoints < wepMinPnt then
|
|
563 |
break
|
|
564 |
end
|
|
565 |
|
|
566 |
if wepPointsTmp[#wepPointsTmp] > turnWepPoints then
|
|
567 |
while wepPointsTmp[#wepPointsTmp] > turnWepPoints do
|
|
568 |
table.remove(wepPointsTmp)
|
|
569 |
end
|
|
570 |
wepMaxPnt = turnWepPoints
|
|
571 |
end
|
|
572 |
|
|
573 |
local randPoint = wepPointsTmp[GetRandom(#wepPointsTmp) +1]
|
|
574 |
local randWepList = pointsToWep[randPoint]
|
|
575 |
local randWep = randWepList[GetRandom(#randWepList) +1]
|
|
576 |
|
|
577 |
table.insert(weps, randWep)
|
|
578 |
turnWepPoints = turnWepPoints -randPoint
|
|
579 |
end
|
|
580 |
|
|
581 |
local hlpPointsTmp = table.clone(hlpPoints)
|
|
582 |
local hlpMinPnt = hlpPointsTmp[1]
|
|
583 |
local hlpMaxPnt = hlpPointsTmp[#hlpPointsTmp]
|
|
584 |
|
|
585 |
while true do
|
|
586 |
if turnHlpPoints < hlpMinPnt then
|
|
587 |
break
|
|
588 |
end
|
|
589 |
|
|
590 |
if hlpPointsTmp[#hlpPointsTmp] > turnHlpPoints then
|
|
591 |
while hlpPointsTmp[#hlpPointsTmp] > turnHlpPoints do
|
|
592 |
table.remove(hlpPointsTmp)
|
|
593 |
end
|
|
594 |
hlpMaxPnt = turnHlpPoints
|
|
595 |
end
|
|
596 |
|
|
597 |
local randPoint = hlpPointsTmp[GetRandom(#hlpPointsTmp) +1]
|
|
598 |
local randHlpList = pointsToHlp[randPoint]
|
|
599 |
local randHlp = randHlpList[GetRandom(#randHlpList) +1]
|
|
600 |
|
|
601 |
table.insert(help, randHlp)
|
|
602 |
turnHlpPoints = turnHlpPoints -randPoint
|
|
603 |
end
|
|
604 |
|
|
605 |
AddHogAmmo(hog, weps)
|
|
606 |
AddHogAmmo(hog, help)
|
|
607 |
|
|
608 |
-- Save remaining points
|
|
609 |
pointsPerTeam[teamName]['weaponsRem'] = turnWepPoints
|
|
610 |
pointsPerTeam[teamName]['helpersRem'] = turnHlpPoints
|
|
611 |
|
|
612 |
-- Save already collected points so that they wont be "taxed"
|
|
613 |
pointsPerTeam[teamName]['weaponsFix'] = pointsPerTeam[teamName]['weapons']
|
|
614 |
pointsPerTeam[teamName]['helpersFix'] = pointsPerTeam[teamName]['helpers']
|
|
615 |
|
|
616 |
--WriteLnToConsole("AFTER ## Team: " .. teamName .. " Wep: " .. pointsPerTeam[teamName]['weapons'] .. " - Hlp: " .. pointsPerTeam[teamName]['helpers'])
|
|
617 |
end
|
|
618 |
|
|
619 |
--[[
|
|
620 |
##############################################################################
|
|
621 |
### HOG SETUP FUNCTIONS ###
|
|
622 |
##############################################################################
|
|
623 |
]]--
|
|
624 |
|
|
625 |
function MutateHog(hog)
|
|
626 |
local var = getHogInfo(hog, 'variant')
|
|
627 |
|
|
628 |
SetHogName(hog, var)
|
|
629 |
SetHogHat(hog, variants[var]["hat"])
|
|
630 |
end
|
|
631 |
|
|
632 |
function GetRandomVariant()
|
|
633 |
local maxNum = 0
|
|
634 |
|
|
635 |
for key, val in pairs(variants) do
|
|
636 |
maxNum = maxNum + variants[key]["chance"]
|
|
637 |
end
|
|
638 |
|
|
639 |
local rand = GetRandom(maxNum)
|
|
640 |
local lowBound = 0
|
|
641 |
local highBound = 0
|
|
642 |
local var = nil
|
|
643 |
|
|
644 |
for key, val in pairs(variants) do
|
|
645 |
highBound = lowBound + variants[key]["chance"]
|
|
646 |
if rand <= highBound then
|
|
647 |
var = key
|
|
648 |
break
|
|
649 |
end
|
|
650 |
lowBound = highBound
|
|
651 |
end
|
|
652 |
|
|
653 |
return var
|
|
654 |
end
|
|
655 |
|
|
656 |
function addRandomVariantToTeam(team)
|
|
657 |
if counter[team] == nil then
|
|
658 |
counter[team] = {}
|
|
659 |
end
|
|
660 |
|
|
661 |
while true do
|
|
662 |
local var = GetRandomVariant()
|
|
663 |
if counter[team][var] == nil and variants[var]["hogLimit"] > 0 then
|
|
664 |
counter[team][var] = 1
|
|
665 |
break
|
|
666 |
elseif counter[team][var] ~= nil and counter[team][var] < variants[var]["hogLimit"] then
|
|
667 |
counter[team][var] = counter[team][var] +1
|
|
668 |
break
|
|
669 |
end
|
|
670 |
end
|
|
671 |
|
|
672 |
return var
|
|
673 |
end
|
|
674 |
|
|
675 |
function setTeamHogs(team)
|
|
676 |
local maxHog = hogCount[team]
|
|
677 |
|
|
678 |
group[team] = {}
|
|
679 |
counter[team] = {}
|
|
680 |
|
|
681 |
if mode == 'king' then
|
|
682 |
maxHog = maxHog -1
|
|
683 |
end
|
|
684 |
|
|
685 |
for i=1,maxHog do
|
|
686 |
table.insert(group[team], group['all'][i])
|
|
687 |
end
|
|
688 |
|
|
689 |
if mode == 'king' then
|
|
690 |
counter[team]['King'] = 1
|
|
691 |
table.insert(group[team], 'King')
|
|
692 |
end
|
|
693 |
end
|
|
694 |
|
|
695 |
function countTeamHogs(hog)
|
|
696 |
local team = GetHogTeamName(hog)
|
|
697 |
|
|
698 |
if hogCount[team] == nil then
|
|
699 |
hogCount[team] = 1
|
|
700 |
teamHogs[team] = {}
|
|
701 |
else
|
|
702 |
hogCount[team] = hogCount[team] +1
|
|
703 |
end
|
|
704 |
|
|
705 |
teamHogs[team][hogCount[team]] = hog
|
|
706 |
|
|
707 |
teamNames[team] = 1
|
|
708 |
end
|
|
709 |
|
|
710 |
function setHogVariant(hog)
|
|
711 |
local team = getHogInfo(hog, 'team')
|
|
712 |
|
|
713 |
if teamIndex[team] == nil then
|
|
714 |
teamIndex[team] = 1
|
|
715 |
else
|
|
716 |
teamIndex[team] = teamIndex[team] +1
|
|
717 |
end
|
|
718 |
|
|
719 |
local hogNum = teamIndex[team]
|
|
720 |
local hogVar = group[team][hogNum]
|
|
721 |
|
|
722 |
hogInfo[hog]['variant'] = hogVar
|
|
723 |
SetHealth(hog, variants[hogVar]["hp"])
|
|
724 |
end
|
|
725 |
|
|
726 |
function getHogInfo(hog, info)
|
|
727 |
if hog == nil then
|
|
728 |
AddCaption(loc("ERROR [getHogInfo]: Hog") .. hog .. " is nil!", 0xFFFFFFFF, capgrpMessage)
|
|
729 |
WriteLnToConsole(loc("ERROR [getHogInfo]: Hog") .. hog .. " is nil!")
|
|
730 |
return
|
|
731 |
end
|
|
732 |
|
|
733 |
if hogInfo[hog] == nil then
|
|
734 |
return nil
|
|
735 |
end
|
|
736 |
|
|
737 |
return hogInfo[hog][info]
|
|
738 |
end
|
|
739 |
|
|
740 |
function setHogInfo(hog)
|
|
741 |
if hog == nil then
|
|
742 |
AddCaption(loc("ERROR [setHogInfo]: Hog") .. hog .. " is nil!", 0xFFFFFFFF, capgrpMessage)
|
|
743 |
WriteLnToConsole(loc("ERROR [setHogInfo]: Hog") .. hog .. " is nil!")
|
|
744 |
return
|
|
745 |
end
|
|
746 |
|
|
747 |
hogInfo[hog] = {}
|
|
748 |
hogInfo[hog]['maxHp'] = GetHealth(hog)
|
|
749 |
hogInfo[hog]['name'] = GetHogName(hog)
|
|
750 |
hogInfo[hog]['hat'] = GetHogHat(hog)
|
|
751 |
hogInfo[hog]['team'] = GetHogTeamName(hog)
|
|
752 |
hogInfo[hog]['clan'] = GetHogClan(hog)
|
|
753 |
hogInfo[hog]['clanColor'] = GetClanColor(hogInfo[hog]['clan'])
|
|
754 |
end
|
|
755 |
|
|
756 |
--[[
|
|
757 |
##############################################################################
|
|
758 |
### CRATE SPAWN AND PICKUP FUNCTIONS ###
|
|
759 |
##############################################################################
|
|
760 |
]]--
|
|
761 |
|
|
762 |
--[[
|
|
763 |
: Heals either 10 (95% chance) or 15 (5% chance) hitpoints
|
|
764 |
: Plus 10% of the hogs base hitpoints.
|
|
765 |
:
|
|
766 |
: Has a 7% chance to be empty.
|
|
767 |
]]--
|
|
768 |
function onHealthCratePickup()
|
|
769 |
local factor = 2
|
|
770 |
local msgColor = getHogInfo(CurHog, 'clanColor')
|
|
771 |
local healHp = 0
|
|
772 |
PlaySound(sndShotgunReload)
|
|
773 |
|
|
774 |
if GetRandom(100) < emptyCrateChance then
|
|
775 |
AddCaption(loc("empty crate"), msgColor, capgrpMessage)
|
|
776 |
return
|
|
777 |
elseif GetRandom(100) < bonusCrateChance then
|
|
778 |
factor = 3
|
|
779 |
end
|
|
780 |
|
|
781 |
local var = getHogInfo(CurHog, 'variant')
|
|
782 |
local hogHealth = GetHealth(CurHog)
|
|
783 |
healHp = 5 * factor
|
|
784 |
|
|
785 |
-- Add extra 10% of hogs base hp to heal
|
|
786 |
healHp = healHp + div(getHogInfo(CurHog, 'maxHp'), 10)
|
|
787 |
|
|
788 |
AddCaption(loc("+ ") .. healHp .. loc(" hp"), msgColor, capgrpMessage)
|
|
789 |
|
|
790 |
SetEffect(CurHog, hePoisoned, 0)
|
|
791 |
SetHealth(CurHog, hogHealth + healHp)
|
|
792 |
local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtHealthTag, healHp, false)
|
|
793 |
-- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
|
|
794 |
SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, msgColor)
|
|
795 |
end
|
|
796 |
|
|
797 |
--[[
|
|
798 |
: Adds either 1 (95% chance) or 2 (5% chance) random weapon(s) based on the hog variant.
|
|
799 |
:
|
|
800 |
: Has a 7% chance to be empty.
|
|
801 |
]]--
|
|
802 |
function onWeaponCratePickup()
|
|
803 |
local factor = 1 * strength
|
|
804 |
local msgColor = GetClanColor(GetHogClan(CurHog))
|
|
805 |
PlaySound(sndShotgunReload)
|
|
806 |
|
|
807 |
if GetRandom(100) < emptyCrateChance then
|
|
808 |
AddCaption(loc("empty crate"), msgColor, capgrpMessage)
|
|
809 |
return
|
|
810 |
elseif GetRandom(100) < bonusCrateChance then
|
|
811 |
factor = 2 * strength
|
|
812 |
end
|
|
813 |
|
|
814 |
local randIndex
|
|
815 |
local randAmmo
|
|
816 |
|
|
817 |
if mode ~= 'points' then
|
|
818 |
local var = getHogInfo(CurHog, 'variant')
|
|
819 |
randIndex = GetRandom(table.getn(variants[var]["weapons"])) +1
|
|
820 |
randAmmo = variants[var]["weapons"][randIndex]
|
|
821 |
else
|
|
822 |
local possibleWeapons = {}
|
|
823 |
|
|
824 |
for key, val in pairs(pointsWeaponVal) do
|
|
825 |
if val > 2 and val < 8 then
|
|
826 |
table.insert(possibleWeapons, key)
|
|
827 |
end
|
|
828 |
end
|
|
829 |
|
|
830 |
randIndex = GetRandom(table.getn(possibleWeapons)) +1
|
|
831 |
randAmmo = possibleWeapons[randIndex]
|
|
832 |
end
|
|
833 |
|
|
834 |
AddCaption(loc("+ ") .. factor .. loc(" ammo"), msgColor, capgrpMessage)
|
|
835 |
|
|
836 |
AddAmmo(CurHog, randAmmo, GetAmmoCount(CurHog, randAmmo) +factor)
|
|
837 |
local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtAmmo, 0, true)
|
|
838 |
-- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
|
|
839 |
SetVisualGearValues(effect, nil, nil, nil, nil, nil, randAmmo, nil, nil, nil, msgColor)
|
|
840 |
end
|
|
841 |
--[[
|
|
842 |
: Adds either 1 (95% chance) or 2 (5% chance) random helper(s) based on the hog variant.
|
|
843 |
:
|
|
844 |
: Has a 7% chance to be empty.
|
|
845 |
]]--
|
|
846 |
function onUtilityCratePickup()
|
|
847 |
local factor = 1 * strength
|
|
848 |
local msgColor = GetClanColor(GetHogClan(CurHog))
|
|
849 |
PlaySound(sndShotgunReload)
|
|
850 |
|
|
851 |
if GetRandom(100) < emptyCrateChance then
|
|
852 |
AddCaption(loc("empty crate"), msgColor, capgrpMessage)
|
|
853 |
return
|
|
854 |
elseif GetRandom(100) < bonusCrateChance then
|
|
855 |
factor = 2 * strength
|
|
856 |
end
|
|
857 |
|
|
858 |
local randIndex
|
|
859 |
local randUtility
|
|
860 |
|
|
861 |
if mode ~= 'points' then
|
|
862 |
randIndex = GetRandom(table.getn(utilities)) +1
|
|
863 |
randUtility = utilities[randIndex]
|
|
864 |
else
|
|
865 |
local possibleHelpers = {}
|
|
866 |
|
|
867 |
for key, val in pairs(pointsHelperVal) do
|
|
868 |
table.insert(possibleHelpers, key)
|
|
869 |
end
|
|
870 |
|
|
871 |
randIndex = GetRandom(table.getn(possibleHelpers)) +1
|
|
872 |
randUtility = possibleHelpers[randIndex]
|
|
873 |
end
|
|
874 |
|
|
875 |
AddCaption(loc("+ ") .. factor .. loc(" ammo"), msgColor, capgrpMessage)
|
|
876 |
|
|
877 |
AddAmmo(CurHog, randUtility, GetAmmoCount(CurHog, randUtility) +factor)
|
|
878 |
local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtAmmo, 0, true)
|
|
879 |
-- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
|
|
880 |
SetVisualGearValues(effect, nil, nil, nil, nil, nil, randUtility, nil, nil, nil, msgColor)
|
|
881 |
end
|
|
882 |
|
|
883 |
function onPickupCrate(crate)
|
|
884 |
local pos = GetGearPos(crate)
|
|
885 |
|
|
886 |
-- Check if the crate is fake
|
|
887 |
if pos % posCaseDummy >= 1 then
|
|
888 |
if pos % posCaseDummy == posCaseAmmo then
|
|
889 |
onWeaponCratePickup()
|
|
890 |
elseif pos % posCaseDummy == posCaseHealth then
|
|
891 |
onHealthCratePickup()
|
|
892 |
elseif pos % posCaseDummy == posCaseUtility then
|
|
893 |
onUtilityCratePickup()
|
|
894 |
end
|
|
895 |
end
|
|
896 |
end
|
|
897 |
|
|
898 |
function RandomTurnEvents()
|
|
899 |
if GetRandom(100) < weaponCrateChance then
|
|
900 |
SpawnFakeAmmoCrate(0, 0, false, false)
|
|
901 |
return 5000
|
|
902 |
elseif GetRandom(100) < utilCrateChance then
|
|
903 |
SpawnFakeUtilityCrate(0, 0, false, false)
|
|
904 |
return 5000
|
|
905 |
elseif GetRandom(100) < healthCrateChance then
|
|
906 |
SpawnFakeHealthCrate(0, 0, false, false)
|
|
907 |
return 5000
|
|
908 |
end
|
|
909 |
return 0
|
|
910 |
end
|
|
911 |
|
|
912 |
--[[
|
|
913 |
##############################################################################
|
|
914 |
### SUDDEN DEATH FUNCTIONS ###
|
|
915 |
##############################################################################
|
|
916 |
]]--
|
|
917 |
|
|
918 |
function onSuddenDeathDamage(hog)
|
|
919 |
local hp = GetHealth(hog)
|
|
920 |
local maxHp = getHogInfo(hog, 'maxHp')
|
|
921 |
local newHp = 0
|
|
922 |
local hpDec = 0
|
|
923 |
local hpPer = div(hp * 100, maxHp)
|
|
924 |
|
|
925 |
if hp > 1 then
|
|
926 |
local msgColor = GetClanColor(GetHogClan(hog))
|
|
927 |
if hpPer <= 25 then
|
|
928 |
newHp = hp -2
|
|
929 |
elseif hpPer <= 50 then
|
|
930 |
newHp = hp -3
|
|
931 |
elseif hpPer <= 75 then
|
|
932 |
newHp = hp -4
|
|
933 |
elseif hpPer <= 100 then
|
|
934 |
newHp = hp -5
|
|
935 |
elseif hpPer <= 125 then
|
|
936 |
newHp = hp -6
|
|
937 |
elseif hpPer <= 150 then
|
|
938 |
newHp = hp -7
|
|
939 |
else
|
|
940 |
newHp = div(hp * 93, 100)
|
|
941 |
end
|
|
942 |
|
|
943 |
if newHp <= 0 then
|
|
944 |
newHp = 1
|
|
945 |
end
|
|
946 |
|
|
947 |
hpDec = hp - newHp
|
|
948 |
|
|
949 |
SetHealth(hog, newHp)
|
|
950 |
local effect = AddVisualGear(GetX(hog), GetY(hog) +cratePickupGap, vgtHealthTag, hpDec, false)
|
|
951 |
SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, msgColor)
|
|
952 |
end
|
|
953 |
end
|
|
954 |
|
|
955 |
function onSuddenDeathTurn()
|
|
956 |
runOnGears(onSuddenDeathDamage)
|
|
957 |
end
|
|
958 |
|
|
959 |
function onSuddenDeath()
|
|
960 |
suddenDeath = true
|
|
961 |
|
|
962 |
healthCrateChance = healthCrateChanceSD
|
|
963 |
utilCrateChance = utilCrateChanceSD
|
|
964 |
weaponCrateChance = weaponCrateChanceSD
|
|
965 |
|
|
966 |
if mode == 'highland' then
|
|
967 |
highEnemyKillHPBonus = highEnemyKillHPBonus +5
|
|
968 |
highFriendlyKillHPBonus = highFriendlyKillHPBonus +10
|
|
969 |
end
|
|
970 |
|
|
971 |
if mode ~= 'points' then
|
|
972 |
for key, val in pairs(variants) do
|
|
973 |
if not variants[key]["special"] then
|
|
974 |
variants[key]["weaponLimit"] = variants[key]["weaponLimit"] +1
|
|
975 |
end
|
|
976 |
end
|
|
977 |
end
|
|
978 |
|
|
979 |
if mode ~= 'points' then
|
|
980 |
for hog, val in pairs(hogInfo) do
|
|
981 |
hogInfo[hog]['weapons'] = {}
|
|
982 |
hogInfo[hog]['helpers'] = {}
|
|
983 |
end
|
|
984 |
|
|
985 |
runOnGears(setupHogTurn)
|
|
986 |
end
|
|
987 |
end
|
|
988 |
|
|
989 |
--[[
|
|
990 |
##############################################################################
|
|
991 |
### GEAR TRACKING FUNCTIONS ###
|
|
992 |
##############################################################################
|
|
993 |
]]--
|
|
994 |
|
|
995 |
function onGearAdd(gear)
|
|
996 |
local gearType = GetGearType(gear)
|
|
997 |
|
|
998 |
if gearType == gtHedgehog then
|
|
999 |
trackGear(gear)
|
|
1000 |
elseif gearType == gtRCPlane then
|
|
1001 |
-- Limit bombs to 1 until 0.9.23 is released
|
|
1002 |
SetHealth(gear, 1)
|
|
1003 |
elseif gearType == gtAirBomb then
|
|
1004 |
-- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom
|
|
1005 |
SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 15)
|
|
1006 |
elseif gearType == gtCake then
|
|
1007 |
-- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom
|
|
1008 |
SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 50)
|
|
1009 |
elseif gearType == gtDEagleShot then
|
|
1010 |
-- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom
|
|
1011 |
SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 12)
|
|
1012 |
end
|
|
1013 |
end
|
|
1014 |
|
|
1015 |
function onHighlandKill(gear)
|
|
1016 |
local deathVar = getHogInfo(gear, 'variant')
|
|
1017 |
local killVar = getHogInfo(CurHog, 'variant')
|
|
1018 |
local bonAmmo = {}
|
|
1019 |
local deathMaxHP = getHogInfo(gear, 'maxHp')
|
|
1020 |
local curHP = GetHealth(CurHog)
|
|
1021 |
local newHP = 0
|
|
1022 |
local hpDiff = 0
|
|
1023 |
local addAmmo = false
|
|
1024 |
|
|
1025 |
-- Killer hog is dead! Don't do anything
|
|
1026 |
if curHP == nil or curHP <= 0 then
|
|
1027 |
return
|
|
1028 |
end
|
|
1029 |
|
|
1030 |
-- Killer and victim is equal! Don't do anything
|
|
1031 |
if CurHog == gear then
|
|
1032 |
return
|
|
1033 |
end
|
|
1034 |
|
|
1035 |
-- Hog drowned because of water, not enemy
|
|
1036 |
if LastWaterLine ~= WaterLine then
|
|
1037 |
return
|
|
1038 |
end
|
|
1039 |
|
|
1040 |
-- Enemy kill! Add weapons to pool and to hog
|
|
1041 |
if getHogInfo(gear, 'clan') ~= getHogInfo(CurHog, 'clan') then
|
|
1042 |
|
|
1043 |
-- Initialize weapons if required
|
|
1044 |
if highWeapons[CurHog] == nil then
|
|
1045 |
highWeapons[CurHog] = {}
|
|
1046 |
end
|
|
1047 |
|
|
1048 |
if highHelpers[CurHog] == nil then
|
|
1049 |
highHelpers[CurHog] = {}
|
|
1050 |
end
|
|
1051 |
|
|
1052 |
-- If not a special hog, use the victims weapons
|
|
1053 |
if variants[deathVar]['special'] == false then
|
|
1054 |
bonAmmo = variants[deathVar]['weapons']
|
|
1055 |
|
|
1056 |
if suddenDeath == true then
|
|
1057 |
ammoCount = highPickupSDCount
|
|
1058 |
else
|
|
1059 |
ammoCount = highPickupCount
|
|
1060 |
end
|
|
1061 |
|
|
1062 |
-- Check if hog already got bonus weapons
|
|
1063 |
if table.getn(highWeapons[CurHog]) == 0 and highHasBonusWeps == false then
|
|
1064 |
highHasBonusWeps = true
|
|
1065 |
addAmmo = true
|
|
1066 |
end
|
|
1067 |
|
|
1068 |
-- Pass turn bonus weapons to hog pool
|
|
1069 |
for key, val in pairs(bonAmmo) do
|
|
1070 |
local idx = table.getn(highWeapons[CurHog]) +1
|
|
1071 |
highWeapons[CurHog][idx] = val
|
|
1072 |
end
|
|
1073 |
-- It's a special hog, use special pool
|
|
1074 |
else
|
|
1075 |
bonAmmo = highSpecialBonus
|
|
1076 |
|
|
1077 |
ammoCount = 1
|
|
1078 |
|
|
1079 |
-- Check if hog already got bonus helpers
|
|
1080 |
if table.getn(highWeapons[CurHog]) == 0 and highHasBonusHelp == false then
|
|
1081 |
highHasBonusHelp = true
|
|
1082 |
addAmmo = true
|
|
1083 |
end
|
|
1084 |
|
|
1085 |
-- Pass turn bonus weapons to hog pool
|
|
1086 |
for key, val in pairs(highSpecialPool) do
|
|
1087 |
local idx = table.getn(highHelpers[CurHog]) +1
|
|
1088 |
highHelpers[CurHog][idx] = val
|
|
1089 |
end
|
|
1090 |
end
|
|
1091 |
|
|
1092 |
if addAmmo then
|
|
1093 |
local i = 1
|
|
1094 |
while i <= ammoCount and #bonAmmo > 0 do
|
|
1095 |
local randAmmo = GetRandom(#bonAmmo) +1
|
|
1096 |
local randAmmoType = bonAmmo[randAmmo]
|
|
1097 |
|
|
1098 |
-- Remove the randomized weapon so it cannot be picked up twice
|
|
1099 |
table.remove(bonAmmo, randAmmo)
|
|
1100 |
|
|
1101 |
AddAmmo(CurHog, randAmmoType, GetAmmoCount(CurHog, randAmmoType) +1)
|
|
1102 |
|
|
1103 |
local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) + (cratePickupGap * i), vgtAmmo, 0, true)
|
|
1104 |
-- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
|
|
1105 |
SetVisualGearValues(effect, nil, nil, nil, nil, nil, randAmmoType, nil, nil, nil, nil)
|
|
1106 |
|
|
1107 |
i = i +1
|
|
1108 |
end
|
|
1109 |
end
|
|
1110 |
|
|
1111 |
hpDiff = div(deathMaxHP * highEnemyKillHPBonus, 100)
|
|
1112 |
newHP = curHP + hpDiff
|
|
1113 |
SetHealth(CurHog, newHP)
|
|
1114 |
|
|
1115 |
local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) - cratePickupGap, vgtHealthTag, hpDiff, false)
|
|
1116 |
-- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
|
|
1117 |
SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(CurHog)))
|
|
1118 |
-- Friendly fire! Remove all weapons and helpers from pool
|
|
1119 |
else
|
|
1120 |
highWeapons[CurHog] = {}
|
|
1121 |
highHelpers[CurHog] = {}
|
|
1122 |
|
|
1123 |
hpDiff = div(deathMaxHP * highFriendlyKillHPBonus, 100)
|
|
1124 |
newHP = curHP - hpDiff
|
|
1125 |
if newHP > 0 then
|
|
1126 |
SetHealth(CurHog, newHP)
|
|
1127 |
else
|
|
1128 |
SetHealth(CurHog, 0)
|
|
1129 |
end
|
|
1130 |
|
|
1131 |
local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) - cratePickupGap, vgtHealthTag, hpDiff, false)
|
|
1132 |
-- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
|
|
1133 |
SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(CurHog)))
|
|
1134 |
end
|
|
1135 |
end
|
|
1136 |
|
|
1137 |
function onKingDeath(KingHog)
|
|
1138 |
local team = getHogInfo(KingHog, 'team')
|
|
1139 |
local msgColor = getHogInfo(KingHog, 'clanColor')
|
|
1140 |
|
|
1141 |
AddCaption(team .. loc("s king died"), msgColor, capgrpGameState)
|
|
1142 |
PlaySound(sndByeBye)
|
|
1143 |
DismissTeam(team)
|
|
1144 |
|
|
1145 |
-- for hog, val in pairs(hogInfo) do
|
|
1146 |
-- if getHogInfo(hog, 'team') == team then
|
|
1147 |
-- hp = GetHealth(hog)
|
|
1148 |
-- if hp ~= nil and hp > 0 then
|
|
1149 |
-- SetState(KingHog, gstHHDeath)
|
|
1150 |
-- SetHealth(hog, 0)
|
|
1151 |
-- SetGearValues(hog, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0)
|
|
1152 |
-- end
|
|
1153 |
-- end
|
|
1154 |
-- end
|
|
1155 |
end
|
|
1156 |
|
|
1157 |
function onPointsKill(gear)
|
|
1158 |
local deathVar = getHogInfo(gear, 'variant')
|
|
1159 |
local killVar = getHogInfo(CurHog, 'variant')
|
|
1160 |
local deathClan = getHogInfo(gear, 'clan')
|
|
1161 |
local killClan = getHogInfo(CurHog, 'clan')
|
|
1162 |
local team = getHogInfo(CurHog, 'team')
|
|
1163 |
|
|
1164 |
local curHP = GetHealth(CurHog)
|
|
1165 |
|
|
1166 |
-- Killer hog is dead! Don't do anything
|
|
1167 |
if curHP == nil or curHP <= 0 then
|
|
1168 |
return
|
|
1169 |
end
|
|
1170 |
|
|
1171 |
-- Hog drowned because of water, not enemy
|
|
1172 |
if LastWaterLine ~= WaterLine then
|
|
1173 |
return
|
|
1174 |
end
|
|
1175 |
|
|
1176 |
-- Same clan, friendly kill, skip
|
|
1177 |
if killClan == deathClan then
|
|
1178 |
return
|
|
1179 |
end
|
|
1180 |
|
|
1181 |
pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weapons'] + 2
|
|
1182 |
pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpers'] + 1
|
|
1183 |
|
|
1184 |
local effect = AddVisualGear(GetX(CurHog) - (cratePickupGap / 2), GetY(CurHog), vgtHealthTag, 2, false)
|
|
1185 |
-- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
|
|
1186 |
SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF)
|
|
1187 |
|
|
1188 |
local effect = AddVisualGear(GetX(CurHog) + (cratePickupGap / 2), GetY(CurHog), vgtHealthTag, 1, false)
|
|
1189 |
-- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
|
|
1190 |
SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x444444FF)
|
|
1191 |
end
|
|
1192 |
|
|
1193 |
function onGearDelete(gear)
|
|
1194 |
trackDeletion(gear)
|
|
1195 |
|
|
1196 |
if GetGearType(gear) == gtCase and band(GetGearMessage(gear), gmDestroy) ~= 0 then
|
|
1197 |
onPickupCrate(gear)
|
|
1198 |
end
|
|
1199 |
|
|
1200 |
if GetGearType(gear) == gtHedgehog then
|
|
1201 |
if mode ~= 'points' then
|
|
1202 |
hogInfo[gear]['weapons'] = {}
|
|
1203 |
hogInfo[gear]['helpers'] = {}
|
|
1204 |
end
|
|
1205 |
|
|
1206 |
-- If dying gear is a hog and mode is highland, check for kills
|
|
1207 |
if mode == 'highland' then
|
|
1208 |
onHighlandKill(gear)
|
|
1209 |
-- If current hog is dying and we are on points mode, we need to save the unused weapons/helpers
|
|
1210 |
elseif mode == 'points' and CurHog == gear then
|
|
1211 |
savePoints(gear)
|
|
1212 |
elseif mode == 'points' and CurHog ~= gear then
|
|
1213 |
onPointsKill(gear)
|
|
1214 |
end
|
|
1215 |
|
|
1216 |
if mode == 'king' and getHogInfo(gear, 'variant') == 'King' then
|
|
1217 |
onKingDeath(gear)
|
|
1218 |
end
|
|
1219 |
end
|
|
1220 |
end
|
|
1221 |
|
|
1222 |
--[[
|
|
1223 |
##############################################################################
|
|
1224 |
### TURN BASED FUNCTIONS ###
|
|
1225 |
##############################################################################
|
|
1226 |
]]--
|
|
1227 |
|
|
1228 |
function calcKingHP()
|
|
1229 |
local teamKings = {}
|
|
1230 |
local teamHealth = {}
|
|
1231 |
|
|
1232 |
for hog, val in pairs(hogInfo) do
|
|
1233 |
local hp = GetHealth(hog)
|
|
1234 |
|
|
1235 |
if hp ~= nil and hp > 0 then
|
|
1236 |
local team = getHogInfo(hog, 'team')
|
|
1237 |
|
|
1238 |
if teamHealth[team] == nil then
|
|
1239 |
teamHealth[team] = 0
|
|
1240 |
end
|
|
1241 |
|
|
1242 |
if getHogInfo(hog, 'variant') == 'King' then
|
|
1243 |
teamKings[team] = hog
|
|
1244 |
else
|
|
1245 |
teamHealth[team] = teamHealth[team] + hp
|
|
1246 |
end
|
|
1247 |
end
|
|
1248 |
end
|
|
1249 |
|
|
1250 |
for team, hog in pairs(teamKings) do
|
|
1251 |
local hp = GetHealth(hog)
|
|
1252 |
local newHP = div(teamHealth[team] * kingLinkPerc, 100)
|
|
1253 |
local diff = newHP - hp
|
|
1254 |
|
|
1255 |
-- Set hitpoints to 1 if no other hog is alive or only has 1 hitpoint
|
|
1256 |
if newHP <= 0 then
|
|
1257 |
newHP = 1
|
|
1258 |
diff = 0
|
|
1259 |
end
|
|
1260 |
|
|
1261 |
if diff < 0 then
|
|
1262 |
diff = -diff
|
|
1263 |
end
|
|
1264 |
|
|
1265 |
if hp ~= newHP then
|
|
1266 |
SetHealth(hog, newHP)
|
|
1267 |
local effect = AddVisualGear(GetX(hog), GetY(hog) - cratePickupGap, vgtHealthTag, diff, false)
|
|
1268 |
-- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
|
|
1269 |
SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(hog)))
|
|
1270 |
end
|
|
1271 |
end
|
|
1272 |
end
|
|
1273 |
|
|
1274 |
function setupHogTurn(hog)
|
|
1275 |
clearHogAmmo(hog)
|
|
1276 |
addTurnAmmo(hog)
|
|
1277 |
end
|
|
1278 |
|
|
1279 |
function onTurnEnd()
|
|
1280 |
local anyHog = nil
|
|
1281 |
for team, val in pairs(teamNames) do
|
|
1282 |
-- Count amount of alive hogs in team
|
|
1283 |
local c = 0
|
|
1284 |
for idx, hog in pairs(teamHogs[team]) do
|
|
1285 |
if GetHealth(hog) ~= nil then
|
|
1286 |
anyHog = hog
|
|
1287 |
c = c + 1
|
|
1288 |
end
|
|
1289 |
end
|
|
1290 |
|
|
1291 |
-- Only one hog left, unfreeze the hog
|
|
1292 |
if c == 1 then
|
|
1293 |
if GetHealth(anyHog) ~= nil then
|
|
1294 |
SetEffect(anyHog, heFrozen, 0)
|
|
1295 |
end
|
|
1296 |
end
|
|
1297 |
end
|
|
1298 |
|
|
1299 |
-- When we are on points mode count remaining weapon/helper points
|
|
1300 |
if mode == 'points' and GetHealth(CurHog) ~= nil then
|
|
1301 |
savePoints(CurHog)
|
|
1302 |
end
|
|
1303 |
|
|
1304 |
-- Run random turn events
|
|
1305 |
RandomTurnEvents()
|
|
1306 |
end
|
|
1307 |
|
|
1308 |
function savePoints(hog)
|
|
1309 |
local team = getHogInfo(hog, 'team')
|
|
1310 |
local hogWepPoints = 0
|
|
1311 |
local hogHlpPoints = 0
|
|
1312 |
|
|
1313 |
for ammoType=0,amAirMine do
|
|
1314 |
local ammoCount = GetAmmoCount(hog, ammoType)
|
|
1315 |
|
|
1316 |
if pointsWeaponVal[ammoType] ~= nil then
|
|
1317 |
hogWepPoints = hogWepPoints + (pointsWeaponVal[ammoType] * ammoCount)
|
|
1318 |
elseif pointsHelperVal[ammoType] ~= nil then
|
|
1319 |
hogHlpPoints = hogHlpPoints + (pointsHelperVal[ammoType] * ammoCount)
|
|
1320 |
end
|
|
1321 |
end
|
|
1322 |
|
|
1323 |
local wepWoTax = pointsPerTeam[team]['weaponsFix']
|
|
1324 |
local hlpWoTax = pointsPerTeam[team]['helpersFix']
|
|
1325 |
local wepToTax = 0
|
|
1326 |
local hlpToTax = 0
|
|
1327 |
|
|
1328 |
if hogWepPoints <= wepWoTax then
|
|
1329 |
wepWoTax = hogWepPoints
|
|
1330 |
else
|
|
1331 |
wepToTax = hogWepPoints - wepWoTax
|
|
1332 |
end
|
|
1333 |
|
|
1334 |
if hogHlpPoints <= hlpWoTax then
|
|
1335 |
hlpWoTax = hogHlpPoints
|
|
1336 |
else
|
|
1337 |
hlpToTax = hogHlpPoints - hlpWoTax
|
|
1338 |
end
|
|
1339 |
|
|
1340 |
if suddenDeath == false then
|
|
1341 |
pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weaponsRem'] + wepWoTax + div(wepToTax * pointsKeepPerc, 100)
|
|
1342 |
pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpersRem'] + hlpWoTax + div(hlpToTax * pointsKeepPerc, 100)
|
|
1343 |
else
|
|
1344 |
pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weaponsRem'] + wepWoTax + div(wepToTax * pointsKeepSDPerc, 100)
|
|
1345 |
pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpersRem'] + hlpWoTax + div(hlpToTax * pointsKeepSDPerc, 100)
|
|
1346 |
end
|
|
1347 |
|
|
1348 |
local effect = AddVisualGear(GetX(hog) - (cratePickupGap / 2), GetY(hog), vgtHealthTag, pointsPerTeam[team]['weapons'], false)
|
|
1349 |
-- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
|
|
1350 |
SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF)
|
|
1351 |
|
|
1352 |
local effect = AddVisualGear(GetX(hog) + (cratePickupGap / 2), GetY(hog), vgtHealthTag, pointsPerTeam[team]['helpers'], false)
|
|
1353 |
-- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
|
|
1354 |
SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x444444FF)
|
|
1355 |
end
|
|
1356 |
|
|
1357 |
function onPointsTurn()
|
|
1358 |
local hogWepPoints = 0
|
|
1359 |
local hogHlpPoints = 0
|
|
1360 |
|
|
1361 |
if suddenDeath == false then
|
|
1362 |
pointsPerTeam[LastTeam]['weapons'] = pointsPerTeam[LastTeam]['weapons'] + pointsWepTurn
|
|
1363 |
pointsPerTeam[LastTeam]['helpers'] = pointsPerTeam[LastTeam]['helpers'] + pointsHlpTurn
|
|
1364 |
|
|
1365 |
if pointsPerTeam[LastTeam]['weapons'] > pointsWepMax then
|
|
1366 |
pointsPerTeam[LastTeam]['weapons'] = pointsWepMax
|
|
1367 |
end
|
|
1368 |
|
|
1369 |
if pointsPerTeam[LastTeam]['helpers'] > pointsHlpMax then
|
|
1370 |
pointsPerTeam[LastTeam]['helpers'] = pointsHlpMax
|
|
1371 |
end
|
|
1372 |
else
|
|
1373 |
pointsPerTeam[LastTeam]['weapons'] = pointsPerTeam[LastTeam]['weapons'] + pointsWepSDTurn
|
|
1374 |
pointsPerTeam[LastTeam]['helpers'] = pointsPerTeam[LastTeam]['helpers'] + pointsHlpSDTurn
|
|
1375 |
|
|
1376 |
if pointsPerTeam[LastTeam]['weapons'] > pointsWepSDMax then
|
|
1377 |
pointsPerTeam[LastTeam]['weapons'] = pointsWepSDMax
|
|
1378 |
end
|
|
1379 |
|
|
1380 |
if pointsPerTeam[LastTeam]['helpers'] > pointsHlpSDMax then
|
|
1381 |
pointsPerTeam[LastTeam]['helpers'] = pointsHlpSDMax
|
|
1382 |
end
|
|
1383 |
end
|
|
1384 |
|
|
1385 |
-- Take the first alive hog from LastTeam and setup new weapons and helpers
|
|
1386 |
-- Since the weapons and helpers are shared the whole team, this is sufficent
|
|
1387 |
for idx, teamHog in pairs(teamHogs[LastTeam]) do
|
|
1388 |
if GetHealth(teamHog) ~= nil then
|
|
1389 |
clearHogAmmo(teamHog)
|
|
1390 |
addTurnAmmo(teamHog)
|
|
1391 |
break
|
|
1392 |
end
|
|
1393 |
end
|
|
1394 |
end
|
|
1395 |
|
|
1396 |
function onNewTurn()
|
|
1397 |
LastHog = CurHog
|
|
1398 |
LastTeam = CurTeam
|
|
1399 |
CurHog = CurrentHedgehog
|
|
1400 |
CurTeam = getHogInfo(CurHog, 'team')
|
|
1401 |
TurnEnded = false
|
|
1402 |
|
|
1403 |
if suddenDeath == true then
|
|
1404 |
onSuddenDeathTurn()
|
|
1405 |
else
|
|
1406 |
AddCaption(loc("Round #") .. (TotalRounds +1).. loc(" (SD on #") .. (SuddenDeathTurns +2) .. ")", getHogInfo(CurHog, 'clanColor'), capgrpGameState)
|
|
1407 |
end
|
|
1408 |
|
|
1409 |
-- Generate new weapons for last hog if it's still alive
|
|
1410 |
if LastHog ~= nil and LastHog ~= CurHog then
|
|
1411 |
if mode == 'points' then
|
|
1412 |
onPointsTurn()
|
|
1413 |
else
|
|
1414 |
hogInfo[LastHog]['weapons'] = {}
|
|
1415 |
hogInfo[LastHog]['helpers'] = {}
|
|
1416 |
setupHogTurn(LastHog)
|
|
1417 |
end
|
|
1418 |
end
|
|
1419 |
|
|
1420 |
-- Recalculate the kings hp if required
|
|
1421 |
if mode == 'king' then
|
|
1422 |
calcKingHP()
|
|
1423 |
end
|
|
1424 |
|
|
1425 |
if mode == 'highland' then
|
|
1426 |
highHasBonusWeps = false
|
|
1427 |
highHasBonusHelp = false
|
|
1428 |
end
|
|
1429 |
|
|
1430 |
-- Set LastWaterLine to the current water line
|
|
1431 |
LastWaterLine = WaterLine
|
|
1432 |
end
|
|
1433 |
|
|
1434 |
function onGameTick20()
|
|
1435 |
if TurnEnded == false and TurnTimeLeft <= 0 then
|
|
1436 |
TurnEnded = true
|
|
1437 |
onTurnEnd()
|
|
1438 |
end
|
|
1439 |
end
|
|
1440 |
|
|
1441 |
--[[
|
|
1442 |
##############################################################################
|
|
1443 |
### GAME START FUNCTIONS ###
|
|
1444 |
##############################################################################
|
|
1445 |
]]--
|
|
1446 |
|
|
1447 |
function onAmmoStoreInit()
|
|
1448 |
local lastNum = amAirMine
|
|
1449 |
|
|
1450 |
for val=0,lastNum do
|
|
1451 |
SetAmmo(val, 0, 0, 0, 0)
|
|
1452 |
end
|
|
1453 |
end
|
|
1454 |
|
|
1455 |
function onParameters()
|
|
1456 |
parseParams()
|
|
1457 |
|
|
1458 |
if params['mode'] ~= nil then
|
|
1459 |
mode = params['mode']
|
|
1460 |
end
|
|
1461 |
|
|
1462 |
if params['mutate'] ~= nil then
|
|
1463 |
mutate = params['mutate']
|
|
1464 |
end
|
|
1465 |
|
|
1466 |
if params['strength'] ~= nil and tonumber(params['strength']) > 0 then
|
|
1467 |
strength = tonumber(params['strength'])
|
|
1468 |
-- Highland
|
|
1469 |
if mode == 'highland' then
|
|
1470 |
highPickupCount = highPickupCount * strength
|
|
1471 |
highPickupSDCount = highPickupSDCount * strength
|
|
1472 |
highHelperCount = highHelperCount * strength
|
|
1473 |
highHelperSDCount = highHelperSDCount * strength
|
|
1474 |
-- Points
|
|
1475 |
elseif mode == 'points' then
|
|
1476 |
pointsWepBase = pointsWepBase * strength
|
|
1477 |
pointsHlpBase = pointsHlpBase * strength
|
|
1478 |
pointsWepTurn = pointsWepTurn * strength
|
|
1479 |
pointsHlpTurn = pointsHlpTurn * strength
|
|
1480 |
pointsWepMax = pointsWepMax * strength
|
|
1481 |
pointsHlpMax = pointsHlpMax * strength
|
|
1482 |
pointsWepSDTurn = pointsWepSDTurn * strength
|
|
1483 |
pointsHlpSDTurn = pointsHlpSDTurn * strength
|
|
1484 |
pointsWepSDMax = pointsWepSDMax * strength
|
|
1485 |
pointsHlpSDMax = pointsHlpSDMax * strength
|
|
1486 |
-- Either king or normal mode, change variants
|
|
1487 |
else
|
|
1488 |
for name, data in pairs(variants) do
|
|
1489 |
variants[name]["weaponLimit"] = variants[name]["weaponLimit"] * strength
|
|
1490 |
variants[name]["helperLimit"] = variants[name]["helperLimit"] * strength
|
|
1491 |
end
|
|
1492 |
end
|
|
1493 |
end
|
|
1494 |
|
|
1495 |
if params['luck'] ~= nil and tonumber(params['luck']) > 0 then
|
|
1496 |
luck = tonumber(params['luck'])
|
|
1497 |
|
|
1498 |
healthCrateChance = div(healthCrateChance * luck, 100)
|
|
1499 |
utilCrateChance = div(utilCrateChance * luck, 100)
|
|
1500 |
weaponCrateChance = div(weaponCrateChance * luck, 100)
|
|
1501 |
|
|
1502 |
healthCrateChanceSD = div(healthCrateChanceSD * luck, 100)
|
|
1503 |
utilCrateChanceSD = div(utilCrateChanceSD * luck, 100)
|
|
1504 |
weaponCrateChanceSD = div(weaponCrateChanceSD * luck, 100)
|
|
1505 |
|
|
1506 |
emptyCrateChance = div(emptyCrateChance * 100, luck)
|
|
1507 |
bonusCrateChance = div(bonusCrateChance * luck, 100)
|
|
1508 |
end
|
|
1509 |
end
|
|
1510 |
|
|
1511 |
function onGameStart()
|
|
1512 |
-- If we are not on points mode, we start randomizing everything
|
|
1513 |
if mode ~= 'points' then
|
|
1514 |
if GetGameFlag(gfBorder) or MapHasBorder() then
|
|
1515 |
variants["Air-General"] = nil
|
|
1516 |
variants['Athlete'] = nil
|
|
1517 |
end
|
|
1518 |
|
|
1519 |
if mode == 'king' then
|
|
1520 |
variants['King']['chance'] = 0
|
|
1521 |
end
|
|
1522 |
|
|
1523 |
for i=1,8 do
|
|
1524 |
addRandomVariantToTeam("all")
|
|
1525 |
end
|
|
1526 |
|
|
1527 |
-- Translate randomized team to a flat group
|
|
1528 |
group['all'] = {}
|
|
1529 |
for key, val in pairs(counter["all"]) do
|
|
1530 |
for i=1, counter["all"][key] do
|
|
1531 |
table.insert(group['all'], key)
|
|
1532 |
end
|
|
1533 |
end
|
|
1534 |
|
|
1535 |
-- Shuffle group for more randomness
|
|
1536 |
shuffle(group['all'])
|
|
1537 |
-- We are in points mode, setup other weapons
|
|
1538 |
elseif mode == 'points' then
|
|
1539 |
--variants['King']['chance'] = 0
|
|
1540 |
--if variants['Air-General'] ~= nil then
|
|
1541 |
-- variants['Air-General']['chance'] = 0
|
|
1542 |
--end
|
|
1543 |
|
|
1544 |
-- Translate [ammo] -> points to [points] -> {ammo1, ammo2}
|
|
1545 |
for ammoType, ammoPoints in pairs(pointsWeaponVal) do
|
|
1546 |
if pointsToWep[ammoPoints] == nil then
|
|
1547 |
pointsToWep[ammoPoints] = {}
|
|
1548 |
end
|
|
1549 |
|
|
1550 |
table.insert(pointsToWep[ammoPoints], ammoType)
|
|
1551 |
end
|
|
1552 |
|
|
1553 |
for ammoType, ammoPoints in pairs(pointsHelperVal) do
|
|
1554 |
if pointsToHlp[ammoPoints] == nil then
|
|
1555 |
pointsToHlp[ammoPoints] = {}
|
|
1556 |
end
|
|
1557 |
|
|
1558 |
table.insert(pointsToHlp[ammoPoints], ammoType)
|
|
1559 |
end
|
|
1560 |
|
|
1561 |
for points, ammoList in pairs(pointsToWep) do
|
|
1562 |
table.insert(wepPoints, points)
|
|
1563 |
end
|
|
1564 |
|
|
1565 |
for points, ammoList in pairs(pointsToHlp) do
|
|
1566 |
table.insert(hlpPoints, points)
|
|
1567 |
end
|
|
1568 |
|
|
1569 |
table.sort(wepPoints)
|
|
1570 |
table.sort(hlpPoints)
|
|
1571 |
|
|
1572 |
-- All done, sort the table
|
|
1573 |
--table.sort(pointsToWep)
|
|
1574 |
--table.sort(pointsToHlp)
|
|
1575 |
end
|
|
1576 |
|
|
1577 |
-- Initial Hog Setup
|
|
1578 |
runOnGears(countTeamHogs)
|
|
1579 |
|
|
1580 |
for key, val in pairs(teamNames) do
|
|
1581 |
if mode == 'points' then
|
|
1582 |
pointsPerTeam[key] = {}
|
|
1583 |
pointsPerTeam[key]['weapons'] = pointsWepBase
|
|
1584 |
pointsPerTeam[key]['helpers'] = pointsHlpBase
|
|
1585 |
else
|
|
1586 |
setTeamHogs(key)
|
|
1587 |
end
|
|
1588 |
end
|
|
1589 |
|
|
1590 |
runOnGears(setHogInfo)
|
|
1591 |
|
|
1592 |
if mode ~= 'points' then
|
|
1593 |
runOnGears(setHogVariant)
|
|
1594 |
runOnGears(setupHogTurn)
|
|
1595 |
if mutate ~= false and mutate ~= 'false' then
|
|
1596 |
runOnGears(MutateHog)
|
|
1597 |
end
|
|
1598 |
end
|
|
1599 |
|
|
1600 |
if mode == 'points' then
|
|
1601 |
for key, val in pairs(teamNames) do
|
|
1602 |
clearHogAmmo(teamHogs[key][1])
|
|
1603 |
addTurnAmmo(teamHogs[key][1])
|
|
1604 |
end
|
|
1605 |
end
|
|
1606 |
|
|
1607 |
if mode == 'king' then
|
|
1608 |
calcKingHP()
|
|
1609 |
end
|
|
1610 |
|
|
1611 |
local txt = ''
|
|
1612 |
local icon = 0
|
|
1613 |
|
|
1614 |
if mode ~= 'points' then
|
|
1615 |
txt = txt .. loc("Variants: Hogs will be randomized from 12 different variants|")
|
|
1616 |
txt = txt .. loc("Weapon: Hogs will get 1 out of 3 weapons randomly each turn|")
|
|
1617 |
txt = txt .. loc("Helper: Hogs will get 1 out of 2 helpers randomly each turn|")
|
|
1618 |
txt = txt .. loc("Crates: Crates spawn randomly with chance of being empty|")
|
|
1619 |
txt = txt .. loc("Hogs: Less than 25% base hp gives +Kamikaze|")
|
|
1620 |
txt = txt .. loc("Flags: Unlimited Ammo, Per Hog Ammo|")
|
|
1621 |
else
|
|
1622 |
txt = txt .. loc("Crates: Crates spawn randomly with chance of being empty|")
|
|
1623 |
txt = txt .. loc("Flags: Unlimited Ammo, Shared Team Ammo|")
|
|
1624 |
end
|
|
1625 |
|
|
1626 |
if luck ~= 100 then
|
|
1627 |
txt = txt .. loc("Luck: ") .. luck .. loc("% (modifier for crates)|")
|
|
1628 |
end
|
|
1629 |
|
|
1630 |
if strength > 1 then
|
|
1631 |
txt = txt .. loc("Strength: ") .. strength .. loc(" (multiplier for ammo)|")
|
|
1632 |
end
|
|
1633 |
|
|
1634 |
if mode == 'highland' then
|
|
1635 |
txt = txt .. loc(" |")
|
|
1636 |
txt = txt .. loc("--- Highland --- |")
|
|
1637 |
txt = txt .. loc("Enemy kills: Collect victims weapons and + ") .. highEnemyKillHPBonus .. loc(" % of its base health|")
|
|
1638 |
txt = txt .. loc("Friendly kills: Clears killers pool and - ") .. highFriendlyKillHPBonus .. loc(" % of its base health|")
|
|
1639 |
txt = txt .. loc("Turns: Hogs get ") .. highPickupCount .. loc(" random weapon(s) from their pool|")
|
|
1640 |
txt = txt .. loc("Hint: Kills wont transfer a hogs pool to the killers pool|")
|
|
1641 |
txt = txt .. loc("Specials: Kings and Air-General drop helpers, not weapons|")
|
|
1642 |
icon = 1 -- Target
|
|
1643 |
elseif mode == 'king' then
|
|
1644 |
txt = txt .. loc(" |")
|
|
1645 |
txt = txt .. loc("--- King --- |")
|
|
1646 |
txt = txt .. loc("Variants: The last hog of each team will be a king|")
|
|
1647 |
txt = txt .. loc("Turns: Kings health are set to ") .. kingLinkPerc .. loc("% of the team health|")
|
|
1648 |
icon = 0 -- Golen Crown
|
|
1649 |
elseif mode == 'points' then
|
|
1650 |
txt = txt .. loc(" |")
|
|
1651 |
txt = txt .. loc("--- Points --- |")
|
|
1652 |
txt = txt .. loc("Variants: Disables King and Air-General|")
|
|
1653 |
txt = txt .. loc("Weapons: Every team starts with ") .. pointsWepBase .. loc(" weapon points|")
|
|
1654 |
txt = txt .. loc("Helpers: Every team starts with ") .. pointsHlpBase .. loc(" helper points|")
|
|
1655 |
txt = txt .. loc("Turns: Refills ") .. pointsWepTurn .. loc(" weapon and ") .. pointsHlpTurn .. loc(" helper points|")
|
|
1656 |
txt = txt .. loc(" and randomizes weapons and helpers based on team points|")
|
|
1657 |
icon = 4 -- Golden Star
|
|
1658 |
else
|
|
1659 |
icon = -amGrenade -- Grenade
|
|
1660 |
end
|
|
1661 |
|
|
1662 |
--txt = txt .. "Switch: Max. 3 times a game per team, cooldown of 5 turns|"
|
|
1663 |
txt = txt .. loc(" |")
|
|
1664 |
txt = txt .. loc("--- Sudden Death --- |")
|
|
1665 |
txt = txt .. loc("Weapons: +Kamikaze, +1 for nearly every hog variant|")
|
|
1666 |
txt = txt .. loc("Crates: Crates spawn more frequently with higher chance of bonus|")
|
|
1667 |
txt = txt .. loc("Water: Rises by 37 per Round|")
|
|
1668 |
txt = txt .. loc("Hogs: Loose up to 7% base hp per turn|")
|
|
1669 |
|
|
1670 |
if mode == 'default' then
|
|
1671 |
txt = txt .. loc(' |')
|
|
1672 |
txt = txt .. loc('--- Hint ---|')
|
|
1673 |
txt = txt .. loc('Modes: Activate highland, king or points mode by putting mode=<name>|')
|
|
1674 |
txt = txt .. loc(' into the script params|')
|
|
1675 |
end
|
|
1676 |
|
|
1677 |
if mode == 'highland' then
|
|
1678 |
txt = txt .. loc("Highland: Hogs get ") .. highPickupSDCount .. loc(" random weapons from their pool|")
|
|
1679 |
end
|
|
1680 |
|
|
1681 |
ShowMission(loc("Battalion v") .. version, loc("Less tools, more fun.") .. " (by Anachron)", txt, icon, 1000)
|
|
1682 |
|
|
1683 |
-- Tell the user about the amount of rounds until sudden death
|
|
1684 |
AddCaption(loc("SuddenDeathTurns set to ") .. (SuddenDeathTurns +2), 0x808080, capgrpGameState)
|
|
1685 |
end
|
|
1686 |
|
|
1687 |
function onGameInit()
|
|
1688 |
--[[ CONFIGURATEABLE FOR PLAYERS ]]--
|
|
1689 |
--[[ ONCE IT HAS BEEN ADDED TO HW ]]--
|
|
1690 |
|
|
1691 |
--[[ REQUIRED CONFIGURATIONS ]]--
|
|
1692 |
|
|
1693 |
WaterRise = 37 -- Water rises by 37
|
|
1694 |
HealthDecrease = 0 -- No health decrease by game, script with 7%
|
|
1695 |
CaseFreq = 0 -- don't spawn crates
|
|
1696 |
|
|
1697 |
-- Removed gfResetWeps to see weapons next turn
|
|
1698 |
EnableGameFlags(gfInfAttack)
|
|
1699 |
DisableGameFlags(gfResetWeps)
|
|
1700 |
|
|
1701 |
if mode ~= 'points' then
|
|
1702 |
EnableGameFlags(gfPerHogAmmo)
|
|
1703 |
else
|
|
1704 |
DisableGameFlags(gfPerHogAmmo)
|
|
1705 |
end
|
|
1706 |
end
|