hedgewars/uCursor.pas
author unc0rr
Mon, 26 Nov 2012 00:28:47 +0400
branchflibqtfrontend
changeset 8128 ebef2de30c18
parent 6580 6155187bf599
child 8026 4a4f21070479
child 8222 d3dc08500fc0
permissions -rw-r--r--
Try to setup weapon sets for quick game
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unit uCursor;
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interface
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procedure init;
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procedure updatePosition;
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implementation
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uses SDLh, uVariables;
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procedure init;
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begin
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    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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end;
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procedure updatePosition;
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var x, y: LongInt;
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begin
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    SDL_GetMouseState(@x, @y);
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    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
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        begin
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        CursorPoint.X:= CursorPoint.X + x - cScreenWidth div 2;
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        CursorPoint.Y:= CursorPoint.Y - y + cScreenHeight div 2;
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        if cHasFocus then
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            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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        end
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end;
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end.